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<blockquote data-quote="kronos182" data-source="post: 6800651" data-attributes="member: 6668634"><p>Banshee</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">TheBanshee is the brain child of Mitsubishi and Yamaha. Using crystals grown in amicro gravity in labs in orbit which amplify and focus sound waves for use as aweapon. Able to damage most materials plus have the ability to stun people. Aninteresting side effect is the Banshee works perfectly well in water, actuallyeven better, enjoying enhanced range and damage done in a cone area. TheBanshee is also constructed so that it has neutral buoyancy for use in water sothat if you let go of it, it'll just float there, not raise nor sink. This hasraised interest in the Banshee with marine and other forces that deal heavilyin amphibious operations.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Banshee PL6 Personal Firearms Proficiency</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage:2d8 + Deafen/Special</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Critical:20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">DamageType: Sonic</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RangeIncrement: 50 ft*</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate ofFire: Semi</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Large </span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight: 10lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Ammo: 25box</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />DC 22 (+3 Military)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Deafen:When the target is hit by a lethal blast, must make a Fort save DC 18 or bedeafened for 1d6 rounds. This can be negated by wearing proper ear protection.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Special:With a flick of a switch (free action but can only be done once each round)switch from lethal to its stun setting. On a successful hit, the target mustmake a Fort save DC 17 or be Stunned for 1d6 rounds. A successful save meansthe target is only shakened for 1 round.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">*When usedin water, or other fluid environment, range is boosted to 100 ft and affects acone area 100 ft long, 50 ft in diameter. The stun setting gains a +2 increasein DC while under water. Reflex DC is the attack roll.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">**PossibleGM Note: It's possible that if used on planets with dense atmospheres, theBanshee can get half the bonuses that it would get if used in water.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">TheBanshee will only work out to 5 range increments before it becomes ineffective,except under water where it can reach 10 increments.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">Kappa</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Namedafter water spirits of Japan, is an assault weapon used for amphibiousoperations. The Kappa has both a sonic weapon and a flechette launcher addingto its versatility. The Kappa has neutral buoyance and also has an emergencyfloatation device installed into the stock.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">KappaPL6 Personal Firearms Proficiency</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage:2d8 + Deafen/Special/2d8</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Critical:20/19-20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">DamageType: Sonic/Piercing, slashing</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RangeIncrement: 50 ft*/ 80 ft</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate ofFire: Semi/ Semi</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Large </span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight: 13lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Ammo: 25box for sonic rifle/ 50 box</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />DC 27 (+3 Military)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Deafen:When the target is hit by a lethal blast, must make a Fort save DC 18 or bedeafened for 1d6 rounds. This can be negated by wearing proper ear protection.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Special:With a flick of a switch (free action but can only be done once each round)switch from lethal to its stun setting. On a successful hit, the target mustmake a Fort save DC 17 or be Stunned for 1d6 rounds. A successful save meansthe target is only shakened for 1 round.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">*When usedin water, or other fluid environment, range is boosted to 100 ft and affects acone area 100 ft long, 50 ft in diameter. The stun setting gains a +2 increasein DC while under water. Reflex DC is the attack roll.