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Krauss' Age of Worms (Act I) - The Whispering Cairn
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<blockquote data-quote="Krauss von Espy" data-source="post: 2363934" data-attributes="member: 31847"><p>It had been a good gathering in Owen's favorite hidey-hole, the abandoned mine office, full of excitement and anticipation of the exploration to come. Old acquaintances were renewed, and new comrades-in-arms introduced. Once everyone was satisfied that they were as prepared as they could be, they set off in search of glory, riches, and adventure.</p><p> </p><p>The yawning entrance to the Whispering Cairn lies only about 10 minutes east of the abandoned mine office, a wide monolith-lined portal partially obscured by underbrush and boulders. It would probably be rather difficult to find if Owen didn't already know where to look. Not wanting to waste any time, the party proceeds inside.</p><p> </p><p>Natural light dimly illuminates a long hallway extending north into darkness. A faint breeze brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but the effect is almost lifelike.</p><p> </p><p>The walls bear horizontal bands of deceptively simple geometric patterns at waist level. In places the bands reveal startling detail, but in others the walls look as though they have been hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a dull mustard hue, still cling to the walls in places, hinting at what must once have been a riot of color. A thin layer of dust coats the floor.</p><p> </p><p>Just inside the darkened tomb, the hallway branches into shallow alcoves to the east and west. Here the walls bear the most significant damage. Dozens of clumsy ethcings mar the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove.</p><p> </p><p>Outside, the wind picks up, and a chorus of almost human sounds rises from the darkened hall.</p><p> </p><p>(OOC: Okay here we go! I'll need to know about the party's marching formation and light sources, in addition to your regular actions. Feel free to role-play anything your character may have said at the abandoned mine office, upon arriving at the entrance to the cairn, etc. Above all, let's have fun!)</p><p> </p><p>edit: I've attached a map of the entrance to the Cairn, with a random marching order. Feel free to adjust it as you see fit. Also, I've labeled Azten as 'W' to avoid confusion with Alexi.</p></blockquote><p></p>
[QUOTE="Krauss von Espy, post: 2363934, member: 31847"] It had been a good gathering in Owen's favorite hidey-hole, the abandoned mine office, full of excitement and anticipation of the exploration to come. Old acquaintances were renewed, and new comrades-in-arms introduced. Once everyone was satisfied that they were as prepared as they could be, they set off in search of glory, riches, and adventure. The yawning entrance to the Whispering Cairn lies only about 10 minutes east of the abandoned mine office, a wide monolith-lined portal partially obscured by underbrush and boulders. It would probably be rather difficult to find if Owen didn't already know where to look. Not wanting to waste any time, the party proceeds inside. Natural light dimly illuminates a long hallway extending north into darkness. A faint breeze brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but the effect is almost lifelike. The walls bear horizontal bands of deceptively simple geometric patterns at waist level. In places the bands reveal startling detail, but in others the walls look as though they have been hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a dull mustard hue, still cling to the walls in places, hinting at what must once have been a riot of color. A thin layer of dust coats the floor. Just inside the darkened tomb, the hallway branches into shallow alcoves to the east and west. Here the walls bear the most significant damage. Dozens of clumsy ethcings mar the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove. Outside, the wind picks up, and a chorus of almost human sounds rises from the darkened hall. (OOC: Okay here we go! I'll need to know about the party's marching formation and light sources, in addition to your regular actions. Feel free to role-play anything your character may have said at the abandoned mine office, upon arriving at the entrance to the cairn, etc. Above all, let's have fun!) edit: I've attached a map of the entrance to the Cairn, with a random marching order. Feel free to adjust it as you see fit. Also, I've labeled Azten as 'W' to avoid confusion with Alexi. [/QUOTE]
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