
thewok said:So, yes. I stick to my original statement. There was just cover, and it gave a +4 to AC. Soft, hard, whatever. Except in this nebulous time when it's somehow improved and that modifier doubles. Of course, "improved" has no definition, and we're back to square one.the wok, Egres was posting from teh 3.5 SRD. http://www.d20srd.org/srd/combat/combatModifiers.htm#cover not 4E.
Har!ThirdWizard said:Welcome to the Internet?
WyzardWhately said:While we're on the topic: I've read the cover rules in KotS and I think I'm missing something. Am I reading it correctly that if a bad guy stands in the first square of treeline, not only do the PCs get a penalty to hit him, but he ALSO gets a penalty to fire out? Because I don't think I'm too big a fan of that.
Jhaelen said:I think you may want to define your definition of 'definition'...
Varying Degrees of Cover
In some cases, cover may provide a greater bonus to AC and Reflex saves. In such situations the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Hide checks.
Pick any corner of the attacker's square. Draw lines to each corner of the target's square. If there are one or two corners blocked on these lines, the target has cover; if there are three blocked, the target has [superior] cover.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.