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">**PossibleGM Note: It's possible that if used on planets with dense atmospheres, theKappa can get half the bonuses that it would get if used in water.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">TheBanshee will only work out to 5 range increments before it becomes ineffective,except under water where it can reach 10 increments.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Theflechette rounds increase the critical threat range but have a -1 penalty toattack rolls.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">The Kappacan make use of EAP (Explosive Armour Piercing) rounds. Use the followingchanges to the flechette rifle when EAP rounds are used. 2d6 piercing + 1d4fire, crit 20, range 75 ft, (+1 attack if target is wearing armour -1 to damageaccording to RAW) or ignore 3 points of DR/Hardness. PDC 14 for box of 30rounds. </span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">Texan ArmsR Shot</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Arelatively new comer to the arms market, Texan Arms released the R Shot whichis a mini grenade launcher modeled after semi-automatic shotguns. Surprisinglyrobust, simple operation and low cost, the R Shot has gained favour amongstheavy weapon users and those that like the versatility of mini grenades overold shotguns.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The R Shotfeatures a comfortable foregrip, ambidexterious design, waterproof and hasneutral buoyancy. Able to work submerged in water and mud, go from extreme coldto extreme hot environments and still fire reliably. The only situation TexanArms couldn't guarantee it'd work under is at the blast point of a tacticalnuclear missile strike, which they also advise against trying for user safety.Also has a universal mount under the barrel for tactical lights or rangefinders or gun camera.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">R Shot(PL6 Heavy Weapon)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage:varies with grenade, typically fragmentation 3d6 10 ft blast radius</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Critical:20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">DamageType: Slashing</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RangeIncrement: 90 ft</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate ofFire: Semi</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Large</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight:14.5 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Ammo: 11box</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PurchaseDC: 17 </span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">A.S.S.K.I.C.R.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">TheASSKICR, or Anti Sniper System, Kinetic Induction Combustion Railgun, is ananti sniper weapon system used by very well equipped law enforcements ormilitaries for locating and eliminating sniper threats. The system is a highpowered sensor system with four remote drones designed to locating sniperthreats, then to be removed with the use of the rifle, or in an emergency, theuse of a drone.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Using thebest advances in sensor systems, miniaturization, and robotics to create themost advanced and smallest tracking system that would make many fieldscientists jealous. The whole system is in a large metal case, which includesretractable wheels to ease in transportation. Upon opening the case, one canremove the rifle and its large scope, which is tied to the computer systeminside the case, which also houses the four small, wasp like drones. The userthen powers up the system, then can quickly enter in basic search parameters,such as area type from a list, and search area size.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">TheTactical computer is essentially a smaller version of a Class IV mech Sensorsystem, which is tied into the drones and the scope of the rifle. Thisgreatly enhances the range of the sytem from 10 miles to up to 30 miles.Through the scope itself all the abilities are focused up to the scopes range,including the darkvision and spot bonus (about 1 mile while looking through thescope. The tactical computer also has the advantage of an Enigma Sensor Suitethrough the scope and the drones. Through the scope the range is 300 ft, butonly 100 ft from each drone. Images from the drones can be viewed individuallythrough one of four screens in the case, or through the scope. The user cantell a drone to loiter in an area once a target is located, which then paintsthe target with a targeting laser to improve accuracy. Multiple drones willincrease the bonus farther. In an emergency, if time is short or the locationof the user doesn't allow for a clear shot of the target, the drone can be setto attack the target in a suicide run, overloading its power core so that itdetonates upon hitting the target, hopefully killing it.