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<blockquote data-quote="kronos182" data-source="post: 6817140" data-attributes="member: 6668634"><p>EAT Spearhead</p><p>Appearing near the end of the Information Age, the European Armament Technologies Spearhead twin-seat fighter is arguably Earth’s first orbital fighter. Based on a European air superiority fighter design, the EAT was rushed into production to counter a similar move on the part of the Chinese. In this sense, the EAT is actually not a true starship as it was never meant to operate beyond the immediate orbit of Earth, yet it represents such an important step in the evolution of starships, especially fighters, that it cannot be ignored.</p><p>The EAT Spearhead’s prototype was designed to be the next generation of European air superiority fighter. However, budget delays forced the cancellation of the project before it came to fruition. Given the world political situation at the time, it was assumed that the project would never be restarted, as existing fighters were deemed sufficient. That all changed with the development of the first truly viable compact thruster engine based on the Kuang Theorem; this engine, an accidental offshoot of the Chinese drive into space, suddenly made much smaller orbital craft possible. The first practical demonstration of the engine takes place when a Chinese “People’s Rocket” Model VII, one quarter the size of the Model VI, successfully sends a communications satellite into orbit. Realizing that this technology will cause a shift in the global balance of power, the United States and European Union move to quickly bring out their own versions and a new arms race</p><p>begins.</p><p>Unlike either the Chinese or Americans, who are developing completely new craft, the Europeans choose to resurrect the EAT Spearhead project and modify it for their needs. As a result, although the Chinese have the initial lead, it is the Europeans that manage to produce the first viable orbital fighter. Armed with a Gatlin Gun and a brace of HE missiles, the EAT Spearhead is a match for any fighter of its day and has no equal in orbit.</p><p>Although new U.S. and Chinese and European fighters will eventually eclipse it as an orbital fighter, the EAT Spearhead gives the European Union unquestioned dominance over space and the threat of its deployment proves vital in deterring a number of potential regional conflicts.</p><p></p><p>EAT Spearhead (PL 5)</p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Defense: 19</p><p>Flat-footed Defense: 13</p><p>Autopilot Defense: 6</p><p>Hardness: 20</p><p>Hit Dice: 7d20 (140 hp)</p><p>Initiative Modifier: +6</p><p>Pilot’s Class Bonus:+7</p><p>Pilot’s Dex Modifier: +6</p><p>Gunner’s Attack Bonus: +8/+3</p><p>Size: Gargantuan (–4 size)</p><p>Tactical Speed: 3,000 ft. (6 squares)</p><p>Length: 42 feet</p><p>Weight: 36,000 lb. (18 tons)</p><p>Targeting System Bonus: N/A</p><p>Crew: 1 (ace +12)</p><p>Passenger Capacity: 1</p><p>Cargo Capacity: 750 lb.</p><p>Grapple Modifier: +12</p><p>Base Purchase DC: 48 (49 as equipped)</p><p>Restriction: Military (+3)</p><p>Attack: 1 Gatlin Gun +4 ranged (6d12) and 1 HE missile -1 ranged (4d12/19-20);or 1 HE missile +4 ranged and 1 Gatlin Gun -1 ranged (6d12)</p><p>Attack of Opportunity: None</p><p>EAT Spearhead Design Specs:</p><p>Engines: Thrusters</p><p>Armor: Alloy Plating</p><p>Defense Systems: Damage control (1d10), sensor jammer</p><p>Sensors: Class I sensor array</p><p>Communications: Radio transceiver</p><p>Weapons: 1 Gatlin Gun (range incr. 350 ft.) and 8 HE missiles (no missile launcher)</p><p>Grappling Systems: N/A</p><p></p><p>[HR][/HR]</p><p></p><p>King Fisher</p><p></p><p>The King Fisher is a small, fairly inexpensive defense fighter, meant to be used in large numbers launched from ships or stations. Its small size reduces the armaments it can carry, and the amount of armour it can support, but it does have enhanced speed and maneuverability and small size makes it a difficult target. The king fisher is pretty much a cockpit stuffed between two engines with a pair of lasers, with minimum sensors and other systems, including limited life support, requiring pilots to wear at least a rebreather as it only has about an hour of stored air. Use of rebreathers will extend this supply by 30 minutes, although an additional air supply, with a sealable flight suit is suggested in the event of needing to eject from the craft. The king fisher does have two external mounts on the bottom to allow it to carry two missiles to give it a little extra punch.