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<blockquote data-quote="kronos182" data-source="post: 6800656" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">Clark Mk3</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">The mk3 is a bullpupassault rifle released by Clark. The foregrip is somewhat modelled after theP90, however the clip is located underneath and connects to the back of theprimary handle in a more conventional manner. The stock is well patted and itsbuilt with a top notch recoil compensation system which makes it a very stableweapon even in autofire mode. The only flaws to the mk3 is it doesn't come withmany bells or whistles besides the large ammo capacity, a mount on the carryinghandle for a scope and clips for a carrying strap and of course its muchvaulted recoil system. The mk3 is available in 5.56mm, although 7.62 mm isavailable. The mk3 is actually designed to be able to make a switch between thetwo sizes fairly quickly, taking a trained soldier about 3 minutes to do theswap with a conversion kit on hand.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Clark Mk3 (PL5)</span></p><p><span style="font-family: 'Calibri'">Damage: 2d8</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: ballistic</span></p><p><span style="font-family: 'Calibri'">Range Increment: 80 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: s/a</span></p><p><span style="font-family: 'Calibri'">Size: large</span></p><p><span style="font-family: 'Calibri'">Weight: 9.5 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: 45 box</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 17 Res (+2)</span></p><p><span style="font-family: 'Calibri'">Notes: Due to the recoil system, penalties for double tap and autofire arehalved. The Mk3 can be converted to fire 7.62 mm rounds with a conversion kit,with a PDC 7. Converting the mk3 changes the damage to 2d10, increases weightby 1.5 lb, and reduce ammo to 40 round box.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Clark Mk5</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The Mk5,made by Clark, was released as laser weapons were starting to populate thebattlefield, as an alternate to straight laser weapons. The Mk5 is a dualweapon, in an over-under configuration. The top barrel is a variable chargelaser rifle and the under barrel is a ZX propellant 5.56 rifle. The reasoningbehind this was as more armours were being designed to resist laser weaponsfire, they're not quite as protective against the age old bullet, which many asoldier discovered at the end of a Mk5. One of the features that many likeabout the Mk5 is the variable charge, and while as the laser is being charged,the user can still fire the ballistic rifle so that they are not caught withtheir pants down unable to shoot while waiting for the power build up tofinish. The Mk5 is fully ambidextrous, features a two stage trigger, simpleswitch for alternating between laser and ballistic rifle, and a three roundburst mode for both weapons. Also has a simple LCD screen with round counterand charge meter for the laser. Also comes with a x5 scope as standard, and anuplink to a helmet HUD.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Clark Mk5(PL6 Personal Firearms Proficiency)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage:2d10 rifle / 3d8 laser</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Critical:20 / 20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">DamageType: Ball / Fire</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RangeIncrement: 90 ft / 80 ft.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate ofFire: S, A for both</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Large</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight: 15lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Ammo: 35box / 50 box</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase:26 Mil (+3)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Game Notes</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hasalternate weapon gadget, variable charge gadget on laser component. Has a threeround burst setting. Users with Burst Fire feat can use burst fire with onlythree bullets instead of normal five, even with only three rounds available.Switching between laser and ballistic rifle is a swift action. If the laser isbeing charged, the ballistic rifle can still be fired.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">Clark mk 12</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Lt. Nerzcoughed as the smoke started to clear from the breached wall. An armouredfigured stepped through the hole. She raised her rifle, pointing it at itshead.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">"Youthink that pee shooter will hurt me?!" A metallic sounding voice emittedfrom a speaker somewhere on the helmet, "My suit's rated to survive up toa las cannon!" The figure started to laugh.