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Thetactical computer, through the use of the scope and the onboard computer systemof the rifle, can program its various ammunition, such as turning a normalexplosive round into an air burst round, or changing the distance from thetarget that a shredder round releases its payload of flechettes, increasing itsarea of effect.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">The rifleitself is enhanced for greater range and accuracy. The weapon uses slightlylarger than normal rounds, in the .50 cal range, which allows for it to makeuse of a variety of specialty rounds. Normal ammunition is a tungsten-depleteduranium penetrator round. The favoured rounds of many users for increased killrates is the plasma armour penetrating round. </span></span></p><p><span style="color: black"><span style="font-family: 'arial'">A.S.S.K.I.C.R(PL6 Personal Firearms Proficiency)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage:Varies</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Critical:20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">DamageType: Varies, normally 20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RangeIncrement: 200 ft (300 ft through scope)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate ofFire: S</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Large</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight: 22lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Ammo: 10</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase:37 for the entire system</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">IntegratedEquipment: Satellite Imagery Receiver, Laser Painter, Heads-Up Display,Tactical Computer, Stand, Electro-Optical Scope (range is increased by 50%)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Masterwork+2 (+2 to attack)</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">AvailableAmmo</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">'Basic'Round - The standard round of the ASSKICR system is a tungsten-depleted uraniumpenetrator round. Damage is 2d12 ballistic, ignores 8 points of hardness/DR.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">APHE -Armour Piercing High Explosive round using a similar, although weakerpenetrating design as the basic round, but comes a programmable explosivecharge to allow it to explode inside targets or just on the other side ofcover. 2d12 ballistic and 2d8 fire. If programmed to detonate outside a target,such as when the round penetrates a wall, the fire damage is 2d6 done in a 15ft blast radius, Reflex Save DC 19.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PAP -Plasma Armour Penetrating round contains a deuterium core wrapped in a ceramicshell. The magnets in the rails create a charge to ignite the deuterium intoplasma. Deals 2d6 ballistic from what's left of the ceramic shell plus 3d6 fireor whatever type plasma weapons deal in your campaign, ignores 10 points ofhardness/DR.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">ShredderRounds - Tipped with a tungsten penetrator, this round contains a charge whichcan be programmed to detonate inside the target, or for an area effect. Whenprogrammed to detonate inside a target, deals 2d10 ballistic and 3d6 slashing,critical is changed to 20/x3. When programmed to detonate outside the target(either just past cover to shower ahead of the round, or just past the targetto shower behind the round) deals 3d8 slashing in a 15 ft long cone, Reflex DC20.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">ASSKICRDrone</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Thesesmall drones, shaped like wasps, are used to help the user of the system locatetargets. With advanced thrusters to allow the drones to hover, and improvedmaneuverability, allows these drones to fly in tight spaces quickly and fairlyeasily while hunting down their targets. Each drone has all the abilities asthe scope and tactical computer as noted above. In the event that the user isunable to position him/herself to accurately shoot the target, the drone cancharge the target and self destruct. Each drone has 6 hours of loiter timeafter being charged in the case.