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<blockquote data-quote="kronos182" data-source="post: 6835399" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">Mines</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Now, according to d20 Future, mines require a ship that is colossal in size, and 100 tons of cargo for a device that is only medium in size, so approximately 5`, with Defense 5, hardness 10 and 50 hit points. Now, being a sci-fi fan, I've read, watched and played various sci-fi books, shows/movies and games, and we all know that many sources have mines that are pretty small, where even a heavy fighter could deploy some. Example being the Raptor heavy fighter from Wing Commander 1, could deploy a single porcupine mine, which was basically just an explosive that it dropped against following fighters or drop as you do a high speed pass of a capital ship and let it float into the ship for some extra damage when you run out of missiles.</span></p><p><span style="font-family: 'Calibri'">So, using d20 Future logic, a mine layer, to be effective, needs something like a converted hauler (light size, cargo capacity of 3300 tons) that'll hold about 33 mines, but we'll round down to 30 mines due to design and other systems like heavier shielding and other systems that might be found on military craft.</span></p><p><span style="font-family: 'Calibri'">So let's call this type of mine system a standard mine system.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Now, let's look at a smaller version, which deploys smaller mines that affect only a single 500 foot square, and we'll also make an even smaller version that deploys a bunch of small explosives, like mini missiles, only without guidance systems, kind of like throwing a bunch of grenades out the airlock, not very dangerous, but would slow the progress of any ship larger than a shuttle.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Light Mine System</span></p><p><span style="font-family: 'Calibri'">This mine deployment system is smaller than the standard mine launching system, releasing smaller mines. These smaller mines are just like normal mines, but are only small sized objects, weighing up to several hundred pounds, Defense 8, hardness 5, 30 hit points. When they detonate, they affect only a single 500 square area. When deployed, the ship sets the conditions under which the mine detonates. Up to four mines can be deployed in the same 500 foot square and programmed to detonate simultaneously.</span></p><p><span style="font-family: 'Calibri'">Light versions of the standard mines are available, but some other versions, such as nonlethal mines are available in this size, as they are cheaper to produce and deploy in greater quantities. A light mine layer requires only requires 50 tones of cargo, has a purchase DC of 20.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Ultralight Mine System</span></p><p><span style="font-family: 'Calibri'">The ultralight mine system is even smaller than the light mine system, deploying mines that are only tiny sized objects, weighing at most 200 pounds, with Defense 10, hardness 3 and 15 hit points. They are usually deployed in small groups and used against small ships such as fighters, shuttles and troop transports, or released against pursuing ships. The mine only affects the target it strikes, thus when a group of 4 or more mines are in a single 500 square area, the detonation of one will not affect the other mines in the same square. These mine layers can deploy two mines at once as an attack action.</span></p><p><span style="font-family: 'Calibri'">When a ship flies into the mine occupied square, meeting the conditions, which is usually just through physical contact, if the ship isn't actively looking for mines, the ship must make a Pilot check DC 20 for each mine in the 500 foot square. With a competent sensor operator making a Computer Use check DC 21 searching for mines, the pilot gains a +2 to Pilot checks to avoid the mines. Unfortunately this bonus only affects ships of the Ultralight and light types, as larger ships just fill the 500 foot square, and suffer a -5 penalty to avoid each mine. Alternately, a ship can just deploy a mine or two, against a ship pursuing it as an attack at -4 penalty. The pursuing ship must make a Reflex save with a DC equal to the launching ship's attack roll, but suffer a penalty based on their ship type: Ultralight -0, light -1, mediumweight -2, heavy -4, superheavy -6.</span></p><p><span style="font-family: 'Calibri'">An ultralight mine system takes up 1 ton of cargo and holds 4 mines, PDC 18 for the launcher. A 2 mine version takes up only 1000 lbs of cargo space with a PDC 17, and a single mine version takes up 500 lbs of cargo space with a PDC of 16.