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<blockquote data-quote="kronos182" data-source="post: 6835422" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">Nuclear Missiles (PL6)</span></p><p><span style="font-family: 'Calibri'">Although the standard nuclear missile has a 1 megaton warhead, sometimes you just need a bigger missile. Several sizes of warheads were made available, andwith the larger warheads, comes the increase of high doses of radiation.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p>[TABLE="width: 700"][TR][TD] <span style="font-family: 'Calibri'">Warhead Size</span>[/TD][TD] <span style="font-family: 'Calibri'">Damage</span>[/TD][TD] <span style="font-family: 'Calibri'">Critical</span>[/TD][TD] <span style="font-family: 'Calibri'">Damage Type</span>[/TD][TD] <span style="font-family: 'Calibri'">Range Incr.</span>[/TD][TD] <span style="font-family: 'Calibri'">Radius</span>[/TD][TD] <span style="font-family: 'Calibri'">Rate of Fire</span>[/TD][TD] <span style="font-family: 'Calibri'">Min Ship Size</span>[/TD][TD] <span style="font-family: 'Calibri'">PDC</span>[/TD][TD] <span style="font-family: 'Calibri'">Restriction</span>[/TD][TD] <span style="font-family: 'Calibri'">Radiation</span>[/TD][TD] <span style="font-family: 'Calibri'">Magazine</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">2 Megaton</span>[/TD][TD] <span style="font-family: 'Calibri'">24d8</span>[/TD][TD] <span style="font-family: 'Calibri'">19-20</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">250 ft</span>[/TD][TD] <span style="font-family: 'Calibri'">Single</span>[/TD][TD] <span style="font-family: 'Calibri'">Garg</span>[/TD][TD] <span style="font-family: 'Calibri'">46</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">Mild</span>[/TD][TD] <span style="font-family: 'Calibri'">8</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">4 Megaton</span>[/TD][TD] <span style="font-family: 'Calibri'">32d8</span>[/TD][TD] <span style="font-family: 'Calibri'">19-20</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">500 ft</span>[/TD][TD] <span style="font-family: 'Calibri'">Single</span>[/TD][TD] <span style="font-family: 'Calibri'">Garg</span>[/TD][TD] <span style="font-family: 'Calibri'">48</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">Low</span>[/TD][TD] <span style="font-family: 'Calibri'">6</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">8 Megaton</span>[/TD][TD] <span style="font-family: 'Calibri'">32d8</span>[/TD][TD] <span style="font-family: 'Calibri'">19-20</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">1000 ft</span>[/TD][TD] <span style="font-family: 'Calibri'">Single</span>[/TD][TD] <span style="font-family: 'Calibri'">Garg</span>[/TD][TD] <span style="font-family: 'Calibri'">50</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">Moderate</span>[/TD][TD] <span style="font-family: 'Calibri'">4</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">16 Megaton</span>[/TD][TD] <span style="font-family: 'Calibri'">40d8</span>[/TD][TD] <span style="font-family: 'Calibri'">19-20</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">2000 ft</span>[/TD][TD] <span style="font-family: 'Calibri'">Single</span>[/TD][TD] <span style="font-family: 'Calibri'">Garg</span>[/TD][TD] <span style="font-family: 'Calibri'">52</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">High</span>[/TD][TD] <span style="font-family: 'Calibri'">2</span>[/TD][/TR][TR][TD] <span style="font-family: 'Calibri'">32 Megaton</span>[/TD][TD] <span style="font-family: 'Calibri'">48d8</span>[/TD][TD] <span style="font-family: 'Calibri'">19-20</span>[/TD][TD] <span style="font-family: 'Calibri'">Energy</span>[/TD][TD] <span style="font-family: 'Calibri'">-</span>[/TD][TD] <span style="font-family: 'Calibri'">2500 ft</span>[/TD][TD] <span style="font-family: 'Calibri'">Single</span>[/TD][TD] <span style="font-family: 'Calibri'">Garg</span>[/TD][TD] <span style="font-family: 'Calibri'">53</span>[/TD][TD] <span style="font-family: 'Calibri'">Mil (+3)</span>[/TD][TD] <span style="font-family: 'Calibri'">Severe</span>[/TD][TD] <span style="font-family: 'Calibri'">1</span>[/TD][/TR][/TABLE]<span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span><span style="font-family: 'arial'">2 and 4 megaton nuclear warheads are used for heavy assaults on light capital ships. The 8 megaton to 32 are used for against heavy capital ships, stations and planetary targets,with larger blast areas for affecting any nearby escorts. Of course the levels of radiation increases.The use of warheads above 8 megatons is usually highly restricted due to the high levels of radiation, and are illegal against planetary targets as the radiation would take decades to dissipate enough to be safe for any life.