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<blockquote data-quote="kronos182" data-source="post: 6800704" data-attributes="member: 6668634"><p><span style="color: black"><span style="font-family: 'arial'">ShredderPL6/7</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Withadvances in ballistics, metallurgy and weapon designs, some designers thoughtabout resurrecting the flechette weapons. Instead of launching small, dart likeprojectiles from a discarding sabot, like older designs, the Shredder launchesa projectile shaped more like an arrow head, which also helps increase itsrange, plus a deployable fin helps stabilize the flight. The arrow shapedprojectiles are extremely sharp with near mono molecular sharp edges whichallow them to slice through armour and flesh with equal ease. The projectilesare propelled by a form of magnetic propulsion, similar to a coil gun. Manybelieve it was the work in shredders which lead to perfecting the technologynecessary for railguns. An interesting use of shredders is the ammunition canbe used to cut things from afar like ropes or even power cables.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Shredder(PL6/7 Personal Firearms Proficiency)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage:2d8 ignore 3 points of hardness (considered armour piercing so in RAW ignoretwo points of Defense)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Critical:19-20/x3</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">DamageType: Slashing</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RangeIncrement: 110 ft</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate OfFire: S</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Magazine:30 box</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Large</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight:10.5 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PurchaseDC: 19</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:Res (+2)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Note: Theprojectiles can be used to cut ropes and cables from afar due to the widercutting edge they have compared to needler rounds.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Box of 50shredder rounds has a PDC of 11 </span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">ColonialLaser Rifle</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Thecolonial rifle is a fairly rugged laser rifle made available for colonies,especially ones with low manufacturing capacities. The weapon is made as toughand simple as possible, using reliable parts and construction. Instead of usingnormal power packs, the colonial has an internal battery which is rechargeable.Built into the stock is a deployable solar collector. This allows the weapon torecharge when away from a power source. When a power source is available, theweapon has several adaptors to allow it to connect to a wide range of powersources. The only downside anyone has mentioned about the colonial is it's abit heavy, but others say the extra weight makes it good to act as a walkingstick or a good club when defending oneself against local wildlife.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">ColonialRifle (PL6/7 Personal Weapons Proficiency)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage:3d8</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Critical:20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">DamageType: fire</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RangeIncrement: 70 ft</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate OfFire: Semi</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Magazine:30 internal</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Large</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight: 15lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PurchaseDC: 17</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:Lic</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Note: Canrecharge with solar collector, bright sunny conditions will recharge one shotper minute, cloudy 1 shot per 5 minutes, overcast 1 shot per 10 minutes. Ruggeddesign makes it difficult to break and easy to fix, +2 circumstance on Repaircheck </span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">Scorpion</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Thescorpion rifle is an illegal weapon. Designed as a fairly sleek weapon,but also looks to be segmented, giving it an insect-like look. A bull pupdesign, with two pronged slightly curved fork like structures extendingout from the end of the barrel, curving in slightly, designed to looklike the claws of a scorpion. These weapons are rare and highly illegaldue to the energy blast they release is quite damaging to its target. Theblast acts similarly to a disintegrator where it starts to breakthe bonds in molecules in the target, but not completely, which makes forextremely painful and difficult wounds to heal. In organic targets, thiscreates particularly devastating wounds as the energy also prevents bloodplatelets from forming properly to clot the blood.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Almost allgovernments ban scorpions and anyone caught in possession of a scorpionis jailed immediately, sometimes even killed on the spot as a potentialterrorist or enemy of the state. No one knows who produces these weapons,as they seem to just appear in random Black Market locals, in batches ofonly about 10 a year.