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<blockquote data-quote="kronos182" data-source="post: 6852536" data-attributes="member: 6668634"><p>Ultralight Construction (PL 7)</p><p>The improvement of innovative and experimental alloys and polymers continuously permit mecha technology to advance to the point where once very bulky and heavy mechs become very easy to carry as lighter models. Any mech with Ultralight Construction will weight half the listed weight. In addition, mechs with Ultralight Construction reduce</p><p>their hit points by 10 points, and the base speed of the mech is increased by 5 feet (to a maximum of the user’s normal speed).</p><p>Restrictions: None.</p><p>Purchase DC Modifier: +4.</p><p></p><p>[HR][/HR]</p><p></p><p>Mecha Design Option, No (Limb/Head)</p><p></p><p>Mecha can be designed with fewer moving parts than the basic biomorph frame described in the core rules. This option is popular among vehicle and civilian mecha designers, as it frees up design space within the mecha and lowers the mecha's base price.</p><p></p><p>Removing a limb or head puts the slots from that part into the 'back' or 'torso' of the mecha. It also grants a number of bonus slots based on the size of the mecha.</p><p></p><p>Mecha Size / Slots per Limb or Head Removed</p><p>Medium / +1 slot per limb or head removed</p><p>Large / +1 per limb removed, additional +1 per matching pair removed; +1 slot for the head</p><p>Huge / +2 slots per limb or head removed</p><p>Gargantuan / +2 per limb removed, additional +2 per matching pair removed; +2 for the head</p><p>Colossal / +4 slots per limb or head removed</p><p>Gigantic / +4 per limb removed, additional +4 per matching pair removed; +4 for the head</p><p>Titanic / +8 slots per limb or head removed</p><p>Leviathan / +8 slots per limb removed, additional +8 per matching pair removed; +8 for the head</p><p>Behemoth / +16 slots per limb or head removed</p><p>Reduce the mecha PDC by -2 per limb or head removed.</p><p></p><p>This option was actually created by someone else on the WotC forums, but I can't remember who, and I make use of this option from time to time so including it here.</p><p></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'Helvetica'"><strong>No Access Space</strong></span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Helvetica'">Thestandard mecha designs include access space for maintenance and repair crews.This access space lets personnel or robots make their way through all of themecha's vital systems. A mecha can be designed with no access spaces. Thisoption increases the number of equipment slots available, but also makes evenordinary repairs into heroic tasks.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Helvetica'">Increaseall repair or maintenance DCs by +10. Decrease the mecha Purchase DC by -3. TheGM may rule that repairs to certain systems, such as powerplants, space drives,or stardrives, are impossible outside of specialized facilities. Thesefacilities reduce the repair DC to normal, but use expensive equipment andhighly skilled personnel to get the job done. Increase the cost of repairs by+3 PDC.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Helvetica'">Increasethe number of slots according to the mecha's size:</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Helvetica'">MechaSize / Bonus Slots</span></span></p><p><span style="color: black"><span style="font-family: 'Helvetica'">Medium/ +1 slot per 5 full existing slots</span></span></p><p><span style="color: black"><span style="font-family: 'Helvetica'">Large /+1 slot per 3 full existing slots</span></span></p><p><span style="color: black"><span style="font-family: 'Helvetica'">Huge /+1 slot per 2 full existing slots</span></span></p><p><span style="color: black"><span style="font-family: 'Helvetica'">Gargantuan/ x2 slots</span></span></p><p><span style="color: black"><span style="font-family: 'Helvetica'">Colossal/ x 3 slots</span></span></p><p><span style="color: black"><span style="font-family: 'Helvetica'">Gigantic/ x5 slots</span></span></p><p><span style="color: black"><span style="font-family: 'Helvetica'">Titanic/ x8 slots</span></span></p><p><span style="color: black"><span style="font-family: 'Helvetica'">Leviathan/ x13 slots</span></span></p><p><span style="color: black"><span style="font-family: 'Helvetica'">Behemoth/ x22 slots</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Helvetica'">Ifyou're using both the No (Limb/Head) option and this option, apply No AccessSpace last.