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<blockquote data-quote="kronos182" data-source="post: 6852521" data-attributes="member: 6668634"><p>ADVANCED GYROSCOPIC STABILIZERS (PL 7)</p><p>Your mecha’s gyroscope, the internal system that helps the mecha to maintain balance, is a second-generation model, more advanced than the gyroscope found on most standard mecha designs. When piloting a mecha equipped with advanced gyroscopic stabilizers the operator gains a +2 equipment bonus on all move-related checks, including Drive checks, Jump checks, and Climb checks, Balance checks and checks against being bullrushed or overrun.</p><p>A mecha equipped with an advanced gyroscopic stabilizer loses one equipment slot.</p><p>Equipment Slots: 1, equivalent.</p><p>Activation: None.</p><p>Range: Personal.</p><p>Target: You.</p><p>Duration: Persistent.</p><p>Saving Throw: None.</p><p>Purchase DC: 8.</p><p>Restriction: None. </p><p></p><p>[HR][/HR]</p><p></p><p>Ablative Plating (PL 6)</p><p>An outer hull layer on some mech is designed to vaporize under weapons fire, thereby dissipating energy and protecting the mech's interior. Mechs equipped with this modification will gain armour points equal to one-fourth the hit points of the mech.</p><p>If a mech has 75 hit points then it has 19 points of ablative plating. Each attack reduces the armour points of ablative plating by 5. When the mech is attacked ablative plating reduce the first successful attacks damage by 19 points; then the second successful attack damage will be reduced by 14 points; then the third successful attack damage will be reduced by 9 points and so forth. Each attack reduces the armour points of ablative plating by 5.</p><p>When the ablative plating damage reduction reached 0 it will no longer function and the mech will take damage as normal. This defense system cannot be combined with Ceramic Composed Plating or Reactive Armour.</p><p>Equipment Slots: None</p><p>Activation: None</p><p>Range: Personal</p><p>Target: You</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchase DC: 10</p><p>Restriction: None</p><p>Note: This system could be added to vehicles and even armour. On personal armour, has an armour rating of 10 for light, 15 medium, 20 heavy and 25 for powered. Each hit reduces the armour rating by 2.</p><p></p><p>[HR][/HR]</p><p></p><p>Ceramic Composed Plating (PL 5)</p><p>This defense system effectively covers the mech’s outer covering with ceramic composed plating. This type of plating makes the mech more resistant to heat and fire based attacks. This type of plating grants the mech fire resistance 10. This defense system cannot be combined with Ablative plating or Reactive Armour.</p><p>Equipment Slots: None</p><p>Activation: None</p><p>Range: Personal</p><p>Target: You</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchase DC: 10</p><p>Restriction: None</p><p></p><p>[HR][/HR]</p><p></p><p>Plastisteel Superstructure (PL 5)</p><p>This composite of plastic and metal is lightweight and cheaper than the more resilient other metals, a cheaper alternative to duraplastic.</p><p>Plastisteel can also be used for armor.</p><p>Hardness: 5.</p><p>Base Purchase DC Modifier: –6.</p><p></p><p>Plastisteel Armour (PL 5)</p><p>This composite of plastic and metal is lightweight and cheaper than the more resilient metals. A cheaper alternative to duraplastic, and usually used in civilian construction mechs.</p><p>Plastisteel can also be used as a building material for mech superstructures.</p><p>Equipment Bonus: +1</p><p>Armor Penalty: –2</p><p>Speed Penalty: None.</p><p></p><p>Purchase DC: 5 + one-quarter the mech’s base purchase DC. </p></blockquote><p></p>
[QUOTE="kronos182, post: 6852521, member: 6668634"] ADVANCED GYROSCOPIC STABILIZERS (PL 7) Your mecha’s gyroscope, the internal system that helps the mecha to maintain balance, is a second-generation model, more advanced than the gyroscope found on most standard mecha designs. When piloting a mecha equipped with advanced gyroscopic stabilizers the operator gains a +2 equipment bonus on all move-related checks, including Drive checks, Jump checks, and Climb checks, Balance checks and checks against being bullrushed or overrun. A mecha equipped with an advanced gyroscopic stabilizer loses one equipment slot. Equipment Slots: 1, equivalent. Activation: None. Range: Personal. Target: You. Duration: Persistent. Saving Throw: None. Purchase DC: 8. Restriction: None. [HR][/HR] Ablative Plating (PL 6) An outer hull layer on some mech is designed to vaporize under weapons fire, thereby dissipating energy and protecting the mech's interior. Mechs equipped with this modification will gain armour points equal to one-fourth the hit points of the mech. If a mech has 75 hit points then it has 19 points of ablative plating. Each attack reduces the armour points of ablative plating by 5. When the mech is attacked ablative plating reduce the first successful attacks damage by 19 points; then the second successful attack damage will be reduced by 14 points; then the third successful attack damage will be reduced by 9 points and so forth. Each attack reduces the armour points of ablative plating by 5. When the ablative plating damage reduction reached 0 it will no longer function and the mech will take damage as normal. This defense system cannot be combined with Ceramic Composed Plating or Reactive Armour. Equipment Slots: None Activation: None Range: Personal Target: You Duration: Persistent Saving Throw: None Purchase DC: 10 Restriction: None Note: This system could be added to vehicles and even armour. On personal armour, has an armour rating of 10 for light, 15 medium, 20 heavy and 25 for powered. Each hit reduces the armour rating by 2. [HR][/HR] Ceramic Composed Plating (PL 5) This defense system effectively covers the mech’s outer covering with ceramic composed plating. This type of plating makes the mech more resistant to heat and fire based attacks. This type of plating grants the mech fire resistance 10. This defense system cannot be combined with Ablative plating or Reactive Armour. Equipment Slots: None Activation: None Range: Personal Target: You Duration: Persistent Saving Throw: None Purchase DC: 10 Restriction: None [HR][/HR] Plastisteel Superstructure (PL 5) This composite of plastic and metal is lightweight and cheaper than the more resilient other metals, a cheaper alternative to duraplastic. Plastisteel can also be used for armor. Hardness: 5. Base Purchase DC Modifier: –6. Plastisteel Armour (PL 5) This composite of plastic and metal is lightweight and cheaper than the more resilient metals. A cheaper alternative to duraplastic, and usually used in civilian construction mechs. Plastisteel can also be used as a building material for mech superstructures. Equipment Bonus: +1 Armor Penalty: –2 Speed Penalty: None. Purchase DC: 5 + one-quarter the mech’s base purchase DC. [/QUOTE]
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