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<blockquote data-quote="kronos182" data-source="post: 6852541" data-attributes="member: 6668634"><p>5 Mech Superstructures</p><p></p><p>Aircraft Grade Aluminum (PL5)</p><p>Cheap and light aircraft grade aluminum works fine against small arms and rifles. It is so light that mecha equipped with Aircraft grade aluminum superstructures gain a bonus of +10 ft to its base speed.</p><p>Hardness: 5</p><p>Speed Bonus: +10 ft</p><p>Base Purchase Modifier: -5</p><p></p><p>Carbon Composite (PL5)</p><p>Based on low-observability/stealth materials design carbon composite armour is an early form of stealth armour for PL5 mecha designs. The material makes the mecha difficult to detect at long range with conventional radar and MAD sensors. Opposing units trying to detect a mecha with carbon composite superstructure take a -5 penalty on their computer use checks if they are using Class I or II sensor suites. Class III and higher are unaffected.</p><p>Hardness: 2</p><p>Speed Bonus: +20 ft</p><p>Base Purchase Modifier: -2</p><p></p><p>Titanium Alloy (PL5)</p><p>Titanium alloy is some of the strongest materials available to a PL5 military. It makes a great material for building mecha superstructure but is rare and expensive.</p><p>Hardness: 12</p><p>Base Purchase Modifier: +5</p><p></p><p>Nickel-Iron Alloy (PL5)</p><p>Nickel-Iron alloy is cheap and mostly effective against small arms and very light rockets and grenades.</p><p>Hardness: 6</p><p>Base Purchase Modifier: -8</p><p></p><p>High Grade Steel (PL5)</p><p>High grade steel is strong but heavier than aircraft grade aluminum. Many countries without access to exotic materials are beginning to use high grade steel in their early attempts at mecha construction.</p><p>Hardness: 8</p><p>Base Purchase Modifier: -2</p><p></p><p>[HR][/HR]</p><p></p><p>7 Mech Armours</p><p></p><p>Aircraft Grade Aluminum (PL5)</p><p>Cheap and light aircraft grade aluminum works fine against small arms and rifles. It is so light that mecha equipped with Aircraft grade aluminum superstructures gain a bonus of +10 ft to its base speed.</p><p>Hardness: 5</p><p>Speed Bonus: +10 ft</p><p>Base Purchase Modifier: -5</p><p></p><p>Carbon Composite (PL5)</p><p>Based on low-observability/stealth materials design carbon composite armour is an early form of stealth armour for PL5 mecha designs. The material makes the mecha difficult to detect at long range with conventional radar and MAD sensors. Opposing units trying to detect a mecha with carbon composite superstructure take a -5 penalty on their computer use checks if they are using Class I or II sensor suites. Class III and higher are unaffected.</p><p>Hardness: 2</p><p>Speed Bonus: +20 ft</p><p>Base Purchase Modifier: -2</p><p></p><p>Titanium Alloy (PL5)</p><p>Titanium alloy is some of the strongest materials available to a PL5 military. It makes a great material for building mecha superstructure but is rare and expensive.</p><p>Hardness: 12</p><p>Base Purchase Modifier: +5</p><p></p><p>Nickel-Iron Alloy (PL5)</p><p>Nickel-Iron alloy is cheap and mostly effective against small arms and very light rockets and grenades.</p><p>Hardness: 6</p><p>Base Purchase Modifier: -8</p><p></p><p>High Grade Steel (PL5)</p><p>High grade steel is strong but heavier than aircraft grade aluminum. Many countries without access to exotic materials are beginning to use high grade steel in their early attempts at mecha construction.</p><p>Hardness: 8</p><p>Base Purchase Modifier: -2</p><p></p><p>[HR][/HR]</p><p></p><p>Military Uplink (PL5)</p><p>The military uplink is used to communicate with surveillance aircraft, C3 bunkers, recon drones and naval units. The uplink allows a unit to send and receive data across the globe through the military satellite network. It can also download data from reconnaissance assets for use in the field.</p><p>Equipment Slots: None, requires Comm System installed.</p><p>Activation: Move action</p><p>Range: personal</p><p>Target: You</p><p>Duration: persistent</p><p>Saving Throw: none</p><p>Purchase DC: 20</p><p></p><p>Anti-Missile System (PL5)</p><p>The anti missile system is a small caliber chain gun linked with a search radar designed to detect and neutralize incoming missiles. The system imposes a -5 penalty to hit the target mecha with missiles</p><p>Equipment Slots: 2, must be Back/Torso/Shoulders</p><p>Activation: none</p><p>Range: personal</p><p>Target: you</p><p>Duration: 1 round</p><p>Saving Throw: none</p><p>Purchase DC: 20</p><p>Restriction: Licensed (+1)</p><p></p><p>Anti-Infantry Defense System (PL5)</p><p>The anti-infantry defense system utilizes a series of small direction mines that are linked to a web fo sensors mounted on the lower portions of the mecha. When enemy infantry approach, the sensors detect the enemy soldier and choses the appropriate number of mines and direction, then detonates them. The system does 2d6 slashing damage to anyone within 15 feet of the mecha.