</span></p><p><span style="font-family: 'arial'"></span><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">More Shields</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Light Shields</span></p><p><span style="font-family: 'Calibri'">These shields are lighter than advanced shields (which combine shield and field technology, but are a bit weaker than both combined) and standard shields, providing less protection. This type of shielding is usually put on civilian craft or inexpensive light combat craft. These shields only add 10 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum of 1).</span></p><p><span style="font-family: 'Calibri'">PDC: Shield type -2.</span></p><p><span style="font-family: 'Calibri'">Restriction: None</span></p><p><span style="font-family: 'Calibri'">Note: Can be combined with Advanced Shield versions.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Heavy Shields</span></p><p><span style="font-family: 'Calibri'">These shields are stronger than standard shields, providing greater protection. These shields provide 30 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum 1).</span></p><p><span style="font-family: 'Calibri'">PDC: Shield type +2</span></p><p><span style="font-family: 'Calibri'">Restriction: Res +2</span></p><p><span style="font-family: 'Calibri'">Note: Can be combined with Advanced Shield versions.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Superheavy Shields</span></p><p><span style="font-family: 'Calibri'">These are the strongest shields available to militaries, usually used on capital ships and important stations. These shields provide 40 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum 1).</span></p><p><span style="font-family: 'Calibri'">PDC: Shield type +4</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil +4</span></p><p><span style="font-family: 'Calibri'">Note: Can be combined with Advanced shield versions.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Torpedo</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Torpedoes are heavy missiles designed for anti-capital ship purposes, dealing incredible damage, but are slow and not maneuverable, making them easier targets for anti-missile systems. Torpedoes, especially earlier ones, require some time and the launching ship to keep steady to lock on target, making the firing ship vulnerable to attacks. Some torpedoes are equipped with shield penetrating technologies, or even defensive equipment for preventing their premature detonation. Torpedoes are large, requiring heavy fighters or dedicated bombers with special racks, rails or launchers, with limited payloads. Torpedoes can be considered mobile mines, dealing damage on a similar level, and at higher levels of technology, can be equipped with some of the same defensive systems.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Torpedo Mk1</span></p><p><span style="font-family: 'Calibri'">The first series of torpedoes were large, slow, took a long time to acquire a target lock, but had decent armour penetration and high damage. These torpedoes took between 5 and 10 seconds to lock on target, and once launched, weren't very quick, allowing anti-missile systems a chance to destroy them, or for enemy fighters to intercept and destroy them. This required the launching ship to fire the torpedoes at point blank range, putting the ship in range of many ship anti-fighter weapons.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Torpedo Mk1 (PL6)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 2d100</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: 20 x3</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: 2 rounds</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">MinimumShip Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 41 for 4 torpedoes.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Note: Point defense systems gain a +20% chance to hit torpedo. Requires two rounds to fire, one round to aim, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 20) to remain steady, making an attack roll in the first round. The next round the pilot makes another attack roll with a +2 bonus to confirm target lock to launch the torpedo. If the first attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again with another full round aiming then firing on the second around.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Enemy fighters can attack launched torpedoes, Def 11, 20 HP, hardness 10. On ships of Gargantuan size and colossal of ultralight class have racks or launchers with a payload of 1 or 2 max, light have payload of 3 to 4, mediumweight and above hold 4 to 6 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 22 instead of normal 20.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Torpedo Mk2</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">The Mk2 torpedo has improved targeting system, although still slow compared to missiles, still faster than the older Mk1s. Also boasting improved armour for surviving attacks from enemy fighters. </span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Torpedo Mk2 (PL6)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 2d100</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: 20 x3</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: 1 full round</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 42 for 4 torpedoes.