Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 6796110" data-attributes="member: 6668634"><p>LTB L1</p><p>A surprising move in the weapon industry was when discount franchise Less Than a Buck started releasing weapons to gun shops and other facilities that sell weapons. However, their weapons have met with a lot of criticism and complaints. This is mostly due to the fact that to keep in with their policy of selling stuff cheaper than their competitors, the quality of their wares is lower. The L1, their first laser weapon to hit the market is cheap, and light. It is also weaker and has less range than most laser rifles, and it's case is made from a injection moulded plastic, and some still have a bit of rough plastic flash at the edges. Professional soldiers and mercenaries avoid LTB weapons, but many petty criminals and third world warlords love them as they can buy a lot more of them for less, and they're nice and light. The L1 usually comes in a dull metal grey casing, but matte black and two badly done camouflage patterns are available, desert and forest. The L1 looks very much like a toy rifle version of the most popular design of common laser rifles available.</p><p></p><p>LTB L1 (Personal Weapon Proficiency PL6)</p><p>Damage: 3d6</p><p>Critical: 20</p><p>Damage Type: Fire</p><p>Range Increment: 60 ft</p><p>Rate Of Fire: Semi</p><p>Magazine: 50 box</p><p>Size: Large</p><p>Weight: 6 lbs</p><p>Purchase DC: 16</p><p>Restriction: Res (+2)</p><p>Note: Due to the cheap construction of the L1, on a roll of natural 1, the weapon's electronics short out, making it useless. This can be repaired with a Repair check DC 17 and 20 minutes of work. The L1 is also inaccurate and suffers a -1 to attack rolls.</p><p></p><p>[HR][/HR]</p><p></p><p>LTB L2</p><p></p><p>Less Than a Buck also released a laser pistol, the L2. The L2 is basically a plastic tube with a plastic handle attached. Simple, cheap, and just as reliable as the L1, meaning not completely. However, criminals and warlords love them, because they are cheap and if one breaks, easily replaceable, which is great for their cannon fodder troops. The L2 only comes in dull gun metal grey and matte black.</p><p>LTB L2 (Personal Weapon Proficiency PL6)</p><p>Damage: 2d6</p><p>Critical: 20</p><p>Damage Type: Fire</p><p>Range Increment: 20 ft</p><p>Rate Of Fire: Semi</p><p>Magazine: 50 box</p><p>Size: Small</p><p>Weight: 2 lbs</p><p>Purchase DC: 14</p><p>Restriction: Res (+2)</p><p>Note: Due to the cheap construction of the L2, on a roll of natural 1, the weapon's electronics short out, making it useless. This can be repaired with a Repair check DC 17 and 20 minutes of work. The L2 is also inaccurate and suffers a -1 penalty to attack rolls.</p><p></p><p>[HR][/HR]</p><p></p><p>LTB RG1</p><p></p><p>After Less Than A Buck actually made a profit and sold over half a million L1s and L2s in only 8 months, they started looking into other weapons. Their research lead into resurrecting gyrojets. After noticing that the performance of gyrojets at close ranges was quite poor until the rocket got up to speed, they decided to use hybrid gyrojets. Using a cheaper form of XZ propellant to give the little rockets a boost out of the barrel which also ignites the rocket so the rocket gets up to speed sooner.</p><p>Unfortunately, even though the idea is fairly sound, with LTB using cheaper materials to keep costs down, the performance isn't as good as it could be. Although if LTB can make a passable hybrid gyrojet rifle, other weapon manufacturers are looking into resurrecting gyrojet technology with suitable modern upgrades.</p><p></p><p>LTB RG1 (Personal Weapon Proficiency Late PL5/PL6)</p><p>Damage: 2d8</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 100 ft</p><p>Magazine: 20 box</p><p>Rate of Fire: Semi</p><p>Size: Large</p><p>Weight: 12 lbs</p><p>Purchase DC: 16</p><p>Restriction: Lic (+1)</p><p>Game Notes: An inaccurate weapon, suffers -1 to attack penalties. On a natural roll of 2 the weapon jams and requires a Repair check DC 12 and 10 minutes to unjam. On a natural roll of 1, the round jams and the rocket explodes dealing 1d6 points of damage per round in the magazine to a 10 ft area and ruins the weapon.</p><p>The RG1 can make use of 7.62 caliber rounds using XZ propellant, but on a natural roll of 1 the weapon jams, requiring a Repair check DC 12 and 10 minutes of work to unjam. </p><p></p><p>[HR][/HR]</p><p></p><p>LTB RG2</p><p></p><p>Released at the same time as the RG1, the RG2, the pistol version of the RG1 rifle. It uses the same ammunition as the RG1, and has the ability to also use standard XZ propellant rounds. Although with the shorter barrel and cheap materials, the RG2 has a higher chance of exploding in the user's hands than the RG1. The RG2 looks like a toy version of a 1911, but with a somewhat longer barrel and the magazine is directly in front of the trigger guard.</p><p></p><p>LTB RG1 (Personal Weapon Proficiency Late PL5/PL6)</p><p>Damage: 2d8</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 50 ft</p><p>Magazine: 10 box</p><p>Rage of Fire: Semi</p><p>Size: Medium</p><p>Weight: 2 lbs</p><p>Purchase DC: 12</p><p>Restriction: Lic (+1)</p><p>Game Notes: An inaccurate weapon, suffers -1 to attack penalties. On a natural roll of 2 the weapon jams and requires a Repair check DC 12 and 10 minutes to unjam. On a natural roll of 1, the round jams and the rocket explodes dealing 1d6 points of damage per round in the magazine to a 10 ft area and ruins the weapon.</p><p>The RG2 can make use of 7.62 caliber rounds using XZ propellant, but on a natural roll of 2 the weapon jams, requiring a Repair check DC 12 and 10 minutes of work to unjam. On a natural roll of 1 the weapon jams and the propellant still goes off and the pressure in the shorter barrel causes it to explode, dealing 1d6 points of damage per round in the magazine to the user and 5 foot area around the user. </p></blockquote><p></p>
