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<blockquote data-quote="kronos182" data-source="post: 6828729" data-attributes="member: 6668634"><p>Climbing Magnets PL5</p><p>A set of gloves and boots that have large magnets attached to them. Climbing magnets grant +4 equipment bonus to Climb checks. The character can also climb completely smooth vertical surfaces and ceilings that are made of metal with a Climb check DC 20. When wearing climbing magnets the character suffers a -2 penalty to all Computer Use, Disable Device, Drive, Craft, Demolitions, Forgery, Pilot, Repair and Treat Injury checks due to the limitations they place on the wearer's fine manipulation.</p><p>Size: Small</p><p>Weight: 4 lbs</p><p>PDC: 12</p><p></p><p>[HR][/HR]</p><p></p><p>GMR Descent Pack PL6/7</p><p></p><p>These packs are designed to replace parachutes from previous ages. The packs are about half the size of parachutes and strap to the upper back, around the shoulders. When active, two small winglets deploy form the sides which are the GMR emitter surfaces. The user can control direction somewhat and rate of decent with a thumb joystick and descent finger lever on a control stick attached by a cable to the pack. The system is silent for a faint humming, which makes it an excellent insertion method for special forces. With some practice, a user can use the descent pack to aid in jumping, using the GMR fields to lighten the person and their load, making it easier to jump higher.</p><p>If using Tumble skill for parachute rules, grants a +2 equipment bonus to checks to determine if on course, or for landing in dangerous terrain. Can be used in assisting jumps, granting a +4 equipment bonus to Jump checks. Also the distance required for a high jump is halved, and the user doesn't suffer double the DC without a running start.</p><p>Weight: 9.5 lbs</p><p>PDC: 28</p><p></p><p>[HR][/HR]</p><p></p><p>Sleep Regulator Unit (PL 6)</p><p>To aid business men with busy schedules or soldiers out in the battle field, Hilton, of the Hilton Hotel franchise, dedicated a large amount of funds to create a device that would allow people to get a full night's sleep without require as much sleep. They originally proposed this idea to the military as a means of allowing soldiers to require a smaller down time while at front line bases.</p><p>Hilton Hotels also offer the use of sleep regulator units in their hotels, at a lower rate than a normal room, but these sleeper rooms also have less features than a standard room. Hotels near airports and transfer stations usually have several for when passengers must wait several hours between transfer, or for pilots of aircraft.</p><p></p><p>A sleep regulator unit is a sealable coffin-like bed, which allows its recipient to regulate how long he will sleep for, and under what circumstances he will awaken.</p><p>Benefit: Because a sleep regulator can stimulate immediate deep sleep, the user requires only half as much rest or sleep as normal to negate the effects of fatigue and exhaustion. The user can also sleep in light or medium armour without suffering the fatigued condition when using a sleep regulator unit. Additionally, the sleep regulator can be programmed to awaken the recipient at a predetermined time, or under a predetermined set of circumstances.</p><p>Size: Large</p><p>Weight: 350 lbs</p><p>Base Purchase DC: 20.</p><p>Restriction: None.</p><p></p><p></p><p>[HR][/HR]</p><p></p><p>Northrop ISP-1A</p><p>The Northrop ISP-1A, or Infantry Sensory Pack, is a backpack sensor unit with built in GMR unit for making jumps or for parachuting out of aircraft. Basically a GMR descent pack mated with a scaled down version of a mech's Class III sensor system, but also includes short range LADAR, mini RADAR, chemical vapour scanner, MAD (magnetic anomaly detector), EM, IR, thermal, motion detectors, and night vision up to 90 feet, parabolic microphone and seismic sensors by inserting a wired ground probe or attach a ground contact plate. The range of other sensors are up to half a mile. Also included is a basic EW suite, which is mostly a basic radio jammer with a 1 mile range. The power system provides enough power to keep the system running at full power for up to 5 days. It has a link up to any helmet with a HUD display, or comes with a visor with built in HUD. The ISP-1A can also be used to recharge power packs for weapons with a recharger port, but each recharge reduces the power available by 12 hours. The unit looks like a large backpack, with a high impact resistant plastic polymer case, two small deployable stub wings for the GMR unit, and two sensor units on 5 foot extendable booms, which allows the sensors to see around debris, obstacles or cover. An armoured cable connects the unit to the user's helmet or the visor if they lack a helmet. Also comes with a headjack adaptor to allow connection to those with cybernetic eyes or full conversion cyborgs to enhance their sensor capacity. The onboard computer can store up to 10 days worth of data.