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Kratos, God of War, CR 32, 5th Edition stats
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<blockquote data-quote="Upper_Krust" data-source="post: 8821643" data-attributes="member: 326"><p>I appreciate it amigo!</p><p></p><p></p><p></p><p>I think breaking the stat limit would only lead to problems, so 30 is my limit albeit I have three prefixed mods to spice things up a bit.</p><p></p><p></p><p></p><p>Unless its a big centre-piece monster (with double page art*) I try and keep the monsters to 1 page and for the most part it works okay.</p><p></p><p>*About 20 double page art pieces in the book. </p><p></p><p></p><p></p><p>At the start of the Monster Manual they go into different features,that are not explicitly laid out in each and every stat-block. I just take the brevity up another notch.</p><p></p><p>Remember Epic* Gaming is ALREADY more stat-heavy than regular games so one of my main goals is to get things as concise as possible. There are no stat-blocks that cover more than one page - some cover 2 columns, but never 2 pages. DMs should have all the relevant info in front of them - that doesn't mean we need repeated power explanations or full spell lists or every part of your class levels explained - just the main stuff.</p><p></p><p>*and Immortal </p><p></p><p></p><p></p><p>Its a slightly different set-up to my 3.5E rules. The number of powers you get per Template is reduced and many (but not all) of the divine powers are part of specific Portfolios. You can take a different Portfolio each time you take a power (if you want) but each Portfolio comes with a drawback (ie. take the Fire Portfolio and Cold Damage is maximized against you and you can't reduce that effect by any means).</p><p></p><p>*Not opposed</p><p></p><p></p><p></p><p>Yes needs some tweaking.</p><p></p><p></p><p></p><p>Yes I was going to add in "included in the attack" and I think I ultimately it was either it or the bounce impact and I omitted the former. </p><p></p><p></p><p></p><p>On the above "Melee Weapon Attack" is padding. "reach 5" is padding. "one target" is padding - always assume 1 target unless it isn't. "Slashing damage" is obvious (its a sword). You can cut that text in half.</p><p></p><p><strong>Greatsword</strong> +15 to hit, 22 (4d6+8) damage </p><p>plus 27 (6d8) radiant damage</p><p></p><p></p><p></p><p>You would still miss on a 1. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite27" alt=":giggle:" title="Giggle :giggle:" loading="lazy" data-shortname=":giggle:" /> </p><p></p><p></p><p></p><p>Possibly. Again, its all explained better in the book. It will be like Legendary Actions, once you know how it works you don't need 4 lines in every stat block re-explaining it. Obviously on this one off stat-block it needs a bit more explanation.</p><p></p><p></p><p></p><p>Usually do, but ascended PCs/NPCs (like Kratos) are extensions of their Class Levels in many ways.</p><p></p><p></p><p></p><p>I don't factor it, I just have my own method of balancing the power of Legendary Actions.</p><p></p><p>However PC/NPC immortals are sort of built differently from monsters in that I do their attacks then add the multiplier, whereas monsters get (something close to) the average DPR and then their attacks are reverse engineered from that.</p><p></p><p></p><p></p><p>Its gonna be 500+ pages - I think I need to break it into 2 books. I haven't worked it out but the artwork alone must be something like 200 pages...wait til you see this art buddy, its crazy. I have one piece in particular we are working on over the next few days I think you specifically will love. ;-)</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8821643, member: 326"] I appreciate it amigo! I think breaking the stat limit would only lead to problems, so 30 is my limit albeit I have three prefixed mods to spice things up a bit. Unless its a big centre-piece monster (with double page art*) I try and keep the monsters to 1 page and for the most part it works okay. *About 20 double page art pieces in the book. At the start of the Monster Manual they go into different features,that are not explicitly laid out in each and every stat-block. I just take the brevity up another notch. Remember Epic* Gaming is ALREADY more stat-heavy than regular games so one of my main goals is to get things as concise as possible. There are no stat-blocks that cover more than one page - some cover 2 columns, but never 2 pages. DMs should have all the relevant info in front of them - that doesn't mean we need repeated power explanations or full spell lists or every part of your class levels explained - just the main stuff. *and Immortal Its a slightly different set-up to my 3.5E rules. The number of powers you get per Template is reduced and many (but not all) of the divine powers are part of specific Portfolios. You can take a different Portfolio each time you take a power (if you want) but each Portfolio comes with a drawback (ie. take the Fire Portfolio and Cold Damage is maximized against you and you can't reduce that effect by any means). *Not opposed Yes needs some tweaking. Yes I was going to add in "included in the attack" and I think I ultimately it was either it or the bounce impact and I omitted the former. On the above "Melee Weapon Attack" is padding. "reach 5" is padding. "one target" is padding - always assume 1 target unless it isn't. "Slashing damage" is obvious (its a sword). You can cut that text in half. [B]Greatsword[/B] +15 to hit, 22 (4d6+8) damage plus 27 (6d8) radiant damage You would still miss on a 1. :giggle: Possibly. Again, its all explained better in the book. It will be like Legendary Actions, once you know how it works you don't need 4 lines in every stat block re-explaining it. Obviously on this one off stat-block it needs a bit more explanation. Usually do, but ascended PCs/NPCs (like Kratos) are extensions of their Class Levels in many ways. I don't factor it, I just have my own method of balancing the power of Legendary Actions. However PC/NPC immortals are sort of built differently from monsters in that I do their attacks then add the multiplier, whereas monsters get (something close to) the average DPR and then their attacks are reverse engineered from that. Its gonna be 500+ pages - I think I need to break it into 2 books. I haven't worked it out but the artwork alone must be something like 200 pages...wait til you see this art buddy, its crazy. I have one piece in particular we are working on over the next few days I think you specifically will love. ;-) [/QUOTE]
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