Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 6828723" data-attributes="member: 6668634"><p>HEAVY-LOAD BODY (PL 6)</p><p>Not so much a “system” as a basic body configuration option, the heavy-load body must be selected when a starship is first created. The heavy-load body actually comes in two versions, a cargo option or a combat option, that must be selected during starship creation. A starship may not use this “device” twice. </p><p>Cargo Option: Increase the starship’s cargo load by 50%.The starship is otherwise unaffected.</p><p>Combat Option: Increase the total number of allowed defense systems by one and the total number of allowed weapons by two. The starship is otherwise unaffected.</p><p>Purchase DC: Increase the starship’s base purchase DC by 10 (this is done before any other systems are installed; this change affects the cost of any other systems that are based on the ship’s base purchase DC).</p><p>Restriction: Cargo – Licensed (+1), Combat – Military (+3).</p><p></p><p>[HR][/HR]</p><p></p><p>MOLECULARLY-BONDED MILITARY-GRADE CERAMETAL/ NEUTRONITE (PL 7)</p><p>This military-constructed armor blends neutronite and cerametal into overlapping sheets. The two materials are bonded together at the molecular level and reinforced with vanadium struts that are run crosswise through the individual armor plates. </p><p>Hardness: 50</p><p>Tactical Speed Penalty: -500 ft. (-1 sq.)</p><p>Weight: One-quarter the weight of the starship (rounded down).</p><p>Purchase DC: 20 + one-half the base purchase DC of the starship.</p><p>Restriction: Military (+3)</p><p></p><p>[HR][/HR]</p><p></p><p>HSSSM-12 (PL 6)</p><p>The High Speed Ship-to-Ship Missile is the culmination of years of research. The missile casing is hardened and due to its higher velocity can penetrate a ship’s plating partially prior to detonating its warhead, thus causing greater damage than a conventional missile that detonates on the exterior of a ship’s hull. The missile itself is rather small having been developed with the intent of being delivered by a single man fighter.</p><p>Damage: 8d12, Critical: (19-20)</p><p>Damage Type: Ballistic</p><p>Range Increment: -</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Gargantuan</p><p>Purchase DC: 27</p><p>Restriction: Mil (+3)</p><p></p><p>[HR][/HR]</p><p></p><p>Cobra Air-to-Air Missile (PL 5)</p><p>A light air-to-air missile similar to sidewinders and ARAAMs produced in late PL5.</p><p>Name: Cobra (air-to-air missile)</p><p>Weapon Damage: 4d12 (26)</p><p>Critical: 19-20</p><p>Damage Type: Ballistic</p><p>Range Increment: -</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 21</p><p>Restriction: Mil (+3)</p><p></p><p>[HR][/HR]</p><p></p><p>Nuclear Pumped X-Ray Laser Missile (NPXL Missile)</p><p>The idea of nuclear pumped lasers is an old idea, and quickly fell out of use once more reliable power sources and laser technology was available, as such weapons were expensive, and needed constant replacement, similar to a missile. The NPXL missile uses more advanced methods, and cheaper materials to create a disposable x-ray laser of starship scale for fighters to carry, giving them great anti-ship capabilities. The NPXL uses a nuclear detonation to power an x-ray laser emitter, but the explosion also powers a short lived force field which contains the explosion for a short while. The x-ray laser punches a whole in the hull of a ship with its great penetration capabilities, then the force field starts to break down at the front where the laser emitter is, destroying it, and forcing the explosion forward like a shaped charge into the breached hull before the rest of the force field collapses. This further damages the ship, and also has the side effect of hitting the ship's crew with high levels of radiation. This does make the weapon some what illegal in many areas, but critics can not deny its effectiveness.</p><p></p><p>Nuclear Pumped X-Ray Laser Missile</p><p>Damage: 10d8 ignoring 50 points of DR/hardness (x-ray laser) + 14d8 (nuclear explosion) ignores hardness</p><p>Critical: 19-20x3</p><p>Damage Type: Fire (laser) + energy (nuclear explosion)</p><p>Range Increment: -</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 34</p><p>Restriction: Military (+3) to Illegal (+5)</p><p>Note: The critical is only for the x-ray laser, the nuclear explosion ignores hardness as it is being directed right into the breach the x-ray laser just made milliseconds before. Also 30% of the crew will be severely irradiated with an exposure time of 1 round, see page 80-81 d20 Future. Most fighters will carry only one or two of these missiles on an external weapon mount.</p><p></p><p>[HR][/HR]</p><p></p><p>New Armour</p><p></p><p>Aircraft Grade Aluminum (PL5)</p><p>Cheap and light aircraft grade aluminum was used to skin many societies' early space craft, saving on weight and costs. Ships equipped with Aircraft grade aluminum superstructures gain a bonus of +250 ft to its base speed due to the light weight.