</p><p>Provides darkvision 90 feet, blindsight 60 feet when motion detectors and other sensors are engaged, usually in complete darkness and vision obscuring clouds such as extremely thick smoke that also blocks thermal sensors. The seismic sensors provide tremor sense out to a range of 2000 feet, when the user isn't moving. Provides +1 bonus to Listen, Navigate, Search and Spot checks. When not moving, or moving at 10 feet or less, and using active sensors with a successful Computer Use check (DC 15), make scans as one would with a Class III mech sensor, also identify specific scents, and gain a +4 bonus to Listen, Search and Spot checks.</p><p>Can be used exactly like a GMR descent pack, but with only half the bonuses to Jump and Tumble checks.</p><p>The unit is about 60 lbs, has 15 hit points and 6 hardness. </p><p>PDC: 31</p><p>[HR][/HR]</p><p></p><p>Northrop IBP-2C</p><p>The Northrop IBP-2C, or Infantry Battle Pack, is a backpack unit with built in GMR unit for making jumps or for parachuting out of aircraft, with two small weapon turrets built on top instead of the sensor booms. The unit looks like a large backpack, with a high impact resistant plastic polymer case, two small ball turrets mounted on top, which have full 360 degree horizontal and 160 degree vertical arcs. An armoured cable connects the unit to the user's helmet or the visor if they lack a helmet. Also comes with a headjack adaptor to allow connection to those with cybernetic eyes or full conversion cyborgs. The turrets contain light lasers, which operate on two modes, slaved or watchdog. In slave mode, the turrets follow the user's head and eye movements, and fire either by voice, or other firing stud. In watchdog mode, the user inputs any friendly user IFFs, and other identifying markers, and the system uses its own sensors, and those the user might have built into their armour, or cybernetic bodies, and will attack any unfriendly target within range. The system can also be used to intercept some weapons fire, such as grenades, rockets and missiles, although one should not depend on this method of defense only against such weapons. The system has enough power to keep it running for 4 days, as well as recharging the lasers the whole time.</p><p>Can be used exactly like a GMR descent pack, but with only half the bonuses to Jump and Tumble checks. Has two light lasers, each dealing 2d4 fire damage, with a range increment of 40 feet, with 50 rounds each, semi and full automatic fire. They recharge at a rate of 1 round every 6 rounds of not firing. In slave mode, they can fire in tandem or linked, dealing a total of 3d4 points of damaged together. In watchdog mode, the system has a base attack bonus of +5, can fire anytime (considered attacks of opportunity, with 3 such attacks each round). The sensor provide the weapon with 60 foot darkvision, +6 bonus to Listen, Search and Spot checks, has motion sensors with 200 foot range, IR and Thermal sensors. </p><p>The system will notify the user of potential hostiles within 100 feet, and will automatically attack hostiles within 50 feet. </p><p>In intercept mode, the system makes an attack roll, which must equal or exceed the attacker's attack roll, then deal at least 3 points of damage to the target. </p><p>The unit is about 54 lbs, has 15 hit points and hardness 6.</p><p>PDC: 33</p><p></p><p>[HR][/HR]</p><p></p><p>Universal Induction Transformer (PL5)</p><p>The induction transformer, or “leech”, appears to be a small electronic device, no larger than a cigarette pack, with a small digital readout, numerous buttons, and ports for numerous kinds of plugs of all types. An attached cord of durable rubber, with a jack on one end, can be uncoiled from a slender compartment on one side. The induction transformer, when jacked into any form of generator or industrial-sized storage capacitor that will permit it, draws off some of the machine’s power to re-charge a smaller, depleted power battery also hooked to it. Assuming the source-generator is currently in operation (or, in the case of a power storage unit, charges are still left in it), the transformer will recharge any power cell, pack, clip, beltpack, or backpack at a rate of one charge per 30 minutes. If the transformer’s hook-ups are detached at any time, the charge is lost from both source and destination. A transformer itself requires no power.</p><p>Size: Tiny</p><p>Weight: 0.5 lb</p><p>PDC: 9</p></blockquote><p></p>
