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<blockquote data-quote="kronos182" data-source="post: 6801638" data-attributes="member: 6668634"><p>Climbsuit</p><p>The climbsuit is a special form of armour that assists the wearer in climbing,especially when traveling along smooth modern materials. The suit consists ofknee and elbow pads plus gloves covered in SureGrip, a substance designed tostick to smooth surfaces. It also includes a high-impact helmet and kevlarplates and equipment harness.</p><p>A character wearing a climbsuit gains a +3 equipment bonus to all Climb checks.It is also possible to climb a perfectly smooth, flat surface with a Climbcheck (DC 30). The suit makes falling much less likely-a character has to faila Climb check by 10, rather than 5, to fall.</p><p>The features of a climbsuit (the pieces covered in SureGrip) can be added to aset of nonpowered armour. Armour modified in this way provides only a +2equipment bonus to Climb checks (instead of the normal +3), but otherwisefunctions as a normal climbsuit. Other functions of the modified armour remainunchanged. To make this modification, add the price of a climbsuit to all othercosts involved in the modifications.</p><p></p><p>Climbsuit (Late PL5/Early PL6)</p><p>Type: Light</p><p>Equipment Bonus: +1</p><p>Nonprof. Bonus: +1</p><p>Max Dex: +5</p><p>Armour Penalty: 0</p><p>Speed (30 ft): 30 ft</p><p>Weight: 5.5 lbs</p><p>Purchase DC: 19</p><p>Restriction: </p><p>Notes: Provides +3 equipment bonus to Climb checks, which also require afailure by 10 to fall rather than 5.</p><p>[HR][/HR]</p><p>Tasershield (PL5)</p><p>These riot shields are upgraded with built in potent stun guns for use in riotswhere high resistance is expected. Later versions have variable settings foruse in species that have higher resistance than humans. The shield looks like anormal transparent plastic polymer shield, but with reinforcing metal runningalong the edges and down the center. The metal parts contain the studs for thestun gun. Where it straps to the arm is a handle for the user to maintain afirm grip and angling of the shield. The handle contains the safety for thestun guns and the power supply. The stun gun is discharged upon contact,usually in the form of a shield bash, or when engaged in meleecombat.</p><p>Taser Shield (PL5)</p><p>Type: Shield</p><p>Equipment Bonus: +3</p><p>Nonprof. Bonus: +1</p><p>Max Dex: -</p><p>Armour Penalty: -1</p><p>Speed (30 ft): -</p><p>Weight: 5</p><p>Purchase DC: 11</p><p>Restriction: Res (+2)</p><p>Notes: Contains a stun gun, transparent.</p><p>Stun gun 1d4, 20, electricity, melee, 10 charges. Fort save DC 15 or beparalyzed for 1d6 rounds.</p><p></p><p>Higher PL Versions</p><p>PL6 Taser Shield: add variable charge, but does not become unstable after 3rounds of priming, instead if starts to step down at the same rate it wasprimed. For each round primed, the Fort DC increases by +2 and increase roundsparalyzed by +1, has 50 charges. PDC 12 Res +2</p><p>PL7 Taser Shield: same as PL6 version, only damage is stepped up to d6 insteadof d4, Fort DC is increased by +2. The stun gun can target one target up to 20feet away as a ranged touch attack, but uses 2 charges. PDC 13 Res +2</p><p>PL8+ Taser Shield: Increase Fort DC by +2 for each PL of 8 and higher, increasedie type by 1, add one extra die at PL8 and one for each PL above, increase therange by 10 feet for PL8 and above. PDC 13 +1/PL above 8.</p><p></p><p></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Charge Shield (PL7/8Shield Proficiency)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">The charge shield is an advancement in an ancient form of defense: shields. Thecharge shield looks like a small round shield with straps to hold it on one'sarm and a handle to help direct and wield it. The handle has the activationbutton, as well as the power pack quick release. The charge shield runs onstandard power packs. Once activated, the shield emits a faint energy fieldaround the user of a colour depending on the type of energy it protectsagainst. The field will absorb blasts from the type of energy it protectsagainst, up to a certain amount, before it shuts down, protecting the user fromall directions. The field can absorb up to 60 points of damage before itdeactivates, requiring two hours to replenish. If the shield is deactivated bythe user before the full amount of damage absorbed, the shield replenishes at arate of 1 point every two minutes. </span></p><p><span style="font-family: 'Calibri'">The charge shield has one additional ability, after it has absorbed at least 15points of damage. For every 15 points of damage (a small LED panel on theinside of the shield indicates the charge) the shield absorbs, it can release abolt of energy of the same type (1d6) up to 30 feet away at a single target,with a -1 penalty to attack roll. The released energy replenishes 1d6 points ofdamage that it can absorb (rolled separate from the damage the dischargedealt).