TacoSupreme said:
I had a TPK in a 4 player group that did not use the mage, that I ran yesterday, details in the spoiler.
Offhand, that sounds like a problem caused by not having a controller, more than anything else. Without a mage, well, I'll put the rest of comments in spoiler-form to preserve the details of the adventure...
[sblock]Especially given that they survived the first two encounters no sweat, I'd say that your TPK was largely due to the lack of a mage. While it's probably totally possible to get by without a controller, I assume you'd need more players to make up for that, rather than less. You could get by with 4 PCs, but more than one striker would be pretty necessary to make up for the loss of your controller. For example, one defender, a leader and preferrably a pair of strikers would probably be able to function just fine without a controller. Since there's only 5 pre-gen characters in KotS, that means your group had only one striker - a rogue.
In other words, you had basically four melee combatants. So, they had no ranged attackers, no crowd control, and only 4 PCs. Given all that, I'm not entirely surprised they got skunked. You'd have been better to dump either the fighter or the paladin. That way, the wizard can use his area effects to toast the minions rapidly, meaning that they'd be mostly cleared out by the time Irontooth and the wyrmpriest joined the battle. [/sblock]
There's scalable and scalable. Don't let your players forget the importance of covering all the roles (or at least their effects in combat). Not having a wizard can hurt - a lot. Basically, the whole idea of having a controller is so that youcan eliminate some of your opponents without taking damage. Without a controller, that means ranged attacks - something the KotS pregens pretty much lack good options for - especially if you eliminate the wizard.