[QUOTE="kronos182, post: 6828729, member: 6668634"] Climbing Magnets PL5 A set of gloves and boots that have large magnets attached to them. Climbing magnets grant +4 equipment bonus to Climb checks. The character can also climb completely smooth vertical surfaces and ceilings that are made of metal with a Climb check DC 20. When wearing climbing magnets the character suffers a -2 penalty to all Computer Use, Disable Device, Drive, Craft, Demolitions, Forgery, Pilot, Repair and Treat Injury checks due to the limitations they place on the wearer's fine manipulation. Size: Small Weight: 4 lbs PDC: 12 [HR][/HR] GMR Descent Pack PL6/7 These packs are designed to replace parachutes from previous ages. The packs are about half the size of parachutes and strap to the upper back, around the shoulders. When active, two small winglets deploy form the sides which are the GMR emitter surfaces. The user can control direction somewhat and rate of decent with a thumb joystick and descent finger lever on a control stick attached by a cable to the pack. The system is silent for a faint humming, which makes it an excellent insertion method for special forces. With some practice, a user can use the descent pack to aid in jumping, using the GMR fields to lighten the person and their load, making it easier to jump higher. If using Tumble skill for parachute rules, grants a +2 equipment bonus to checks to determine if on course, or for landing in dangerous terrain. Can be used in assisting jumps, granting a +4 equipment bonus to Jump checks. Also the distance required for a high jump is halved, and the user doesn't suffer double the DC without a running start. Weight: 9.5 lbs PDC: 28 [HR][/HR] Sleep Regulator Unit (PL 6) To aid business men with busy schedules or soldiers out in the battle field, Hilton, of the Hilton Hotel franchise, dedicated a large amount of funds to create a device that would allow people to get a full night's sleep without require as much sleep. They originally proposed this idea to the military as a means of allowing soldiers to require a smaller down time while at front line bases. Hilton Hotels also offer the use of sleep regulator units in their hotels, at a lower rate than a normal room, but these sleeper rooms also have less features than a standard room. Hotels near airports and transfer stations usually have several for when passengers must wait several hours between transfer, or for pilots of aircraft. A sleep regulator unit is a sealable coffin-like bed, which allows its recipient to regulate how long he will sleep for, and under what circumstances he will awaken. Benefit: Because a sleep regulator can stimulate immediate deep sleep, the user requires only half as much rest or sleep as normal to negate the effects of fatigue and exhaustion. The user can also sleep in light or medium armour without suffering the fatigued condition when using a sleep regulator unit. Additionally, the sleep regulator can be programmed to awaken the recipient at a predetermined time, or under a predetermined set of circumstances. Size: Large Weight: 350 lbs Base Purchase DC: 20. Restriction: None. [HR][/HR] Northrop ISP-1A The Northrop ISP-1A, or Infantry Sensory Pack, is a backpack sensor unit with built in GMR unit for making jumps or for parachuting out of aircraft. Basically a GMR descent pack mated with a scaled down version of a mech's Class III sensor system, but also includes short range LADAR, mini RADAR, chemical vapour scanner, MAD (magnetic anomaly detector), EM, IR, thermal, motion detectors, and night vision up to 90 feet, parabolic microphone and seismic sensors by inserting a wired ground probe or attach a ground contact plate. The range of other sensors are up to half a mile. Also included is a basic EW suite, which is mostly a basic radio jammer with a 1 mile range. The power system provides enough power to keep the system running at full power for up to 5 days. It has a link up to any helmet with a HUD display, or comes with a visor with built in HUD. The ISP-1A can also be used to recharge power packs for weapons with a recharger port, but each recharge reduces the power available by 12 hours. The unit looks like a large backpack, with a high impact resistant plastic polymer case, two small deployable stub wings for the GMR unit, and two sensor units on 5 foot extendable booms, which allows the sensors to see around debris, obstacles or cover. An armoured cable