</p><p>Hardness: 5</p><p>Speed Bonus: +250 ft</p><p>Base Purchase Modifier: 10 + one-quarter base purchase DC of starship.</p><p></p><p>Carbon Composite (PL5)</p><p>Based on low-observability/stealth materials design carbon composite armour is an early form of stealth armour for PL5 ship designs. The material makes the ship difficult to detect at long range with conventional radar and MAD sensors. Opposing units trying to detect a ship with carbon composite superstructure take a -5 penalty on their computer use checks if they are using Class I or II sensor suites. Class III and higher are unaffected.</p><p>Hardness: 2</p><p>Speed Bonus: +250 ft</p><p>Base Purchase Modifier: 10 + one-half base purchase DC of the starship.</p><p></p><p>Titanium Alloy (PL5)</p><p>Titanium alloy is some of the strongest materials available to a PL5 military. It makes a great material for building starships but is rare and expensive, and used only on warships or important exploration ships in PL5.</p><p>Hardness: 12</p><p>Base Purchase Modifier: 12 + one-half base purchase DC of the starship.</p><p></p><p>[HR][/HR]</p><p></p><p>TARGETING SYSTEM, ADVANCED (PL 8)</p><p>A starship equipped with an advanced targeting system gains an equipment bonus on attack rolls depending on the ship’s size: Huge +5, Gargantuan +6, Colossal +7. This system replaces the PL 7 improved targeting system. </p><p>The purchase DC of the advanced targeting system depends on the size of the ship.</p><p>Purchase DC: 26 (Huge), 31 (Gargantuan), or 36 (Colossal).</p><p>Restriction: Military (+3).</p><p></p><p>RANGE EXTENSION SOFTWARE (PL 6)</p><p>This “system” is, in fact, a software upgrade that must be installed in conjunction with a standard targeting system (see the future SRD). A starship equipped with the two systems gains a +1,000 ft. bonus to each of its weapons’ range increments. An advanced version, available during the Gravity Age, extends the range increment an additional</p><p>1,000 ft.</p><p>Purchase DC: 20.</p><p>Restriction: Military (+3).</p><p></p><p>[HR][/HR]</p><p></p><p>Miniaturized</p><p>By eliminating wasted space and using microscopic components, some engineers are capable of producing weapons vastly smaller than normal. Any weapon that makes use of the miniaturized gadget is counted as one-half a weapon of its type for purposes of the starship’s weapon limits.</p><p>Example: A heavy starship is limited to a single beam, projectile, or missile system for every 50 Hit Dice of its size. The starship could mount two miniaturized beam, projectile, or missile systems for every 50 Hit Dice of its size.</p><p>Restrictions: Starship weapons only.</p><p>Purchase DC Modifier: +8.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6828723, member: 6668634"] HEAVY-LOAD BODY (PL 6) Not so much a “system” as a basic body configuration option, the heavy-load body must be selected when a starship is first created. The heavy-load body actually comes in two versions, a cargo option or a combat option, that must be selected during starship creation. A starship may not use this “device” twice. Cargo Option: Increase the starship’s cargo load by 50%.The starship is otherwise unaffected. Combat Option: Increase the total number of allowed defense systems by one and the total number of allowed weapons by two. The starship is otherwise unaffected. Purchase DC: Increase the starship’s base purchase DC by 10 (this is done before any other systems are installed; this change affects the cost of any other systems that are based on the ship’s base purchase DC). Restriction: Cargo – Licensed (+1), Combat – Military (+3). [HR][/HR] MOLECULARLY-BONDED MILITARY-GRADE CERAMETAL/ NEUTRONITE (PL 7) This military-constructed armor blends neutronite and cerametal into overlapping sheets. The two materials are bonded together at the molecular level and reinforced with vanadium struts that are run crosswise through the individual armor plates. Hardness: 50 Tactical Speed Penalty: -500 ft. (-1 sq.) Weight: One-quarter the weight of the starship (rounded down). Purchase DC: 20 + one-half the base purchase DC of the starship. Restriction: Military (+3) [HR][/HR] HSSSM-12 (PL 6) The High Speed Ship-to-Ship Missile is the culmination of years of research. The missile casing is hardened and due to its higher velocity can penetrate a ship’s plating partially prior to detonating its warhead, thus causing greater damage than a conventional missile that detonates on the exterior of a ship’s hull. The missile itself is rather small having been developed with the intent of being delivered by a single man fighter. Damage: 8d12, Critical: (19-20) Damage Type: Ballistic Range Increment: - Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 27 Restriction: Mil (+3) [HR][/HR] Cobra Air-to-Air Missile (PL 5) A light air-to-air missile similar