Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 6796606" data-attributes="member: 6668634"><p><span style="color: #333333"><span style="font-family: 'arial'">Micro-assistarmor is much like more traditional mid to heavy weight battle armors. Inaddition to armor plating, however, it contains small servo-motors andelectro-flex joint materials. These are then paired with pressure andelectrical impulse sensors, which allow these ‘artificial muscles’ to respondin automatic assistance to the wearer’s movements. These suits allow for,relatively, cheap power armored soldiers. They enhance the wearer’s speed,strength, and include just as advanced HUDs, targeting and communicationsequipment as non-powered battle armor. This armor is used extensively by elitemilitary infantry units, commando units, and some especially high budgetmercenary units. But armor like this is still out of the reach of ‘rank andfile’ troops for most militaries.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"><strong>Micro-Assist Armor Traits:</strong></span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">AllMicro-Assist power armors, unless otherwise stated, are considered to possess:</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">AStrength Bonus, which is added to the wearer's strength score.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">Heads UpDisplay (HUD), projected on visor or drop-down monocle, with voice activationand attachable keypad. </span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">Nanobeaconthat tracks the wearer’s position and maps it on the HUD as well as commandcenter computers.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">HUDSensor-link with a Motion Sensor.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">HUDAmmunition Tracker with primary weapon.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">HUDTargeting system with primary weapon.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">Environmentallysealed with helmet air filters to prevent gas attacks, optionally can attachoxygen tanks and apply emergency quick-seal for vacuum operation.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">+4 to Purchase DC</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">The above is a set of house rules from someone I can't remember who from the WotC forums. I use these rules a lot in my light power armours.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"></span></span><span style="color: #333333"><span style="font-family: 'arial'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: #333333"><span style="font-family: 'arial'">Exo-suitsare much larger and bulkier than Micro-assist armors. They employ larger, morepowerful servo-motors and sometimes even pneumatic movement assistance systems.Operating within one of these is like a cross between walking about in armorand operating a piece of construction equipment. Though pressure and electricalimpulse sensors still monitor the wearer’s movements to aid them, the suitfeels much more sluggish. This is due to the fact that the wearer’s actualmovements would move the suit practically no where, so the full force of thesuit’s servos must come into play before movement really begins, causing anoticeable lag effect, though with time movements become smooth, if stillsomewhat slow. The size of exo-suits allows heavy weapons to be mounteddirectly on the suit, or held in the suit’s hands, rather than needing to becarried by multiple men, or a vehicle. The suits are also robust enough to takea good pounding before they quit, though once they quit you had better get outquick. Because of these two features, exo-suit troops are commonly employed asspearheads in urban assaults and sieges.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"><strong>Exo-Suit Armor Traits:</strong></span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">AllExo-Suit power armors, unless otherwise stated, are considered to possess thefollowing: </span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">HitPoints, each time the wearer is hit half of the damage is taken by the suit,half by the wearer.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">Hardness,all damage is effected by hardness before it is split between the suit andwearer.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">StrengthScore, the exo-suit replaces the wearer's strength score while worn.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">InitiativePenalty, because of the suit's need to wait for full servo power to kick in oneach movement, there's a noticeable delay, this causes the wearer of anexo-suit to, regardless of quick thinking or reflexes, react slower than othersaround him.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">Heads UpDisplay (HUD), projected on visor or drop-down monocle, with voice activationand attachable keypad. </span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">Nanobeaconthat tracks the wearer’s position and maps it on the HUD as well as commandcenter computers.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">HUDSensor-link with a Motion Sensor.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">HUDAmmunition Tracker with primary and mounted weapons.