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Helvetica'">Designer'snotes</span></span></p><p><span style="color: black"><span style="font-family: 'Helvetica'">I usethe Adding Equipment Slots option from the core books as an after-marketmodification. That way the PCs can customize their mecha. If you want to usethe Adding Equipment Slots option as a pre-market design option, apply it afterNo (Limb/Head) but before No Access Space.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Helvetica'">Militaries rarely use this option. Civilian designs with thisoption stick to safe routes between major port facilities, and depend onlong-term contracts at those facilities to keep maintenance costs down.</span></span></p><p> </p><p>[HR][/HR]</p><p></p><p>Spaced Mesh</p><p>This lightweight chicken-wire style mesh is held out from the surface of a mech, or vehicle, to a distance of about one foot. Although it can look ridiculous, it does gain some protection from high explosive antitank rounds. Spaced mesh was first used on tanks during fighting in places like Afgahnistan where U.S. forces were losing tanks to RPGs and similar infantry launched antitank rounds, from actual chicken wire and wire mesh from screen doors.</p><p>The mesh, when struck by antitank rounds that used shaped charges, is far enough away from the main armour that the jet from the charge is defused enough to do only superficial damage. The mesh has no effect on kinetic energy penetrators or energy weapons with antitank properties.</p><p>Benefit: Spaced mesh negates the antitank round's ability to ignore Hardness/DR, provided it uses shaped charges and similar principles from weapons such as the M72A3 LAW and RPG-7s, and also halves their damage. Eg: A M72A3 normally deals 10d6 damage and ignores 10 points of hardness, against spaced mesh only deals 5d6 damage and the armour's hardness/DR works against the remainder damage.</p><p>Unfortunately, after each attack, spaced mess becomes less effective as it becomes damaged. After the mech has suffered 30 points of damage, spaced mesh is rendered useless and must be replaced.</p><p>Spaced mesh costs 11 PDC and weighs 10 lbs for a Large sized vehicle/mech. Increase PDC by +1 and weight by 5 lbs for every increase in size of vehicle beyond large.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6852536, member: 6668634"] Ultralight Construction (PL 7) The improvement of innovative and experimental alloys and polymers continuously permit mecha technology to advance to the point where once very bulky and heavy mechs become very easy to carry as lighter models. Any mech with Ultralight Construction will weight half the listed weight. In addition, mechs with Ultralight Construction reduce their hit points by 10 points, and the base speed of the mech is increased by 5 feet (to a maximum of the user’s normal speed). Restrictions: None. Purchase DC Modifier: +4. [HR][/HR] Mecha Design Option, No (Limb/Head) Mecha can be designed with fewer moving parts than the basic biomorph frame described in the core rules. This option is popular among vehicle and civilian mecha designers, as it frees up design space within the mecha and lowers the mecha's base price. Removing a limb or head puts the slots from that part into the 'back' or 'torso' of the mecha. It also grants a number of bonus slots based on the size of the mecha. Mecha Size / Slots per Limb or Head Removed Medium / +1 slot per limb or head removed Large / +1 per limb removed, additional +1 per matching pair removed; +1 slot for the head Huge / +2 slots per limb or head removed Gargantuan / +2 per limb removed, additional +2 per matching pair removed; +2 for the head Colossal / +4 slots per limb or head removed Gigantic / +4 per limb removed, additional +4 per matching pair removed; +4 for the head Titanic / +8 slots per limb or head removed Leviathan / +8 slots per limb removed, additional +8 per matching pair removed; +8 for the head Behemoth / +16 slots per limb or head removed Reduce the mecha PDC by -2 per limb or head removed. This option was actually created by someone else on the WotC forums, but I can't remember who, and I make use of this option from time to time so including it here. [HR][/HR] [COLOR=black][FONT=Helvetica][B]No Access Space[/B][/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=Helvetica]Thestandard mecha designs include access space for maintenance and repair crews.This access space lets personnel or robots make their way through all of themecha's vital systems. A mecha can be designed with no access spaces. Thisoption increases the number of equipment slots available, but also makes evenordinary repairs into heroic tasks.