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*Pathfinder & Starfinder
KotS/4PC Scaling Notes (Spoilers)
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<blockquote data-quote="Zephyrus" data-source="post: 4265144" data-attributes="member: 8728"><p>Okay, here are the proposed changes I'm thinking of making for running KotS with only 4 PC's. Generally speaking I think it scales down the difficulties without breaking the themes for the most part of each encounters.</p><p></p><p>Some encounters leaves more/most of the minions in favor of pulling tougher monsters as the impression I got was these encounters were more about contending with the large mob of creatures than on (or close to) 1-on-1 monster beat-downs (first side to run out of HP looses). In the encounters with lots of minions I'd suggest not bunching the minions up too much to avoid making theme easy targets for a burst/blast but otherwise run the tactics as written. </p><p></p><p>In the same vein some encounters I removed just minions. For these It seemed like it was more important to fight the various challenges the creatures presented. In these encounters their were usually minions left as well but simple not as many of them. In most of these cases I think the ratio of number of creatures vs number of PC's is still maintained mostly. </p><p></p><p>I look forward to hearing peoples comments and suggestions and weather or not you find this information useful for your own games you are/are-planning to run. See Attached for scaling notes.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 4265144, member: 8728"] Okay, here are the proposed changes I'm thinking of making for running KotS with only 4 PC's. Generally speaking I think it scales down the difficulties without breaking the themes for the most part of each encounters. Some encounters leaves more/most of the minions in favor of pulling tougher monsters as the impression I got was these encounters were more about contending with the large mob of creatures than on (or close to) 1-on-1 monster beat-downs (first side to run out of HP looses). In the encounters with lots of minions I'd suggest not bunching the minions up too much to avoid making theme easy targets for a burst/blast but otherwise run the tactics as written. In the same vein some encounters I removed just minions. For these It seemed like it was more important to fight the various challenges the creatures presented. In these encounters their were usually minions left as well but simple not as many of them. In most of these cases I think the ratio of number of creatures vs number of PC's is still maintained mostly. I look forward to hearing peoples comments and suggestions and weather or not you find this information useful for your own games you are/are-planning to run. See Attached for scaling notes. [/QUOTE]
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KotS/4PC Scaling Notes (Spoilers)
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