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p>[TABLE="width: 700"][TR][TD] <span style="font-family: 'Calibri'">Weapon</span>[/TD][TD] <span style="font-family: 'Calibri'">Damage</span>[/TD][TD] <span style="font-family: 'Calibri'">Critical</span>[/TD][TD] <span style="font-family: 'Calibri'">Damage Type</span>[/TD][TD] <span style="font-family: 'Calibri'">Range Incr.</span>[/TD][TD] <span style="font-family: 'Calibri'">Rate of Fire</span>[/TD][TD] <span style="font-family: 'Calibri'">Min Ship Size</span>[/TD][TD] <span style="font-family: 'Calibri'">PDC</span>[/TD][TD] <span style="font-family: 'Calibri'">Restriction</span>[/TD][TD] <span style="font-family: 'Calibri'">PL</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">EMP Mine**</span>[/TD][TD] <span style="font-family: 'Calibri'">8d20</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Electrical</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Colossal</span>[/TD][TD] <span style="font-family: 'Calibri'">41</span>[/TD][TD] <span style="font-family: 'Calibri'">Res (+2)</span>[/TD][TD] <span style="font-family: 'Calibri'">7</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Shredder Mine***</span>[/TD][TD] <span style="font-family: 'Calibri'">10d8</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Slashing</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Colossal</span>[/TD][TD] <span style="font-family: 'Calibri'">29</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">5</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Light Fusion Mine</span>[/TD][TD] <span style="font-family: 'Calibri'">2d100</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Colossal</span>[/TD][TD] <span style="font-family: 'Calibri'">31</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">6</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Light Shredder Mine***</span>[/TD][TD] <span style="font-family: 'Calibri'">8d8</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Slashing</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Colossal</span>[/TD][TD] <span style="font-family: 'Calibri'">28</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">5</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Light EMP Mine**</span>[/TD][TD] <span style="font-family: 'Calibri'">4d20</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Electrical</span>[/TD][TD]</p><p>[/TD][TD]</p><p>[/TD][TD] <span style="font-family: 'Calibri'">Colossal</span>[/TD][TD] <span style="font-family: 'Calibri'">39</span>[/TD][TD] <span style="font-family: 'Calibri'">Res (+2)</span>[/TD][TD] <span style="font-family: 'Calibri'">7</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Light Gravitic Mine</span>[/TD][TD] <span style="font-family: 'Calibri'">5d100</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Colossal</span>[/TD][TD] <span style="font-family: 'Calibri'">41</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">7</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Light Zero Point Mine</span>[/TD][TD] <span style="font-family: 'Calibri'">7d100</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Colossal</span>[/TD][TD] <span style="font-family: 'Calibri'">46</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">8</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Light Null Mine*</span>[/TD][TD] <span style="font-family: 'Calibri'">5d100</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Colossal</span>[/TD][TD] <span style="font-family: 'Calibri'">51</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">9</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Ultralight Shredder Mine</span>[/TD][TD] <span style="font-family: 'Calibri'">4d8</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Slashing</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Gargantuan</span>[/TD][TD] <span style="font-family: 'Calibri'">26</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">5</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Ultralight Fusion Mine</span>[/TD][TD] <span style="font-family: 'Calibri'">3d20</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Gargantuan</span>[/TD][TD] <span style="font-family: 'Calibri'">30</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">6</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Ultralight Gravitic Mine</span>[/TD][TD] <span style="font-family: 'Calibri'">5d20</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Gargantuan</span>[/TD][TD] <span style="font-family: 'Calibri'">40</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">8</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Ultralight