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General Tabletop Discussion
*Pathfinder & Starfinder
KotS/4PC Scaling Notes (Spoilers)
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<blockquote data-quote="Zephyrus" data-source="post: 4265558" data-attributes="member: 8728"><p>Thanks for the comments, their were different things that could have been done and i'll say that I pretty much agree with just about everything you said (I cant remember how to do spoiler boxes so I cant comment line by line). My main focus was to maintain the design intent of the encounters and being stuck with only my best guess. I'll be vague in my reply (untill someone tells me how to do spoilers).</p><p></p><p></p><p>Ref - A3: I agree with you, but that would be tailoring the adventure based on party composition. with 4 PC's you should still have the 4 basic roles covered. with 3 or less PC's running this adventure without customizing the encounters based on the party composition would be quite difficult and I feel a lot of the flavor of the adventure itself would be lost. Access to the new MM however could result in suitable alternatives.</p><p></p><p>Ref - 1: Something had to go, I agree, it ... *ahem* Bites *smirks* that I pulled it but it seemed the least risky removal.</p><p></p><p>Ref - 16: I debated leaving the encounter as-is. The adjustment assumes if the PC's choose the 'fight it out' method of problem solving.</p><p></p><p>Ref - 18: I agree, I debated with this and the final encounter. Without reducing the level of the main opponent, removing them seemed the best option. It actually under XP'd the encounter per PC from the original but I couldn't see any other way to leave em in.</p><p></p><p></p><p>I'm not sure about UPing hte level of the PC's by one. I think it might result (YMMV) in players having slightly too easy of time than intended. Again, I'm basing the changes on best-guess on the goals of the enconters in the adventure.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 4265558, member: 8728"] Thanks for the comments, their were different things that could have been done and i'll say that I pretty much agree with just about everything you said (I cant remember how to do spoiler boxes so I cant comment line by line). My main focus was to maintain the design intent of the encounters and being stuck with only my best guess. I'll be vague in my reply (untill someone tells me how to do spoilers). Ref - A3: I agree with you, but that would be tailoring the adventure based on party composition. with 4 PC's you should still have the 4 basic roles covered. with 3 or less PC's running this adventure without customizing the encounters based on the party composition would be quite difficult and I feel a lot of the flavor of the adventure itself would be lost. Access to the new MM however could result in suitable alternatives. Ref - 1: Something had to go, I agree, it ... *ahem* Bites *smirks* that I pulled it but it seemed the least risky removal. Ref - 16: I debated leaving the encounter as-is. The adjustment assumes if the PC's choose the 'fight it out' method of problem solving. Ref - 18: I agree, I debated with this and the final encounter. Without reducing the level of the main opponent, removing them seemed the best option. It actually under XP'd the encounter per PC from the original but I couldn't see any other way to leave em in. I'm not sure about UPing hte level of the PC's by one. I think it might result (YMMV) in players having slightly too easy of time than intended. Again, I'm basing the changes on best-guess on the goals of the enconters in the adventure. [/QUOTE]
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KotS/4PC Scaling Notes (Spoilers)
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