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Note: Point defense systems gain a +10% chance to hit torpedo. Requires two rounds to fire, one round to aim, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 17) to remain steady, making an attack roll in the first round. The next round the pilot makes another attack roll with a +2 bonus to confirm target lock to launch the torpedo. If the first attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again with another full round aiming then firing on the second around.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Enemy fighters can attack launched torpedoes, Def 11, 25 HP, hardness 11. On ships of Gargantuan size and colossal of ultralight class have racks or launchers with a payload of 1 or 2 max, light have payload of 3 to 4, mediumweight and above hold 4 to 6 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 22 instead of normal 20.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Torpedo Mk4 (PL6)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">The Mk4 torpedo is a heavy torpedo, with a larger warhead, and physically larger than the Mk2. The mk3 was abandoned as it performed poorly due to design flaws. The Mk4, although larger, flight-wise performs like the Mk2 due to larger engines afforded by the larger frame.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Torpedo Mk4 (late PL6)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 4d100</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: 20 x3</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: 1 full round</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 45 for 4 torpedoes.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Note: Point defense systems gain a +10% chance to hit torpedo. Requires two rounds to fire, one round to aim, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 17) to remain steady, making an attack roll in the first round. The next round the pilot makes another attack roll with a +2 bonus to confirm target lock to launch the torpedo. If the first attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again with another full round aiming then firing on the second round.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Enemy fighters can attack launched torpedoes, Def 11, 30 HP, hardness 13. On ships of Gargantuan size and colossal of ultralight class have racks or launchers with a payload of 1, light have payload of 3, mediumweight and above hold 4 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 23 instead of normal 20.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Valiant Light Torpedo (PL7)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">The valiant is a light torpedo, sacrificing damage potential for improved avionics, targeting and engines. </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Valliant Light Torpedo (PL7)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 2d100</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: 20 x3</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: 1 full round</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 42 for 4 torpedoes.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Note: Requires one full round to fire, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 17) to remain steady, releasing the torpedo at the end of the round. If the attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Enemy fighters can attack launched torpedoes, Def 12, 20 HP, hardness 10. On ships of Gargantuan size and colossal of ultralight class have racks or launchers with a payload of 2 max, light have payload of 4 to 5, mediumweight and above hold 5 to 7 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 22 instead of normal 20.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Lance Torpedo (PL7)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">The Lance is the main anti-ship torpedo in use, replacing the older Mk4. Physically only slightly smaller than the older Mk4, it carries a larger warhead, light armour plating and better targeting systems.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 6d100</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: 20 x3</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: 1 full round</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 44 for 4 torpedoes.