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<blockquote data-quote="Coroc" data-source="post: 7915619" data-attributes="member: 6895991"><p>Ouch, that is a hard one.</p><p>Normally a Kraken is some giant octopuss its strength comes from:</p><p>Offense: number of attacks (8 arms I grapple! one bite beak), do not forget it could pull things underwater</p><p>Defense: its pool of HP which should be very high due to its size, ink for a darkness like effect, nat AC should not be to high eventually 13 to 15 max. Maybe its pool of HP is "distributed" aka not really but say if a player declares to attack 1 arm only and the arm takes 10% of the krakens total hp it is cut off or so. It should regenerate</p><p></p><p>A Lich is an undead wizard or other caster</p><p>A dracolich is an undead dragon.</p><p>They normally are freewilled and have a phylactery to contain their lifeforce. The phylactery has to be found and destroyed otherwise the mob will reform after a time when it was slain.</p><p></p><p>Normally Krakens are pretty dumb; actually they are quite intelligent IRL but not in a way that you would say they are a caster. The thing they could "cast" would be some maelstrom water based attack, so include this for more fun.</p><p></p><p>Ok, attach a phylactery, eventually some beautifully carved conch or crab shell to stay maritime i ntopic or some giant pearl which is even better. Maybe all three of them, two are false.</p><p></p><p>So lets start:</p><p></p><p>CR 24</p><p></p><p>Str 30 +10 Save with advantage</p><p>Dex 10 +0</p><p>Con 26 +8 Save +14</p><p>Int 14 +2</p><p>Wis 12 +1</p><p>Cha 6 -2</p><p></p><p>HP 24x 1d20 +192 for 480 Regenerates 48 HP per turn when below 240 HP.</p><p>AC 13 (lets keep that low)</p><p></p><p>Undead, immune to poison, charm, death effects,</p><p>resistant to necrotic</p><p>resistant to cold</p><p>resistant to nonmagic weapons</p><p>resistant to bludgeon (even magic)</p><p></p><p>#AT 9</p><p></p><p></p><p>To hit +16</p><p></p><p>8x arm for 3d12 +30 SA grapple save DC 24 Str to break free or be restrained. 50% to be pulled under water next round to receive drowning effects</p><p></p><p>An arm can be destroyed by inflicting 48 damage, specific target has to be declared by the attacker</p><p></p><p>1x beak for 4d12 + 40</p><p></p><p>Legendary actions (3): recharge 1d6(5-6)</p><p></p><p>floodwave (2 actions) pushes back attackers 100 feet</p><p>Maelstroem Pulls up to two attackers under water for drowning damage (1 action)</p><p>Ink: like a darkness (1 action)</p><p></p><p>Lifeforce sealed, means the phylactery has to be destroyed.</p><p></p><p>Octopus does not have bones except 1 fin in their head so it is consisting only of rotting flesh.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7915619, member: 6895991"] Ouch, that is a hard one. Normally a Kraken is some giant octopuss its strength comes from: Offense: number of attacks (8 arms I grapple! one bite beak), do not forget it could pull things underwater Defense: its pool of HP which should be very high due to its size, ink for a darkness like effect, nat AC should not be to high eventually 13 to 15 max. Maybe its pool of HP is "distributed" aka not really but say if a player declares to attack 1 arm only and the arm takes 10% of the krakens total hp it is cut off or so. It should regenerate A Lich is an undead wizard or other caster A dracolich is an undead dragon. They normally are freewilled and have a phylactery to contain their lifeforce. The phylactery has to be found and destroyed otherwise the mob will reform after a time when it was slain. Normally Krakens are pretty dumb; actually they are quite intelligent IRL but not in a way that you would say they are a caster. The thing they could "cast" would be some maelstrom water based attack, so include this for more fun. Ok, attach a phylactery, eventually some beautifully carved conch or crab shell to stay maritime i ntopic or some giant pearl which is even better. Maybe all three of them, two are false. So lets start: CR 24 Str 30 +10 Save with advantage Dex 10 +0 Con 26 +8 Save +14 Int 14 +2 Wis 12 +1 Cha 6 -2 HP 24x 1d20 +192 for 480 Regenerates 48 HP per turn when below 240 HP. AC 13 (lets keep that low) Undead, immune to poison, charm, death effects, resistant to necrotic resistant to cold resistant to nonmagic weapons resistant to bludgeon (even magic) #AT 9 To hit +16 8x arm for 3d12 +30 SA grapple save DC 24 Str to break free or be restrained. 50% to be pulled under water next round to receive drowning effects An arm can be destroyed by inflicting 48 damage, specific target has to be declared by the attacker 1x beak for 4d12 + 40 Legendary actions (3): recharge 1d6(5-6) floodwave (2 actions) pushes back attackers 100 feet Maelstroem Pulls up to two attackers under water for drowning damage (1 action) Ink: like a darkness (1 action) Lifeforce sealed, means the phylactery has to be destroyed. Octopus does not have bones except 1 fin in their head so it is consisting only of rotting flesh. [/QUOTE]
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