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<blockquote data-quote="kronos182" data-source="post: 6796114" data-attributes="member: 6668634"><p>LTB M1</p><p></p><p>Less Than A Buck has released its first mech, which everyone expected to be a complete deathtrap, but is fairly effective for the price you pay for it. Marketed as a light strike mech, best used in large numbers or in ambushes where it's surprising high speed can be used to advantage for hit and run attacks. Built with as few high tech and as many off the shelf components as possible to keep costs down, the M1 is very easy to use. Anyone with about 20 minutes to practice can use it with proficiency. The M1 also lacks the sensor systems of other mechs, instead using a very simple system which is mainly the user's eyes, binoculars, simple night vision, spotlight.</p><p></p><p>LTB M1 (PL6)</p><p>Size: Large</p><p>Bonus Hit Points: 100</p><p>Superstructure: Alumisteel</p><p>Hardness: 10</p><p>Armour: Alumisteel</p><p>Bonus to Defense: +5</p><p>Armour Penalty: -6</p><p>Reach: 10 feet</p><p>Strength Bonus: +4</p><p>Dexterity Penalty: </p><p>Speed: 50 ft</p><p>Purchase DC: 32</p><p></p><p>Slots</p><p>Helmet: Eyeball Mk3</p><p>Torso: Cockpit</p><p>Back: Cockpit</p><p>Left arm: M-9 Barrage Chaingun</p><p>Right arm: M-9 Barrage Chaingun</p><p>Shoulders: M-9 Barrage extra ammo</p><p>Shoulders extra slot: M-9 Barrage extra ammo</p><p>Boots: Speed Booster</p><p>Boots extra slot: Speed booster</p><p>Comm System</p><p></p><p>Standard Package Features: See notes</p><p>Bonuses: Lowlight vision</p><p>Weapons: 2 M-9 Barrage Chainguns 5d6 ball, 20, 60 ft incr, s/a, linked (500 rounds each (10 belts)), 100 lbs</p><p>Slam 1d8, bludgeon, melee</p><p> </p><p>Notes:</p><p>Uses No Access Space rules for +2 slots (This is a house rule that once I find by a user on the WotC forums. When I find the info these rules again, I'll post them).</p><p></p><p>Simple Controls</p><p>The M1 has such simplistic controls that anyone using the M1 after an hour only suffers half the penalties for not having the Mecha Operation feat.</p><p></p><p>Stripped</p><p>The M1 has anything that isn't needed stripped out to make the frame as light as possible. This means some parts are more exposed as there is less armour or support frame surrounding them, such as joints, hydraulics and other equipment. Increase speed by 15 feet, but critical hits deal an extra 25% more damage.</p><p></p><p>Reduced Strength</p><p>The M1 doesn't have as powerful of servos as most mechs of the same size, but then again it wasn't designed to engage in melee combat. The M1 only has a +4 bonus to Strength. Reduce Mech PDC by -2</p><p></p><p>Eyeball Mk3</p><p>An improvement over the Mk2 which saw extensive use on the PA-01, the Mk3 has several cameras with telescopic zoom, passive night vision (low light vision), with a spot light, digital binoculars and parabolic mics. It also includes a basic range finder.</p><p>Equipment Slots: 1</p><p>Activation: Move action to use zoom or binoculars</p><p>Range: Half a mile</p><p>Area: Visual range</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchase DC: 15</p><p>Restriction: None</p><p></p><p>[HR][/HR]</p><p></p><p>LTB M2</p><p></p><p>The M2 is Less Than A Buck's second entry into the mech world. Boasting heavier armour than the M1, and a heavier weapon load in a laser and a shoulder mounted rocket launcher. The M2 can also make use of a hand to allow it to smash opponents or wield melee weapons. Although slower than the M1, the added armour and weapons and hand does make it more versatile. The hand is bulky, making use of some mech handheld ranged weapons a little difficult, it does make disarming it of melee weapons a bit more difficult. Tasks requiring manual dexterity are also at a disadvantage due to the hand design. The controls are very similar to the M1's only with upgrades where necessary for the added use of the hand and different weapons.