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Note: Requires one full round to fire, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 17) to remain steady, releasing the torpedo at the end of the round. If the attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Enemy fighters can attack launched torpedoes, Def 13, 35 HP, hardness 12. On ships of Gargantuan size and colossal of ultralight class have racks or launchers with a payload of 2 max, light have payload of 4 to 5, mediumweight and above hold 5 to 7 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 22 instead of normal 20.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Firestorm Heavy Torpedo</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">The heaviest torpedo produced to date, the firestorm is a heavy anti-capital ship and generally too large for fighters, making only the largest bombers the smallest craft capable of mounting usually only one. Firestorms are usually mounted on destroyer or heavier ships to take full advantage of more advanced sensors and the larger frames allows for greater stability. </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 8d100</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: 20 x4</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: 1 full round</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Colossal</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 46 for 4 torpedoes.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Note: Requires one full round to fire, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 17) to remain steady, releasing the torpedo at the end of the round. If the attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Enemy fighters can attack launched torpedoes, Def 13, 40 HP, hardness 20. On ships of colossal size of ultralight class have racks or launchers with a payload of 1 max, light have payload of 2 to 3, mediumweight and above hold 4 to 6 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 23 instead of normal 20.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">MIRV Warheads (PL5+)</span></p><p><span style="font-family: 'Calibri'">MIRV, or Multiple Individual Re-Entry Vehicles, are multi warhead missiles, originally used in ballistic missiles and intercontinental ballistic missiles, allowing for multiple targets to be struck, however with a lower payload than a single large warhead missile. This technology has been updated for use with modern warhead types, and also as means of bypassing anti-missile defenses.</span></p><p><span style="font-family: 'Calibri'">Any missile type of weapon can be modified into a MIRV. First pick the number of warheads, 4, 6 or 8. The damage of the original missile is divided evenly amongst all the warheads. If the original missile had an odd number of die, reduce by one.</span></p><p><span style="font-family: 'Calibri'">MIRV missiles can be used in one of two ways: The first is all warheads strike the same target. If the target has a point defense system, it must roll against each warhead.</span></p><p><span style="font-family: 'Calibri'">The second way is to attack multiple targets, which all must be within 5000 feet of each other. Roll attack roll at -2 for 4 warheads; -4 for 6 warheads, and -6 for 8 warheads. Multiple warheads can attack the same target, or all can strike different targets. In both cases, the damage is divided amongst each missile that strikes a target.</span></p><p><span style="font-family: 'Calibri'">Restriction: Missile/Torpedo weapons, Military (+4)</span></p><p><span style="font-family: 'Calibri'">PDC: +3 per warhead</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6835422, member: 6668634"] [FONT=Calibri]Nuclear Missiles (PL6) Although the standard nuclear missile has a 1 megaton warhead, sometimes you just need a bigger missile. Several sizes of warheads were made available, andwith the larger warheads, comes the increase of high doses of radiation. [/FONT] [TABLE="width: 700"][TR][TD] [FONT=Calibri]Warhead Size[/FONT][/TD][TD] [FONT=Calibri]Damage[/FONT][/TD][TD] [FONT=Calibri]Critical[/FONT][/TD][TD] [FONT=Calibri]Damage Type[/FONT][/TD][TD] [FONT=Calibri]Range Incr.[/FONT][/TD][TD] [FONT=Calibri]Radius[/FONT][/TD][TD] [FONT=Calibri]Rate of Fire[/FONT][/TD][TD] [FONT=Calibri]Min Ship Size[/FONT][/TD][TD] [FONT=Calibri]PDC[/FONT][/TD][TD] [FONT=Calibri]Restriction[/FONT][/TD][TD] [FONT=Calibri]Radiation[/FONT][/TD][TD] [FONT=Calibri]Magazine[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]2 Megaton[/FONT][/TD][TD] [FONT=Calibri]24d8[/FONT][/TD][TD] [FONT=Calibri]19-20[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]250 ft[/FONT][/TD][TD] [FONT=Calibri]Single[/FONT][/TD][TD] [FONT=Calibri]Garg[/FONT][/TD][TD] [FONT=Calibri]46[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]Mild[/FONT][/TD][TD] [FONT=Calibri]8[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]4 Megaton[/FONT][/TD][TD] [FONT=Calibri]32d8[/FONT][/TD][TD] [FONT=Calibri]19-20[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]500 ft[/FONT][/TD][TD] [FONT=Calibri]Single[/FONT][/TD][TD] [FONT=Calibri]Garg[/FONT][/TD][TD] [FONT=Calibri]48[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]Low[/FONT][/TD][TD] [FONT=Calibri]6[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]8 