</p><p>The small size and low price allows more king fishers to be purchased and stored in hangers. About two, sometimes three king fishers will fit in the same space as other fighters, easily doubling the number of fighters available for defense, which in some cases, having more ships in the air is better, no matter how weak they are.</p><p>King fishers are not atmospheric ships, and should avoid them. Although planets with not atmosphere, and especially those with lower gravity don't seem to affect them as much, which makes these small craft a favourite defense fighters on moon bases or small barren planetoids.</p><p></p><p>King Fisher (PL6)</p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Huge (-2)</p><p>Tactical Speed: 3250</p><p>Defense: 8 (10 base -2 size)</p><p>Flat-Footed Defense: 8 (10 base -2 size)</p><p>Autopilot Defense: none</p><p>Hardness: 12</p><p>Hit Dice: 6d20 (120 hp)</p><p>Initiative Modifier: </p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 23 ft</p><p>Weight: 10,000</p><p>Targeting System Bonus: </p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: </p><p>Grapple Modifier: </p><p>Base PDC: 38</p><p>Restriction: Lic (+1)</p><p></p><p>Attack: </p><p>2 fire linked lasers 9d8, 20, fire, 3000 ft, s/a</p><p>Up to two missiles externally.</p><p></p><p>Attack of Opportunity: </p><p>none</p><p></p><p>Bonuses:</p><p>Due to the small size and design, the King fisher enjoys a +2 bonus to Pilot checks for stunt maneuvers.</p><p></p><p>Standard PL(6) Design Spec:</p><p>Engines: Thrusters, ion engine, twin engine</p><p>Armour: Titanium Alloy</p><p>Defense Systems: none</p><p>Sensors: Class II, Missile Lock Alert</p><p>Communications: Radio transceiver</p><p>Weapons: 2 fire-linked laser, 2 missile hard points (carry 2 missiles externally)</p><p>Grappling Systems: none</p><p>Improved Thrust engines</p><p>Limited Fuel</p><p>Simple Construction</p><p></p><p>Limited Fuel</p><p>The king fisher has a smaller than normal fuel tank, requiring it to refuel after every battle. Reduce the cost of refueling by half, and reduce base purchase DC of the ship by 3.</p><p></p><p>Simple Construction</p><p>The king fisher is designed to be as simple as possible, using many off the shelf components, and the most simplest construction methods. A king fisher can actually be assembled in many workshops that have enough space and average tools and all the components, with a 10 man crew in about 1 day. The king fisher has its repair costs lowered by 3.</p><p></p><p>[HR][/HR]</p><p></p><p>ATLANTIS Class Cruiser</p><p>The shovel shaped Atlantis cruisers were a mass produced, fairly simple military cruiser designed for export sales to as many space navies as possible. No one remembers who originally came up with the design, but many ship manufacturers have licenced the design to be able to produce a reliable design quickly, and efficiently.</p><p>Atlantis Class Cruisers measure over 500 feet in length and are comprised of 4 levels. The ship itself is divided into three main sections, a forward hull than includes all command areas and engineering, a main hull that includes most living quarters, weapons, defensive and environmental systems, and the rear engine cluster that is made up of three independent engine units. Each standard Atlantis Class Cruiser is equipped with 4 fusion beams in two batteries of two, a battery of two CHE missile launchers (24 missiles each), magnetic defense field emitters, an autopilot system, a chaff launcher, a decoy drone launcher, a point defense system, radiation shielding, a self destruct system, and an improved damage control system. Sensors include a Class III array and targeting system. The outer hull is made of vanadium, and the engines are a combination of