joganrosh said:
hey man, how did you scale it back for 3 pcs? i'm running KotS on saturday and one of my players dropped out. am a bit nervous as its the gangs first 4e session and i want it to go well (i.e. not too easy, not too hard).
I intend them to do all the kobold stuff, finishing with Irontooth in the session; am worried the Irontooth fight is going to decimate them.
Let's see, first encounter I dropped a minion and a dragonshield.
A1 I dropped a dragon shield.
A4 I dropped a guard drake
For A2 I'm thinking of dropping the skirmisher and 2 minions.
For A3 one skirmisher and 2 minions from wave 1 and 1 dragonshield from wave 2 as well as dropping irontooth's hps by 20. and moving his blood crazed to d6. That should move him to about 250 EXPs and make the whole thing around 925....
In A4 they got totally ambushed. Perhaps a miscommunication on my part, but the party walked up and talked to the gnome and never said anything about being worried about an ambush. So I gave them a DC 18 insight check to avoid being surprised and they started out surrounded. The party warlord dropped before he got an action, but they still pulled it out (mainly due to a nat 20 on his 3rd death save.)
Party is:
Dwarven fighter (maul)
Eldrin (sp?) Warlord (int based)
Human wizard (20 int)
I'm allowing the Commander’s Strike to affect any ally in range 3, and so the maul fighter is really cleaning up 2d6+9 damage from the warlord's at will in effect). All told, the 3 person party is
very effective. A Paladin and warlock will be added soon....