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">HUDTargeting system with primary weapon and mounted weapons.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">Environmentallysealed with helmet air filters and fifteen minute gas tanks to prevent gasattacks, optionally can attach additional oxygen tanks for extended vacuumoperation.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">+4 to Purchase DC</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'">The above were made by the same person as the Micro Assist armours. I use these for my armour creations as well.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"></span></span><span style="color: #333333"><span style="font-family: 'arial'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p>Guppy</p><p>The guppy is the next generation of deep sea exploration and salvage suit, oratmospheric diving suit. Although still fairly bulky, it is less so thanprevious versions and can tolerate similar or better depths. Because the suitmaintains the pressure of one atmosphere, preventing the need for decompressionand eliminating decompression sickness and nitrogen narcosis. The suit cantolerate depths of up to 4000 feet and has an onboard air supply of 50 hours.The suit also has built with a primitive version of later cybernetic gills,which can allow the user to extend the air supply by 10 more hours, howevermany users complain of the slight charcoal taste of the air when the gills arein use. Also installed is a mini sonar system to help warn against potentialpredators and aids in looking for deep sea wreckage. </p><p>A magnetic anomaly detector is also installed, as are two head mounted and onearm mounted lights. Also mounted is a propulsion unit which aids in the user'smovement and for ascending and descending. It has mountings and hook ups to itsHUD for additional sensors and equipment. Each arm also has mounts for toolssuch as large clamps for grabbing large debris. Comes standard with retractablemetal saw, cutters, an underwater torch for welding and cutting. Standard HUDis suit status displaying integrity, power supply, air supply, compass,communications, MAD and sonar readings, depth, time and also includes a voicerecorder for recording notes. It also includes a blackbox in the event of anaccident. The suit also includes a self sealing mechanism similar to fuel tankson aircraft in the event of shark attack. If the suit suffers significantdamage to seriously compromise its integrity and the user's health, anemergency floatation system engages as well as the propulsion system and thecomputer takes over and forces the suit to ascend as quickly as possible, usingthe sonar and MAD to avoid things like rock outcroppings and other largehazards in the way to the surface. The suit will also increase the internalpressure to help keep water from rushing in and drowning theuser.</p><p></p><p>Guppy (PL6)</p><p>Type: ADS (Technically heavy but can be used with minimal training throughdiving courses)</p><p>Hit Points: 20</p><p>Hardness: 3</p><p>Equipment Bonus: +2</p><p>Nonprof. Bonus: +1</p><p>Str Bonus: Fixed 18</p><p>Nonprof Str Bonus: Fixed 18</p><p>Max Dex: 0</p><p>Armour Penalty: -3</p><p>Speed (30 ft): 20 ft, swim 40 with propulsion unit</p><p>Weight: 615 lb</p><p>Purchase DC: 32</p><p>Restriction: None</p><p>Notes: MAD and sonar provide a +2 bonus to Spot and Search checks for metalobjects, has Piercing resistance 10 (meant to aid against bite attacks fromsharks and other sea predators. This is in addition to the 3 points of hardness),50 hour air supply plus 10 hours using gills for a total of 60 hours, swimspeed 40 ft, back and arm mountings for tools and sensors. Metal saw, cutters,tether cutter, underwater torch/welder, and fixed powered Strength 18. Survivesdepths of up to 4000 feet, emergency computer override programmed to ascend tothe surface if the user/suit suffers more than 10 points of damage. Reducestime for making Swim checks to become fatigued is once every 4 hours instead ofonce every hour.</p><p></p><p></p><p>[HR][/HR]</p><p>SeaDog</p><p>The Sea Dog is an amphibious armour meant for special forces and other forcesthat specialize in amphibious combat, or perform water landings regularly. Thisarmour is fully sealed and as streamlined as possible while still offeringexcellent protection. It features retractable flippers and fins on the legs andarms to aid in swimming, plus a light propulsion unit is mounted on the backalong with the 5 hour air supply. The armour has neutral buoyancy, so if aperson stops swimming, they'll float where they are, without ascending ordescending. Has emergency floatation device installed as well, whichautomatically engages if the user is unconscious while in the water. Usuallycomes in dark colours and blues to aid in blending in with the water.</p><p></p><p>Sea Dog (PL6)</p><p>Type: Tactical, Amphibious</p><p>Equipment Bonus: +5</p><p>Nonprof. Bonus: +2</p><p>Max Dex: +3</p><p>Armour Penalty: -4</p><p>Speed (30 ft): 30 ft, swim 30 ft</p><p>Weight: 40 lbs</p><p>Purchase DC: 27</p><p>Restriction: Res (+2)</p><p>Notes: Propulsion unit provides swim speed of 30 feet, retractable flippers andfins grant +4 equipment bonus to Swim checks, 5 hour life support, two headmounted lights, HUD and weapons link, military radio, nanobeacon. Reduces timefor making Swim checks to become fatigued is once every 2 hours instead of onceevery hour. Emergency floatation system engages when the user is unconscious,causing the armour to raise to the surface at a rate of 40 ft per round.Maximum depth 300 ft.