</p><p></p><p>M2 (PL6)</p><p>Size: Large (-1)</p><p>Bonus Hit Points: 100</p><p>Superstructure: Alumisteel</p><p>Hardness: 5</p><p>Armour: Alumisteel</p><p>Bonus to Defense: +5 armour -1 size</p><p>Armour Penalty: -6</p><p>Reach: 10 ft</p><p>Strength Bonus: +8</p><p>Dexterity Penalty: </p><p>Speed: 25 ft</p><p>Purchase DC: 35 Res (+2)</p><p></p><p>Slots</p><p>Helmet: Cockpit</p><p>Back: Class I Sensor System</p><p>Torso: Cockpit</p><p>Left Arm: Corona Microwave Beam, Extended Range</p><p></p><p>Right Arm: 1</p><p>Shoulders: M-87 Talon Missile Launcher</p><p>Boots: 1</p><p>Comm System</p><p></p><p>Standard Package Features: Class I sensors, Corona microwave beam, M-87 talon missile launcher, bulky hand</p><p>Bonuses: +2 Navigate and Spot, -2 Dexterity based skills</p><p>Weapons: Corna Microwave Beam 5d6, 20, fire, 50 ft incr, single, -</p><p>M-87 Talon Missile Launcher 15d6, -, Ball/Fire, -, single, 4 int</p><p>Slam 1d8, 20, bludgeoning, melee</p><p></p><p>Notes:</p><p>Bulky Hand</p><p>The right hand of the M2 has thick fingers, making it not as dexterous as most other mech designs. It suffers a -2 to Dexterity based skills requiring manual dexterity. However, it does provide a +2 bonus against being disarmed if holding a melee weapon.</p><p></p><p>Simple Controls</p><p>The M1 has such simplistic controls that anyone using the M1 after an hour only suffers half the penalties for not having the Mecha Operation feat</p><p></p><p>Extended Range Corona Microwave Beam</p><p>LTB has taken the basic Corona laser weapon system and extended the range from a mere 150 feet to a slightly more respected 500 feet (range increment 15 to 50 feet). </p><p></p><p>[HR][/HR]</p><p></p><p>Fox LTB M3</p><p></p><p>As everyone was shocked at the success of Less Than A Buck's military products, even if the quality of some of their products are questionable, but millions are sold every year. The Fox surprised many as it is surprisingly decent quality, higher than many of LTB's other products, and efficiency although simple design, as a light mech designed for quick and easy transportation on aircraft and designed to be air dropped as a heavy weapons platform for air dropped troops. </p><p>The Fox has a slim and compact design. The reverse legs are designed to fold up under the body, with a series of casters that allow it to be easily pushed onto and off an aircraft. There are no arms on the Fox, nor a head, with the cockpit taking up the upper portion of the body, with the modular weapon mount on the right side of the lower body. A parachute is mounted on the back for air drops, plus a couple of JATO style rockets are mounted on the body for slowing the Fox during high altitude low open drops. Hooks and quick release system for drop lines when deploying from low heights. The Fox comes with a LTB LC1 laser cannon, fitted with 5 power packs (150 rounds), plus the storage space filled with another 20 power packs which can be quickly loaded into the LC1 or distributed to infantry. Alternatively it can be fitted with the ATL2 and the ammunition storage contains more ATL2 ammunition. Users usually install their own single slot weapon.</p><p>The Fox is designed to fit in small troop transport crafts, allowing for easy of stealthy insertion and extraction, making use of the drop troop deployment systems. Foxes have been seen to fit in even older helicopters such as Blackhawks, however using up all or most of the troop space. The Fox takes up as much space as six troops, and is ready to move on its own within 6 seconds (1 round) upon leaving the aircraft.</p><p></p><p>LTB M3 (PL6)</p><p>Size: Large</p><p>Bonus Hit Points: 70</p><p>Superstructure: Alumisteel</p><p>Hardness: 10</p><p>Armour: Alumisteel</p><p>Bonus to Defense: +5</p><p>Armour Penalty: -6</p><p>Reach: 0 feet</p><p>Strength Bonus: +4</p><p>Dexterity Penalty: </p><p>Speed: 60 ft</p><p>Purchase DC: 39</p><p></p><p>Slots</p><p>Torso: Class I Sensor</p><p>Torso: Cockpit</p><p>Torso: Modular Weapon mount</p><p>Back: Cockpit</p><p>Back: Modular Weapon ammunition storage</p><p>Shoulders: Drop/Parachute System</p><p>Boots: Speed Booster</p><p>Comm System</p><p></p><p>Standard Package Features: All-Terrain Design, Rapid Deploy, Ease of Transport</p><p>Bonuses: +2 Navigation and Spot, penalties on rough terrain halved.