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<blockquote data-quote="kronos182" data-source="post: 6790355" data-attributes="member: 6668634"><p>A.N.I.M.L. Personal Companion</p><p></p><p>The PC was a project designed to create a base robotic companion, that with different modular equipment packages, can fill a multitude of rolls. The PC is modeled after a canine frame, usually german shepard or small wolf, covered with synthetic fur to give it a more life-like appearance. The AI is also modeled after canines, making for a loyal companion, but also quite intelligent. The base model makes for an excellent companion for children, families and even amateur adventurers, acting as guard dogs, extra set of eyes or even just company on long voyages. The PC's front paws can reconfigure into fully functional hands, allowing it to manipulate objects, such as doors and other objects. The rear legs can also reconfigure to allow it to stand erect for short periods of time. </p><p>Equipped with excellent sensors including night vision, long range audio pickup, short range motion detectors, chemical sensors, allows the PC to function as a guard or look out. Although normally programmed to make noises similar to a dog, it does have full vocal capabilities, for warning of specific dangers or calling for help, as well as built in radio and wireless communications for uploading visual, audio and even text information to any system capable of receiving such information on the proper frequencies. The PC can interface with most computer systems either wirelessly, or through a jack that comes out of its forehead from a concealed compartment. The jaws and paws allow the PC to engage hostiles. A small grapple tag and cable on a wench allows it to rescue people who have fallen down wells or cliffs, and deployable lights to allow companions to see what's around as long as the PC is close by, and an internal storage unit are standard features. The different equipment packages add different equipment for different functions, from riot control, military scout, search and rescue, or even combat.</p><p></p><p>Personal Companion (PC) </p><p>CR: 1</p><p>Size: Medium</p><p>Hit Points: 1d10 +10</p><p>Init: +2</p><p>Speed: 40 ft / 30 ft</p><p>Defense: +3</p><p>BAB/Grp: +0</p><p>Attack: Bite +2 melee 1d4 piercing and 2 claws + melee 1d4 slashing.</p><p>FS/Reach: 5 ft / 5 ft</p><p>Special Attacks: </p><p>Special Qualities: Biodroid traits, darkvision 120 ft, scent, bipedal mode, detects motion within 50 ft.</p><p>Saves: Fort +0, Reflex +0, Will +0</p><p>Abilities: Str 14, Dex 11, Con , Int 10, Wis 10, Cha 5</p><p>Skills: Balance +4, Climb +6, Computer Use +4, Gather Information +1, Hide +4, Jump +6, Listen +8, Navigate +6, Search +4, Sense Motive +4, Spot +8, Survival +6, Swim +4</p><p>Feats: Alertness, Guide</p><p></p><p>Frame: Biodroid</p><p>Locomotion: Legs (4, 2 temporarily)</p><p>Manipulators: Jaws, 2 hands/claws</p><p>Armour: duraplastic</p><p>Superstructure: </p><p>Sensors: Class VII</p><p>Skill Software: skill net (balance, climb, jump, swim +4), skill net (computer use, gather information, navigate, sense motive +4), skill net (hide, listen, search, spot +4)</p><p>Feat Software: feat progit x2 (alertness, guide</p><p>Accessories: AV Recorder, AV transmitter, internal storage unit (20 lb), integrated cell phone/radio, tool mount (2), grappler tag and 100 ft of duracable, search light, nanobeacon, Strength Upgrade, motion sensor</p><p>PDC: 25</p><p></p><p>Bipedal Mode: The PC has the ability, for about 10 minutes at a time, to reconfigure it's legs for bipedal motion, standing erect, like a person. The front paws also change shape into a more human-like hand, with 3 fingers and thumb allowing it to manipulate objects just as well as a person. Takes a move equivalent action to switch between bipedal or quadrupedal modes. While in bipedal mode, then PC loses the claw attack, but can still strike with the hands, either lethal or non-lethal damage. The speed drops to 30 feet while in biped form.</p><p></p><p>Equipment Packages</p><p></p><p>Engineer</p><p>The engineer package adds a multitude of equipment which makes the PC quite useful to any mechanic. This package adds electronic and mechanical sensors and diagnostic equipment, a hand held display unit that is linked to the sensors of the PC. A multitude of tools on extendable arms, which are also detachable for a mechanic to use. A strength booster is also included to allow the PC to carry more weight, which in quadruped allows for a significant amount to be dragged. </p><p>The package provides the following benefits:</p><p>+2 Strength, +6 search electronics, +4 repair electronics and mechanical devices, fusion torch, piercing visor with a range of 25 feet, electricomp, mechanicomp, electrical and mechanical tool kits, video camera on a flexible extending 10 foot cable. All sensor information can be displayed on a handheld unit for mechanic to view. If using the Aid Other action to help a mechanic, grants a +4 bonus instead of normal +2.