EMP Mine**</span>[/TD][TD] <span style="font-family: 'Calibri'">2d20</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Electrical</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Gargantuan</span>[/TD][TD] <span style="font-family: 'Calibri'">38</span>[/TD][TD] <span style="font-family: 'Calibri'">Res (+2)</span>[/TD][TD] <span style="font-family: 'Calibri'">7</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">Ultralight Zero Point</span>[/TD][TD] <span style="font-family: 'Calibri'">7d20</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">Gargantuan</span>[/TD][TD] <span style="font-family: 'Calibri'">44</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">9</span>[/TD][/TR][/TABLE]<span style="font-family: 'Calibri'">*Ignores ship's hardness.</span></p><p><span style="font-family: 'Calibri'">**In addition to damage, the ship is stunned for 2 rounds.</span></p><p><span style="font-family: 'Calibri'">***These mines causes multiple hull breaches that causes decompression in various areas. See Description.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">EMP Mine</span></p><p><span style="font-family: 'Calibri'">EMP mines release a large electromagnetic pulse effect, similar to that of a nuclear explosion. In addition to taking damage, the starship is stunned for 2 rounds. Neither crew nor passengers are stunned however. The ship's autopilot is unavailable as it is also stunned. A Computer Use DC 18 and Repair DC 15 is required to get the ship functioning again in 1 round, but suffers a -2 to all rolls and Defense for one round. The ultralight EMP mine only dazes the ship for 1 round,but not the crew or passengers, as it is not as powerful.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Shredder Mine</span></p><p><span style="font-family: 'Calibri'">The shredder mine works on a similar principle as fragmenting grenades, spreading sharp pieces of metal through its blast area, causing multiple hull ruptures and decompression. Although not as deadly as other mines, the ability of the mine to create hull breaches without seriously damaging the ship allows it to be captured easier as either all the crew dies from decompression and suffocation from the air escaping, or reduced crew to fight boarders with EVA suits. When a ship is damaged by a shredder mine, and isn't destroyed,roll 2d10 to determine the number of crew fatalities and if the ship carries passengers, 2d10 to determine the number of passenger casualties. If the ship has less than 20 crew and passengers, the ship will have a breach of medium size, d20 Future page 84 for rules on decompression for damage and decompression times.</span></p><p><span style="font-family: 'Calibri'">Ultralight shredder mines roll only 1d10 for crew and passenger casualties. For ships with crew and passengers less than 20, tiny sized breach is formed.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Proton Beam Cannon(PL 7)</span></p><p><span style="font-family: 'Calibri'">Proton beam weapons are energy weapons that fire a beam of tightly focused protons. While able to penetrate most energy defense systems, such as shields and fields, they are not as effective against physical objects, such as hull plating. Proton beams completely ignore the effects of particle fields, and against shields deal 15d10 points of damage, and on a critical hit with a threat range of 19-20, instead of bypassing the shields, deal triple damage to the shields, as well as dealing 5d8 points of energy damage to the hull.Against unshielded ships, the proton beam cannon only deals 5d8 points of damage with a critical of 20 x2. Against energy based lifeforms, proton beam weapons deal 15d10 with a critical threat range of 19-20 x3.</span></p><p><span style="font-family: 'Calibri'">Damage: 15d20 19-20x3 against shields and energy lifeforms, 5d8 20x2 against physical objects.</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 3500 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Colossal</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 38</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Tachyon Detection Field (PL 7)</span></p><p><span style="font-family: 'Calibri'">A tachyon detection field is a technique developed as a means of detecting cloaked starship or starbase. The field uses active tachyon beams transmitted in a burst formation to create a tachyon-saturated field surrounding the starship or star base. Any cloaked ship entering this field would be exposed due to the interaction between the cloaking field and the tachyons. In gaming terms, any starship or star base using a cloaking device or stealth equipment within 5,000 ft (10 sq.) of the starship or star base equipped with a tachyon detection field will be revealed and may be attacked as normal.