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Nerz pumpedthe fore handle, a satisfying sound to her ears as deuterium was forced intothe weapon. "Lucky for me, I've got ol' Clark here." She fired andthe armoured figure stopped laughing as it hit the ground, a smoking hole inthe faceplate.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">The Clarkmk 12 is a plasma rifle modeled after old Earth style shotguns. For the mostpart, it's an average plasma rifle, but has a unique system for some extrapunch. A small deuterium canister can be added to allow the Clark to be turnedinto a plasma cannon. By pumping the forward handle forward then back, theweapon primes itself, engaging the magnetic containment fields, feeding rawdeuterium into the energizing chamber. As the trigger is pulled and plasma isnormally created, the extra deuterium is mixed in and also converted to plasmafar hotter and more powerful than the weapon can normally produce. This abilitygives infantry some extra punch without having to carry an extra weapon,especially when weight is an issue.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Clark Mk 12(PL 6/7 Personal Firearm Proficiency)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage:3d10</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Critical:20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">DamageType: Fire or whatever type your campaigns have plasma as</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RangeIncrement: 80 ft.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate ofFire: S, A</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Large</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight: 11lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Ammo: 50box</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase:20 Res (+2)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Game Notes</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Alternateammo: Deuterium fuel cell 10 box. PDC 14 each</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">AlternateFire Mode: By pumping the handle (swift action), rate of fire changes to singlefor next shot, which changes damage to 5d8 ignore 3 points of hardness/damagereduction, reduce range to 50 ft. Must be fired within the next 6 rounds ordeuterium will be vented for safety purposes.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Handle mustbe pumped to engage the deuterium feed each time, otherwise, it resets back tosemi automatic mode.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">If thealternate fire deuterium enhanced mode is fired continually each round, thereis a chance it will over heat and shut down. After first round if deuteriummode still used, roll percentage starting at 10%, +10% for each continuedimmediate shot in deuterium mode.</span></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6800656, member: 6668634"] [FONT=Calibri]Clark Mk3 [/FONT] [FONT=Calibri]The mk3 is a bullpupassault rifle released by Clark. The foregrip is somewhat modelled after theP90, however the clip is located underneath and connects to the back of theprimary handle in a more conventional manner. The stock is well patted and itsbuilt with a top notch recoil compensation system which makes it a very stableweapon even in autofire mode. The only flaws to the mk3 is it doesn't come withmany bells or whistles besides the large ammo capacity, a mount on the carryinghandle for a scope and clips for a carrying strap and of course its muchvaulted recoil system. The mk3 is available in 5.56mm, although 7.62 mm isavailable. The mk3 is actually designed to be able to make a switch between thetwo sizes fairly quickly, taking a trained soldier about 3 minutes to do theswap with a conversion kit on hand. Clark Mk3 (PL5) Damage: 2d8 Critical: 20 Damage Type: ballistic Range Increment: 80 ft Rate of Fire: s/a Size: large Weight: 9.5 lb Ammo: 45 box Purchase DC: 17 Res (+2) Notes: Due to the recoil system, penalties for double tap and autofire arehalved. The Mk3 can be converted to fire 7.62 mm rounds with a conversion kit,with a PDC 7. Converting the mk3 changes the damage to 2d10, increases weightby 1.5 lb, and reduce ammo to 40 round box. [/FONT] [HR][/HR] [COLOR=black][FONT=arial][B]Clark Mk5[/B][/FONT][/COLOR] [COLOR=black][FONT=arial]The Mk5,made by Clark, was released as laser weapons were starting to populate thebattlefield, as an alternate to straight laser weapons. The Mk5 is a dualweapon, in an over-under configuration. The top barrel is a variable chargelaser rifle and the under barrel is a ZX propellant 5.56 rifle. The reasoningbehind this was as more armours were being designed to resist laser weaponsfire, they're not quite as protective against the age old bullet, which many asoldier discovered at the end of a Mk5. One of the features that many likeabout the Mk5 is the variable charge, and while as the laser is being charged,the user can still fire the ballistic rifle so that they are not caught withtheir pants down unable to shoot while waiting for the power build up tofinish. The Mk5 is fully ambidextrous, features a two stage trigger, simpleswitch for alternating between laser and ballistic rifle, and a three roundburst mode for both weapons. Also has a simple LCD screen with round counterand charge meter for the laser. Also comes with a x5 scope as standard, and anuplink to a helmet HUD.