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Drones</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Construct</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">CR: 1/4</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Small</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">HitPoints: 1/2d10+5 (10 hp)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: +1</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Speed: 60ft fly (average)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense:13, touch 13, flat-footed 11</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: </span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BAB/Grp:+0/-4</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Attack: +2ranged Self Destruct</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">FS/Reach:5 ft by 5 ft </span></span></p><p><span style="color: black"><span style="font-family: 'arial'">SpecialQualities: construct traits</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">SpecialAttacks: Self-Destruct</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Saves:Fort +0, Reflex +1, Will +0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Abilities:Str 11, Dex 14, Con -, Int -, Wis 10, Cha 1</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Skills:Hide +8, Listen +6, Move Silently +6, Spot +8, Search +8, Survival +8</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Feats:Track, Dodge</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Frame:Armature</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Locomotion:Thusters</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Sensors:Class IV</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">SkillSoftware: Hide +6, Listen +6, Move Silently +4, Spot +8, Search +8, Survival +8</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">FeatSoftware: Track Progit, Dodge Progit</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories:Skill Progits x6, Feat Progit x2, Uplink, Afterburner, Laser Painter, ImprovedManeuverability</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC: 31</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Uplink:The uplink links the drone to the tactical computer, sharing information andcoordinating search efforts with the other drones.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Afterburner:This piece of equipment allows the drone to dramatically increase its speed fora short period of time. When activated, the drone can increase its speed to 100ft for one round. Has 5 uses before needing to be recharged for 24 hours in thecase.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">SelfDestruct: Upon command from the user, the drone can make an attack run andcause its battery to overload and explode as a last ditch effort to eliminatethe target. The drone makes a charge attack gaining a +2 bonus to attack, plusany bonuses from laser designators from other drones. Upon impact the dronedeals 5d6 damage, half fire, half slashing to the target, plus half the totaldamage to a 30 ft radius, Reflex Save DC 14 for half.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">ImprovedManeuverability: Using wings, small extra thrust vents, the robot can improveits maneuverability while flying to average rating.</span></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6800651, member: 6668634"] Banshee [COLOR=black][FONT=arial]TheBanshee is the brain child of Mitsubishi and Yamaha. Using crystals grown in amicro gravity in labs in orbit which amplify and focus sound waves for use as aweapon. Able to damage most materials plus have the ability to stun people. Aninteresting side effect is the Banshee works perfectly well in water, actuallyeven better, enjoying enhanced range and damage done in a cone area. TheBanshee is also constructed so that it has neutral buoyancy for use in water sothat if you let go of it, it'll just float there, not raise nor sink. This hasraised interest in the Banshee with marine and other forces that deal heavilyin amphibious operations.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Banshee PL6 Personal Firearms Proficiency[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage:2d8 + Deafen/Special[/FONT][/COLOR] [COLOR=black][FONT=arial]Critical:20[/FONT][/COLOR] [COLOR=black][FONT=arial]DamageType: Sonic[/FONT][/COLOR] [COLOR=black][FONT=arial]RangeIncrement: 50 ft*[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate ofFire: Semi[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Large [/FONT][/COLOR] [COLOR=black][FONT=arial]Weight: 10lbs[/FONT][/COLOR] [COLOR=black][FONT=arial]Ammo: 25box[/FONT][/COLOR] [COLOR=black][FONT=arial]Purchase:PDC 22 (+3 Military)[/FONT][/COLOR] [COLOR=black][FONT=arial]Deafen:When the target is hit by a lethal blast, must make a Fort save DC 18 or bedeafened for 1d6 rounds. This can be negated by wearing proper ear protection.[/FONT][/COLOR] [COLOR=black][FONT=arial]Special:With a flick of a switch (free action but can only be done once each round)switch from lethal to its stun setting. On a successful hit, the target mustmake a Fort save DC 17 or be Stunned for 1d6 rounds. A successful save meansthe target is only shakened for 1 round.