fusion torch and thrusters. The ship has a crew of 95, with an additional passenger capacity of 50 in emergencies. </p><p></p><p>Internally, the Atlantis is fairly spartan, but efficient, including most facilities found on military ships, including an armoury, security station, mess halls, rec/exercise room, 2 small labs (used for electronic and mechanical repairs, computer maintenance and small parts fabrication), a staging and temporary storage room close to the primary airlock under the shovel prow, a data buoy with ship's blackbox that can be jettisoned, sick bay that can accommodate up to 10 patients at once, several cargo areas, including a cold storage room (approx 30 x 30 ft). </p><p></p><p>Atlantis Class Cruiser (PL6)</p><p>Type: Mediumweight</p><p>Subtype: Cruiser</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3000 ft</p><p>Defense: 7</p><p>Flat-Footed Defense: 5</p><p>Autopilot Defense: 5</p><p>Hardness: 30</p><p>Hit Dice: 200d20 (4000 hp)</p><p>Initiative Modifier: +6</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 525 ft</p><p>Weight: 24000 tons</p><p>Targeting System Bonus: +3</p><p>Crew: 95 (trained +4)</p><p>Passenger Capacity: 50</p><p>Cargo Capacity: 4100 tons</p><p>Grapple Modifier: +16</p><p>Base PDC: 64</p><p>Restriction: Military (+3)</p><p></p><p>Attack: </p><p>Battery of 2 fusion beams -2 ranged (10d8/19-20) and battery of 2 fusion beams -7 ranged (10d8/19-20) and battery of 2 CHE missiles -7 ranged (6d12/18-20)</p><p>or</p><p>Battery of CHE missiles -2 ranged (6d12/18-20) and battery of 2 fusion beams -7 ranged (10d8/19-20) and battery of 2 fusion beams -7 ranged (10d8/19-20)</p><p></p><p>Attack of Opportunity: </p><p>Point Defense System +3 ranged (3d12x10)</p><p></p><p>Standard PL() Design Spec:</p><p>Engines: Fusion torch, thrusters</p><p>Armour: Vanadium</p><p>Defense Systems: Autopilot system, 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (8 drones), improved damage control (4d10), magnetic field, point-defense system, radiation shielding, self-destruct system</p><p>Sensors: Class III sensor array, targeting system</p><p>Communications: Laser and radio transceivers</p><p>Weapons: 2 batteries of 2 fusion beams each (range incr 3000 ft), 2 CHE missile launchers (24 missiles each), 1 mine layer (36 fusion mines with magnetic fields and stealth screens; 5d10x10 damage)</p><p>Grappling Systems: Grapplers</p><p></p><p>[HR][/HR]</p><p></p><p>Shrike Class Fighters</p><p>The Shrike family of small single pilot fighters was originally born out of the need for an airframe designed around the Lockdyne HSSSM (High Speed Ship to Ship Missile) project. The specifications for the Lockdyne missile required a specialized single pilot ship be constructed for use during the test phase of the missile. The missile was a failure and the contract was awarded to Argonaut Industries. The fighter prototype proved extremely capable and further testing was requested by the military along with funding for three additional prototypes, followed shortly by full scale production. The shrike has a triangular build, with a flattened top, wings angled down slightly. The wings can swing up for storage, but can not hold any missiles (Mk IV only) while in stored position. After years of successful service, newer models were released. The Mk. II was a straight ship-to-ship dogfighter and had a weapons upgrade to lasers. The Mk. III was a two-seat modification to allow for the inclusion of a second crew member to operate the newly developed class IIISR sensor system. The Mk. IV is a slightly modified version of the Mk. II, but carries a larger missile payload.