</p><p>PDC: 18</p><p></p><p>Medic</p><p>The medical package is a great boon to field medics or those who expect to require medical aid but can't get to medical facilities or hire a medic. Medical sensors are installed, as well as various tools to allow it to treat patients, and carries multiple doses of medicine to be used and injected into people. A hover stretcher can also be deployed from the PC's back allowing it to carry a single unconscious person, up to 300 lbs. Enhanced thermal and audio sensors for detecting a person buried in debris by sensing their heat signatures and even picking up their heart beats or breathing. A hand held unit hooked up to the sensors and medical database allows medics or anyone else to use.</p><p>This package provides the following benefits:</p><p>Treat Injury +4, Listen +2, able to hear a person breathing or a heart beat even through 10 feet of debris, advanced medkit, medicomp sensor, carries injectors that carries 5 doses of up to 5 different chemicals or drugs, for a total of 25 doses. If performing the Aid Other action to help a medic, grants a +4 bonus instead of the normal +2. Search checks using thermal sensors gain a +2. The contents of a search-and-rescue kit are also stored within the belly of the PC.</p><p>PDC: 18</p><p></p><p>Police</p><p>This package makes the PC a good companion for guards and police officers. It has many of the sensors of the medic and engineer packages, only scaled down, for finding potential explosives, hiding criminals or victims. Also included are tools for picking locks quickly and fairly quietly, and disabling explosives. Nonlethal weaponry is installed for subduing rioters or criminals. Retractable warning lights are also mounted in the fore shoulders, and enhanced vocal systems for announcing warnings to civilians. Also included are police band radio, the storage compartment is reduced and usually contains handcuffs, zipties or other hand or foot restraints, flares, a couple magazines of ammunition for accompanying officers to use, and usually 50 feet of duracable, which could be attached and added to the cable already used in the PC's wench, or for other uses.</p><p>This package provides the following benefits:</p><p>Investigate +2, Disable Device +4, Demolitions +2, built in lock release gun, electrical tool kit, back mounted tangler gun with a 30 rd box instead of 20 and range increased to 40 feet, front paws/hands are also fitted with stun module for stunning opponents (on a melee strike, usually nonlethal, Fort save DC 10+ damage dealt or stunned for 1d4 rounds), a 5 shot sprayer from the mouth that releases solvaway for dissolving the compound fired by tangler gun, retractable police lights on each shoulder, democomp sensor grants +6 to search checks for looking for demolitions. If helping an officer disarming an explosive device, the PC grants a +4 while performing the Aid Other action instead of the normal +2, +10 HP</p><p>PDC 19 Res (+2)</p><p></p><p>Light Combat</p><p>This package is used by military scouts, adventurers that require a bit of mobile fire power, and even police S.W.A.T. teams.</p><p>The basic sensors are enhanced to include thermal, IR, UV, and night vision and motion detection ranges are increased, military tactic programming is added, and the PC mounts a weapon on the back, the demolitions equipment from the police package, laser range finders and targeters are used along with military encryption to transmit targeting information to allies. The fur is replaced with a chameleonic surfacing, allowing it to blend into its surroundings, and the paws have sound deadening material added to make it even quieter. Smoke dischargers are added to the rear legs, and a 3 shot mini grenade launcher added to the fore shoulders.</p><p>This package provides the following benefits:</p><p>Listen and Spot are increased by further +2, Disable Device +2, Demolitions +2, Knowledge: Tactics +2, +4 Move Silently (not counting Dex bonus), Dexterity +2, Strength +2, +4 to Hide, claw and bite damage increases to 1d6 + Str, 2 smoke dispensers (3 discharges each, fills a 30 foot area with thick smoke reducing visibility to nothing, but thermal and IR sensors still work), darkvision +30 ft, motion detection +50 ft, Feat: Personal Firearms Proficiency, turret weapon mount (mounts any rifle, if energy can carry 4 power packs, with an autoloader, or up to 200 rounds of physical bullets for a ballistic weapon with auto reloader if the weapon does not accept belts), +10 HP, +1 to all Attack rolls from targeting systems, 2 3-shot mini grenade launchers in fore shoulders (use stats for mini grenade launcher, but has 3 shots each, can use any type of mini grenades). Can Aid Others in targeting a target using the laser range finder and targeter to paint targets for laser guided weapons and feeding targeting data to allies, granting a +4 bonus as long as within 200 feet of allies.