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The onlydrawbacks to the scorpion is its limited range, high power consumptionand low, although painful, damage, and some count the lack of fullautomatic fire a blessing.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Scorpion(PL 6/7 Personal Firearms Proficiency)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage: 2d6</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Critical:19-20, x2</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">DamageType: Energy</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RangeIncrement: 45 feet</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate OfFire: Semi</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Magazine:20 box</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Medium</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight: 9.6lb</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PurchaseDC: 31</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:Illegal (+4)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Game Note:This weapon is considered to have the Wound special ability, where aliving target hit will continue to take 1 point of damage every rounduntil a Heal check DC 20 is performed with at least a First Aid Kit, orif magic is available, a Cure Light Wounds or better spell is used. Alsoliving targets hit are slightly distracted by the amount of pain ascorpion blast causes, suffering a -1 penalty to attack rolls, Defense,skill and ability checks made until they are healed. This penaltyincreases with each successful hit from a scorpion. Thus if two hits arescored on a target, the penalty would be -2 until the wounds are healed.Any delicate or complicated tasks the target performs after a hit from ascorpion requires a Concentration check of DC 15 + number of times hit bya scorpion before healing. So a person hit twice would have aConcentration check DC of 17.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">XM234A</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">After muchresearch and some explosive results, scientists finally managed to reverseengineer the Covenant plasma rifle. Although bulkier, shorter ranged and asmaller payload, it is a triumph of weapon engineering. Although it doesn'tsuffer quite the same heat problems as the covenant version, but does sufferfrom some. The XM234A also has a far safer heat dissipating system, althoughthey weapon won't fire from 6 to 25 seconds as it dissipates the heat. It canalso make use of a Spartan Laser recharge rack for replenishing the battery.Next generation plasma rifle will see better range and ammo capacity, andhopefully a fix to the heat problem, but only time will tell.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">UNSC Plasmarifle</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage 3d8fire (energy)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Ammo: 30</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Large</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate offire: S, A</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rangeincrement: 50ft</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight: 15lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Note: On a roll of 1 or 2 the weapon overheats and will not firefor 1d4 rounds as it safely dissipates heat and plasma in a far saferway, which also won't give away the user's position in the dark like theCovenant version. Can be recharged using a Spartan Laser rechargerack. </span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">This was created for a Halo campaign, but with a fluff change can work with any campaign setting.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Hi-Star LaserRifle</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">A military laser that is quite reliable even under harsh battlefieldconditions. For the most part it is a normal military laser rifle, but has oneunique feature, a continuous fire mode which allows it to burn through armour. </span></p><p> </p><p><span style="font-family: 'Calibri'">Hi-Star Laser Rifle(PL6 Personal Firearms Proficiency)</span></p><p><span style="font-family: 'Calibri'">Damage: 3d8 or 3d6 beam ignores * points DR/hardness</span></p><p><span style="font-family: 'Calibri'">Critical: x2</span></p><p><span style="font-family: 'Calibri'">Damage Type: fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 75 ft or 50 ft beam</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: S,A or single beam mode</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 10 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: 50 box</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 20 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Has a beam mode. When in beam mode, a continuous beam is emitted.Considered a full attack, user can not move while in beam mode. Each time thetarget moves, a new attack roll is required to keep the beam on target. *Ignores 1 point of DR/hardness and 1 point of Defense for each consecutiveround the beam is held on target, up to a maximum of 10 points of hardness/DRand Defense. So first round doesn't ignore DR/Hardness or Defense. Second roundthe beam is held on target, gains ignore 1 point of DR/hardness and Defensefrom the armour. If the user moves while holding the beam on target, a newattack roll at -5 for every 10 feet moved to keep the beam on target. If the usermisses on any of the attack rolls, the ignore DR/hardness and Defense bonusesreset to 0. Beam mode also only has 5 range increments. A critical hit with thebeam mode is only for the round it was made in.