</p><p></p><p>Shrike Mk I (Late PL5/Early PL6)</p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (-4 size)</p><p>Tactical Speed: 3500 ft</p><p>Defense: 19</p><p>Flat-Footed Defense: 13</p><p>Autopilot Defense: 6</p><p>Hardness: 22</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier: +8</p><p>Pilot's Class Bonus: +7</p><p>Pilot's Dex Modifier: +6</p><p>Gunner's Attack Bonus: +8/+3</p><p>Length: 43 ft</p><p>Weight: 41000 lbs</p><p>Targeting System Bonus: +2</p><p>Crew: 1 (ace +12)</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 1000 lbs</p><p>Grapple Modifier: +8</p><p>Base PDC: 49</p><p>Restriction: Military (+3)</p><p>Attack: </p><p>2 Fire-linked Gatling gun +6 ranged (9d12)</p><p>Attack of Opportunity: </p><p>None</p><p>Standard PL(Late 5/Early 6) Design Spec:</p><p>Power Core: Power Cell</p><p>Engines: Ion engine, thrusters</p><p>Armour: Polymeric</p><p>Defense Systems: Sensor jammer</p><p>Sensors: Class III sensor array, targeting system</p><p>Communications: Laser and radio transceiver</p><p>Weapons: 2 fire-linked gatling guns (6d12, range incr 2500 ft)</p><p>Grappling Systems: None</p><p></p><p>The Mk. II Shrike is an upgraded version that removes the twin gatling guns with four fire-linked lasers, making the Shrike less dependent upon physical ammunition and requiring reloading during extensive dogfights. The Mk. II also sees the addition of a mounting of a two shot HSSSM-12 missile launcher to the top of the craft behind the cockpit and damage control system to increase its endurance.</p><p>Shrike Mk II (PL6)</p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (-4 size)</p><p>Tactical Speed: 3500 ft</p><p>Defense: 19</p><p>Flat-Footed Defense: 13</p><p>Autopilot Defense: 6</p><p>Hardness: 22</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier: +8</p><p>Pilot's Class Bonus: +7</p><p>Pilot's Dex Modifier: +6</p><p>Gunner's Attack Bonus: +8/+3</p><p>Length: 43 ft</p><p>Weight: 41000 lbs</p><p>Targeting System Bonus: +2</p><p>Crew: 1 (ace +12)</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 1000 lbs</p><p>Grapple Modifier: +8</p><p>Base PDC: 50</p><p>Restriction: Military (+3)</p><p>Attack: </p><p>4 Fire-linked laser +6 ranged (12d8) and 1 HSSSM-12 missiles +1 ranged (8d12/19-20)</p><p>Or 1 HSSSM-12 missiles +6 ranged (8d12/19-20) and 4 fire-linked lasers +1 ranged (12d8)</p><p>Attack of Opportunity: </p><p>None</p><p>Standard PL(6) Design Spec:</p><p>Power Core: Power Cell</p><p>Engines: Ion engine, thrusters</p><p>Armour: Polymeric</p><p>Defense Systems: Sensor jammer, damage control (1d10)</p><p>Sensors: Class III sensor array, targeting system</p><p>Communications: Laser and radio transceiver</p><p>Weapons: 4 fire-linked lasers (3000 ft) and 2 HSSSM-12 missiles</p><p>Grappling Systems: None</p><p></p><p>The Shrike Mk. III is more of a scout variant, losing the missiles, but gains expanded sensors and an extended cockpit for an Electronic Systems Operator for the Class IIISR sensor array and recording systems.</p><p>Shrike Mk III</p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (-4 size)</p><p>Tactical Speed: 3500 ft</p><p>Defense: 19</p><p>Flat-Footed Defense: 13</p><p>Autopilot Defense: 6</p><p>Hardness: 22</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier: +8</p><p>Pilot's Class Bonus: +7</p><p>Pilot's Dex Modifier: +6</p><p>Gunner's Attack Bonus: +8/+3</p><p>Length: 43 ft</p><p>Weight: 41000 lbs</p><p>Targeting System Bonus: +2</p><p>Crew: 1 (ace +12)</p><p>Passenger Capacity: 1 (Electronic Systems Operator)</p><p>Cargo Capacity: 1000 lbs</p><p>Grapple Modifier: +8</p><p>Base PDC: 50</p><p>Restriction: Military (+3)</p><p>Attack: </p><p>4 Fire-linked laser +6 ranged (12d8)</p><p>Attack of Opportunity: </p><p>None</p><p>Standard PL(Late 5/Early 6) Design Spec:</p><p>Power Core: Power Cell</p><p>Engines: Ion engine, thrusters</p><p>Armour: Polymeric</p><p>Defense Systems: Sensor jammer, damage control (1d10)</p><p>Sensors: Class IIISR sensor array, targeting system</p><p>Communications: Laser and radio transceiver</p><p>Weapons: 4 fire-linked lasers (3000 ft)</p><p>Grappling Systems: None</p><p></p><p>The Mk. IV Shrike is modified to be a heavy strike attack craft, in addition to the HSSSM-12 two shot launcher, are two three shot wing mounted HSSSM-12 missile launchers. A flight of Mk. IV Shrikes can be a serious threat to small capital ships.