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=Helvetica]Increaseall repair or maintenance DCs by +10. Decrease the mecha Purchase DC by -3. TheGM may rule that repairs to certain systems, such as powerplants, space drives,or stardrives, are impossible outside of specialized facilities. Thesefacilities reduce the repair DC to normal, but use expensive equipment andhighly skilled personnel to get the job done. Increase the cost of repairs by+3 PDC.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=Helvetica]Increasethe number of slots according to the mecha's size:[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=Helvetica]MechaSize / Bonus Slots[/FONT][/COLOR] [COLOR=black][FONT=Helvetica]Medium/ +1 slot per 5 full existing slots[/FONT][/COLOR] [COLOR=black][FONT=Helvetica]Large /+1 slot per 3 full existing slots[/FONT][/COLOR] [COLOR=black][FONT=Helvetica]Huge /+1 slot per 2 full existing slots[/FONT][/COLOR] [COLOR=black][FONT=Helvetica]Gargantuan/ x2 slots[/FONT][/COLOR] [COLOR=black][FONT=Helvetica]Colossal/ x 3 slots[/FONT][/COLOR] [COLOR=black][FONT=Helvetica]Gigantic/ x5 slots[/FONT][/COLOR] [COLOR=black][FONT=Helvetica]Titanic/ x8 slots[/FONT][/COLOR] [COLOR=black][FONT=Helvetica]Leviathan/ x13 slots[/FONT][/COLOR] [COLOR=black][FONT=Helvetica]Behemoth/ x22 slots[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=Helvetica]Ifyou're using both the No (Limb/Head) option and this option, apply No AccessSpace last.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=Helvetica]Designer'snotes[/FONT][/COLOR] [COLOR=black][FONT=Helvetica]I usethe Adding Equipment Slots option from the core books as an after-marketmodification. That way the PCs can customize their mecha. If you want to usethe Adding Equipment Slots option as a pre-market design option, apply it afterNo (Limb/Head) but before No Access Space.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=Helvetica]Militaries rarely use this option. Civilian designs with thisoption stick to safe routes between major port facilities, and depend onlong-term contracts at those facilities to keep maintenance costs down.[/FONT][/COLOR][FONT=Calibri][/FONT] [HR][/HR] Spaced Mesh This lightweight chicken-wire style mesh is held out from the surface of a mech, or vehicle, to a distance of about one foot. Although it can look ridiculous, it does gain some protection from high explosive antitank rounds. Spaced mesh was first used on tanks during fighting in places like Afgahnistan where U.S. forces were losing tanks to RPGs and similar infantry launched antitank rounds, from actual chicken wire and wire mesh from screen doors. The mesh, when struck by antitank rounds that used shaped charges, is far enough away from the main armour that the jet from the charge is defused enough to do only superficial damage. The mesh has no effect on kinetic energy penetrators or energy weapons with antitank properties. Benefit: Spaced mesh negates the antitank round's ability to ignore Hardness/DR, provided it uses shaped charges and similar principles from weapons such as the M72A3 LAW and RPG-7s, and also halves their damage. Eg: A M72A3 normally deals 10d6 damage and ignores 10 points of hardness, against spaced mesh only deals 5d6 damage and the armour's hardness/DR works against the remainder damage. Unfortunately, after each attack, spaced mess becomes less effective as it becomes damaged. After the mech has suffered 30 points of damage, spaced mesh is rendered useless and must be replaced. Spaced mesh costs 11 PDC and weighs 10 lbs for a Large sized vehicle/mech. Increase PDC by +1 and weight by 5 lbs for every increase in size of vehicle beyond large. [/QUOTE]
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