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<blockquote data-quote="kronos182" data-source="post: 6790352" data-attributes="member: 6668634"><p>A.N.I.M.L. Cobra PA</p><p></p><p>The Cobra power armour is built more for speed and maneuverability and infiltration than strength, enhancing the user's agility and speed. The helmet is modelled after a cobra's, with the featureless non-reflective faceplate surrounded by the jaws of the snake's head. From the sides of the helmet the cobra's hood can expand or retract from. When expanded, the hoods act as an aquaconverter, and also extend the range of the motion sensor by 50 feet. The hoods also act as an emergency floatation device in the event that the user is knocked unconscious and underwater. Along the right arm is a blade that runs along the forearm to allow for slashing motions. This blade can be extended forward and used like a normal blade for both slashing and piercing attacks. Mounted in the left arm is a laser and a retractable mono-filament whip. The right hand conceals a set of intellipicks. The upper "fangs" at the top of the helmet's faceplate contain aerosol sprayers for delivering toxins or other airborne substances, storing up to 2 different substances with 5 doses each (total of 10 doses). The cobra suit contains technology similar to silent suits, aiding in its stealth capabilities.</p><p></p><p>Cobra PA (PL 6/7)</p><p>Type: Powered Micro-Assist, Tactical</p><p>Equipment Bonus: +3</p><p>Nonprof. Bonus: +1</p><p>Str Bonus: +2</p><p>Nonprof Str Bonus: +1</p><p>Dex Bonus: +4</p><p>Max Dex: -</p><p>Armour Penalty: -2</p><p>Speed (30 ft): 40 ft</p><p>Weight: 30 lb</p><p>Purchase DC: 27</p><p>Restriction: Mil (+3)</p><p>Accessories: HUD, nanobeacon, HUD sensor link motion sensor, blackout goggles, aquaconverter, 2x aerosol dispenser, high frequency arm blade, mono-filament whip, laser pistol, intellipick, stealth design, military radio, unicom, air filters, emergency floatation device, danger avoidance system, distortion field, computer card w/wireless modem, one hour of oxygen.</p><p>Notes: +2 Spot from HUD, motion sensor range expanded to 150 feet when hoods extended, +4 Reflex, +2 Tumble, 20% concealment (distortion field), +2 Fort vs airborne toxins and poisons, +5 Hide and Move Silently.</p><p></p><p>HF Arm Blade</p><p>This is a high frequency sword that sits along the right forearm. It can be used while resting against the forearm with the cover retracting away from the blade to allow for its use while being grappled or entangled, or it can be extended past the hand to also allow for piercing strikes. 1d10, 19-20, slashing or piercing, can use Weapon Finesse feat.</p><p></p><p>Arm Laser Pistol</p><p>Built into the left arm's forearm is a standard laser pistol with 50 charges, which recharges from the suit's power system at a rate of 1 charge every minute after 1 minute of inactivity.</p><p></p><p>Mono-filament Whip</p><p>This is a 20 foot whip with a mono-filament end that allows it to make lethal slashing attacks. It can be used to make nonlethal attacks at a -2 attack. Deals 2d6, 20x3, 20 ft reach. Can be used to make ranged trip attacks or entangle a target and still do damage. If wrapped around a target, or object, can ignore 3 points of hardness as it slices into the object.</p><p></p><p>Aerosol Dispensers</p><p>The fangs on the upper 'jaw' of the cobra head on the helmet are actually aerosol dispensers, able to spray any airborne gaseous substance, from knock out gas to inhaled poisons. Two different substances can be stored, with a total of 10 doses stored, with a range of 10 feet.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790352, member: 6668634"] A.N.I.M.L. Cobra PA The Cobra power armour is built more for speed and maneuverability and infiltration than strength, enhancing the user's agility and speed. The helmet is modelled after a cobra's, with the featureless non-reflective faceplate surrounded by the jaws of the snake's head. From the sides of the helmet the cobra's hood can expand or retract from. When expanded, the hoods act as an aquaconverter, and also extend the range of the motion sensor by 50 feet. The hoods also act as an emergency floatation device in the event that the user is knocked unconscious and underwater. Along the right arm is a blade that runs along the forearm to allow for slashing motions. This blade can be extended forward and used like a normal blade for both slashing and piercing attacks. Mounted in the left arm is a laser and a retractable mono-filament whip. The right hand conceals a set of intellipicks. The upper "fangs" at the top of the helmet's faceplate contain aerosol sprayers for delivering toxins or other airborne substances, storing up to 2 different substances with 5 doses each (total of 10 doses). The cobra suit contains technology similar to silent suits, aiding in its stealth capabilities. Cobra PA (PL 6/7) Type: Powered Micro-Assist, Tactical Equipment Bonus: +3 Nonprof. Bonus: +1 Str Bonus: +2 Nonprof Str Bonus: +1 Dex Bonus: +4 Max Dex: - Armour Penalty: -2 Speed (30 ft): 40 ft Weight: 30 lb Purchase DC: 27 Restriction: Mil (+3) Accessories: HUD, nanobeacon, HUD sensor link motion sensor, blackout goggles, aquaconverter, 2x aerosol dispenser, high frequency arm blade, mono-filament whip, laser pistol, intellipick, stealth design, military radio, unicom, air filters, emergency floatation device, danger avoidance system, distortion field, computer card w/wireless modem, one hour of oxygen. Notes: +2 Spot from HUD, motion sensor range expanded to 150 feet when hoods extended, +4 Reflex, +2 Tumble, 20% concealment (distortion field), +2 Fort vs airborne toxins and poisons, +5 Hide and Move Silently. HF Arm Blade This is a high frequency sword that sits along the right forearm. It can be used while resting against the forearm with the cover retracting away from the blade to allow for its use while being grappled or entangled, or it can be extended past the hand to also allow for piercing strikes. 1d10, 19-20, slashing or piercing, can use Weapon Finesse feat. Arm Laser Pistol Built into the left arm's forearm is a standard laser pistol with 50 charges, which recharges from the suit's power system at a rate of 1 charge every minute after 1 minute of inactivity. Mono-filament Whip This is a 20 foot whip with a mono-filament end that allows it to make lethal slashing attacks. It can be used to make nonlethal attacks at a -2 attack. Deals 2d6, 20x3, 20 ft reach. Can be used to make ranged trip attacks or entangle a target and still do damage. If wrapped around a target, or object, can ignore 3 points of hardness as it slices into the object. Aerosol Dispensers The fangs on the upper 'jaw' of the cobra head on the helmet are actually aerosol dispensers, able to spray any airborne gaseous substance, from knock out gas to inhaled poisons. Two different substances can be stored, with a total of 10 doses stored, with a range of 10 feet. [/QUOTE]
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