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<blockquote data-quote="kronos182" data-source="post: 6790342" data-attributes="member: 6668634"><p>A.N.I.M.L. AR32 Cheetah Recon/Quick Strike Robot</p><p>The AR32 is a light, fast, recon and pursuit robot, modeled after the cheetah, best deployed against lightly armoured targets and personnel. Resembles a cheetah with a visor like assembly where the eyes are, covered with synthetic fur with a faint webwork of metallic fibers shot throughout its fur. From a distance, the AR32 looks like a regular cheetah, and in areas with cheetahs, has been programed with many of their habits to easily blend in. Although fairly week in terms of armour and strength, it has incredible speed, a light, but hard-hitting weapons array, and several dazzling countermeasure features that insure its survival on the modern battlefield. </p><p>The AR32 is designed for quick short bursts of speed for either entering combat or quickly disengaging, and also has a limited flight system that is silent. The primary weapons of the cheetah are its teeth and vibro claws, but also has a weapon mount for a rifle sized weapon on the back. Mounted in the hips are two retractable smoke grenade launchers with 3 grenades each. Three defensive systems not seen on robots before is the blur field which blurs its outline helping it hide even while on the move, and a sensor jammer based on aircraft versions. It also mounts a magnetic field generator which helps protect it from ballistic and missile weaponry. It also comes with hacking equipment and software to aid in its role as a scout for capturing enemy information.</p><p></p><p>Name (PL)</p><p>CR: 3</p><p>Size: Medium</p><p>Hit Points: 3d10+10 (26)</p><p>Init: +6 (+4 dex +2)</p><p>Speed: 60 ft, 60 ft fly (good)</p><p>Defense: 17 (+4 dex +3 armour)</p><p>BAB/Grp: +2/+2</p><p>Attack: bite +6 melee 2d4+3 and claws x2 +1 melee 1d6+1, or +6 ranged (damage varies with type of weapon mounted)</p><p>FS/Reach: 5 ft /5 ft</p><p>Special Attacks: Trip</p><p>Special Qualities: Sprint, energy resistance acid 10, cold 10, electricity 10, fire 10, darkvision 180 feet</p><p>Saves: Fort +1, Reflex +5, Will +2</p><p>Abilities: Str 16, Dex 21, Con 15, Int 10, Wis 12, Cha 10</p><p>Skills: Balance +8, Computer Use +8, Gather Information +8, Hide +12, Listen +9, Move Silently +12, Navigate +12, Repair +2, Search +6, Spot +9</p><p>Feats: Run, Alertness, Weapon Finesse, Personal Firearms, Advanced Personal Firearms (this feat is dependent on type of weapon mounted. Could be changed for exotic weapon proficiency)</p><p></p><p>Frame: Biodroid</p><p>Locomotion: Legs (multiple)</p><p>Manipulators: Enhanced Jaws</p><p>Armour: Duraplastic</p><p>Sensors: Class VII</p><p>Skill Software: Skill Progits: Gather Information +8 Hide +8, Move Silently +8, Computer Use +8</p><p>Feat Software: Alertness, weapon finesse, personal firearms, advanced personal firearms or exotic weapon depending on weapon mounted.</p><p>Accessories: AV recorder, AV transmitter, survivor array, sensor jammers, blur field, vibro claws x2, military radio, weapon mount (back), smoke grenade launcher x2 (3 grenades each), cortex mk3, EW gear, GMR flight system, magnetic field generator, computer uplink</p><p>PDC: 34</p><p></p><p>Trip (Ex): When the AR32 cheetah hits with a claw or bite attack, it can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack, or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the AR32.</p><p>Sprint (Ex): Up to 4 times a day, an AR32 cheetah can move ten times its normal speed (600 feet) when it makes a charge.</p><p>Flight (Ex): The AR32 cheetah has a GMR (gravi-magnetic resistance) flight system which provides a fly speed of 60 feet and good maneuverability, but only works for about 30 minutes at a time and requires 2 hours for recharging. The AR32 can reach heights of up to 500 feet.</p><p></p><p>New Equipment</p><p>EW Gear (PL5)</p><p>This is equipment used in EWACs in ECM and ECCM vehicles, on a smaller scale. Used to intercept and decode enemy transmissions. The AR32 gains a +5 bonus to computer checks for the purposes of intercepting, decoding and sending encoded transmissions, and when using its computer uplink to hack into enemy computer systems.</p><p>PDC 31 Mil (+3)</p><p></p><p>Blur Field (PL6)</p><p>When activated, the blur field blurs, shifts and wavers the outline of the robot. This distortion grants the robot concealment (20% miss chance) when activated. Only runs for 20 minutes before needing an hour recharge.</p><p>PDC 25 Mil (+3)</p><p></p><p>Sensor Jammers</p><p>Based on the same sensor jammers used in aircraft and spacecraft. Provides a -5 penalty to targets making a sensor check against the robot. In addition, the robot also gains half concealment from missiles (20% miss chance). This concealment stacks with the blur field. The robot must make a Computer Use check vs the enemy's to adjust the jammers to maintain this penalty against sensors of Class IV or better, as a free action.</p><p>PDC 17 Mil (+3)</p><p></p><p>Computer Uplink (PL6)</p><p>This retractable, flexible arm has several universal adaptors, as well as wireless capability through the robot's communication systems, allows the robot to physically and remotely access computer systems for the purpose of hacking and downloading information. When combined with EW/ECCM equipment, this allows a robot to quickly break through firewalls and steal valuable information from a target's computer systems.