</p><p>PDC: 20 Mil (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790355, member: 6668634"] A.N.I.M.L. Personal Companion The PC was a project designed to create a base robotic companion, that with different modular equipment packages, can fill a multitude of rolls. The PC is modeled after a canine frame, usually german shepard or small wolf, covered with synthetic fur to give it a more life-like appearance. The AI is also modeled after canines, making for a loyal companion, but also quite intelligent. The base model makes for an excellent companion for children, families and even amateur adventurers, acting as guard dogs, extra set of eyes or even just company on long voyages. The PC's front paws can reconfigure into fully functional hands, allowing it to manipulate objects, such as doors and other objects. The rear legs can also reconfigure to allow it to stand erect for short periods of time. Equipped with excellent sensors including night vision, long range audio pickup, short range motion detectors, chemical sensors, allows the PC to function as a guard or look out. Although normally programmed to make noises similar to a dog, it does have full vocal capabilities, for warning of specific dangers or calling for help, as well as built in radio and wireless communications for uploading visual, audio and even text information to any system capable of receiving such information on the proper frequencies. The PC can interface with most computer systems either wirelessly, or through a jack that comes out of its forehead from a concealed compartment. The jaws and paws allow the PC to engage hostiles. A small grapple tag and cable on a wench allows it to rescue people who have fallen down wells or cliffs, and deployable lights to allow companions to see what's around as long as the PC is close by, and an internal storage unit are standard features. The different equipment packages add different equipment for different functions, from riot control, military scout, search and rescue, or even combat. Personal Companion (PC) CR: 1 Size: Medium Hit Points: 1d10 +10 Init: +2 Speed: 40 ft / 30 ft Defense: +3 BAB/Grp: +0 Attack: Bite +2 melee 1d4 piercing and 2 claws + melee 1d4 slashing. FS/Reach: 5 ft / 5 ft Special Attacks: Special Qualities: Biodroid traits, darkvision 120 ft, scent, bipedal mode, detects motion within 50 ft. Saves: Fort +0, Reflex +0, Will +0 Abilities: Str 14, Dex 11, Con , Int 10, Wis 10, Cha 5 Skills: Balance +4, Climb +6, Computer Use +4, Gather Information +1, Hide +4, Jump +6, Listen +8, Navigate +6, Search +4, Sense Motive +4, Spot +8, Survival +6, Swim +4 Feats: Alertness, Guide Frame: Biodroid Locomotion: Legs (4, 2 temporarily) Manipulators: Jaws, 2 hands/claws Armour: duraplastic Superstructure: Sensors: Class VII Skill Software: skill net (balance, climb, jump, swim +4), skill net (computer use, gather information, navigate, sense motive +4), skill net (hide, listen, search, spot +4) Feat Software: feat progit x2 (alertness, guide Accessories: AV Recorder, AV transmitter, internal storage unit (20 lb), integrated cell phone/radio, tool mount (2), grappler tag and 100 ft of duracable, search light, nanobeacon, Strength Upgrade, motion sensor PDC: 25 Bipedal Mode: The PC has the ability, for about 10 minutes at a time, to reconfigure it's legs for bipedal motion, standing erect, like a person. The front paws also change shape into a more human-like hand, with 3 fingers and thumb allowing it to manipulate objects just as well as a person. Takes a move equivalent action to switch between bipedal or quadrupedal modes. While in bipedal mode, then PC loses the claw attack, but can still strike with the hands, either lethal or non-lethal damage. The speed drops to 30 feet while in biped form. Equipment Packages Engineer The engineer package adds a multitude of equipment which makes the PC quite useful to any mechanic. This package adds electronic and mechanical sensors and diagnostic equipment, a hand held display unit that is linked to the sensors of the PC. A multitude of tools on extendable arms, which are also detachable for a mechanic to use. A strength booster is also included to allow the PC to carry more weight, which in quadruped allows for a significant amount to be dragged. The package provides the following benefits: +2 Strength, +6 search electronics, +4 repair electronics and mechanical devices, fusion torch, piercing visor with a range of 25 feet, electricomp, mechanicomp, electrical and mechanical tool kits, video camera on a flexible extending 10 foot cable. All sensor information can be displayed on a handheld unit for mechanic to view. If using the Aid Other action to help a mechanic, grants a +4 bonus instead