</p><p>Weapons: Varies, generally LC1 or ATL2 or any other 1 slot mech weapon, plus 1 slot dedicated to ammunition.</p><p> </p><p>Notes:</p><p>Simple Controls</p><p>The Fox M3 has such simplistic controls that anyone using the M3 after an hour only suffers half the penalties for not having the Mecha Operation feat.</p><p></p><p>Stripped</p><p>The M3 has anything that isn't needed stripped out to make the frame as light as possible. This means some parts are more exposed as there is less armour or support frame surrounding them, such as joints, hydraulics and other equipment. Increase speed by 15 feet, but critical hits deal an extra 25% more damage.</p><p></p><p>Reduced Strength</p><p>The M3 doesn't have as powerful of servos as most mechs of the same size, but then again it wasn't designed to engage in melee combat. The M3 only has a +4 bonus to Strength. Reduce Mech PDC by -2</p><p></p><p>All-Terrain Design</p><p>The Fox M3 reduces penalties for moving over rough terrain by half.</p><p></p><p>Rapid Deploy</p><p>The legs are designed to quickly raise and lower the Fox from its stowed transport size to stand up and move all within 6 seconds (1 round). This allows it to go from stowed mode, pushed out an aircraft, then extend the legs for a safe landing.</p><p></p><p>Ease of Transport</p><p>The Fox is designed to be easily transported in small aircraft, including transport helicopters. As long as the transport craft is designed to deploy troops via ropes or ramp, and can hold a minimum of 6 troops, the Fox will fit and can use the drop systems. The back of the legs and bottom of the body has several casters that allow it to be easily rolled along the floor of transports. One Fox M3 takes up the space of 6 troops.</p><p></p><p>Drop/Parachute System</p><p>This system includes mountings for a parachute, hooks and pulleys to use ropes when dropping from a helicopter or other hovering craft. Also included is a JATO (jet assisted take off) style rocket motors that fire to slow the decent of a parachuting Fox. If a Fox doesn't use the rockets during an air drop, it can use them to slow a decent if it falls or to lower itself down from a cliff. It reduces any fall, or jumping down) from a height of 60 feet as a simple jump of 5 feet (only a successful Jump check required for a DC for a 5 foot jump). Any falls or jumps over 60 feet are treated as 60 feet less. Used this way the system can be used 5 times. Otherwise it has enough fuel to safely let the Fox land (without a parachute) from a height of 300 feet.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6796114, member: 6668634"] LTB M1 Less Than A Buck has released its first mech, which everyone expected to be a complete deathtrap, but is fairly effective for the price you pay for it. Marketed as a light strike mech, best used in large numbers or in ambushes where it's surprising high speed can be used to advantage for hit and run attacks. Built with as few high tech and as many off the shelf components as possible to keep costs down, the M1 is very easy to use. Anyone with about 20 minutes to practice can use it with proficiency. The M1 also lacks the sensor systems of other mechs, instead using a very simple system which is mainly the user's eyes, binoculars, simple night vision, spotlight. LTB M1 (PL6) Size: Large Bonus Hit Points: 100 Superstructure: Alumisteel Hardness: 10 Armour: Alumisteel Bonus to Defense: +5 Armour Penalty: -6 Reach: 10 feet Strength Bonus: +4 Dexterity Penalty: Speed: 50 ft Purchase DC: 32 Slots Helmet: Eyeball Mk3 Torso: Cockpit Back: Cockpit Left arm: M-9 Barrage Chaingun Right arm: M-9 Barrage Chaingun Shoulders: M-9 Barrage extra ammo Shoulders extra slot: M-9 Barrage extra ammo Boots: Speed Booster Boots extra slot: Speed booster Comm System Standard Package Features: See notes Bonuses: Lowlight vision Weapons: 2 M-9 Barrage Chainguns 5d6 ball, 20, 60 ft incr, s/a, linked (500 rounds each (10 belts)), 100 lbs Slam 1d8, bludgeon, melee Notes: Uses No Access Space rules for +2 slots (This is a house rule that once I find by a user on the WotC forums. When