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6800704, member: 6668634"] [COLOR=black][FONT=arial]ShredderPL6/7[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Withadvances in ballistics, metallurgy and weapon designs, some designers thoughtabout resurrecting the flechette weapons. Instead of launching small, dart likeprojectiles from a discarding sabot, like older designs, the Shredder launchesa projectile shaped more like an arrow head, which also helps increase itsrange, plus a deployable fin helps stabilize the flight. The arrow shapedprojectiles are extremely sharp with near mono molecular sharp edges whichallow them to slice through armour and flesh with equal ease. The projectilesare propelled by a form of magnetic propulsion, similar to a coil gun. Manybelieve it was the work in shredders which lead to perfecting the technologynecessary for railguns. An interesting use of shredders is the ammunition canbe used to cut things from afar like ropes or even power cables.[/FONT][/COLOR] [COLOR=black][FONT=arial]Shredder(PL6/7 Personal Firearms Proficiency)[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage:2d8 ignore 3 points of hardness (considered armour piercing so in RAW ignoretwo points of Defense)[/FONT][/COLOR] [COLOR=black][FONT=arial]Critical:19-20/x3[/FONT][/COLOR] [COLOR=black][FONT=arial]DamageType: Slashing[/FONT][/COLOR] [COLOR=black][FONT=arial]RangeIncrement: 110 ft[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate OfFire: S[/FONT][/COLOR] [COLOR=black][FONT=arial]Magazine:30 box[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Large[/FONT][/COLOR] [COLOR=black][FONT=arial]Weight:10.5 lbs[/FONT][/COLOR] [COLOR=black][FONT=arial]PurchaseDC: 19[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:Res (+2)[/FONT][/COLOR] [COLOR=black][FONT=arial]Note: Theprojectiles can be used to cut ropes and cables from afar due to the widercutting edge they have compared to needler rounds.[/FONT][/COLOR] [COLOR=black][FONT=arial]Box of 50shredder rounds has a PDC of 11 [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]ColonialLaser Rifle[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Thecolonial rifle is a fairly rugged laser rifle made available for colonies,especially ones with low manufacturing capacities. The weapon is made as toughand simple as possible, using reliable parts and construction. Instead of usingnormal power packs, the colonial has an internal battery which is rechargeable.Built into the stock is a deployable solar collector. This allows the weapon torecharge when away from a power source. When a power source is available, theweapon has several adaptors to allow it to connect to a wide range of powersources. The only downside anyone has mentioned about the colonial is it's abit heavy, but others say the extra weight makes it good to act as a walkingstick or a good club when defending oneself against local wildlife.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]ColonialRifle (PL6/7 Personal Weapons Proficiency)[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage:3d8[/FONT][/COLOR] [COLOR=black][FONT=arial]Critical:20[/FONT][/COLOR] [COLOR=black][FONT=arial]DamageType: fire[/FONT][/COLOR] [COLOR=black][FONT=arial]RangeIncrement: 70 ft[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate OfFire: Semi[/FONT][/COLOR] [COLOR=black][FONT=arial]Magazine:30 internal[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Large[/FONT][/COLOR] [COLOR=black][FONT=arial]Weight: 15lbs[/FONT][/COLOR] [COLOR=black][FONT=arial]PurchaseDC: 17[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:Lic[/FONT][/COLOR] [COLOR=black][FONT=arial]Note: Canrecharge with solar collector, bright sunny conditions will recharge one shotper minute, cloudy 1 shot per 5 minutes, overcast 1 shot per 10 minutes. Ruggeddesign makes it difficult to break and easy to fix, +2 circumstance on Repaircheck [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]Scorpion[/FONT][/COLOR] [COLOR=black][FONT=arial]Thescorpion rifle is an illegal weapon. Designed as a fairly sleek weapon,but also looks to be segmented, giving it an insect-like look. A bull pupdesign, with two pronged slightly curved fork like structures extendingout from the end of the barrel, curving in slightly, designed to looklike the claws of a scorpion. These weapons are rare and highly illegaldue to the energy blast they release is quite damaging to its target. Theblast acts similarly to a disintegrator where it starts to breakthe bonds in molecules in the target, but not completely, which makes forextremely painful and difficult wounds to heal. In organic targets, thiscreates particularly devastating wounds as the energy also prevents bloodplatelets from forming properly to clot the blood.