Olaf the Stout
Legend
Mark, it seems obvious (to me at least) that the third company he is talking about is Necromancer Games.
Olaf the Stout
Olaf the Stout
Mark, it seems obvious (to me at least) that the third company he is talking about is Necromancer Games.
Olaf the Stout
I am pretty sure he is talking about how the numbers are now, not what they were. Especially since he notes that the 2000/2001 figures are way beyond everything after that, including the 2008/2009 figures for 4E.
Which is why it's often important to go back to the "source material".See, that makes much more sense when you add the word "now" to it.
Which is why it's often important to go back to the "source material".![]()
But he's speaking about his own company's sales, and he's speaking in present tense. And he talks about people who "still" play 3e. You don't need the word "now" to make it clear that he's not talking about the year 2001.See thats not the impression I got reading it the first time through.
Regardless, the point of it being specifically purchasing highlights an important point: your relevance as a D&D player to companies making this stuff is based on how willing you are to buy stuff. If you are already satisfied with your current collection, you have written yourself out of the equation of relevance. Still, in theory this shouldn't matter because, after all, you're satisfied with your collection. Mr. Goodman is, if nothing else, a very savvy business man and has rightly detected the correlation between internet user posts and resulting purchases/non-purchases (ie: nearly unrelated).
Take the market for 1E and add a couple zeroes to get to the people who still play 3E, then add several more zeroes and you’re up to the 4E market.
Jones: Why is 4e doing well? What is it about 4e itself that is selling well?
Goodman: Good question. You can answer this question in a thousand different ways, depending on your perspective as an active fan, a grognard, a retailer, a publisher, a creator, or someone else entirely. I can relate something of my own experience as well as that of many retailers I’ve spoken to, which is that 4E truly seems to be reaching a new audience.
The main thrust of my post concerned sales of D&D 4E product. Speaking as a 4E licensee, I’m satisfied with the sales of my 4E products, and I wanted to share that fact. That’s the main point.
This was the time when most of the current third party publishers were established, and for many of them their frame of reference is colored by the staggering sales numbers of that period.
If online sales have any impact on game sales, I see it in these marginal, low-volume accessory outlets.