[/FONT][/COLOR] [COLOR=black][FONT=arial]*When usedin water, or other fluid environment, range is boosted to 100 ft and affects acone area 100 ft long, 50 ft in diameter. The stun setting gains a +2 increasein DC while under water. Reflex DC is the attack roll.[/FONT][/COLOR] [COLOR=black][FONT=arial]**PossibleGM Note: It's possible that if used on planets with dense atmospheres, theBanshee can get half the bonuses that it would get if used in water.[/FONT][/COLOR] [COLOR=black][FONT=arial]TheBanshee will only work out to 5 range increments before it becomes ineffective,except under water where it can reach 10 increments. [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]Kappa[/FONT][/COLOR] [COLOR=black][FONT=arial]Namedafter water spirits of Japan, is an assault weapon used for amphibiousoperations. The Kappa has both a sonic weapon and a flechette launcher addingto its versatility. The Kappa has neutral buoyance and also has an emergencyfloatation device installed into the stock.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]KappaPL6 Personal Firearms Proficiency[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage:2d8 + Deafen/Special/2d8[/FONT][/COLOR] [COLOR=black][FONT=arial]Critical:20/19-20[/FONT][/COLOR] [COLOR=black][FONT=arial]DamageType: Sonic/Piercing, slashing[/FONT][/COLOR] [COLOR=black][FONT=arial]RangeIncrement: 50 ft*/ 80 ft[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate ofFire: Semi/ Semi[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Large [/FONT][/COLOR] [COLOR=black][FONT=arial]Weight: 13lbs[/FONT][/COLOR] [COLOR=black][FONT=arial]Ammo: 25box for sonic rifle/ 50 box[/FONT][/COLOR] [COLOR=black][FONT=arial]Purchase:PDC 27 (+3 Military)[/FONT][/COLOR] [COLOR=black][FONT=arial]Deafen:When the target is hit by a lethal blast, must make a Fort save DC 18 or bedeafened for 1d6 rounds. This can be negated by wearing proper ear protection.[/FONT][/COLOR] [COLOR=black][FONT=arial]Special:With a flick of a switch (free action but can only be done once each round)switch from lethal to its stun setting. On a successful hit, the target mustmake a Fort save DC 17 or be Stunned for 1d6 rounds. A successful save meansthe target is only shakened for 1 round.[/FONT][/COLOR] [COLOR=black][FONT=arial]*When usedin water, or other fluid environment, range is boosted to 100 ft and affects acone area 100 ft long, 50 ft in diameter. The stun setting gains a +2 increasein DC while under water. Reflex DC is the attack roll.[/FONT][/COLOR] [COLOR=black][FONT=arial]**PossibleGM Note: It's possible that if used on planets with dense atmospheres, theKappa can get half the bonuses that it would get if used in water.[/FONT][/COLOR] [COLOR=black][FONT=arial]TheBanshee will only work out to 5 range increments before it becomes ineffective,except under water where it can reach 10 increments.[/FONT][/COLOR] [COLOR=black][FONT=arial]Theflechette rounds increase the critical threat range but have a -1 penalty toattack rolls.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]The Kappacan make use of EAP (Explosive Armour Piercing) rounds. Use the followingchanges to the flechette rifle when EAP rounds are used. 2d6 piercing + 1d4fire, crit 20, range 75 ft, (+1 attack if target is wearing armour -1 to damageaccording to RAW) or ignore 3 points of DR/Hardness. PDC 14 for box of 30rounds. [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]Texan ArmsR Shot[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Arelatively new comer to the arms market, Texan Arms released the R Shot whichis a mini grenade launcher modeled after semi-automatic shotguns. Surprisinglyrobust, simple operation and low cost, the R Shot has gained favour amongstheavy weapon users and those that like the versatility of mini grenades overold shotguns.[/FONT][/COLOR] [COLOR=black][FONT=arial]The R Shotfeatures a comfortable foregrip, ambidexterious design, waterproof and hasneutral buoyancy. Able to work submerged in water and mud, go from extreme coldto extreme hot environments and still fire reliably. The only situation TexanArms couldn't guarantee it'd work under is at the blast point of a tacticalnuclear missile strike, which they also advise against trying for user safety.Also has a universal mount under the barrel for tactical lights or rangefinders or gun camera.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]R Shot(PL6 Heavy Weapon)[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage:varies with grenade, typically fragmentation 3d6 10 ft blast radius[/FONT][/COLOR] [COLOR=black][FONT=arial]Critical:20[/FONT][/COLOR] [COLOR=black][FONT=arial]DamageType: Slashing[/FONT][/COLOR] [COLOR=black][FONT=arial]RangeIncrement: 90 ft[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate ofFire: Semi[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Large[/FONT][/COLOR] [COLOR=black][FONT=arial]Weight:14.5 lbs[/FONT][/COLOR] [COLOR=black][FONT=arial]Ammo: 11box[/FONT][/COLOR] [COLOR=black][FONT=arial]PurchaseDC: 17 [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]A.S.S.K.I.C.R.