KOTS torture room was a hit – quick little game story

JesterOC

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KOTS torture room was a hit – quick little game story

The KOTS torture room was a big hit with my group this last Sunday. The room was filled with cool things for the players to use in interesting ways. At the end of the fight, the main bag guy had been thrown into his own iron maiden by the fighter. While another goblin was repeatedly crushed behind his “superior” cover (a table) by the dragonborn paladin. One of the funniest was the goblin who after having been tossed into the fire by the paladin, tried to run past the fighter (while on fire) to escape, poor guy never saw the great axe coming apparently.

My group had never done anything like that before, I credit the Paladin (my nephew) who approached the game with fresh eyes (this was his second game of D&D). At the end of the day all of the players asked for more ‘interactive stuff’ in the rooms.

JesterOC
 

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I think before the next session (my group have finished all the preliminary stuff and are heading into the Keep next) I'll go through the stunt rules with everyone, just to let them know that it's there, and also to remind them that I want them to get involved in doing stuff like this.

Sounds like a great session - kudos to your players for really running with it!
 

My group are not that experienced as a group and are only now starting to use terrain features. So the torture chamber saw very little innovation. It did not help that there was only the paladin and rogue in the torture room as they had gotten in to a moving skirmish with a goblin warrior at the entrance chamber that had lead to there and then triggered the second encounter. They survived but the rest of the party left at the entrance chamber did not. However in the hobgoblin guardroom use of thunderwave kept two hobgoblin soldiers out of the fight and in the well for the duration of the fight. The spider got tossed in as well and a bullrush was also atempted. So they are getting there.
 

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