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<blockquote data-quote="kronos182" data-source="post: 6852564" data-attributes="member: 6668634"><p>Storm</p><p></p><p>The Storm is an assault mech made by the creators of the Sentry mkI and IIs. Many critics are not fond of it's open cockpit design, but many poorer users like the heavier weaponry in a small mech. </p><p></p><p>Large Scout Walker Mecha (refer to Future Tech, pg 66)</p><p>Size: Large (-1)</p><p>Bonus Hit Points: 100</p><p>Superstructure: Duralloy</p><p>Hardness: 15</p><p>Armour: Duralloy</p><p>Bonus to Defense: +2 (open cockpit)</p><p>Armour Penalty: -6</p><p>Reach: 10 ft</p><p>Strength Bonus: +8</p><p>Dexterity Penalty: 0</p><p>Speed: 20 ft Base</p><p>Purchase DC: 42</p><p></p><p>Helmet: Class I Sensor System</p><p>Torso: Open Cockpit Mk1</p><p>Back: T-95 ammo 6 belts</p><p>Shoulders: 1 shot Internal Burst Missile</p><p>Left Arm: T-95 ammo 6 belts</p><p>Left Hand: Hand Replacement 2 Slots: 2 Fire-linked T-95 Cavalcade Chainguns</p><p>Right Arm: 4 M-87 missiles</p><p>Right Hand: Hand Replacement 2 Slots: M-87 Talon Missile Launcher, plus 4 extra missiles</p><p>Boots: </p><p>Comm System</p><p></p><p>Standard Package Features: Comm system</p><p>Bonuses: +2 Navigate and Spot</p><p>Weapons: Two Fire-Linked T-95 10d6 ball, 20, 60 ft incr, Semi/Auto, 10 belts each</p><p>M-87 Talon Missile Launcher 15d6 ball/fire, 20, - ft incr, single, 4 int +8 extra missiles, 20 lbs</p><p>1 Shot Internal Burst Missile 5d12 ignore half hardness/DR of target, 19-20, 125 ft, Single, 1 Missile</p><p>Slam 1d8 bludgeon.</p><p></p><p>Mecha Equipment</p><p></p><p>Open Cockpit</p><p>The open cockpit is like a normal cockpit, only it's open, leaving the pilot exposed somewhat. The open cockpit reduces the mecha's armour bonus to defense dependent on which model of open cockpit, due to how open it is. On large sized mecha the Open cockpit must be in one of the following slots: helmet, torso, and back. Mk1 armour bonus is only 1/4, Mk2 armour bonus is only 1/2, Mk3 armour bonus is 3/4 of its normal bonus, round up.</p><p>Equipment Slots: 1 for Mk1 and Mk2, 2 for Mk3</p><p>Activation: None</p><p>Range: Personal</p><p>Target: You</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchace DC: -5 for Mk1, -3 for Mk2, -1 for Mk3</p><p>Restriction: None</p><p></p><p>1 Shot Internal Burst Missile</p><p>This is a single shot, cut down version of the Internal Burst missile used on capital ships and heavy tanks. These missiles bore into the target's armour before detonating, causing severe damage to many internal systems. Internal burst missiles ignore one-half of a target's hardness/DR.</p><p>1 slot</p><p>PDC 23 (+3 Military)</p><p></p><p>[HR][/HR]</p><p></p><p>PA-01</p><p></p><p>The PA-01 doesn't look pretty, but it's cheap. Also known as Uglies, Junkers, or POS. The plans for the PA-01 were stolen from a military database then released on the internet and other world wide communication systems. Almost anyone can build one after downloading the plans and has access to the right equipment. Unfortunately due to this fact, many are subpar and can't take a beating against any military units. Although there are a few groups that manufacture the PA-01s in bulk that are of a higher quality than most homemade ones.</p><p>The only advantages of the PA-01 are that it's extremely easy to use, fairly cheap ranging in price from an expensive vehicle to a small house. </p><p>Bulk built ones usually come standard with the left arm being the weapon arm, built in assault rifle and a five shot 40mm grenade launcher. Other weapons can be installed, such has a heavy machine gun, grenade launcher, or even a multishot rocket launcher (usually up to 5 shots at most), or automatic shotgun. Many users also carry a submachine gun or other light weapon for the other hand, or a rocket launcher for heavier punch against armoured targets.