Keep on the Shadowfell spoilers, beware!
Our group ventured into the keep for the first time two weeks ago. They cleared out the guardroom and excavation site, then last week headed south into the caves. They had a bit of trouble with the jelly but prevailed, then ran into a almost-disaster in the kruthik lair.
After the fight, the wizard suggested an extended rest. They cleared out the dead kruthiks and set up a light camp, setting a watch in case anything came looking for them. I decided that the goblins had very little interest in dealing with the kruthik infestation thus they rarely venture into that area and the party was able to rest undisturbed.
However, I can't convince myself that the remaining goblins (from the torture chamber and chieftan's lair) wouldn't discover their murdered kin while the pc's slept- mostly I'd like to avoid the "monsters waiting around in their rooms to die" style and make the keep a bit more dynamic.
So I'm assuming that if nothing else, one of the goblins from the torture chamber goes to see what his buddy is up to at the guard post and discovers the bodies. After Balgron is alerted, I figure the carnage at the excavation site would be found next, and preparations would be made to deal with the intruders.
But I'm drawing blanks on what to do, exactly. I've considered the idea of setting up an ambush in the hall outside the caves (pc's exit, goblins flood out of the secret door and the storeroom and flank them). Or perhaps Balgron alerts the hobgoblins on level 2, who send a strike team into the caves Metal Gear-style (sweep and clear!).
Does anyone have any cool ideas to approach the situation, and how it might affect the remaining encounters from the book (torture room/chieftan's lair mostly, but if the hobgoblins get involved it could cause some complications down on level 2 as well)? I'm not looking to rewrite the rest of the adventure, just to make the place feel a little more "lived-in".
Current party makeup, all level 2 -
Human Cleric (Pelor)
Human Paladin
Tiefling Feylock
Human Wizard
Halfling Rogue/Dragonborn Warlord (one guy plays the rogue as a second character when the warlord can't make the game)
If you made it this far, thanks for reading.
Our group ventured into the keep for the first time two weeks ago. They cleared out the guardroom and excavation site, then last week headed south into the caves. They had a bit of trouble with the jelly but prevailed, then ran into a almost-disaster in the kruthik lair.
After the fight, the wizard suggested an extended rest. They cleared out the dead kruthiks and set up a light camp, setting a watch in case anything came looking for them. I decided that the goblins had very little interest in dealing with the kruthik infestation thus they rarely venture into that area and the party was able to rest undisturbed.
However, I can't convince myself that the remaining goblins (from the torture chamber and chieftan's lair) wouldn't discover their murdered kin while the pc's slept- mostly I'd like to avoid the "monsters waiting around in their rooms to die" style and make the keep a bit more dynamic.
So I'm assuming that if nothing else, one of the goblins from the torture chamber goes to see what his buddy is up to at the guard post and discovers the bodies. After Balgron is alerted, I figure the carnage at the excavation site would be found next, and preparations would be made to deal with the intruders.
But I'm drawing blanks on what to do, exactly. I've considered the idea of setting up an ambush in the hall outside the caves (pc's exit, goblins flood out of the secret door and the storeroom and flank them). Or perhaps Balgron alerts the hobgoblins on level 2, who send a strike team into the caves Metal Gear-style (sweep and clear!).
Does anyone have any cool ideas to approach the situation, and how it might affect the remaining encounters from the book (torture room/chieftan's lair mostly, but if the hobgoblins get involved it could cause some complications down on level 2 as well)? I'm not looking to rewrite the rest of the adventure, just to make the place feel a little more "lived-in".
Current party makeup, all level 2 -
Human Cleric (Pelor)
Human Paladin
Tiefling Feylock
Human Wizard
Halfling Rogue/Dragonborn Warlord (one guy plays the rogue as a second character when the warlord can't make the game)
If you made it this far, thanks for reading.