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Clark Mk5(PL6 Personal Firearms Proficiency)[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage:2d10 rifle / 3d8 laser[/FONT][/COLOR] [COLOR=black][FONT=arial]Critical:20 / 20[/FONT][/COLOR] [COLOR=black][FONT=arial]DamageType: Ball / Fire[/FONT][/COLOR] [COLOR=black][FONT=arial]RangeIncrement: 90 ft / 80 ft.[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate ofFire: S, A for both[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Large[/FONT][/COLOR] [COLOR=black][FONT=arial]Weight: 15lbs[/FONT][/COLOR] [COLOR=black][FONT=arial]Ammo: 35box / 50 box[/FONT][/COLOR] [COLOR=black][FONT=arial]Purchase:26 Mil (+3)[/FONT][/COLOR] [COLOR=black][FONT=arial]Game Notes[/FONT][/COLOR] [COLOR=black][FONT=arial]Hasalternate weapon gadget, variable charge gadget on laser component. Has a threeround burst setting. Users with Burst Fire feat can use burst fire with onlythree bullets instead of normal five, even with only three rounds available.Switching between laser and ballistic rifle is a swift action. If the laser isbeing charged, the ballistic rifle can still be fired. [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]Clark mk 12[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Lt. Nerzcoughed as the smoke started to clear from the breached wall. An armouredfigured stepped through the hole. She raised her rifle, pointing it at itshead.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]"Youthink that pee shooter will hurt me?!" A metallic sounding voice emittedfrom a speaker somewhere on the helmet, "My suit's rated to survive up toa las cannon!" The figure started to laugh.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Nerz pumpedthe fore handle, a satisfying sound to her ears as deuterium was forced intothe weapon. "Lucky for me, I've got ol' Clark here." She fired andthe armoured figure stopped laughing as it hit the ground, a smoking hole inthe faceplate.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]The Clarkmk 12 is a plasma rifle modeled after old Earth style shotguns. For the mostpart, it's an average plasma rifle, but has a unique system for some extrapunch. A small deuterium canister can be added to allow the Clark to be turnedinto a plasma cannon. By pumping the forward handle forward then back, theweapon primes itself, engaging the magnetic containment fields, feeding rawdeuterium into the energizing chamber. As the trigger is pulled and plasma isnormally created, the extra deuterium is mixed in and also converted to plasmafar hotter and more powerful than the weapon can normally produce. This abilitygives infantry some extra punch without having to carry an extra weapon,especially when weight is an issue.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Clark Mk 12(PL 6/7 Personal Firearm Proficiency)[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage:3d10[/FONT][/COLOR] [COLOR=black][FONT=arial]Critical:20[/FONT][/COLOR] [COLOR=black][FONT=arial]DamageType: Fire or whatever type your campaigns have plasma as[/FONT][/COLOR] [COLOR=black][FONT=arial]RangeIncrement: 80 ft.[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate ofFire: S, A[/FONT][/COLOR] [COLOR=black][FONT=arial]Size: Large[/FONT][/COLOR] [COLOR=black][FONT=arial]Weight: 11lbs[/FONT][/COLOR] [COLOR=black][FONT=arial]Ammo: 50box[/FONT][/COLOR] [COLOR=black][FONT=arial]Purchase:20 Res (+2)[/FONT][/COLOR] [COLOR=black][FONT=arial]Game Notes[/FONT][/COLOR] [COLOR=black][FONT=arial]Alternateammo: Deuterium fuel cell 10 box. PDC 14 each[/FONT][/COLOR] [COLOR=black][FONT=arial]AlternateFire Mode: By pumping the handle (swift action), rate of fire changes to singlefor next shot, which changes damage to 5d8 ignore 3 points of hardness/damagereduction, reduce range to 50 ft. Must be fired within the next 6 rounds ordeuterium will be vented for safety purposes.[/FONT][/COLOR] [COLOR=black][FONT=arial]Handle mustbe pumped to engage the deuterium feed each time, otherwise, it resets back tosemi automatic mode.[/FONT][/COLOR] [COLOR=black][FONT=arial]If thealternate fire deuterium enhanced mode is fired continually each round, thereis a chance it will over heat and shut down. After first round if deuteriummode still used, roll percentage starting at 10%, +10% for each continuedimmediate shot in deuterium mode.[/FONT][/COLOR] [/QUOTE]
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