</p><p>Shrike Mk IV (PL6)</p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (-4 size)</p><p>Tactical Speed: 3500 ft</p><p>Defense: 19</p><p>Flat-Footed Defense: 13</p><p>Autopilot Defense: 6</p><p>Hardness: 22</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier: +8</p><p>Pilot's Class Bonus: +7</p><p>Pilot's Dex Modifier: +6</p><p>Gunner's Attack Bonus: +8/+3</p><p>Length: 43 ft</p><p>Weight: 41000 lbs</p><p>Targeting System Bonus: +2</p><p>Crew: 1 (ace +12)</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 300 lbs</p><p>Grapple Modifier: +8</p><p>Base PDC: 50</p><p>Restriction: Military (+3)</p><p>Attack: </p><p>4 Fire-linked lasers +6 ranged (12d8) and 2 HSSSM-12 missiles +1 ranged (8d12/19-20)</p><p>Or 1 HSSSM-12 missiles +6 ranged (8d12/19-20) and 4 fire-linked lasers +1 ranged (12d8)</p><p>Attack of Opportunity: </p><p>None</p><p>Standard PL(6) Design Spec:</p><p>Power Core: Power Cell</p><p>Engines: Ion engine, thrusters</p><p>Armour: Polymeric</p><p>Defense Systems: Sensor jammer, damage control (1d10)</p><p>Sensors: Class III sensor array, targeting system</p><p>Communications: Laser and radio transceiver</p><p>Weapons: 4 fire-linked lasers (3000 ft) and 8 HSSSM-12 missiles</p><p>Grappling Systems: None</p></blockquote><p></p>
[QUOTE="kronos182, post: 6817140, member: 6668634"] EAT Spearhead Appearing near the end of the Information Age, the European Armament Technologies Spearhead twin-seat fighter is arguably Earth’s first orbital fighter. Based on a European air superiority fighter design, the EAT was rushed into production to counter a similar move on the part of the Chinese. In this sense, the EAT is actually not a true starship as it was never meant to operate beyond the immediate orbit of Earth, yet it represents such an important step in the evolution of starships, especially fighters, that it cannot be ignored. The EAT Spearhead’s prototype was designed to be the next generation of European air superiority fighter. However, budget delays forced the cancellation of the project before it came to fruition. Given the world political situation at the time, it was assumed that the project would never be restarted, as existing fighters were deemed sufficient. That all changed with the development of the first truly viable compact thruster engine based on the Kuang Theorem; this engine, an accidental offshoot of the Chinese drive into space, suddenly made much smaller orbital craft possible. The first practical demonstration of the engine takes place when a Chinese “People’s Rocket” Model VII, one quarter the size of the Model VI, successfully sends a communications satellite into orbit. Realizing that this technology will cause a shift in the global balance of power, the United States and European Union move to quickly bring out their own versions and a new arms race begins. Unlike either the Chinese or Americans, who are developing completely new craft, the Europeans choose to resurrect the EAT Spearhead project and modify it for their needs. As a result, although the Chinese have the initial lead, it is the Europeans that manage to produce the first viable orbital fighter. Armed with a Gatlin Gun and a brace of HE missiles, the EAT Spearhead is a match for any fighter of its day and has no equal in orbit. Although new U.S. and Chinese and European fighters will eventually eclipse it as an orbital fighter, the EAT Spearhead gives the European Union unquestioned dominance over space and the threat of its deployment proves vital in deterring a number of potential regional conflicts. EAT Spearhead (PL 5) Type: Ultralight Subtype: Fighter Defense: 19 Flat-footed Defense: 13 Autopilot Defense: 6 Hardness: 20 Hit Dice: 7d20 (140 hp) Initiative Modifier: +6 Pilot’s Class Bonus:+7 Pilot’s Dex Modifier: +6 Gunner’s Attack Bonus: +8/+3 Size: Gargantuan (–4 size) Tactical Speed: 3,000 ft. (6 squares) Length: 42 feet Weight: 36,000 lb. (18 tons) Targeting System Bonus: N/A Crew: 1 (ace +12) Passenger Capacity: 1 Cargo Capacity: 750 lb. Grapple Modifier: +12 Base Purchase DC: 48 (49 as equipped) Restriction: Military (+3) Attack: 1 Gatlin Gun +4 ranged (6d12) and 1 HE missile -1 ranged (4d12/19-20);or 1 HE missile +4 ranged and 1 Gatlin Gun -1 ranged (6d12) Attack of Opportunity: None EAT Spearhead Design Specs: Engines: Thrusters Armor: Alloy Plating Defense Systems: Damage control (1d10), sensor jammer Sensors: Class I sensor array Communications: Radio transceiver Weapons: 1 Gatlin Gun (range incr. 