Megaton[/FONT][/TD][TD] [FONT=Calibri]32d8[/FONT][/TD][TD] [FONT=Calibri]19-20[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]1000 ft[/FONT][/TD][TD] [FONT=Calibri]Single[/FONT][/TD][TD] [FONT=Calibri]Garg[/FONT][/TD][TD] [FONT=Calibri]50[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]Moderate[/FONT][/TD][TD] [FONT=Calibri]4[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]16 Megaton[/FONT][/TD][TD] [FONT=Calibri]40d8[/FONT][/TD][TD] [FONT=Calibri]19-20[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]2000 ft[/FONT][/TD][TD] [FONT=Calibri]Single[/FONT][/TD][TD] [FONT=Calibri]Garg[/FONT][/TD][TD] [FONT=Calibri]52[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]High[/FONT][/TD][TD] [FONT=Calibri]2[/FONT][/TD][/TR][TR][TD] [FONT=Calibri]32 Megaton[/FONT][/TD][TD] [FONT=Calibri]48d8[/FONT][/TD][TD] [FONT=Calibri]19-20[/FONT][/TD][TD] [FONT=Calibri]Energy[/FONT][/TD][TD] [FONT=Calibri]-[/FONT][/TD][TD] [FONT=Calibri]2500 ft[/FONT][/TD][TD] [FONT=Calibri]Single[/FONT][/TD][TD] [FONT=Calibri]Garg[/FONT][/TD][TD] [FONT=Calibri]53[/FONT][/TD][TD] [FONT=Calibri]Mil (+3)[/FONT][/TD][TD] [FONT=Calibri]Severe[/FONT][/TD][TD] [FONT=Calibri]1[/FONT][/TD][/TR][/TABLE][FONT=Calibri] [/FONT][FONT=arial]2 and 4 megaton nuclear warheads are used for heavy assaults on light capital ships. The 8 megaton to 32 are used for against heavy capital ships, stations and planetary targets,with larger blast areas for affecting any nearby escorts. Of course the levels of radiation increases.The use of warheads above 8 megatons is usually highly restricted due to the high levels of radiation, and are illegal against planetary targets as the radiation would take decades to dissipate enough to be safe for any life. [/FONT][FONT=arial] [/FONT] [HR][/HR] [FONT=Calibri]More Shields Light Shields These shields are lighter than advanced shields (which combine shield and field technology, but are a bit weaker than both combined) and standard shields, providing less protection. This type of shielding is usually put on civilian craft or inexpensive light combat craft. These shields only add 10 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum of 1). PDC: Shield type -2. Restriction: None Note: Can be combined with Advanced Shield versions. Heavy Shields These shields are stronger than standard shields, providing greater protection. These shields provide 30 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum 1). PDC: Shield type +2 Restriction: Res +2 Note: Can be combined with Advanced Shield versions. Superheavy Shields These are the strongest shields available to militaries, usually used on capital ships and important stations. These shields provide 40 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum 1). PDC: Shield type +4 Restriction: Mil +4 Note: Can be combined with Advanced shield versions. [/FONT] [HR][/HR] [FONT=Calibri]Torpedo Torpedoes are heavy missiles designed for anti-capital ship purposes, dealing incredible damage, but are slow and not maneuverable, making them easier targets for anti-missile systems. Torpedoes, especially earlier ones, require some time and the launching ship to keep steady to lock on target, making the firing ship vulnerable to attacks. Some torpedoes are equipped with shield penetrating technologies, or even defensive equipment for preventing their premature detonation. Torpedoes are large, requiring heavy fighters or dedicated bombers with special racks, rails or launchers, with limited payloads. Torpedoes can be considered mobile mines, dealing damage on a similar level, and at higher levels of technology, can be equipped with some of the same defensive systems. Torpedo Mk1 The first series of torpedoes were large, slow, took a long time to acquire a target lock, but had decent armour penetration and high damage. These torpedoes took between 5 and 10 seconds to lock on target, and once launched, weren't very quick, allowing anti-missile systems a chance to destroy them, or for enemy fighters to intercept and destroy them. This required the launching ship to fire the torpedoes at point blank range, putting the ship in range of many ship anti-fighter weapons. [/FONT] [COLOR=black][FONT=Calibri]Torpedo Mk1 (PL6)[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Damage: 2d100[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Critical: 20 x3[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Damage Type: fire[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Range Increment: -[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Rate of Fire: 2 rounds[/FONT][/COLOR] [COLOR=black][FONT=Calibri]MinimumShip Size: Gargantuan[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Purchase DC: 41 for 4 torpedoes.