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<blockquote data-quote="kronos182" data-source="post: 6852527" data-attributes="member: 6668634"><p>Graphite Rocket Launcher (PL 6)</p><p>A graphite rocket is a non-lethal weapon used to disable electrical power systems. Graphite rockets work by spreading a cloud of extremely fine carbon fiber wires over electrical components, causing a short-circuit and a disruption of the electrical supply. Mechs, or vehicles hit by a graphite rocket must succeed on a Fortitude save (DC 25) or be stunned for 1d4 rounds. The mech automatically drops what it is holding and can take no attack or move actions. While the mech is stunned, apply a –2 penalty to the mech operator’s Defense (even though the operator is not stunned).</p><p>Equipment Slots: 1, Shoulder, hand or arm</p><p>Activation: Attack action</p><p>Range: 150 feet.</p><p>Area: 20-foot-radius burst.</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude save (DC 25)</p><p>Purchase DC: 15 for rocket launcher and 5 rockets, 9 per additional 5-rocket pack </p><p></p><p>[HR][/HR]</p><p></p><p>GEPB04</p><p>The 04 is a mech based General Electric particle beam weapon. Offered in either a rifle handle unit, or built in. Offering a heavy hitting punch, but at close range, the 04 is excellent for bunker busting or ambushing armoured units. The 03 deals 2d6x10 points of damage, critical x3, of an unspecific type of energy.</p><p>Equipment Slots: 2, must be arms, shoulder, back or torso</p><p>Activation: Attack action, semi rate of fire</p><p>Range Increment: 55 ft</p><p>Target: One target</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Purchace DC: 28</p><p>Restriction: Military (+3) </p><p></p><p>[HR][/HR]</p><p></p><p>Troop Transport (PL 6)</p><p>Some of the space in a Gargantuan and Colossal sized mechas have been converted to carry other smaller power armors and mecha as troop support.</p><p>Converted Gargantuan mecha can carry the following:</p><p>• Ten small sized creatures or</p><p>• Four medium sized creatures or</p><p>• Two large sized creatures</p><p>Colossal mecha can carry the following:</p><p>• Fifteen small sized creatures or</p><p>• Six medium sized creatures or</p><p>• Three large sized creatures or</p><p>• One huge sized creature</p><p>Equipment Slots: 4</p><p>Activation: None</p><p>Range: Personal</p><p>Target: You</p><p>Saving Throw: None</p><p>Purchase DC: 10 + Base price of the Mecha</p><p>Restriction: Restricted (+2)</p><p></p><p>[HR][/HR]</p><p></p><p>Water Freedom System (PL 6)</p><p>This mecha was created to effectively work as well underwater as on the ground. Many of the mechas systems have been adapted to work underwater.</p><p>Here are the changes the mecha’s normal performance:</p><p>• The mecha is equipped with an oxygendiffusing system that allows the pilot unlimited oxygen supply while underwater.</p><p>• Mini-turbine impellers system with a wing membrane designed along the lines of a manta ray making it possible for the mecha to travel underwater at triple their normal movement rate. Also with this addition, the mecha is able to launch itself from the water from the water level to 50 feet up.</p><p>Equipment Slots: 2</p><p>Activation: Move Action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchase DC: 10</p><p>Restriction: None</p><p></p><p>[HR][/HR]</p><p></p><p>Helical Magazine (PL 6)</p><p>These weapons are equipped with helix-cylindrical magazine which can carry large amounts of ammunition in a small space. With this any mech equipped with this can increase any ballistic weapon’s magazine amount by a multiple of 10.</p><p>Equipment Slots: None</p><p>Activation: None</p><p>Range: Personal</p><p>Target: You</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchase DC: 5 + the weapon’s base purchase DC</p><p>Restriction: None</p></blockquote><p></p>
[QUOTE="kronos182, post: 6852527, member: 6668634"] Graphite Rocket Launcher (PL 6) A graphite rocket is a non-lethal weapon used to disable electrical power systems. Graphite rockets work by spreading a cloud of extremely fine carbon fiber wires over electrical components, causing a short-circuit and a disruption of the electrical supply. Mechs, or vehicles hit by a graphite rocket must succeed on a Fortitude save (DC 25) or be stunned for 1d4 rounds. The mech automatically drops what it is holding and can take no attack or move actions. While the mech is stunned, apply a –2 penalty to the mech operator’s Defense (even though the operator is not stunned). Equipment Slots: 1, Shoulder, hand or arm Activation: Attack action Range: 150 feet. Area: 20-foot-radius burst. Duration: Instantaneous Saving Throw: Fortitude save (DC 25) Purchase DC: 15 for rocket launcher and 5 rockets, 9 per additional 5-rocket pack [HR][/HR] GEPB04 The 04 is a mech based General Electric particle beam weapon. Offered in either a rifle handle unit, or built in. Offering a heavy hitting punch, but at close range, the 04 is excellent for bunker busting or ambushing armoured units. The 03 deals 2d6x10 points of damage, critical x3, of an unspecific type of energy. Equipment Slots: 2, must be arms, shoulder, back or torso Activation: Attack action, semi rate of fire Range Increment: 55 ft Target: One target Duration: Instantaneous Saving Throw: None Purchace DC: 28 Restriction: Military (+3) [HR][/HR] Troop Transport (PL 6) Some of the space in a Gargantuan and Colossal sized mechas have been converted to carry other smaller power armors and mecha as troop support. Converted Gargantuan mecha can carry the following: • Ten small sized creatures or • Four medium sized creatures or • Two large sized creatures Colossal mecha can carry the following: • Fifteen small sized creatures or • Six medium sized creatures or • Three large sized creatures or • One huge sized creature Equipment Slots: 4 Activation: None Range: Personal Target: You Saving Throw: None Purchase DC: 10 + Base price of the Mecha Restriction: Restricted (+2) [HR][/HR] Water Freedom System (PL 6) This mecha was created to effectively work as well underwater as on the ground. Many of the mechas systems have been adapted to work underwater. Here are the changes the mecha’s normal performance: • The mecha is equipped with an oxygendiffusing system that allows the pilot unlimited oxygen supply while underwater. • Mini-turbine impellers system with a wing membrane designed along the lines of a manta ray making it possible for the mecha to travel underwater at triple their normal movement rate. Also with this addition, the mecha is able to launch itself from the water from the water level to 50 feet up. Equipment Slots: 2 Activation: Move Action Range: Personal Target: You Duration: Persistent Saving Throw: None Purchase DC: 10 Restriction: None [HR][/HR] Helical Magazine (PL 6) These weapons are equipped with helix-cylindrical magazine which can carry large amounts of ammunition in a small space. With this any mech equipped with this can increase any ballistic weapon’s magazine amount by a multiple of 10. Equipment Slots: None Activation: None Range: Personal Target: You Duration: Persistent Saving Throw: None Purchase DC: 5 + the weapon’s base purchase DC Restriction: None [/QUOTE]
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