350 ft.) and 8 HE missiles (no missile launcher) Grappling Systems: N/A [HR][/HR] King Fisher The King Fisher is a small, fairly inexpensive defense fighter, meant to be used in large numbers launched from ships or stations. Its small size reduces the armaments it can carry, and the amount of armour it can support, but it does have enhanced speed and maneuverability and small size makes it a difficult target. The king fisher is pretty much a cockpit stuffed between two engines with a pair of lasers, with minimum sensors and other systems, including limited life support, requiring pilots to wear at least a rebreather as it only has about an hour of stored air. Use of rebreathers will extend this supply by 30 minutes, although an additional air supply, with a sealable flight suit is suggested in the event of needing to eject from the craft. The king fisher does have two external mounts on the bottom to allow it to carry two missiles to give it a little extra punch. The small size and low price allows more king fishers to be purchased and stored in hangers. About two, sometimes three king fishers will fit in the same space as other fighters, easily doubling the number of fighters available for defense, which in some cases, having more ships in the air is better, no matter how weak they are. King fishers are not atmospheric ships, and should avoid them. Although planets with not atmosphere, and especially those with lower gravity don't seem to affect them as much, which makes these small craft a favourite defense fighters on moon bases or small barren planetoids. King Fisher (PL6) Type: Ultralight Subtype: Fighter Size: Huge (-2) Tactical Speed: 3250 Defense: 8 (10 base -2 size) Flat-Footed Defense: 8 (10 base -2 size) Autopilot Defense: none Hardness: 12 Hit Dice: 6d20 (120 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 23 ft Weight: 10,000 Targeting System Bonus: Crew: 1 Passenger Capacity: 0 Cargo Capacity: Grapple Modifier: Base PDC: 38 Restriction: Lic (+1) Attack: 2 fire linked lasers 9d8, 20, fire, 3000 ft, s/a Up to two missiles externally. Attack of Opportunity: none Bonuses: Due to the small size and design, the King fisher enjoys a +2 bonus to Pilot checks for stunt maneuvers. Standard PL(6) Design Spec: Engines: Thrusters, ion engine, twin engine Armour: Titanium Alloy Defense Systems: none Sensors: Class II, Missile Lock Alert Communications: Radio transceiver Weapons: 2 fire-linked laser, 2 missile hard points (carry 2 missiles externally) Grappling Systems: none Improved Thrust engines Limited Fuel Simple Construction Limited Fuel The king fisher has a smaller than normal fuel tank, requiring it to refuel after every battle. Reduce the cost of refueling by half, and reduce base purchase DC of the ship by 3. Simple Construction The king fisher is designed to be as simple as possible, using many off the shelf components, and the most simplest construction methods. A king fisher can actually be assembled in many workshops that have enough space and average tools and all the components, with a 10 man crew in about 1 day. The king fisher has its repair costs lowered by 3. [HR][/HR] ATLANTIS Class Cruiser The shovel shaped Atlantis cruisers were a mass produced, fairly simple military cruiser designed for export sales to as many space navies as possible. No one remembers who originally came up with the design, but many ship manufacturers have licenced the design to be able to produce a reliable design quickly, and efficiently. Atlantis Class Cruisers measure over 500 feet in length and are comprised of 4 levels. The ship itself is divided into three main sections, a forward hull than includes all command areas and engineering, a main hull that includes most living quarters, weapons, defensive and environmental systems, and the rear engine cluster that is made up of three independent engine units. Each standard Atlantis Class Cruiser is equipped with 4 fusion beams in two batteries of two, a battery of two CHE missile launchers (24 missiles each), magnetic defense field emitters, an autopilot system, a chaff launcher, a decoy drone launcher, a point defense system, radiation