[/FONT][/COLOR] [COLOR=black][FONT=arial]Almost allgovernments ban scorpions and anyone caught in possession of a scorpionis jailed immediately, sometimes even killed on the spot as a potentialterrorist or enemy of the state. No one knows who produces these weapons,as they seem to just appear in random Black Market locals, in batches ofonly about 10 a year.[/FONT][/COLOR] [COLOR=black][FONT=arial]The onlydrawbacks to the scorpion is its limited range, high power consumptionand low, although painful, damage, and some count the lack of fullautomatic fire a blessing.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Scorpion(PL 6/7 Personal Firearms Proficiency)[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage: 2d6[/FONT][/COLOR] [COLOR=black][FONT=arial]Critical:19-20, x2[/FONT][/COLOR] [COLOR=black][FONT=arial]DamageType: Energy[/FONT][/COLOR] [COLOR=black][FONT=arial]RangeIncrement: 45 feet[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate OfFire: Semi[/FONT][/COLOR] [COLOR=black][FONT=arial]Magazine:20 box[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Medium[/FONT][/COLOR] [COLOR=black][FONT=arial]Weight: 9.6lb[/FONT][/COLOR] [COLOR=black][FONT=arial]PurchaseDC: 31[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:Illegal (+4)[/FONT][/COLOR] [COLOR=black][FONT=arial]Game Note:This weapon is considered to have the Wound special ability, where aliving target hit will continue to take 1 point of damage every rounduntil a Heal check DC 20 is performed with at least a First Aid Kit, orif magic is available, a Cure Light Wounds or better spell is used. Alsoliving targets hit are slightly distracted by the amount of pain ascorpion blast causes, suffering a -1 penalty to attack rolls, Defense,skill and ability checks made until they are healed. This penaltyincreases with each successful hit from a scorpion. Thus if two hits arescored on a target, the penalty would be -2 until the wounds are healed.Any delicate or complicated tasks the target performs after a hit from ascorpion requires a Concentration check of DC 15 + number of times hit bya scorpion before healing. So a person hit twice would have aConcentration check DC of 17. [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]XM234A[/FONT][/COLOR] [COLOR=black][FONT=arial]After muchresearch and some explosive results, scientists finally managed to reverseengineer the Covenant plasma rifle. Although bulkier, shorter ranged and asmaller payload, it is a triumph of weapon engineering. Although it doesn'tsuffer quite the same heat problems as the covenant version, but does sufferfrom some. The XM234A also has a far safer heat dissipating system, althoughthey weapon won't fire from 6 to 25 seconds as it dissipates the heat. It canalso make use of a Spartan Laser recharge rack for replenishing the battery.Next generation plasma rifle will see better range and ammo capacity, andhopefully a fix to the heat problem, but only time will tell.[/FONT][/COLOR] [COLOR=black][FONT=arial]UNSC Plasmarifle[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage 3d8fire (energy)[/FONT][/COLOR] [COLOR=black][FONT=arial]Ammo: 30[/FONT][/COLOR] [COLOR=black][FONT=arial]Size: Large[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate offire: S, A[/FONT][/COLOR] [COLOR=black][FONT=arial]Rangeincrement: 50ft[/FONT][/COLOR] [COLOR=black][FONT=arial]Weight: 15lbs[/FONT][/COLOR] [COLOR=black][FONT=arial]Note: On a roll of 1 or 2 the weapon overheats and will not firefor 1d4 rounds as it safely dissipates heat and plasma in a far saferway, which also won't give away the user's position in the dark like theCovenant version. Can be recharged using a Spartan Laser rechargerack. This was created for a Halo campaign, but with a fluff change can work with any campaign setting. [/FONT][/COLOR][COLOR=black][FONT=arial] [/FONT][/COLOR][FONT=Calibri][/FONT] [HR][/HR] [FONT=Calibri]Hi-Star LaserRifle A military laser that is quite reliable even under harsh battlefieldconditions. For the most part it is a normal military laser rifle, but has oneunique feature, a continuous fire mode which allows it to burn through armour. [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Hi-Star Laser Rifle(PL6 Personal Firearms Proficiency) Damage: 3d8 or 3d6 beam ignores * points DR/hardness Critical: x2 Damage Type: fire Range Increment: 75 ft or 50 ft beam Rate of Fire: S,A or single beam mode Size: Large Weight: 10 lb Ammo: 50 box Purchase DC: 20 Mil (+3) Notes: Has a beam mode. When in beam mode, a continuous beam is emitted.Considered a full attack, user can not move while in beam mode. Each time thetarget moves, a new attack roll is required to keep the beam on target. *Ignores 1 point of DR/hardness and 1 point of Defense for each consecutiveround the beam is held on target, up to a maximum of 10 points of hardness/DRand Defense. So first round doesn't ignore DR/Hardness or Defense. Second roundthe beam is held on target, gains ignore 1 point of DR/hardness and Defensefrom the armour. If the user moves while holding the beam on target, a newattack roll at -5 for every 10 feet moved to keep the beam on target. If the usermisses on any of the attack rolls, the ignore DR/hardness and Defense bonusesreset to 0. Beam mode also only has 5 range increments. A critical hit with thebeam mode is only for the round it was made in.[/FONT] [/QUOTE]
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