Playing KotS this wknd, but my problem looking at the Pally is the stat selection more than anything else. 2 points in Con instead of somewhere else would have netted 3 more HP and 2 more points on each healing surge. (27 rounds down to 6, 29 rounds to 7+1con bonus)
Thats the 'standard array' again. It wastes 3 points bumping the 5th and 6th stats that you don't actually care about. Not having the 10 and 11 would allow you to have a 14 Con.
I'd suggest switching all the characters to a 16/14/14/13/10/8 array, if not letting the players build them from the ground up with the point buy scheme. They'd be much more effective.
I would have been fine w/using the 14 in strength (becomes a 16) and putting the 16 somewhere else like Charisma, and go from there.
Bolstering Strike would have been a better call than Valiant Strike IMO. Radiant Smite is fine altho Shielding Smite is cool too, and maybe the right call in a Charisma heavy build. Paladin's Judgement is great, esp for the extra healing potential. Maybe I would build mine as
S 14 +2
D 10 -
C 14 +2
I 11 -
W 13 +1
C 18 +4
First stat bump into Wisdom to make it a +2, better HP, healing surge amount , plus healing surge usages. Maybe even make the 11 Int a 10 and add 1 more into your Con since you need 2 more points to raise the 13 Wis to a 14. Lower strength than originally targeted, but I think with the variety of stats you get potential bonuses off of with powers, it could be a good thing. This is probably a more defensive and healing minded Pally than a storm the gates kind, but it can still function for eitehr purpose.
I wouldn't have strength on a paladin at all. It could go all cha/wis/dex/con.
You don't want 13 wis as you only get one lay on hands a day.
I made halfling paladin with 19 cha, 17 wis, 14 dex, 13 con, 10 int, 8 str. None of the powers are str based, all are cha/wis based. Guess where the stat gains at level 4 goes!
Strength? I assume the powers they chose for the Pally they had a higher strength b/c they built a Pally who was more straight up combat. Every attack power they chose for the Pally is based on Strength vs AC. I think it's more useful to focus on the other stats, altho I dunno if I would make Str the stat dump and drop an 8 in there.
I made halfling paladin with 19 cha, 17 wis, 14 dex, 13 con, 10 int, 8 str. None of the powers are str based, all are cha/wis based. Guess where the stat gains at level 4 goes!
To be fair the KotS paladin was made with 22 point buy, whereas yours certainly wasn't ! Rolled stats ?
With 22 point buy I was thinking along the lines of 10 str, 12 con, 14 dex, 8 int, 16 wis, 18 cha for a halfling paladin (including racial mods, obviously). Not having con at 14 makes me cry, but wis seems pretty important, and spending 2 points on dex seems worthwhile for armour (scale, for faster movement) or shield specialisation later on... they both grant feat bonuses to AC, so seemingly don't stack with each other.