</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 10 +one-quarter the base purchase DC of the starship.</span></p><p><span style="font-family: 'Calibri'">Restriction:Restricted (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Phased Weapon System(PL 8)</span></p><p><span style="font-family: 'Calibri'">A phased weapon system is a weapon system that uses phase-modulated energy to affect its target. Due to the fact that the energy of the weapon is phase-modulated, no matter what type of defensive shields or fields are being used, some of the energy will bypass them to directly affect the starship, space station or object. Any weapon equipped with a phased weapon system, no matter what type of defensive field or shield is being used, 25% of the damage will ignore their defenses and affect the target as normal.</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 20 +the cost of the weapon’s base purchase DC</span></p><p><span style="font-family: 'Calibri'">Restriction: Rare Military (+4)</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6835399, member: 6668634"] [FONT=Calibri]Mines Now, according to d20 Future, mines require a ship that is colossal in size, and 100 tons of cargo for a device that is only medium in size, so approximately 5`, with Defense 5, hardness 10 and 50 hit points. Now, being a sci-fi fan, I've read, watched and played various sci-fi books, shows/movies and games, and we all know that many sources have mines that are pretty small, where even a heavy fighter could deploy some. Example being the Raptor heavy fighter from Wing Commander 1, could deploy a single porcupine mine, which was basically just an explosive that it dropped against following fighters or drop as you do a high speed pass of a capital ship and let it float into the ship for some extra damage when you run out of missiles. So, using d20 Future logic, a mine layer, to be effective, needs something like a converted hauler (light size, cargo capacity of 3300 tons) that'll hold about 33 mines, but we'll round down to 30 mines due to design and other systems like heavier shielding and other systems that might be found on military craft. So let's call this type of mine system a standard mine system. Now, let's look at a smaller version, which deploys smaller mines that affect only a single 500 foot square, and we'll also make an even smaller version that deploys a bunch of small explosives, like mini missiles, only without guidance systems, kind of like throwing a bunch of grenades out the airlock, not very dangerous, but would slow the progress of any ship larger than a shuttle. Light Mine System This mine deployment system is smaller than the standard mine launching system, releasing smaller mines. These smaller mines are just like normal mines, but are only small sized objects, weighing up to several hundred pounds, Defense 8, hardness 5, 30 hit points. When they detonate, they affect only a single 500 square area. When deployed, the ship sets the conditions under which the mine detonates. Up to four mines can be deployed in the same 500 foot square and programmed to detonate simultaneously. Light versions of the standard mines are available, but some other versions, such as nonlethal mines are available in this size, as they are cheaper to produce and deploy in greater quantities. A light mine layer requires only requires 50 tones of cargo, has a purchase DC of 20. Ultralight Mine System The ultralight mine system is even smaller than the light mine system, deploying mines that are only tiny sized objects, weighing at most 200 pounds, with Defense 10, hardness 3 and 15 hit points. They are usually deployed in small groups and used against small ships such as fighters, shuttles and troop transports, or released against pursuing ships. The mine only affects the target it strikes, thus when a group of 4 or more mines are in a single 500 square area, the detonation of one will not affect the other mines in the same square. These mine layers can deploy two mines at once as an attack action. When a ship flies into the mine occupied square, meeting the conditions, which is usually just through physical contact, if the ship isn't actively looking for mines, the ship must make a Pilot check DC 20 for each mine in the 500 foot square. With a competent sensor operator making a Computer Use check DC 21 searching for mines, the pilot gains a +2 to Pilot checks to avoid the mines. Unfortunately this bonus only affects ships of the Ultralight and light types, as larger ships just fill the 500 foot square, and