</p><p>PDC 15</p><p></p><p>Magnetic Field Generator (PL6)</p><p>Based on the magnetic field generator used on starships. Missile and ballistic weapons suffer a -4 penalty. The field can only be activated for 10 rounds before needing a 10 minute recharge time.</p><p>PDC 17 (Res +2)</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790342, member: 6668634"] A.N.I.M.L. AR32 Cheetah Recon/Quick Strike Robot The AR32 is a light, fast, recon and pursuit robot, modeled after the cheetah, best deployed against lightly armoured targets and personnel. Resembles a cheetah with a visor like assembly where the eyes are, covered with synthetic fur with a faint webwork of metallic fibers shot throughout its fur. From a distance, the AR32 looks like a regular cheetah, and in areas with cheetahs, has been programed with many of their habits to easily blend in. Although fairly week in terms of armour and strength, it has incredible speed, a light, but hard-hitting weapons array, and several dazzling countermeasure features that insure its survival on the modern battlefield. The AR32 is designed for quick short bursts of speed for either entering combat or quickly disengaging, and also has a limited flight system that is silent. The primary weapons of the cheetah are its teeth and vibro claws, but also has a weapon mount for a rifle sized weapon on the back. Mounted in the hips are two retractable smoke grenade launchers with 3 grenades each. Three defensive systems not seen on robots before is the blur field which blurs its outline helping it hide even while on the move, and a sensor jammer based on aircraft versions. It also mounts a magnetic field generator which helps protect it from ballistic and missile weaponry. It also comes with hacking equipment and software to aid in its role as a scout for capturing enemy information. Name (PL) CR: 3 Size: Medium Hit Points: 3d10+10 (26) Init: +6 (+4 dex +2) Speed: 60 ft, 60 ft fly (good) Defense: 17 (+4 dex +3 armour) BAB/Grp: +2/+2 Attack: bite +6 melee 2d4+3 and claws x2 +1 melee 1d6+1, or +6 ranged (damage varies with type of weapon mounted) FS/Reach: 5 ft /5 ft Special Attacks: Trip Special Qualities: Sprint, energy resistance acid 10, cold 10, electricity 10, fire 10, darkvision 180 feet Saves: Fort +1, Reflex +5, Will +2 Abilities: Str 16, Dex 21, Con 15, Int 10, Wis 12, Cha 10 Skills: Balance +8, Computer Use +8, Gather Information +8, Hide +12, Listen +9, Move Silently +12, Navigate +12, Repair +2, Search +6, Spot +9 Feats: Run, Alertness, Weapon Finesse, Personal Firearms, Advanced Personal Firearms (this feat is dependent on type of weapon mounted. Could be changed for exotic weapon proficiency) Frame: Biodroid Locomotion: Legs (multiple) Manipulators: Enhanced Jaws Armour: Duraplastic Sensors: Class VII Skill Software: Skill Progits: Gather Information +8 Hide +8, Move Silently +8, Computer Use +8 Feat Software: Alertness, weapon finesse, personal firearms, advanced personal firearms or exotic weapon depending on weapon mounted. Accessories: AV recorder, AV transmitter, survivor array, sensor jammers, blur field, vibro claws x2, military radio, weapon mount (back), smoke grenade launcher x2 (3 grenades each), cortex mk3, EW gear, GMR flight system, magnetic field generator, computer uplink PDC: 34 Trip (Ex): When the AR32 cheetah hits with a claw or bite attack, it can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack, or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the AR32. Sprint (Ex): Up to 4 times a day, an AR32 cheetah can move ten times its normal speed (600 feet) when it makes a charge. Flight (Ex): The AR32 cheetah has a GMR (gravi-magnetic resistance) flight system which provides a fly speed of 60 feet and good maneuverability, but only works for about 30 minutes at a time and requires 2 hours for recharging. The AR32 can reach heights of up to 500 feet. New Equipment EW Gear (PL5) This is equipment used in EWACs in ECM and ECCM vehicles, on a smaller scale. Used to intercept and decode enemy transmissions. The AR32 gains a +5 bonus to computer checks for the purposes of intercepting, decoding and sending encoded transmissions, and when using its computer uplink to hack into enemy computer systems. PDC 31 Mil (+3) Blur Field (PL6) When activated, the blur field blurs, shifts and wavers the outline of the robot. This distortion grants the robot concealment (20% miss chance) when activated. Only runs for 20 minutes before needing an hour recharge. PDC 25 Mil (+3) Sensor Jammers Based on the same sensor jammers used in aircraft and spacecraft. Provides a -5 penalty to targets making a sensor check against the robot. In addition, the robot also gains half concealment from missiles (20% miss chance). This concealment stacks with the blur field. The robot must make a Computer Use check vs the enemy's to adjust the jammers to maintain this penalty against sensors of Class IV or better, as a free action. PDC 17 Mil (+3) Computer Uplink (PL6) This retractable, flexible arm has several universal adaptors, as well as wireless capability through the robot's communication systems, allows the robot to physically and remotely access computer systems for the purpose of hacking and downloading information. When combined with EW/ECCM equipment, this allows a robot to quickly break through firewalls and steal valuable information from a target's computer systems. PDC 15 Magnetic Field Generator (PL6) Based on the magnetic field generator used on starships. Missile and ballistic weapons suffer a -4 penalty. The field can only be activated for 10 rounds before needing a 10 minute recharge time. PDC 17 (Res +2) [/QUOTE]
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