[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Restriction: Mil (+4) Note: Point defense systems gain a +20% chance to hit torpedo. Requires two rounds to fire, one round to aim, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 20) to remain steady, making an attack roll in the first round. The next round the pilot makes another attack roll with a +2 bonus to confirm target lock to launch the torpedo. If the first attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again with another full round aiming then firing on the second around. Enemy fighters can attack launched torpedoes, Def 11, 20 HP, hardness 10. On ships of Gargantuan size and colossal of ultralight class have racks or launchers with a payload of 1 or 2 max, light have payload of 3 to 4, mediumweight and above hold 4 to 6 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 22 instead of normal 20. Torpedo Mk2 The Mk2 torpedo has improved targeting system, although still slow compared to missiles, still faster than the older Mk1s. Also boasting improved armour for surviving attacks from enemy fighters. [/FONT][/COLOR] [COLOR=black][FONT=Calibri]Torpedo Mk2 (PL6)[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Damage: 2d100[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Critical: 20 x3[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Damage Type: fire[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Range Increment: -[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Rate of Fire: 1 full round[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Minimum Ship Size: Gargantuan[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Purchase DC: 42 for 4 torpedoes.[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Restriction: Mil (+4) Note: Point defense systems gain a +10% chance to hit torpedo. Requires two rounds to fire, one round to aim, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 17) to remain steady, making an attack roll in the first round. The next round the pilot makes another attack roll with a +2 bonus to confirm target lock to launch the torpedo. If the first attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again with another full round aiming then firing on the second around. Enemy fighters can attack launched torpedoes, Def 11, 25 HP, hardness 11. On ships of Gargantuan size and colossal of ultralight class have racks or launchers with a payload of 1 or 2 max, light have payload of 3 to 4, mediumweight and above hold 4 to 6 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 22 instead of normal 20. Torpedo Mk4 (PL6) The Mk4 torpedo is a heavy torpedo, with a larger warhead, and physically larger than the Mk2. The mk3 was abandoned as it performed poorly due to design flaws. The Mk4, although larger, flight-wise performs like the Mk2 due to larger engines afforded by the larger frame. Torpedo Mk4 (late PL6)[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Damage: 4d100[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Critical: 20 x3[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Damage Type: fire[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Range Increment: -[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Rate of Fire: 1 full round[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Minimum Ship Size: Gargantuan[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Purchase DC: 45 for 4 torpedoes.[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Restriction: Mil (+4) Note: Point defense systems gain a +10% chance to hit torpedo. Requires two rounds to fire, one round to aim, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 17) to remain steady, making an attack roll in the first round. The next round the pilot makes another attack roll with a +2 bonus to confirm target lock to launch the torpedo. If the first attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again with another full round aiming then firing on the second round. Enemy fighters can attack launched torpedoes, Def 11, 30 HP, hardness 13. On ships of Gargantuan size and colossal of ultralight class have racks or launchers with a payload of 1, light have payload of 3, mediumweight and above hold 4 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 23 instead of normal 20. Valiant Light Torpedo (PL7) The valiant is a light torpedo, sacrificing damage potential for improved avionics, targeting and engines. Valliant Light Torpedo (PL7)[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Damage: 2d100[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Critical: 20 x3[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Damage Type: fire[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Range Increment: -[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Rate of Fire: 1 full round[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Minimum Ship Size: Gargantuan[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Purchase DC: 42 for 4 torpedoes.