shielding, a self destruct system, and an improved damage control system. Sensors include a Class III array and targeting system. The outer hull is made of vanadium, and the engines are a combination of fusion torch and thrusters. The ship has a crew of 95, with an additional passenger capacity of 50 in emergencies. Internally, the Atlantis is fairly spartan, but efficient, including most facilities found on military ships, including an armoury, security station, mess halls, rec/exercise room, 2 small labs (used for electronic and mechanical repairs, computer maintenance and small parts fabrication), a staging and temporary storage room close to the primary airlock under the shovel prow, a data buoy with ship's blackbox that can be jettisoned, sick bay that can accommodate up to 10 patients at once, several cargo areas, including a cold storage room (approx 30 x 30 ft). Atlantis Class Cruiser (PL6) Type: Mediumweight Subtype: Cruiser Size: Colossal (-8) Tactical Speed: 3000 ft Defense: 7 Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 30 Hit Dice: 200d20 (4000 hp) Initiative Modifier: +6 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 525 ft Weight: 24000 tons Targeting System Bonus: +3 Crew: 95 (trained +4) Passenger Capacity: 50 Cargo Capacity: 4100 tons Grapple Modifier: +16 Base PDC: 64 Restriction: Military (+3) Attack: Battery of 2 fusion beams -2 ranged (10d8/19-20) and battery of 2 fusion beams -7 ranged (10d8/19-20) and battery of 2 CHE missiles -7 ranged (6d12/18-20) or Battery of CHE missiles -2 ranged (6d12/18-20) and battery of 2 fusion beams -7 ranged (10d8/19-20) and battery of 2 fusion beams -7 ranged (10d8/19-20) Attack of Opportunity: Point Defense System +3 ranged (3d12x10) Standard PL() Design Spec: Engines: Fusion torch, thrusters Armour: Vanadium Defense Systems: Autopilot system, 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (8 drones), improved damage control (4d10), magnetic field, point-defense system, radiation shielding, self-destruct system Sensors: Class III sensor array, targeting system Communications: Laser and radio transceivers Weapons: 2 batteries of 2 fusion beams each (range incr 3000 ft), 2 CHE missile launchers (24 missiles each), 1 mine layer (36 fusion mines with magnetic fields and stealth screens; 5d10x10 damage) Grappling Systems: Grapplers [HR][/HR] Shrike Class Fighters The Shrike family of small single pilot fighters was originally born out of the need for an airframe designed around the Lockdyne HSSSM (High Speed Ship to Ship Missile) project. The specifications for the Lockdyne missile required a specialized single pilot ship be constructed for use during the test phase of the missile. The missile was a failure and the contract was awarded to Argonaut Industries. The fighter prototype proved extremely capable and further testing was requested by the military along with funding for three additional prototypes, followed shortly by full scale production. The shrike has a triangular build, with a flattened top, wings angled down slightly. The wings can swing up for storage, but can not hold any missiles (Mk IV only) while in stored position. After years of successful service, newer models were released. The Mk. II was a straight ship-to-ship dogfighter and had a weapons upgrade to lasers. The Mk. III was a two-seat modification to allow for the inclusion of a second crew member to operate the newly developed class IIISR sensor system. The Mk. IV is a slightly modified version of the Mk. II, but carries a larger missile payload. Shrike Mk I (Late PL5/Early PL6) Type: Ultralight Subtype: Fighter Size: Gargantuan (-4 size) Tactical Speed: 3500 ft Defense: 19 Flat-Footed Defense: 13 Autopilot Defense: 6 Hardness: 22 Hit Dice: 8d20 (160 hp) Initiative Modifier: +8 Pilot's Class Bonus: +7 Pilot's Dex Modifier: +6 Gunner's Attack Bonus: +8/+3 Length: 43 ft Weight: 41000 lbs Targeting System Bonus: +2 Crew: 1 (ace +12) Passenger Capacity: 0 Cargo Capacity: 1000 lbs Grapple Modifier: +8 Base PDC: 49 Restriction: Military (+3) Attack: 2 Fire-linked Gatling gun +6 ranged (9d12) Attack of Opportunity: None Standard PL(Late 5/Early 6) Design Spec: Power Core: Power Cell Engines: Ion engine, thrusters Armour: Polymeric Defense Systems: Sensor jammer Sensors: Class III sensor array, targeting system Communications: Laser and radio transceiver Weapons: 2 fire-linked gatling guns (6d12, range incr 2500 ft) Grappling Systems: None The Mk. II Shrike is an upgraded version that removes the twin gatling guns with four fire-linked lasers, making the Shrike less dependent upon physical ammunition and requiring reloading during extensive dogfights. The Mk. II also sees the addition of a mounting of a two shot HSSSM-12 missile launcher to the top of the craft behind the cockpit and damage control system to increase its endurance. Shrike Mk II (PL6) Type: Ultralight Subtype: Fighter Size: Gargantuan (-4 size) Tactical Speed: 3500 ft Defense: 19 Flat-Footed Defense: 13 Autopilot Defense: 6 Hardness: 22 Hit Dice: 8d20 (160 hp) Initiative Modifier: +8 Pilot's Class Bonus: +7 Pilot's Dex Modifier: +6 Gunner's Attack Bonus: +8/+3 Length: 43 ft Weight: 41000 lbs Targeting System Bonus: +2 Crew: 1 (ace +12) Passenger Capacity: 0 Cargo Capacity: 1000 lbs Grapple Modifier: +8 Base PDC: 50 Restriction: Military (+3) Attack: 4 Fire-linked laser +6 ranged (12d8) and 1 HSSSM-12 missiles +1 ranged (8d12/19-20) Or 1 HSSSM-12 missiles +6 ranged (8d12/19-20) and 4 fire-linked lasers +1 ranged (12d8) Attack of Opportunity: None Standard PL(6) Design Spec: Power Core: Power Cell Engines: Ion engine, thrusters Armour: Polymeric Defense Systems: Sensor jammer, damage control (1d10) Sensors: Class III sensor array, targeting system Communications: Laser and radio transceiver Weapons: 4 fire-linked lasers (3000 ft) and 2 HSSSM-12 missiles Grappling Systems: None The Shrike Mk. III is more of a scout variant, losing the missiles, but gains expanded sensors and an extended cockpit for an Electronic Systems Operator for the Class IIISR sensor array and recording systems. Shrike Mk III Type: Ultralight Subtype: Fighter Size: Gargantuan (-4 size) Tactical Speed: 3500 ft Defense: 19 Flat-Footed Defense: 13 Autopilot Defense: 6 Hardness: 22 Hit Dice: 8d20 (160 hp) Initiative Modifier: +8 Pilot's Class Bonus: +7 Pilot's Dex Modifier: +6 Gunner's Attack Bonus: +8/+3 Length: 43 ft Weight: 41000 lbs Targeting System Bonus: +2 Crew: 1 (ace +12) Passenger Capacity: 1 (Electronic Systems Operator) Cargo Capacity: 1000 lbs Grapple Modifier: +8 Base PDC: 50 Restriction: Military (+3) Attack: 4 Fire-linked laser +6 ranged (12d8) Attack of Opportunity: None Standard PL(Late 5/Early 6) Design Spec: Power Core: Power Cell Engines: Ion engine, thrusters Armour: Polymeric Defense Systems: Sensor jammer, damage control (1d10) Sensors: Class IIISR sensor array, targeting system Communications: Laser and radio transceiver Weapons: 4 fire-linked lasers (3000 ft) Grappling Systems: None The Mk. IV Shrike is modified to be a heavy strike attack craft, in addition to the HSSSM-12 two shot launcher, are two three shot wing mounted HSSSM-12 missile launchers. A flight of Mk. IV Shrikes can be a serious threat to small capital ships. Shrike Mk IV (PL6) Type: Ultralight Subtype: Fighter Size: Gargantuan (-4 size) Tactical Speed: 3500 ft Defense: 19 Flat-Footed Defense: 13 Autopilot Defense: 6 Hardness: 22 Hit Dice: 8d20 (160 hp) Initiative Modifier: +8 Pilot's Class Bonus: +7 Pilot's Dex Modifier: +6 Gunner's Attack Bonus: +8/+3 Length: 43 ft Weight: 41000 lbs Targeting System Bonus: +2 Crew: 1 (ace +12) Passenger Capacity: 0 Cargo Capacity: 300 lbs Grapple Modifier: +8 Base PDC: 50 Restriction: Military (+3) Attack: 4 Fire-linked lasers +6 ranged (12d8) and 2 HSSSM-12 missiles +1 ranged (8d12/19-20) Or 1 HSSSM-12 missiles +6 ranged (8d12/19-20) and 4 fire-linked lasers +1 ranged (12d8) Attack of Opportunity: None Standard PL(6) Design Spec: Power Core: Power Cell Engines: Ion engine, thrusters Armour: Polymeric Defense Systems: Sensor jammer, damage control (1d10) Sensors: Class III sensor array, targeting system Communications: Laser and radio transceiver Weapons: 4 fire-linked lasers (3000 ft) and 8 HSSSM-12 missiles Grappling Systems: None [/QUOTE]
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