[/FONT][/COLOR] [COLOR=black][FONT=arial]TheASSKICR, or Anti Sniper System, Kinetic Induction Combustion Railgun, is ananti sniper weapon system used by very well equipped law enforcements ormilitaries for locating and eliminating sniper threats. The system is a highpowered sensor system with four remote drones designed to locating sniperthreats, then to be removed with the use of the rifle, or in an emergency, theuse of a drone.[/FONT][/COLOR] [COLOR=black][FONT=arial]Using thebest advances in sensor systems, miniaturization, and robotics to create themost advanced and smallest tracking system that would make many fieldscientists jealous. The whole system is in a large metal case, which includesretractable wheels to ease in transportation. Upon opening the case, one canremove the rifle and its large scope, which is tied to the computer systeminside the case, which also houses the four small, wasp like drones. The userthen powers up the system, then can quickly enter in basic search parameters,such as area type from a list, and search area size.[/FONT][/COLOR] [COLOR=black][FONT=arial]TheTactical computer is essentially a smaller version of a Class IV mech Sensorsystem, which is tied into the drones and the scope of the rifle. Thisgreatly enhances the range of the sytem from 10 miles to up to 30 miles.Through the scope itself all the abilities are focused up to the scopes range,including the darkvision and spot bonus (about 1 mile while looking through thescope. The tactical computer also has the advantage of an Enigma Sensor Suitethrough the scope and the drones. Through the scope the range is 300 ft, butonly 100 ft from each drone. Images from the drones can be viewed individuallythrough one of four screens in the case, or through the scope. The user cantell a drone to loiter in an area once a target is located, which then paintsthe target with a targeting laser to improve accuracy. Multiple drones willincrease the bonus farther. In an emergency, if time is short or the locationof the user doesn't allow for a clear shot of the target, the drone can be setto attack the target in a suicide run, overloading its power core so that itdetonates upon hitting the target, hopefully killing it.[/FONT][/COLOR] [COLOR=black][FONT=arial]Thetactical computer, through the use of the scope and the onboard computer systemof the rifle, can program its various ammunition, such as turning a normalexplosive round into an air burst round, or changing the distance from thetarget that a shredder round releases its payload of flechettes, increasing itsarea of effect.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]The rifleitself is enhanced for greater range and accuracy. The weapon uses slightlylarger than normal rounds, in the .50 cal range, which allows for it to makeuse of a variety of specialty rounds. Normal ammunition is a tungsten-depleteduranium penetrator round. The favoured rounds of many users for increased killrates is the plasma armour penetrating round. [/FONT][/COLOR] [COLOR=black][FONT=arial]A.S.S.K.I.C.R(PL6 Personal Firearms Proficiency)[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage:Varies[/FONT][/COLOR] [COLOR=black][FONT=arial]Critical:20[/FONT][/COLOR] [COLOR=black][FONT=arial]DamageType: Varies, normally 20[/FONT][/COLOR] [COLOR=black][FONT=arial]RangeIncrement: 200 ft (300 ft through scope)[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate ofFire: S[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Large[/FONT][/COLOR] [COLOR=black][FONT=arial]Weight: 22lbs[/FONT][/COLOR] [COLOR=black][FONT=arial]Ammo: 10[/FONT][/COLOR] [COLOR=black][FONT=arial]Purchase:37 for the entire system[/FONT][/COLOR] [COLOR=black][FONT=arial]IntegratedEquipment: Satellite Imagery Receiver, Laser Painter, Heads-Up Display,Tactical Computer, Stand, Electro-Optical Scope (range is increased by 50%)[/FONT][/COLOR] [COLOR=black][FONT=arial]Masterwork+2 (+2 to attack)[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]AvailableAmmo[/FONT][/COLOR] [COLOR=black][FONT=arial]'Basic'Round - The standard round of the ASSKICR system is a tungsten-depleted uraniumpenetrator round. Damage is 2d12 ballistic, ignores 8 points of hardness/DR.[/FONT][/COLOR] [COLOR=black][FONT=arial]APHE -Armour Piercing High Explosive round using a similar, although weakerpenetrating design as the basic round, but comes a programmable explosivecharge to allow it to explode inside targets or just on the other side ofcover. 