</span></p><p><span style="font-family: 'Calibri'">The colours the field and their corresponding energy types are: red for fire(plasma, lasers), green for acid, blue for electricity, purple for sonic, whitefor cold, and orange for force.</span></p><p><span style="font-family: 'Calibri'">Equipment Defense Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Equipment Nonprof Defense Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Weight: 10 lbs</span></p><p><span style="font-family: 'Calibri'">PDC: 29 Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Cloaks</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Polymeric Cloak (Late PL6/7)</span></p><p><span style="font-family: 'Calibri'">This cloak is made from common or more stylish clothes, with thin strips ofpolymeric armour, similar to that used in mech, vehicle and starship armour,only much thinner. Many diplomats and royalty purchase these cloaks as theyprovides some protection without encumbering them or having to wear a full suitof armour. The cloak is usually designed with a hood and covers the body downto below the knees and can be pulled closed around the wearer. The cloakprovides a +1 armour bonus when pulled closed, or +1 shield bonus when open. Ifthe user fights defensively with the cloak open, draping part of it over theirarm, the user gains a +2 shield bonus instead.</span></p><p><span style="font-family: 'Calibri'">Weight: 10 lb.</span></p><p><span style="font-family: 'Calibri'">PDC: 16</span></p><p><span style="font-family: 'Calibri'">Res: Restricted (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Glide Cloak (PL6)</span></p><p><span style="font-family: 'Calibri'">This cloak has a harness that is strapped around the upper torso and shoulders.It appears as any common cloak and comes in a number of colours and is alwaysmade to be at least knee length. Along the outer edge, but on the inside ofeach side is a set of handles that make it easy to close or wave the side ofthe cloak. In the harness is a small battery and altimeter. There is a smallrecessed button on each handle and on the harness. When any one of thesebuttons is pressed, the battery sends a small electric charge into the fabricof the cloak, which is actually a metafabric, and it reshapes and stiffens toform a personal glider. The glider is fairly easy to use, with the handles in aposition that is comfortable for most people, allowing for fairly easy changeof direction. The altimeter is designed to automatically deploy the glider ifthe user falls more than 30 feet. To remove the chance of the glider deployingaccidently when the user is in an aircraft, the altimeter is designed with aproximity sensor in the bottom of the cloak rim so when there's no floor belowthe user, the altimeter prepares to deploy the glider.</span></p><p><span style="font-family: 'Calibri'">Weight: 11 lb.</span></p><p><span style="font-family: 'Calibri'">PDC: 15</span></p><p><span style="font-family: 'Calibri'">Restriction: None</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Vanadium Cloak (PL6/7)</span></p><p><span style="font-family: 'Calibri'">The vanadium cloak is similar to the polymeric cloak, only it is designed forcombat, usually coming in matte black or various camouflage colouring. Thecloak also has sleeves which allow it to be worn more like a robe to providemore protection. It provides all the benefits of the polymeric cloak, but inaddition, when it is closed around the user, such as when worn as a robe withthe user's arms through the sleeves, it provides a +1 Reflex bonus againstexplosives or weapons that allow a Reflex save (blast, line or cone effectssuch as grenades or flamethrowers). The armour bonus to Defense stacks with anyarmour worn underneath. Also when worn closed, the cloak provides the user withthe benefits of light fortification, with a 25% chance to of critical hitsbeing turned into normal hits.</span></p><p><span style="font-family: 'Calibri'">Weight: 13 lb.</span></p><p><span style="font-family: 'Calibri'">PDC: 20</span></p><p><span style="font-family: 'Calibri'">Restriction: Military (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Deflect Cloak (PL6/7)</span></p><p><span style="font-family: 'Calibri'">This cloak with hood usually has a metallic look to its cloth. The cloth isimpregnated with ceramic tiles and other reflective material, allowing it toreflect heat and energy. While worn, the user gains a +1 Deflection bonus toDefense against energy attacks (such as lasers, plasma, ion, fire, etc), butnot acid, sonic or cold damage. Also built throughout the cloak is a coolingunit, which can help keep the wearer cool in hot environments, functioning likea survival suit when drawn closed for about 8 hours. When pulled close, withthe hood up and pulled closed as well, and a control activated, the wearergains fire resistance 5 (works against lasers, normal fire, plasma weapons) for1 minute (10 rounds) (similar to Batman's cap in one of the original Batmanmovies), useable 5 times a day, but require a minute between uses. Thebatteries in the cloak will allow the cloak to function for about 4 days beforerequiring recharging, using a universal adaptor for most power outlets, takingabout 2 hours to recharge fully.