[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Restriction: Mil (+4) Note: Requires one full round to fire, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 17) to remain steady, releasing the torpedo at the end of the round. If the attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again. Enemy fighters can attack launched torpedoes, Def 12, 20 HP, hardness 10. On ships of Gargantuan size and colossal of ultralight class have racks or launchers with a payload of 2 max, light have payload of 4 to 5, mediumweight and above hold 5 to 7 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 22 instead of normal 20. Lance Torpedo (PL7) The Lance is the main anti-ship torpedo in use, replacing the older Mk4. Physically only slightly smaller than the older Mk4, it carries a larger warhead, light armour plating and better targeting systems. Damage: 6d100[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Critical: 20 x3[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Damage Type: fire[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Range Increment: -[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Rate of Fire: 1 full round[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Minimum Ship Size: Gargantuan[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Purchase DC: 44 for 4 torpedoes.[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Restriction: Mil (+4) Note: Requires one full round to fire, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 17) to remain steady, releasing the torpedo at the end of the round. If the attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again. Enemy fighters can attack launched torpedoes, Def 13, 35 HP, hardness 12. On ships of Gargantuan size and colossal of ultralight class have racks or launchers with a payload of 2 max, light have payload of 4 to 5, mediumweight and above hold 5 to 7 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 22 instead of normal 20. Firestorm Heavy Torpedo The heaviest torpedo produced to date, the firestorm is a heavy anti-capital ship and generally too large for fighters, making only the largest bombers the smallest craft capable of mounting usually only one. Firestorms are usually mounted on destroyer or heavier ships to take full advantage of more advanced sensors and the larger frames allows for greater stability. Damage: 8d100[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Critical: 20 x4[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Damage Type: fire[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Range Increment: -[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Rate of Fire: 1 full round[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Minimum Ship Size: Colossal[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Purchase DC: 46 for 4 torpedoes.[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Restriction: Mil (+4) Note: Requires one full round to fire, requiring the firing ship to keep steady, either sitting still, or flying straight at the target, making no pilot checks except when hit by weapons fire (Pilot check DC 17) to remain steady, releasing the torpedo at the end of the round. If the attack roll fails, the lock isn't established, or if the firing ship is attacked and the pilot fails the Pilot check, the lock is lost and must start again. Enemy fighters can attack launched torpedoes, Def 13, 40 HP, hardness 20. On ships of colossal size of ultralight class have racks or launchers with a payload of 1 max, light have payload of 2 to 3, mediumweight and above hold 4 to 6 due to the size of the torpedoes. Torpedo launchers/rails/racks have a PDC of 23 instead of normal 20. [/FONT][/COLOR] [HR][/HR] [FONT=Calibri]MIRV Warheads (PL5+) MIRV, or Multiple Individual Re-Entry Vehicles, are multi warhead missiles, originally used in ballistic missiles and intercontinental ballistic missiles, allowing for multiple targets to be struck, however with a lower payload than a single large warhead missile. This technology has been updated for use with modern warhead types, and also as means of bypassing anti-missile defenses. Any missile type of weapon can be modified into a MIRV. First pick the number of warheads, 4, 6 or 8. The damage of the original missile is divided evenly amongst all the warheads. If the original missile had an odd number of die, reduce by one. MIRV missiles can be used in one of two ways: The first is all warheads strike the same target. If the target has a point defense system, it must roll against each warhead. The second way is to attack multiple targets, which all must be within 5000 feet of each other. Roll attack roll at -2 for 4 warheads; -4 for 6 warheads, and -6 for 8 warheads. Multiple warheads can attack the same target, or all can strike different targets. In both cases, the damage is divided amongst each missile that strikes a target. Restriction: Missile/Torpedo weapons, Military (+4) PDC: +3 per warhead[/FONT] [/QUOTE]
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