[QUOTE="kronos182, post: 6796110, member: 6668634"] LTB L1 A surprising move in the weapon industry was when discount franchise Less Than a Buck started releasing weapons to gun shops and other facilities that sell weapons. However, their weapons have met with a lot of criticism and complaints. This is mostly due to the fact that to keep in with their policy of selling stuff cheaper than their competitors, the quality of their wares is lower. The L1, their first laser weapon to hit the market is cheap, and light. It is also weaker and has less range than most laser rifles, and it's case is made from a injection moulded plastic, and some still have a bit of rough plastic flash at the edges. Professional soldiers and mercenaries avoid LTB weapons, but many petty criminals and third world warlords love them as they can buy a lot more of them for less, and they're nice and light. The L1 usually comes in a dull metal grey casing, but matte black and two badly done camouflage patterns are available, desert and forest. The L1 looks very much like a toy rifle version of the most popular design of common laser rifles available. LTB L1 (Personal Weapon Proficiency PL6) Damage: 3d6 Critical: 20 Damage Type: Fire Range Increment: 60 ft Rate Of Fire: Semi Magazine: 50 box Size: Large Weight: 6 lbs Purchase DC: 16 Restriction: Res (+2) Note: Due to the cheap construction of the L1, on a roll of natural 1, the weapon's electronics short out, making it useless. This can be repaired with a Repair check DC 17 and 20 minutes of work. The L1 is also inaccurate and suffers a -1 to attack rolls. [HR][/HR] LTB L2 Less Than a Buck also released a laser pistol, the L2. The L2 is basically a plastic tube with a plastic handle attached. Simple, cheap, and just as reliable as the L1, meaning not completely. However, criminals and warlords love them, because they are cheap and if one breaks, easily replaceable, which is great for their cannon fodder troops. The L2 only comes in dull gun metal grey and matte black. LTB L2 (Personal Weapon Proficiency PL6) Damage: 2d6 Critical: 20 Damage Type: Fire Range Increment: 20 ft Rate Of Fire: Semi Magazine: 50 box Size: Small Weight: 2 lbs Purchase DC: 14 Restriction: Res (+2) Note: Due to the cheap construction of the L2, on a roll of natural 1, the weapon's electronics short out, making it useless. This can be repaired with a Repair check DC 17 and 20 minutes of work. The L2 is also inaccurate and suffers a -1 penalty to attack rolls. [HR][/HR] LTB RG1 After Less Than A Buck actually made a profit and sold over half a million L1s and L2s in only 8 months, they started looking into other weapons. Their research lead into resurrecting gyrojets. After noticing that the performance of gyrojets at close ranges was quite poor until the rocket got up to speed, they decided to use hybrid gyrojets. Using a cheaper form of XZ propellant to give the little rockets a boost out of the barrel which also ignites the rocket so the rocket gets up to speed sooner. Unfortunately, even though the idea is fairly sound, with LTB using cheaper materials to keep costs down, the performance isn't as good as it could be. Although if LTB can make a passable hybrid gyrojet rifle, other weapon manufacturers are looking into resurrecting gyrojet technology with suitable modern upgrades. LTB RG1 (Personal Weapon Proficiency Late PL5/PL6) Damage: 2d8 Critical: 20 Damage Type: Ballistic Range Increment: 100 ft Magazine: 20 box Rate of Fire: Semi Size: Large Weight: 12 lbs Purchase DC: 16 Restriction: Lic (+1) Game Notes: An inaccurate weapon, suffers -1 to attack penalties. On a natural roll of 2 the weapon jams and requires a Repair check DC 12 and 10 minutes to unjam. On a natural roll of 1, the round jams and the rocket explodes dealing 1d6 points of damage per round in the magazine to a 10 ft area and ruins the weapon. The RG1 can make use of 7.62 caliber rounds using XZ propellant, but on a natural roll of 1 the weapon jams, requiring a Repair check DC 12 and 10 minutes of work to unjam. [HR][/HR] LTB RG2 Released at the same time as the RG1, the RG2, the pistol version of the RG1 rifle. It uses the same ammunition as the RG1, and has the ability to also use standard XZ propellant rounds. Although with the shorter barrel and cheap materials, the RG2 has a higher chance of exploding in the user's hands than the RG1. The RG2 looks like a toy version of a 1911, but with a somewhat longer barrel and the magazine is directly in front of the trigger guard. LTB RG1 (Personal Weapon Proficiency Late PL5/PL6) Damage: 2d8 Critical: 20 Damage Type: Ballistic Range Increment: 50 ft Magazine: 10 box Rage of Fire: Semi Size: Medium Weight: 2 lbs Purchase DC: 12 Restriction: Lic (+1) Game Notes: An inaccurate weapon, suffers -1 to attack penalties. On a natural roll of 2 the weapon jams and requires a Repair check DC 12 and 10 minutes to unjam. On a natural roll of 1, the round jams and the rocket explodes dealing 1d6 points of damage per round in the magazine to a 10 ft area and ruins the weapon. The RG2 can make use of 7.62 caliber rounds using XZ propellant, but on a natural roll of 2 the weapon jams, requiring a Repair check DC 12 and 10 minutes of work to unjam. On a natural roll of 1 the weapon jams and the propellant still goes off and the pressure in the shorter barrel causes it to explode, dealing 1d6 points of damage per round in the magazine to the user and 5 foot area around the user. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
Top