</p><p></p><p>PA-01 (Bulk manufactured stats) PL5/6</p><p>Size: Large (-1)</p><p>Bonus Hit Points: 75</p><p>Superstructure: Steel</p><p>Hardness: 5</p><p>Armour: Steel</p><p>Bonus to Defense: +5 equipment, -1 size</p><p>Armour Penalty: -7</p><p>Reach: 5 ft</p><p>Strength Bonus: fixed 18</p><p>Dexterity Penalty: 0</p><p>Speed: 20 ft</p><p>Purchase DC: 26</p><p>Game Note: The PA-01 is just barely Large in size, thus its reach is that of a Medium size mech, and can be counted as a medium sized creature when it's advantagous to do so, except for swimming, escape artist checks, reach. Can use standard size infantry weapons in its hands.</p><p>Cheap Construction</p><p>Fixed Strength</p><p>If a homemade version, weapon can by any infantry weapon instead, also reduce HP by 2d6 due to many users using scrap metal.</p><p></p><p>Helmet: Cockpit</p><p>Torso: Cockpit</p><p>Back: Eyeball Mark 2</p><p>Shoulders: </p><p>Left Arm: Weapon Varies</p><p>Right Arm: </p><p>Boots:</p><p></p><p>Standard Package Features: </p><p>Weapons: Builtin Assault Rifle/grenade launcher 2d8 ball, 20, 80 ft incr, Semi/Auto, 4 belts of 50 rds</p><p>grenade launcher varies (usually frag 3d6), 20, 70 ft, single, 5 box.</p><p>Slam 1d8 bludgeon.</p><p></p><p>Cheap Construction:</p><p>Using readily available materials and not military grade ones, makes the item less robust and a bit weaker. Reduce base HP of the mech by 25% and base purchase DC by 10. Large would be 75 HP.</p><p></p><p>Steel Superstructure (PL5)</p><p>Readily available steel used in the construction of the mech.</p><p>Hardness:5</p><p>Base Purchace DC Modifier: -5</p><p></p><p>Steel Armour (PL5)</p><p>Easy to aquire and strong. Comparable to Alumisteel, although a bit heavier, although cheaper.</p><p>Equipment Bonus: +5</p><p>Armour Penalty: -7</p><p>Speed Penalty: -10 feet</p><p>Purchase DC: 6 + one-half mecha's base purchase DC</p><p></p><p>Fixed Strength</p><p>The mecha's strength rating is fixed, which is usually lower than other mechs of its size or class. Used as a method of reducing costs, or when great strength isn't an issue for the mech's purpose.</p><p>The strength rating is different for each size of mech. Large Str 18, Huge Str 26, Gargantuan Str 34, Colossal Str 42.</p><p>Purchase DC of mech is reduced by 5.</p><p></p><p>Eyeball Mark 2</p><p>Eyeball sensors are just one's eyes, well the Mark 2 is a little more than that. Basically a digital set of binoculars and passive night vision.</p><p>PDC: 14</p><p></p><p>Weapon arms:</p><p>Assault rifle</p><p>An assault rifle, like the M16 with a grenade launcher similar to the M79 are built into a frame. Has enough room for 4 belts of 50 rounds and 5 40mm grenades.</p><p>PDC 20</p><p></p><p>Grenade Launcher</p><p>An automatic grenade launcher is built into this arm, holding around 50 rounds</p><p>PDC 24</p><p></p><p>Rocket Launcher</p><p>A multishot rocket launcher is built into the arm</p><p>Rocket Launcher 6d6, fire, 20, 80 ft, single, 5 box.</p><p>PDC 25</p><p></p><p>Other weapon arms exist that are usually unique to the builder or custom order. A few include automatic shotguns, or dual assault rifles or shotguns. Several have been seen with three submachine guns built into the arm, known as room sweepers.</p><p></p><p>[HR][/HR]</p><p></p><p>Thunder</p><p></p><p>The Thunder is an infantry support mech. Designed to move with infantry and help take on armoured units, bunker clearing capabilities or large area denial/suppression. Armed with an array of mini rockets and mini grenades, rapid fire laser rifle to aid it in it's mission.</p><p>The Thunder is fairly well armoured, with a large backpack unit, shaped similar to butterfly wings in shape, making it a little top heavy. This is the main missile/rocket launcher system, and can be ejected in an emergency. This pack can be used as an emergency explosive, setting all the remaining warheads to self destruct on a counter after it has been ejected.</p><p></p><p>Size: Large Heavy Assault Mech</p><p>Bonus Hit Points: 100</p><p>Superstructure: Duralloy</p><p>Hardness: 15</p><p>Armour: Duralloy</p><p>Bonus to Defense: </p><p>Armour Penalty: </p><p>Reach: 10 ft</p><p>Strength Bonus: +8</p><p>Dexterity Penalty: 0</p><p>Speed: 30 ft without missile system, 20 with the system attached.