HP Dreadnought said:This idea is rendered even more silly given that looking through the module I saw all kinds of roleplaying opportunities for interacting with the inhabitants of the keep, captured bandits and whatnot.
That comment about a lack of role-playing opportunities made me scratch my head, too. I'm DMing the module, and my PCs (we're running with the 5 in the book plus the Warlock from D&DXP Day) blew through the first encounter and proceeded to spend the rest of the session interacting with the various townsfolk, trying to get the Elven ranger to not be such a sourpuss, having some wine with the wizard in his tower, our lady cleric doing tea time with the flower girl, etc.
I suspect that a heavily-invested group who's playing it solely as a sort of academic exercise who doesn't feel the need to flesh out characters they know they won't play again may find it lacking, but just the village itself has dozens of great opportunities for RP. It feels disingenuous to condemn the system whole cloth because one session of a pregen introductory module fell short of a typical mid-long-running campaign session of heavily invested longtime PCs with a system everyone knows by heart.
I LOVE how much easier it is to DM this particular version of D&D, and the ability to uncork right off the bat on first-level PCs is SUCH a huge relief.
(Heh... I'm looking forward to shooting for that TPK! :

-Jim C.