suffer a -5 penalty to avoid each mine. Alternately, a ship can just deploy a mine or two, against a ship pursuing it as an attack at -4 penalty. The pursuing ship must make a Reflex save with a DC equal to the launching ship's attack roll, but suffer a penalty based on their ship type: Ultralight -0, light -1, mediumweight -2, heavy -4, superheavy -6. An ultralight mine system takes up 1 ton of cargo and holds 4 mines, PDC 18 for the launcher. A 2 mine version takes up only 1000 lbs of cargo space with a PDC 17, and a single mine version takes up 500 lbs of cargo space with a PDC of 16. [/FONT] [TABLE="width: 700"][TR][TD] [FONT=Calibri]Weapon[/FONT][/TD][TD] [FONT=Calibri]Damage[/FONT][/TD][TD] [FONT=Calibri]Critical[/FONT][/TD][TD] [FONT=Calibri]Damage Type[/FONT][/TD][TD] [FONT=Calibri]Range Incr.[/FONT][/TD][TD] [FONT=Calibri]Rate of Fire[/FONT][/TD][TD] [FONT=Calibri]Min Ship Size[/FONT][/TD][TD] [FONT=Calibri]PDC[/FONT][/TD][TD] [FONT=Calibri]Restriction[/FONT][/TD][TD] [FONT=Calibri]PL[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]EMP Mine**[/FONT][/TD][TD] [FONT=Calibri]8d20[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Electrical[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Colossal[/FONT][/TD][TD] [FONT=Calibri]41[/FONT][/TD][TD] [FONT=Calibri]Res (+2)[/FONT][/TD][TD] [FONT=Calibri]7[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Shredder Mine***[/FONT][/TD][TD] [FONT=Calibri]10d8[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Slashing[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Colossal[/FONT][/TD][TD] [FONT=Calibri]29[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]5[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Light Fusion Mine[/FONT][/TD][TD] [FONT=Calibri]2d100[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Colossal[/FONT][/TD][TD] [FONT=Calibri]31[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]6[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Light Shredder Mine***[/FONT][/TD][TD] [FONT=Calibri]8d8[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Slashing[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Colossal[/FONT][/TD][TD] [FONT=Calibri]28[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]5[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Light EMP Mine**[/FONT][/TD][TD] [FONT=Calibri]4d20[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Electrical[/FONT][/TD][TD] [/TD][TD] [/TD][TD] [FONT=Calibri]Colossal[/FONT][/TD][TD] [FONT=Calibri]39[/FONT][/TD][TD] [FONT=Calibri]Res (+2)[/FONT][/TD][TD] [FONT=Calibri]7[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Light Gravitic Mine[/FONT][/TD][TD] [FONT=Calibri]5d100[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Colossal[/FONT][/TD][TD] [FONT=Calibri]41[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]7[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Light Zero Point Mine[/FONT][/TD][TD] [FONT=Calibri]7d100[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Colossal[/FONT][/TD][TD] [FONT=Calibri]46[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]8[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Light Null Mine*[/FONT][/TD][TD] [FONT=Calibri]5d100[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Colossal[/FONT][/TD][TD] [FONT=Calibri]51[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]9[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Ultralight Shredder Mine[/FONT][/TD][TD] [FONT=Calibri]4d8[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Slashing[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Gargantuan[/FONT][/TD][TD] [FONT=Calibri]26[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]5[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Ultralight Fusion Mine[/FONT][/TD][TD] [FONT=Calibri]3d20[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Gargantuan[/FONT][/TD][TD] [FONT=Calibri]30[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]6[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Ultralight Gravitic Mine[/FONT][/TD][TD] [FONT=Calibri]5d20[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Gargantuan[/FONT][/TD][TD] [FONT=Calibri]40[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]8[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Ultralight EMP Mine**[/FONT][/TD][TD] [FONT=Calibri]2d20[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Electrical[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Gargantuan[/FONT][/TD][TD] [FONT=Calibri]38[/FONT][/TD][TD] [FONT=Calibri]Res (+2)[/FONT][/TD][TD] [FONT=Calibri]7[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]Ultralight Zero Point[/FONT][/TD][TD] [FONT=Calibri]7d20[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]Gargantuan[/FONT][/TD][TD] [FONT=Calibri]44[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]9[/FONT][/TD][/TR][/TABLE][FONT=Calibri]*Ignores ship's hardness.