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<blockquote data-quote="kronos182" data-source="post: 6790799" data-attributes="member: 6668634"><p>CW4P</p><p>With Crystal Works' specialization in crystal technology, it isn't much surprise that they released a weapon that is a great boon to psychic people. The CW4P is a fairly standard laser pistol, although there is a large crystal on the top. The psychic can use it as a standard laser pistol, or can pump power points into the weapon to enhance various aspects of it. By pumping in 2 power points, the psychic can increase damage by 1 die, or increase range by 10 feet for the next single attack. To do both the psychic must pump in 4 power points. Both can be enhanced up to 3 times, so the CW4P could gain a maximum of +30 feet in range and +3 dice of damage. Also, the psychic can pump in 3 power points to improve the critical multiplier by 1, bringing it up to x3 for the next attack. This can only be enhanced once. When there is psychic energy pumped into the weapon, the crystal on top glows a soft blue. The crystal can only hold the psychic energy for a short period, and if not used before that time is up, it is released harmlessly as a bright blue light from the crystal.</p><p></p><p>CW4P (PL6 Personal Firearms Proficiency)</p><p>Damage: 2d8</p><p>Critical: x2</p><p>Damage Type: fire</p><p>Range Increment: 40 ft</p><p>Rate of Fire: S</p><p>Size: Med</p><p>Weight: 3 lbs</p><p>Ammo: 50 box</p><p>Purchase DC: 19 (Res +2)</p><p>Notes: When used by a character with psionic powers, can pump 2 power points to enhanced damage by 1 die or range by 10 ft up to a maximum of 3 times for the next attack. Or can pump 3 power points to increase the critical multiplier to x3 for the next attack. The weapon can only hold the psychic energy for up to 3 rounds before it dissipates harmlessly as a flash of blue light from the crystal on top.</p><p></p><p>[HR][/HR]</p><p></p><p>CW5P</p><p>The CW5P is the rifle version of the CW4P, for greater range and damage. Other than all the same features as the CW4P, the CW5P can have its autofire setting enhanced, but not as much as a single shot. It comes with a CS1 standard scope as its standard scope. </p><p></p><p>CW5P (PL6 Personal Firearms Proficiency)</p><p>Damage: 3d8</p><p>Critical: x2</p><p>Damage Type: fire</p><p>Range Increment: 80 ft</p><p>Rate of Fire: S, A</p><p>Size: Med</p><p>Weight: 8 lbs</p><p>Ammo: 50 box</p><p>Purchase DC: 21 (Res +2)</p><p>Notes: When used by a character with psionic powers, can pump 2 power points to enhanced damage by 1 die or range by 10 ft up to a maximum of 3 times for the next attack. Or can pump 3 power points to increase the critical multiplier to x3 for the next attack. On the autofire setting, by pumping in 3 power points, the damage can be increased by 1 die up to two times, or the Reflex save (normally DC 15) can be increased by +1 up to 3 times for the next autofire attack. If the weapon is switched to semi mode before an autofire attack is made, the choice of which parts to be enhanced are carried to the semi mode, but the extra power points are wasted. For example, if 6 power points are pumped in to increase the damage by 2 die, then it is switched to semi before being fired in autofire, the next shot in semi will have +2 die of damage and the extra 2 power points are harmlessly dissipated. The weapon can only hold the psychic energy for up to 4 rounds before it dissipates harmlessly as a flash of blue light from the crystal on top.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790799, member: 6668634"] CW4P With Crystal Works' specialization in crystal technology, it isn't much surprise that they released a weapon that is a great boon to psychic people. The CW4P is a fairly standard laser pistol, although there is a large crystal on the top. The psychic can use it as a standard laser pistol, or can pump power points into the weapon to enhance various aspects of it. By pumping in 2 power points, the psychic can increase damage by 1 die, or increase range by 10 feet for the next single attack. To do both the psychic must pump in 4 power points. Both can be enhanced up to 3 times, so the CW4P could gain a maximum of +30 feet in range and +3 dice of damage. Also, the psychic can pump in 3 power points to improve the critical multiplier by 1, bringing it up to x3 for the next attack. This can only be enhanced once. When there is psychic energy pumped into the weapon, the crystal on top glows a soft blue. The crystal can only hold the psychic energy for a short period, and if not used before that time is up, it is released harmlessly as a bright blue light from the crystal. CW4P (PL6 Personal Firearms Proficiency) Damage: 2d8 Critical: x2 Damage Type: fire Range Increment: 40 ft Rate of Fire: S Size: Med Weight: 3 lbs Ammo: 50 box Purchase DC: 19 (Res +2) Notes: When used by a character with psionic powers, can pump 2 power points to enhanced damage by 1 die or range by 10 ft up to a maximum of 3 times for the next attack. Or can pump 3 power points to increase the critical multiplier to x3 for the next attack. The weapon can only hold the psychic energy for up to 3 rounds before it dissipates harmlessly as a flash of blue light from the crystal on top. [HR][/HR] CW5P The CW5P is the rifle version of the CW4P, for greater range and damage. Other than all the same features as the CW4P, the CW5P can have its autofire setting enhanced, but not as much as a single shot. It comes with a CS1 standard scope as its standard scope. CW5P (PL6 Personal Firearms Proficiency) Damage: 3d8 Critical: x2 Damage Type: fire Range Increment: 80 ft Rate of Fire: S, A Size: Med Weight: 8 lbs Ammo: 50 box Purchase DC: 21 (Res +2) Notes: When used by a character with psionic powers, can pump 2 power points to enhanced damage by 1 die or range by 10 ft up to a maximum of 3 times for the next attack. Or can pump 3 power points to increase the critical multiplier to x3 for the next attack. On the autofire setting, by pumping in 3 power points, the damage can be increased by 1 die up to two times, or the Reflex save (normally DC 15) can be increased by +1 up to 3 times for the next autofire attack. If the weapon is switched to semi mode before an autofire attack is made, the choice of which parts to be enhanced are carried to the semi mode, but the extra power points are wasted. For example, if 6 power points are pumped in to increase the damage by 2 die, then it is switched to semi before being fired in autofire, the next shot in semi will have +2 die of damage and the extra 2 power points are harmlessly dissipated. The weapon can only hold the psychic energy for up to 4 rounds before it dissipates harmlessly as a flash of blue light from the crystal on top. [/QUOTE]
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