</span></p><p><span style="font-family: 'Calibri'">Weight: 7 lb.</span></p><p><span style="font-family: 'Calibri'">PDC: 18</span></p><p><span style="font-family: 'Calibri'">Restriction: None</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6801638, member: 6668634"] Climbsuit The climbsuit is a special form of armour that assists the wearer in climbing,especially when traveling along smooth modern materials. The suit consists ofknee and elbow pads plus gloves covered in SureGrip, a substance designed tostick to smooth surfaces. It also includes a high-impact helmet and kevlarplates and equipment harness. A character wearing a climbsuit gains a +3 equipment bonus to all Climb checks.It is also possible to climb a perfectly smooth, flat surface with a Climbcheck (DC 30). The suit makes falling much less likely-a character has to faila Climb check by 10, rather than 5, to fall. The features of a climbsuit (the pieces covered in SureGrip) can be added to aset of nonpowered armour. Armour modified in this way provides only a +2equipment bonus to Climb checks (instead of the normal +3), but otherwisefunctions as a normal climbsuit. Other functions of the modified armour remainunchanged. To make this modification, add the price of a climbsuit to all othercosts involved in the modifications. Climbsuit (Late PL5/Early PL6) Type: Light Equipment Bonus: +1 Nonprof. Bonus: +1 Max Dex: +5 Armour Penalty: 0 Speed (30 ft): 30 ft Weight: 5.5 lbs Purchase DC: 19 Restriction: Notes: Provides +3 equipment bonus to Climb checks, which also require afailure by 10 to fall rather than 5. [HR][/HR] Tasershield (PL5) These riot shields are upgraded with built in potent stun guns for use in riotswhere high resistance is expected. Later versions have variable settings foruse in species that have higher resistance than humans. The shield looks like anormal transparent plastic polymer shield, but with reinforcing metal runningalong the edges and down the center. The metal parts contain the studs for thestun gun. Where it straps to the arm is a handle for the user to maintain afirm grip and angling of the shield. The handle contains the safety for thestun guns and the power supply. The stun gun is discharged upon contact,usually in the form of a shield bash, or when engaged in meleecombat. Taser Shield (PL5) Type: Shield Equipment Bonus: +3 Nonprof. Bonus: +1 Max Dex: - Armour Penalty: -1 Speed (30 ft): - Weight: 5 Purchase DC: 11 Restriction: Res (+2) Notes: Contains a stun gun, transparent. Stun gun 1d4, 20, electricity, melee, 10 charges. Fort save DC 15 or beparalyzed for 1d6 rounds. Higher PL Versions PL6 Taser Shield: add variable charge, but does not become unstable after 3rounds of priming, instead if starts to step down at the same rate it wasprimed. For each round primed, the Fort DC increases by +2 and increase roundsparalyzed by +1, has 50 charges. PDC 12 Res +2 PL7 Taser Shield: same as PL6 version, only damage is stepped up to d6 insteadof d4, Fort DC is increased by +2. The stun gun can target one target up to 20feet away as a ranged touch attack, but uses 2 charges. PDC 13 Res +2 PL8+ Taser Shield: Increase Fort DC by +2 for each PL of 8 and higher, increasedie type by 1, add one extra die at PL8 and one for each PL above, increase therange by 10 feet for PL8 and above. PDC 13 +1/PL above 8. [HR][/HR] [FONT=Calibri]Charge Shield (PL7/8Shield Proficiency)[/FONT] [FONT=Calibri] The charge shield is an advancement in an ancient form of defense: shields. Thecharge shield looks like a small round shield with straps to hold it on one'sarm and a handle to help direct and wield it. The handle has the activationbutton, as well as the power pack quick release. The charge shield runs onstandard power packs. Once activated, the shield emits a faint energy fieldaround the user of a colour depending on the type of energy it protectsagainst. The field will absorb blasts from the type of energy it protectsagainst, up to a certain amount, before it shuts down, protecting the user fromall directions. The field can absorb up to 60 points of damage before itdeactivates, requiring two hours to replenish. If the shield is deactivated bythe user before the full