to sidewinders and ARAAMs produced in late PL5. Name: Cobra (air-to-air missile) Weapon Damage: 4d12 (26) Critical: 19-20 Damage Type: Ballistic Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 21 Restriction: Mil (+3) [HR][/HR] Nuclear Pumped X-Ray Laser Missile (NPXL Missile) The idea of nuclear pumped lasers is an old idea, and quickly fell out of use once more reliable power sources and laser technology was available, as such weapons were expensive, and needed constant replacement, similar to a missile. The NPXL missile uses more advanced methods, and cheaper materials to create a disposable x-ray laser of starship scale for fighters to carry, giving them great anti-ship capabilities. The NPXL uses a nuclear detonation to power an x-ray laser emitter, but the explosion also powers a short lived force field which contains the explosion for a short while. The x-ray laser punches a whole in the hull of a ship with its great penetration capabilities, then the force field starts to break down at the front where the laser emitter is, destroying it, and forcing the explosion forward like a shaped charge into the breached hull before the rest of the force field collapses. This further damages the ship, and also has the side effect of hitting the ship's crew with high levels of radiation. This does make the weapon some what illegal in many areas, but critics can not deny its effectiveness. Nuclear Pumped X-Ray Laser Missile Damage: 10d8 ignoring 50 points of DR/hardness (x-ray laser) + 14d8 (nuclear explosion) ignores hardness Critical: 19-20x3 Damage Type: Fire (laser) + energy (nuclear explosion) Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 34 Restriction: Military (+3) to Illegal (+5) Note: The critical is only for the x-ray laser, the nuclear explosion ignores hardness as it is being directed right into the breach the x-ray laser just made milliseconds before. Also 30% of the crew will be severely irradiated with an exposure time of 1 round, see page 80-81 d20 Future. Most fighters will carry only one or two of these missiles on an external weapon mount. [HR][/HR] New Armour Aircraft Grade Aluminum (PL5) Cheap and light aircraft grade aluminum was used to skin many societies' early space craft, saving on weight and costs. Ships equipped with Aircraft grade aluminum superstructures gain a bonus of +250 ft to its base speed due to the light weight. Hardness: 5 Speed Bonus: +250 ft Base Purchase Modifier: 10 + one-quarter base purchase DC of starship. Carbon Composite (PL5) Based on low-observability/stealth materials design carbon composite armour is an early form of stealth armour for PL5 ship designs. The material makes the ship difficult to detect at long range with conventional radar and MAD sensors. Opposing units trying to detect a ship with carbon composite superstructure take a -5 penalty on their computer use checks if they are using Class I or II sensor suites. Class III and higher are unaffected. Hardness: 2 Speed Bonus: +250 ft Base Purchase Modifier: 10 + one-half base purchase DC of the starship. Titanium Alloy (PL5) Titanium alloy is some of the strongest materials available to a PL5 military. It makes a great material for building starships but is rare and expensive, and used only on warships or important exploration ships in PL5. Hardness: 12 Base Purchase Modifier: 12 + one-half base purchase DC of the starship. [HR][/HR] TARGETING SYSTEM, ADVANCED (PL 8) A starship equipped with an advanced targeting system gains an equipment bonus on attack rolls depending on the ship’s size: Huge +5, Gargantuan +6, Colossal +7. This system replaces the PL 7 improved targeting system. The purchase DC of the advanced targeting system depends on the size of the ship. Purchase DC: 26 (Huge), 31 (Gargantuan), or 36 (Colossal). Restriction: Military (+3). RANGE EXTENSION SOFTWARE (PL 6) This “system” is, in fact, a software upgrade that must be installed in conjunction with a standard targeting system (see the future SRD). A starship equipped with the two systems gains a +1,000 ft. bonus to each of its weapons’ range increments. An advanced version, available during the Gravity Age, extends the range increment an additional 1,000 ft. Purchase DC: 20. Restriction: Military (+3). [HR][/HR] Miniaturized By eliminating wasted space and using microscopic components, some engineers are capable of producing weapons vastly smaller than normal. Any weapon that makes use of the miniaturized gadget is counted as one-half a weapon of its type for purposes of the starship’s weapon limits. Example: A heavy starship is limited to a single beam, projectile, or missile system for every 50 Hit Dice of its size. The starship could mount two miniaturized beam, projectile, or missile systems for every 50 Hit Dice of its size. Restrictions: Starship weapons only. Purchase DC Modifier: +8. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
Top