connects the unit to the user's helmet or the visor if they lack a helmet. Also comes with a headjack adaptor to allow connection to those with cybernetic eyes or full conversion cyborgs to enhance their sensor capacity. The onboard computer can store up to 10 days worth of data. Provides darkvision 90 feet, blindsight 60 feet when motion detectors and other sensors are engaged, usually in complete darkness and vision obscuring clouds such as extremely thick smoke that also blocks thermal sensors. The seismic sensors provide tremor sense out to a range of 2000 feet, when the user isn't moving. Provides +1 bonus to Listen, Navigate, Search and Spot checks. When not moving, or moving at 10 feet or less, and using active sensors with a successful Computer Use check (DC 15), make scans as one would with a Class III mech sensor, also identify specific scents, and gain a +4 bonus to Listen, Search and Spot checks. Can be used exactly like a GMR descent pack, but with only half the bonuses to Jump and Tumble checks. The unit is about 60 lbs, has 15 hit points and 6 hardness. PDC: 31 [HR][/HR] Northrop IBP-2C The Northrop IBP-2C, or Infantry Battle Pack, is a backpack unit with built in GMR unit for making jumps or for parachuting out of aircraft, with two small weapon turrets built on top instead of the sensor booms. The unit looks like a large backpack, with a high impact resistant plastic polymer case, two small ball turrets mounted on top, which have full 360 degree horizontal and 160 degree vertical arcs. An armoured cable connects the unit to the user's helmet or the visor if they lack a helmet. Also comes with a headjack adaptor to allow connection to those with cybernetic eyes or full conversion cyborgs. The turrets contain light lasers, which operate on two modes, slaved or watchdog. In slave mode, the turrets follow the user's head and eye movements, and fire either by voice, or other firing stud. In watchdog mode, the user inputs any friendly user IFFs, and other identifying markers, and the system uses its own sensors, and those the user might have built into their armour, or cybernetic bodies, and will attack any unfriendly target within range. The system can also be used to intercept some weapons fire, such as grenades, rockets and missiles, although one should not depend on this method of defense only against such weapons. The system has enough power to keep it running for 4 days, as well as recharging the lasers the whole time. Can be used exactly like a GMR descent pack, but with only half the bonuses to Jump and Tumble checks. Has two light lasers, each dealing 2d4 fire damage, with a range increment of 40 feet, with 50 rounds each, semi and full automatic fire. They recharge at a rate of 1 round every 6 rounds of not firing. In slave mode, they can fire in tandem or linked, dealing a total of 3d4 points of damaged together. In watchdog mode, the system has a base attack bonus of +5, can fire anytime (considered attacks of opportunity, with 3 such attacks each round). The sensor provide the weapon with 60 foot darkvision, +6 bonus to Listen, Search and Spot checks, has motion sensors with 200 foot range, IR and Thermal sensors. The system will notify the user of potential hostiles within 100 feet, and will automatically attack hostiles within 50 feet. In intercept mode, the system makes an attack roll, which must equal or exceed the attacker's attack roll, then deal at least 3 points of damage to the target. The unit is about 54 lbs, has 15 hit points and hardness 6. PDC: 33 [HR][/HR] Universal Induction Transformer (PL5) The induction transformer, or “leech”, appears to be a small electronic device, no larger than a cigarette pack, with a small digital readout, numerous buttons, and ports for numerous kinds of plugs of all types. An attached cord of durable rubber, with a jack on one end, can be uncoiled from a slender compartment on one side. The induction transformer, when jacked into any form of generator or industrial-sized storage capacitor that will permit it, draws off some of the machine’s power to re-charge a smaller, depleted power battery also hooked to it. Assuming the source-generator is currently in operation (or, in the case of a power storage unit, charges are still left in it), the transformer will recharge any power cell, pack, clip, beltpack, or backpack at a rate of one charge per 30 minutes. If the transformer’s hook-ups are detached at any time, the charge is lost from both source and destination. A transformer itself requires no power. Size: Tiny Weight: 0.5 lb PDC: 9 [/QUOTE]
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