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6796606, member: 6668634"] [COLOR=#333333][FONT=arial]Micro-assistarmor is much like more traditional mid to heavy weight battle armors. Inaddition to armor plating, however, it contains small servo-motors andelectro-flex joint materials. These are then paired with pressure andelectrical impulse sensors, which allow these ‘artificial muscles’ to respondin automatic assistance to the wearer’s movements. These suits allow for,relatively, cheap power armored soldiers. They enhance the wearer’s speed,strength, and include just as advanced HUDs, targeting and communicationsequipment as non-powered battle armor. This armor is used extensively by elitemilitary infantry units, commando units, and some especially high budgetmercenary units. But armor like this is still out of the reach of ‘rank andfile’ troops for most militaries.[/FONT][/COLOR] [COLOR=#333333][FONT=arial][B]Micro-Assist Armor Traits:[/B][/FONT][/COLOR] [COLOR=#333333][FONT=arial]AllMicro-Assist power armors, unless otherwise stated, are considered to possess:[/FONT][/COLOR] [COLOR=#333333][FONT=arial]AStrength Bonus, which is added to the wearer's strength score.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]Heads UpDisplay (HUD), projected on visor or drop-down monocle, with voice activationand attachable keypad. [/FONT][/COLOR] [COLOR=#333333][FONT=arial]Nanobeaconthat tracks the wearer’s position and maps it on the HUD as well as commandcenter computers.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]HUDSensor-link with a Motion Sensor.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]HUDAmmunition Tracker with primary weapon.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]HUDTargeting system with primary weapon.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]Environmentallysealed with helmet air filters to prevent gas attacks, optionally can attachoxygen tanks and apply emergency quick-seal for vacuum operation.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]+4 to Purchase DC The above is a set of house rules from someone I can't remember who from the WotC forums. I use these rules a lot in my light power armours. [/FONT][/COLOR][COLOR=#333333][FONT=arial] [/FONT][/COLOR][FONT=Calibri][/FONT] [HR][/HR] [COLOR=#333333][FONT=arial]Exo-suitsare much larger and bulkier than Micro-assist armors. They employ larger, morepowerful servo-motors and sometimes even pneumatic movement assistance systems.Operating within one of these is like a cross between walking about in armorand operating a piece of construction equipment. Though pressure and electricalimpulse sensors still monitor the wearer’s movements to aid them, the suitfeels much more sluggish. This is due to the fact that the wearer’s actualmovements would move the suit practically no where, so the full force of thesuit’s servos must come into play before movement really begins, causing anoticeable lag effect, though with time movements become smooth, if stillsomewhat slow. The size of exo-suits allows heavy weapons to be mounteddirectly on the suit, or held in the suit’s hands, rather than needing to becarried by multiple men, or a vehicle. The suits are also robust enough to takea good pounding before they quit, though once they quit you had better get outquick. Because of these two features, exo-suit troops are commonly employed asspearheads in urban assaults and sieges.[/FONT][/COLOR] [COLOR=#333333][FONT=arial][B]Exo-Suit Armor Traits:[/B][/FONT][/COLOR] [COLOR=#333333][FONT=arial]AllExo-Suit power armors, unless otherwise stated, are considered to possess thefollowing: [/FONT][/COLOR] [COLOR=#333333][FONT=arial]HitPoints, each time the wearer is hit half of the damage is taken by the suit,half by the wearer.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]Hardness,all damage is effected by hardness before it is split between the suit andwearer.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]StrengthScore, the exo-suit replaces the wearer's strength score while worn.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]InitiativePenalty, because of the suit's need to wait for full servo power to kick in oneach movement, there's a noticeable delay, this causes the wearer of anexo-suit to, regardless of quick thinking or reflexes, react slower than othersaround him.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]Heads UpDisplay (HUD), projected on visor or drop-down monocle, with voice activationand attachable keypad. [/FONT][/COLOR] [COLOR=#333333][FONT=arial]Nanobeaconthat tracks the wearer’s position and maps it on the HUD as well as commandcenter computers.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]HUDSensor-link with a Motion Sensor.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]HUDAmmunition Tracker with primary and mounted weapons.