2d12 ballistic and 2d8 fire. If programmed to detonate outside a target,such as when the round penetrates a wall, the fire damage is 2d6 done in a 15ft blast radius, Reflex Save DC 19.[/FONT][/COLOR] [COLOR=black][FONT=arial]PAP -Plasma Armour Penetrating round contains a deuterium core wrapped in a ceramicshell. The magnets in the rails create a charge to ignite the deuterium intoplasma. Deals 2d6 ballistic from what's left of the ceramic shell plus 3d6 fireor whatever type plasma weapons deal in your campaign, ignores 10 points ofhardness/DR.[/FONT][/COLOR] [COLOR=black][FONT=arial]ShredderRounds - Tipped with a tungsten penetrator, this round contains a charge whichcan be programmed to detonate inside the target, or for an area effect. Whenprogrammed to detonate inside a target, deals 2d10 ballistic and 3d6 slashing,critical is changed to 20/x3. When programmed to detonate outside the target(either just past cover to shower ahead of the round, or just past the targetto shower behind the round) deals 3d8 slashing in a 15 ft long cone, Reflex DC20.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]ASSKICRDrone[/FONT][/COLOR] [COLOR=black][FONT=arial]Thesesmall drones, shaped like wasps, are used to help the user of the system locatetargets. With advanced thrusters to allow the drones to hover, and improvedmaneuverability, allows these drones to fly in tight spaces quickly and fairlyeasily while hunting down their targets. Each drone has all the abilities asthe scope and tactical computer as noted above. In the event that the user isunable to position him/herself to accurately shoot the target, the drone cancharge the target and self destruct. Each drone has 6 hours of loiter timeafter being charged in the case.[/FONT][/COLOR] [COLOR=black][FONT=arial]Drones[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Construct[/FONT][/COLOR] [COLOR=black][FONT=arial]CR: 1/4[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Small[/FONT][/COLOR] [COLOR=black][FONT=arial]HitPoints: 1/2d10+5 (10 hp)[/FONT][/COLOR] [COLOR=black][FONT=arial]Init: +1[/FONT][/COLOR] [COLOR=black][FONT=arial]Speed: 60ft fly (average)[/FONT][/COLOR] [COLOR=black][FONT=arial]Defense:13, touch 13, flat-footed 11[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness: [/FONT][/COLOR] [COLOR=black][FONT=arial]BAB/Grp:+0/-4[/FONT][/COLOR] [COLOR=black][FONT=arial]Attack: +2ranged Self Destruct[/FONT][/COLOR] [COLOR=black][FONT=arial]FS/Reach:5 ft by 5 ft [/FONT][/COLOR] [COLOR=black][FONT=arial]SpecialQualities: construct traits[/FONT][/COLOR] [COLOR=black][FONT=arial]SpecialAttacks: Self-Destruct[/FONT][/COLOR] [COLOR=black][FONT=arial]Saves:Fort +0, Reflex +1, Will +0[/FONT][/COLOR] [COLOR=black][FONT=arial]Abilities:Str 11, Dex 14, Con -, Int -, Wis 10, Cha 1[/FONT][/COLOR] [COLOR=black][FONT=arial]Skills:Hide +8, Listen +6, Move Silently +6, Spot +8, Search +8, Survival +8[/FONT][/COLOR] [COLOR=black][FONT=arial]Feats:Track, Dodge[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Frame:Armature[/FONT][/COLOR] [COLOR=black][FONT=arial]Locomotion:Thusters[/FONT][/COLOR] [COLOR=black][FONT=arial]Sensors:Class IV[/FONT][/COLOR] [COLOR=black][FONT=arial]SkillSoftware: Hide +6, Listen +6, Move Silently +4, Spot +8, Search +8, Survival +8[/FONT][/COLOR] [COLOR=black][FONT=arial]FeatSoftware: Track Progit, Dodge Progit[/FONT][/COLOR] [COLOR=black][FONT=arial]Accessories:Skill Progits x6, Feat Progit x2, Uplink, Afterburner, Laser Painter, ImprovedManeuverability[/FONT][/COLOR] [COLOR=black][FONT=arial]PDC: 31[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Uplink:The uplink links the drone to the tactical computer, sharing information andcoordinating search efforts with the other drones.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Afterburner:This piece of equipment allows the drone to dramatically increase its speed fora short period of time. When activated, the drone can increase its speed to 100ft for one round. Has 5 uses before needing to be recharged for 24 hours in thecase.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]SelfDestruct: Upon command from the user, the drone can make an attack run andcause its battery to overload and explode as a last ditch effort to eliminatethe target. The drone makes a charge attack gaining a +2 bonus to attack, plusany bonuses from laser designators from other drones. Upon impact the dronedeals 5d6 damage, half fire, half slashing to the target, plus half the totaldamage to a 30 ft radius, Reflex Save DC 14 for half.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]ImprovedManeuverability: Using wings, small extra thrust vents, the robot can improveits maneuverability while flying to average rating.[/FONT][/COLOR] [/QUOTE]
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