</p><p>Equipment Slots: 2, must be Legs/Boots/Belt</p><p>Activation: free action</p><p>Range: personal</p><p>Target: you</p><p>Duration: 1 round</p><p>Saving Throw: none</p><p>Purchase DC: 20</p><p>Restriction: Military (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 6852541, member: 6668634"] 5 Mech Superstructures Aircraft Grade Aluminum (PL5) Cheap and light aircraft grade aluminum works fine against small arms and rifles. It is so light that mecha equipped with Aircraft grade aluminum superstructures gain a bonus of +10 ft to its base speed. Hardness: 5 Speed Bonus: +10 ft Base Purchase Modifier: -5 Carbon Composite (PL5) Based on low-observability/stealth materials design carbon composite armour is an early form of stealth armour for PL5 mecha designs. The material makes the mecha difficult to detect at long range with conventional radar and MAD sensors. Opposing units trying to detect a mecha with carbon composite superstructure take a -5 penalty on their computer use checks if they are using Class I or II sensor suites. Class III and higher are unaffected. Hardness: 2 Speed Bonus: +20 ft Base Purchase Modifier: -2 Titanium Alloy (PL5) Titanium alloy is some of the strongest materials available to a PL5 military. It makes a great material for building mecha superstructure but is rare and expensive. Hardness: 12 Base Purchase Modifier: +5 Nickel-Iron Alloy (PL5) Nickel-Iron alloy is cheap and mostly effective against small arms and very light rockets and grenades. Hardness: 6 Base Purchase Modifier: -8 High Grade Steel (PL5) High grade steel is strong but heavier than aircraft grade aluminum. Many countries without access to exotic materials are beginning to use high grade steel in their early attempts at mecha construction. Hardness: 8 Base Purchase Modifier: -2 [HR][/HR] 7 Mech Armours Aircraft Grade Aluminum (PL5) Cheap and light aircraft grade aluminum works fine against small arms and rifles. It is so light that mecha equipped with Aircraft grade aluminum superstructures gain a bonus of +10 ft to its base speed. Hardness: 5 Speed Bonus: +10 ft Base Purchase Modifier: -5 Carbon Composite (PL5) Based on low-observability/stealth materials design carbon composite armour is an early form of stealth armour for PL5 mecha designs. The material makes the mecha difficult to detect at long range with conventional radar and MAD sensors. Opposing units trying to detect a mecha with carbon composite superstructure take a -5 penalty on their computer use checks if they are using Class I or II sensor suites. Class III and higher are unaffected. Hardness: 2 Speed Bonus: +20 ft Base Purchase Modifier: -2 Titanium Alloy (PL5) Titanium alloy is some of the strongest materials available to a PL5 military. It makes a great material for building mecha superstructure but is rare and expensive. Hardness: 12 Base Purchase Modifier: +5 Nickel-Iron Alloy (PL5) Nickel-Iron alloy is cheap and mostly effective against small arms and very light rockets and grenades. Hardness: 6 Base Purchase Modifier: -8 High Grade Steel (PL5) High grade steel is strong but heavier than aircraft grade aluminum. Many countries without access to exotic materials are beginning to use high grade steel in their early attempts at mecha construction. Hardness: 8 Base Purchase Modifier: -2 [HR][/HR] Military Uplink (PL5) The military uplink is used to communicate with surveillance aircraft, C3 bunkers, recon drones and naval units. The uplink allows a unit to send and receive data across the globe through the military satellite network. It can also download data from reconnaissance assets for use in the field. Equipment Slots: None, requires Comm System installed. Activation: Move action Range: personal Target: You Duration: persistent Saving Throw: none Purchase DC: 20 Anti-Missile System (PL5) The anti missile system is a small caliber chain gun linked with a search radar designed to detect and neutralize incoming missiles. The system imposes a -5 penalty to hit the target mecha with missiles Equipment Slots: 2, must be Back/Torso/Shoulders Activation: none Range: personal Target: you Duration: 1 round Saving Throw: none Purchase DC: 20 Restriction: Licensed (+1) Anti-Infantry Defense System (PL5) The anti-infantry defense system utilizes a series of small direction mines that are linked to a web fo sensors mounted on the lower portions of the mecha. When enemy infantry approach, the sensors detect the enemy soldier and choses the appropriate number of mines and direction, then detonates them. The system does 2d6 slashing damage to anyone within 15 feet of the mecha. Equipment Slots: 2, must be Legs/Boots/Belt Activation: free action Range: personal Target: you Duration: 1 round Saving Throw: none Purchase DC: 20 Restriction: Military (+3) [/QUOTE]
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