I find the info these rules again, I'll post them). Simple Controls The M1 has such simplistic controls that anyone using the M1 after an hour only suffers half the penalties for not having the Mecha Operation feat. Stripped The M1 has anything that isn't needed stripped out to make the frame as light as possible. This means some parts are more exposed as there is less armour or support frame surrounding them, such as joints, hydraulics and other equipment. Increase speed by 15 feet, but critical hits deal an extra 25% more damage. Reduced Strength The M1 doesn't have as powerful of servos as most mechs of the same size, but then again it wasn't designed to engage in melee combat. The M1 only has a +4 bonus to Strength. Reduce Mech PDC by -2 Eyeball Mk3 An improvement over the Mk2 which saw extensive use on the PA-01, the Mk3 has several cameras with telescopic zoom, passive night vision (low light vision), with a spot light, digital binoculars and parabolic mics. It also includes a basic range finder. Equipment Slots: 1 Activation: Move action to use zoom or binoculars Range: Half a mile Area: Visual range Duration: Persistent Saving Throw: None Purchase DC: 15 Restriction: None [HR][/HR] LTB M2 The M2 is Less Than A Buck's second entry into the mech world. Boasting heavier armour than the M1, and a heavier weapon load in a laser and a shoulder mounted rocket launcher. The M2 can also make use of a hand to allow it to smash opponents or wield melee weapons. Although slower than the M1, the added armour and weapons and hand does make it more versatile. The hand is bulky, making use of some mech handheld ranged weapons a little difficult, it does make disarming it of melee weapons a bit more difficult. Tasks requiring manual dexterity are also at a disadvantage due to the hand design. The controls are very similar to the M1's only with upgrades where necessary for the added use of the hand and different weapons. M2 (PL6) Size: Large (-1) Bonus Hit Points: 100 Superstructure: Alumisteel Hardness: 5 Armour: Alumisteel Bonus to Defense: +5 armour -1 size Armour Penalty: -6 Reach: 10 ft Strength Bonus: +8 Dexterity Penalty: Speed: 25 ft Purchase DC: 35 Res (+2) Slots Helmet: Cockpit Back: Class I Sensor System Torso: Cockpit Left Arm: Corona Microwave Beam, Extended Range Right Arm: 1 Shoulders: M-87 Talon Missile Launcher Boots: 1 Comm System Standard Package Features: Class I sensors, Corona microwave beam, M-87 talon missile launcher, bulky hand Bonuses: +2 Navigate and Spot, -2 Dexterity based skills Weapons: Corna Microwave Beam 5d6, 20, fire, 50 ft incr, single, - M-87 Talon Missile Launcher 15d6, -, Ball/Fire, -, single, 4 int Slam 1d8, 20, bludgeoning, melee Notes: Bulky Hand The right hand of the M2 has thick fingers, making it not as dexterous as most other mech designs. It suffers a -2 to Dexterity based skills requiring manual dexterity. However, it does provide a +2 bonus against being disarmed if holding a melee weapon. Simple Controls The M1 has such simplistic controls that anyone using the M1 after an hour only suffers half the penalties for not having the Mecha Operation feat Extended Range Corona Microwave Beam LTB has taken the basic Corona laser weapon system and extended the range from a mere 150 feet to a slightly more respected 500 feet (range increment 15 to 50 feet). [HR][/HR] Fox LTB M3 As everyone was shocked at the success of Less Than A Buck's military products, even if the quality of some of their products are questionable, but millions are sold every year. The Fox surprised many as it is surprisingly decent quality, higher than many of LTB's other products, and efficiency although simple design, as a light mech designed for quick and easy transportation on aircraft and designed to be air dropped as a heavy weapons platform for air dropped troops. The Fox has a slim and compact design. The reverse legs are designed to fold up under the body, with a series of casters that allow it to be easily pushed onto and off an aircraft. There are no arms on the Fox, nor a head, with the cockpit taking up the upper portion of the