of normal +2. PDC: 18 Medic The medical package is a great boon to field medics or those who expect to require medical aid but can't get to medical facilities or hire a medic. Medical sensors are installed, as well as various tools to allow it to treat patients, and carries multiple doses of medicine to be used and injected into people. A hover stretcher can also be deployed from the PC's back allowing it to carry a single unconscious person, up to 300 lbs. Enhanced thermal and audio sensors for detecting a person buried in debris by sensing their heat signatures and even picking up their heart beats or breathing. A hand held unit hooked up to the sensors and medical database allows medics or anyone else to use. This package provides the following benefits: Treat Injury +4, Listen +2, able to hear a person breathing or a heart beat even through 10 feet of debris, advanced medkit, medicomp sensor, carries injectors that carries 5 doses of up to 5 different chemicals or drugs, for a total of 25 doses. If performing the Aid Other action to help a medic, grants a +4 bonus instead of the normal +2. Search checks using thermal sensors gain a +2. The contents of a search-and-rescue kit are also stored within the belly of the PC. PDC: 18 Police This package makes the PC a good companion for guards and police officers. It has many of the sensors of the medic and engineer packages, only scaled down, for finding potential explosives, hiding criminals or victims. Also included are tools for picking locks quickly and fairly quietly, and disabling explosives. Nonlethal weaponry is installed for subduing rioters or criminals. Retractable warning lights are also mounted in the fore shoulders, and enhanced vocal systems for announcing warnings to civilians. Also included are police band radio, the storage compartment is reduced and usually contains handcuffs, zipties or other hand or foot restraints, flares, a couple magazines of ammunition for accompanying officers to use, and usually 50 feet of duracable, which could be attached and added to the cable already used in the PC's wench, or for other uses. This package provides the following benefits: Investigate +2, Disable Device +4, Demolitions +2, built in lock release gun, electrical tool kit, back mounted tangler gun with a 30 rd box instead of 20 and range increased to 40 feet, front paws/hands are also fitted with stun module for stunning opponents (on a melee strike, usually nonlethal, Fort save DC 10+ damage dealt or stunned for 1d4 rounds), a 5 shot sprayer from the mouth that releases solvaway for dissolving the compound fired by tangler gun, retractable police lights on each shoulder, democomp sensor grants +6 to search checks for looking for demolitions. If helping an officer disarming an explosive device, the PC grants a +4 while performing the Aid Other action instead of the normal +2, +10 HP PDC 19 Res (+2) Light Combat This package is used by military scouts, adventurers that require a bit of mobile fire power, and even police S.W.A.T. teams. The basic sensors are enhanced to include thermal, IR, UV, and night vision and motion detection ranges are increased, military tactic programming is added, and the PC mounts a weapon on the back, the demolitions equipment from the police package, laser range finders and targeters are used along with military encryption to transmit targeting information to allies. The fur is replaced with a chameleonic surfacing, allowing it to blend into its surroundings, and the paws have sound deadening material added to make it even quieter. Smoke dischargers are added to the rear legs, and a 3 shot mini grenade launcher added to the fore shoulders. This package provides the following benefits: Listen and Spot are increased by further +2, Disable Device +2, Demolitions +2, Knowledge: Tactics +2, +4 Move Silently (not counting Dex bonus), Dexterity +2, Strength +2, +4 to Hide, claw and bite damage increases to 1d6 + Str, 2 smoke dispensers (3 discharges each, fills a 30 foot area with thick smoke reducing visibility to nothing, but thermal and IR sensors still work), darkvision +30 ft, motion detection +50 ft, Feat: Personal Firearms Proficiency, turret weapon mount (mounts any rifle, if energy can carry 4 power packs, with an autoloader, or up to 200 rounds of physical bullets for a ballistic weapon with auto reloader if the weapon does not accept belts), +10 HP, +1 to all Attack rolls from targeting systems, 2 3-shot mini grenade launchers in fore shoulders (use stats for mini grenade launcher, but has 3 shots each, can use any type of mini grenades). Can Aid Others in targeting a target using the laser range finder and targeter to paint targets for laser guided weapons and feeding targeting data to allies, granting a +4 bonus as long as within 200 feet of allies. PDC: 20 Mil (+3) [/QUOTE]
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