[/FONT] [FONT=Calibri]**In addition to damage, the ship is stunned for 2 rounds. ***These mines causes multiple hull breaches that causes decompression in various areas. See Description. EMP Mine EMP mines release a large electromagnetic pulse effect, similar to that of a nuclear explosion. In addition to taking damage, the starship is stunned for 2 rounds. Neither crew nor passengers are stunned however. The ship's autopilot is unavailable as it is also stunned. A Computer Use DC 18 and Repair DC 15 is required to get the ship functioning again in 1 round, but suffers a -2 to all rolls and Defense for one round. The ultralight EMP mine only dazes the ship for 1 round,but not the crew or passengers, as it is not as powerful. Shredder Mine The shredder mine works on a similar principle as fragmenting grenades, spreading sharp pieces of metal through its blast area, causing multiple hull ruptures and decompression. Although not as deadly as other mines, the ability of the mine to create hull breaches without seriously damaging the ship allows it to be captured easier as either all the crew dies from decompression and suffocation from the air escaping, or reduced crew to fight boarders with EVA suits. When a ship is damaged by a shredder mine, and isn't destroyed,roll 2d10 to determine the number of crew fatalities and if the ship carries passengers, 2d10 to determine the number of passenger casualties. If the ship has less than 20 crew and passengers, the ship will have a breach of medium size, d20 Future page 84 for rules on decompression for damage and decompression times. Ultralight shredder mines roll only 1d10 for crew and passenger casualties. For ships with crew and passengers less than 20, tiny sized breach is formed. [/FONT] [HR][/HR] [FONT=Calibri]Proton Beam Cannon(PL 7) Proton beam weapons are energy weapons that fire a beam of tightly focused protons. While able to penetrate most energy defense systems, such as shields and fields, they are not as effective against physical objects, such as hull plating. Proton beams completely ignore the effects of particle fields, and against shields deal 15d10 points of damage, and on a critical hit with a threat range of 19-20, instead of bypassing the shields, deal triple damage to the shields, as well as dealing 5d8 points of energy damage to the hull.Against unshielded ships, the proton beam cannon only deals 5d8 points of damage with a critical of 20 x2. Against energy based lifeforms, proton beam weapons deal 15d10 with a critical threat range of 19-20 x3. Damage: 15d20 19-20x3 against shields and energy lifeforms, 5d8 20x2 against physical objects.[/FONT] [FONT=Calibri]Damage Type: Energy[/FONT] [FONT=Calibri]Range Increment: 3500 ft[/FONT] [FONT=Calibri]Rate of Fire: Single[/FONT] [FONT=Calibri]Minimum Ship Size: Colossal[/FONT] [FONT=Calibri]Purchase DC: 38[/FONT] [FONT=Calibri]Restriction: Mil (+3) [/FONT] [HR][/HR] [FONT=Calibri]Tachyon Detection Field (PL 7)[/FONT] [FONT=Calibri]A tachyon detection field is a technique developed as a means of detecting cloaked starship or starbase. The field uses active tachyon beams transmitted in a burst formation to create a tachyon-saturated field surrounding the starship or star base. Any cloaked ship entering this field would be exposed due to the interaction between the cloaking field and the tachyons. In gaming terms, any starship or star base using a cloaking device or stealth equipment within 5,000 ft (10 sq.) of the starship or star base equipped with a tachyon detection field will be revealed and may be attacked as normal.[/FONT] [FONT=Calibri]Purchase DC: 10 +one-quarter the base purchase DC of the starship.[/FONT] [FONT=Calibri]Restriction:Restricted (+2) [/FONT] [HR][/HR] [FONT=Calibri]Phased Weapon System(PL 8)[/FONT] [FONT=Calibri]A phased weapon system is a weapon system that uses phase-modulated energy to affect its target. Due to the fact that the energy of the weapon is phase-modulated, no matter what type of defensive shields or fields are being used, some of the energy will bypass them to directly affect the starship, space station or object. Any weapon equipped with a phased weapon system, no matter what type of defensive field or shield is being used, 25% of the damage will ignore their defenses and affect the target as normal.[/FONT] [FONT=Calibri]Purchase DC: 20 +the cost of the weapon’s base purchase DC[/FONT] [FONT=Calibri]Restriction: Rare Military (+4)[/FONT] [/QUOTE]
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