body, with the modular weapon mount on the right side of the lower body. A parachute is mounted on the back for air drops, plus a couple of JATO style rockets are mounted on the body for slowing the Fox during high altitude low open drops. Hooks and quick release system for drop lines when deploying from low heights. The Fox comes with a LTB LC1 laser cannon, fitted with 5 power packs (150 rounds), plus the storage space filled with another 20 power packs which can be quickly loaded into the LC1 or distributed to infantry. Alternatively it can be fitted with the ATL2 and the ammunition storage contains more ATL2 ammunition. Users usually install their own single slot weapon. The Fox is designed to fit in small troop transport crafts, allowing for easy of stealthy insertion and extraction, making use of the drop troop deployment systems. Foxes have been seen to fit in even older helicopters such as Blackhawks, however using up all or most of the troop space. The Fox takes up as much space as six troops, and is ready to move on its own within 6 seconds (1 round) upon leaving the aircraft. LTB M3 (PL6) Size: Large Bonus Hit Points: 70 Superstructure: Alumisteel Hardness: 10 Armour: Alumisteel Bonus to Defense: +5 Armour Penalty: -6 Reach: 0 feet Strength Bonus: +4 Dexterity Penalty: Speed: 60 ft Purchase DC: 39 Slots Torso: Class I Sensor Torso: Cockpit Torso: Modular Weapon mount Back: Cockpit Back: Modular Weapon ammunition storage Shoulders: Drop/Parachute System Boots: Speed Booster Comm System Standard Package Features: All-Terrain Design, Rapid Deploy, Ease of Transport Bonuses: +2 Navigation and Spot, penalties on rough terrain halved. Weapons: Varies, generally LC1 or ATL2 or any other 1 slot mech weapon, plus 1 slot dedicated to ammunition. Notes: Simple Controls The Fox M3 has such simplistic controls that anyone using the M3 after an hour only suffers half the penalties for not having the Mecha Operation feat. Stripped The M3 has anything that isn't needed stripped out to make the frame as light as possible. This means some parts are more exposed as there is less armour or support frame surrounding them, such as joints, hydraulics and other equipment. Increase speed by 15 feet, but critical hits deal an extra 25% more damage. Reduced Strength The M3 doesn't have as powerful of servos as most mechs of the same size, but then again it wasn't designed to engage in melee combat. The M3 only has a +4 bonus to Strength. Reduce Mech PDC by -2 All-Terrain Design The Fox M3 reduces penalties for moving over rough terrain by half. Rapid Deploy The legs are designed to quickly raise and lower the Fox from its stowed transport size to stand up and move all within 6 seconds (1 round). This allows it to go from stowed mode, pushed out an aircraft, then extend the legs for a safe landing. Ease of Transport The Fox is designed to be easily transported in small aircraft, including transport helicopters. As long as the transport craft is designed to deploy troops via ropes or ramp, and can hold a minimum of 6 troops, the Fox will fit and can use the drop systems. The back of the legs and bottom of the body has several casters that allow it to be easily rolled along the floor of transports. One Fox M3 takes up the space of 6 troops. Drop/Parachute System This system includes mountings for a parachute, hooks and pulleys to use ropes when dropping from a helicopter or other hovering craft. Also included is a JATO (jet assisted take off) style rocket motors that fire to slow the decent of a parachuting Fox. If a Fox doesn't use the rockets during an air drop, it can use them to slow a decent if it falls or to lower itself down from a cliff. It reduces any fall, or jumping down) from a height of 60 feet as a simple jump of 5 feet (only a successful Jump check required for a DC for a 5 foot jump). Any falls or jumps over 60 feet are treated as 60 feet less. Used this way the system can be used 5 times. Otherwise it has enough fuel to safely let the Fox land (without a parachute) from a height of 300 feet. [/QUOTE]
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