amount of damage absorbed, the shield replenishes at arate of 1 point every two minutes. The charge shield has one additional ability, after it has absorbed at least 15points of damage. For every 15 points of damage (a small LED panel on theinside of the shield indicates the charge) the shield absorbs, it can release abolt of energy of the same type (1d6) up to 30 feet away at a single target,with a -1 penalty to attack roll. The released energy replenishes 1d6 points ofdamage that it can absorb (rolled separate from the damage the dischargedealt). The colours the field and their corresponding energy types are: red for fire(plasma, lasers), green for acid, blue for electricity, purple for sonic, whitefor cold, and orange for force. Equipment Defense Bonus: +2 Equipment Nonprof Defense Bonus: +1 Weight: 10 lbs PDC: 29 Mil (+3) [/FONT] [HR][/HR] [FONT=Calibri]Cloaks Polymeric Cloak (Late PL6/7) This cloak is made from common or more stylish clothes, with thin strips ofpolymeric armour, similar to that used in mech, vehicle and starship armour,only much thinner. Many diplomats and royalty purchase these cloaks as theyprovides some protection without encumbering them or having to wear a full suitof armour. The cloak is usually designed with a hood and covers the body downto below the knees and can be pulled closed around the wearer. The cloakprovides a +1 armour bonus when pulled closed, or +1 shield bonus when open. Ifthe user fights defensively with the cloak open, draping part of it over theirarm, the user gains a +2 shield bonus instead. Weight: 10 lb. PDC: 16 Res: Restricted (+2) Glide Cloak (PL6) This cloak has a harness that is strapped around the upper torso and shoulders.It appears as any common cloak and comes in a number of colours and is alwaysmade to be at least knee length. Along the outer edge, but on the inside ofeach side is a set of handles that make it easy to close or wave the side ofthe cloak. In the harness is a small battery and altimeter. There is a smallrecessed button on each handle and on the harness. When any one of thesebuttons is pressed, the battery sends a small electric charge into the fabricof the cloak, which is actually a metafabric, and it reshapes and stiffens toform a personal glider. The glider is fairly easy to use, with the handles in aposition that is comfortable for most people, allowing for fairly easy changeof direction. The altimeter is designed to automatically deploy the glider ifthe user falls more than 30 feet. To remove the chance of the glider deployingaccidently when the user is in an aircraft, the altimeter is designed with aproximity sensor in the bottom of the cloak rim so when there's no floor belowthe user, the altimeter prepares to deploy the glider. Weight: 11 lb. PDC: 15 Restriction: None Vanadium Cloak (PL6/7) The vanadium cloak is similar to the polymeric cloak, only it is designed forcombat, usually coming in matte black or various camouflage colouring. Thecloak also has sleeves which allow it to be worn more like a robe to providemore protection. It provides all the benefits of the polymeric cloak, but inaddition, when it is closed around the user, such as when worn as a robe withthe user's arms through the sleeves, it provides a +1 Reflex bonus againstexplosives or weapons that allow a Reflex save (blast, line or cone effectssuch as grenades or flamethrowers). The armour bonus to Defense stacks with anyarmour worn underneath. Also when worn closed, the cloak provides the user withthe benefits of light fortification, with a 25% chance to of critical hitsbeing turned into normal hits. Weight: 13 lb. PDC: 20 Restriction: Military (+3) Deflect Cloak (PL6/7) This cloak with hood usually has a metallic look to its cloth. The cloth isimpregnated with ceramic tiles and other reflective material, allowing it toreflect heat and energy. While worn, the user gains a +1 Deflection bonus toDefense against energy attacks (such as lasers, plasma, ion, fire, etc), butnot acid, sonic or cold damage. Also built throughout the cloak is a coolingunit, which can help keep the wearer cool in hot environments, functioning likea survival suit when drawn closed for about 8 hours. When pulled close, withthe hood up and pulled closed as well, and a control activated, the wearergains fire resistance 5 (works against lasers, normal fire, plasma weapons) for1 minute (10 rounds) (similar to Batman's cap in one of the original Batmanmovies), useable 5 times a day, but require a minute between uses. Thebatteries in the cloak will allow the cloak to function for about 4 days beforerequiring recharging, using a universal adaptor for most power outlets, takingabout 2 hours to recharge fully. Weight: 7 lb. PDC: 18 Restriction: None[/FONT] [/QUOTE]
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