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]HUDTargeting system with primary weapon and mounted weapons.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]Environmentallysealed with helmet air filters and fifteen minute gas tanks to prevent gasattacks, optionally can attach additional oxygen tanks for extended vacuumoperation.[/FONT][/COLOR] [COLOR=#333333][FONT=arial]+4 to Purchase DC The above were made by the same person as the Micro Assist armours. I use these for my armour creations as well. [/FONT][/COLOR][COLOR=#333333][FONT=arial] [/FONT][/COLOR][FONT=Calibri][/FONT] [HR][/HR] Guppy The guppy is the next generation of deep sea exploration and salvage suit, oratmospheric diving suit. Although still fairly bulky, it is less so thanprevious versions and can tolerate similar or better depths. Because the suitmaintains the pressure of one atmosphere, preventing the need for decompressionand eliminating decompression sickness and nitrogen narcosis. The suit cantolerate depths of up to 4000 feet and has an onboard air supply of 50 hours.The suit also has built with a primitive version of later cybernetic gills,which can allow the user to extend the air supply by 10 more hours, howevermany users complain of the slight charcoal taste of the air when the gills arein use. Also installed is a mini sonar system to help warn against potentialpredators and aids in looking for deep sea wreckage. A magnetic anomaly detector is also installed, as are two head mounted and onearm mounted lights. Also mounted is a propulsion unit which aids in the user'smovement and for ascending and descending. It has mountings and hook ups to itsHUD for additional sensors and equipment. Each arm also has mounts for toolssuch as large clamps for grabbing large debris. Comes standard with retractablemetal saw, cutters, an underwater torch for welding and cutting. Standard HUDis suit status displaying integrity, power supply, air supply, compass,communications, MAD and sonar readings, depth, time and also includes a voicerecorder for recording notes. It also includes a blackbox in the event of anaccident. The suit also includes a self sealing mechanism similar to fuel tankson aircraft in the event of shark attack. If the suit suffers significantdamage to seriously compromise its integrity and the user's health, anemergency floatation system engages as well as the propulsion system and thecomputer takes over and forces the suit to ascend as quickly as possible, usingthe sonar and MAD to avoid things like rock outcroppings and other largehazards in the way to the surface. The suit will also increase the internalpressure to help keep water from rushing in and drowning theuser. Guppy (PL6) Type: ADS (Technically heavy but can be used with minimal training throughdiving courses) Hit Points: 20 Hardness: 3 Equipment Bonus: +2 Nonprof. Bonus: +1 Str Bonus: Fixed 18 Nonprof Str Bonus: Fixed 18 Max Dex: 0 Armour Penalty: -3 Speed (30 ft): 20 ft, swim 40 with propulsion unit Weight: 615 lb Purchase DC: 32 Restriction: None Notes: MAD and sonar provide a +2 bonus to Spot and Search checks for metalobjects, has Piercing resistance 10 (meant to aid against bite attacks fromsharks and other sea predators. This is in addition to the 3 points of hardness),50 hour air supply plus 10 hours using gills for a total of 60 hours, swimspeed 40 ft, back and arm mountings for tools and sensors. Metal saw, cutters,tether cutter, underwater torch/welder, and fixed powered Strength 18. Survivesdepths of up to 4000 feet, emergency computer override programmed to ascend tothe surface if the user/suit suffers more than 10 points of damage. Reducestime for making Swim checks to become fatigued is once every 4 hours instead ofonce every hour. [HR][/HR] SeaDog The Sea Dog is an amphibious armour meant for special forces and other forcesthat specialize in amphibious combat, or perform water landings regularly. Thisarmour is fully sealed and as streamlined as possible while still offeringexcellent protection. It features retractable flippers and fins on the legs andarms to aid in swimming, plus a light propulsion unit is mounted on the backalong with the 5 hour air supply. The armour has neutral buoyancy, so if aperson stops swimming, they'll float where they are, without ascending ordescending. Has emergency floatation device installed as well, whichautomatically engages if the user is unconscious while in the water. Usuallycomes in dark colours and blues to aid in blending in with the water. Sea Dog (PL6) Type: Tactical, Amphibious Equipment Bonus: +5 Nonprof. Bonus: +2 Max Dex: +3 Armour Penalty: -4 Speed (30 ft): 30 ft, swim 30 ft Weight: 40 lbs Purchase DC: 27 Restriction: Res (+2) Notes: Propulsion unit provides swim speed of 30 feet, retractable flippers andfins grant +4 equipment bonus to Swim checks, 5 hour life support, two headmounted lights, HUD and weapons link, military radio, nanobeacon. Reduces timefor making Swim checks to become fatigued is once every 2 hours instead of onceevery hour. Emergency floatation system engages when the user is unconscious,causing the armour to raise to the surface at a rate of 40 ft per round.Maximum depth 300 ft. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
Top