</p><p>Purchase DC: 45</p><p></p><p>Helmet: Oracle Targeting System Mk2</p><p>Helmet: Cockpit</p><p>Torso: Cockpit</p><p>Back: Missile Weapon Pack</p><p>Shoulders: Class III Sensor System</p><p>Shoulders: External Equipment Pod (Holds 6 Crud Rockets and 200 mini-grenades for M-GL43A)</p><p>Left Arm: M-55 Crud Rocket Launcher</p><p>Left Hand: M-GL43A</p><p>Right Arm: M-21 Comet Autolaser</p><p>Right Hand: M-21 Comet Autolaser</p><p>Boots: </p><p>Comm System</p><p></p><p>Standard Package Features: Comm system</p><p>Bonuses: +2 Navigate and +2 Spot, 90 ft darkvision</p><p>Weapons: M-GL43A varies, varies, 20/varies, 80 ft, S/A, 100 box +200, 21 lbs</p><p>M-55 Crud Rocket Launcher 10d6 slash, 20, 200 ft incr, single, 6 int +6 extra rockets, 35 lbs</p><p>Multi-Launch Mini-Rocket Launcher varies, varies, 20/varies, 150 ft, 50 mini rockets per launcher (100 total), 300 lbs</p><p>Slammer Missiles 6d8, concussion, 20, 250 ft, single, 3 missiles per launcher (6 total)</p><p>Slam 1d8 bludgeon.</p><p></p><p>New Equipment</p><p></p><p>Missile Weapon Pack</p><p>This system is unique to the Thunder so far. The ends of the 'wings' are launchers for its ordinance. The upper wings contain the mini rocket launchers, while the lower smaller set contain several slammer missiles.</p><p>Multi-Launch Mini-Rocket Launcher x2</p><p>The top 'wings' contain two multi-launch mini rocket launchers, similar to the ones installed on the Hailstorm robots, but with expanded magazines for longer endurance in fights. The multi-launch system is fully capable of firing a single rocket at one target.</p><p>Barrage: Target a square and it launches five rockets surrounding it to overlap the explosive areas of the warheads to maximize damage potential.</p><p>Blast radius is 2.5 times the radius of one rocket. So if rocket has a 20 ft blast radius, barrage radius is 50 ft.</p><p>Anyone caught in the blast radius takes 1.5 times normal rocket damage, Reflex save DC is increased by +5. A rocket's ability to ignore hardness/DR is ignored unless target within takes up half or more of the blast radius.</p><p>Each launcher holds 50 mini-rockets (for a total of 100 rockets), usually a mix of 25 fragmentation and 25 explosive.</p><p>Range Increment 150 ft</p><p>Slammer Missile Launcher x2</p><p>The two lower 'wings' contain three slammer missiles each for large area denial and even anti-aircraft use.</p><p>Slammer Missile (PL6)</p><p>Damage: 6d8 to target hit, 3d8 to everything within 50 ft radius. </p><p>Critical: 20</p><p>Damage Type: Concussion</p><p>Range Increment: 250 ft. Aircraft mounted ones use normal rules for missiles similar to sidewinders.</p><p>Rate of Fire: Single</p><p>Weight: 21 lbs per missile</p><p>Ammo: 3 missiles each wing for a total of 6</p><p>Game Notes: Target hit must make Fort save 25 or Stunned for 1d6+3 rounds, is knocked prone if person, if an airborne target, like a helicoptor or even a hovercraft must make a Pilot skill check DC 25 to maintain control. Everything within the blast radius must make Fort Save DC 20 or be stunned for 1d6 rounds, Reflex save DC 20 or be thrown 20 ft and knocked prone (damage for striking a target while being thrown apply). Flying and hovering craft must make Pilot skill check DC 20 or lose control. </p><p>Reduces speed of mech by 10 ft.</p><p>PDC: 36 for fully loaded weapon system Mil (+4)</p><p></p><p>M-GL43A</p><p>The M-GL43A is a large size mech, or creature, large pistol or submachine gun shaped weapon that fires mini-grenades instead of regular bullets that allow for a far more versatile weapon. The M-GL43A can fire any mini-grenade available on the market. If used on autofire, increase Reflex DC by +5 and autofire area to 15 ft by 15 ft, but still uses only 10 rounds (add blast radius of mini grenades around the autofire area for those affected by grenade damage). Holds 100 rounds. Each equipment slot dedicated to ammunition holds 200 rounds.</p><p>Equipment Slots: 1 hand or arm if large size</p><p>Activation: Attack action</p><p>Range Increment: 80 ft</p><p>Target: Single target within 800 ft or autofire</p><p>Duration: Instantaneous</p><p>Saving Throw: Based on grenade used.</p><p>Purchase DC: 22</p><p>Restriction: Military (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 6852564, member: 6668634"] Storm The Storm is an assault mech made by the creators of the Sentry mkI and IIs. Many critics are not fond of it's open cockpit design, but many poorer users like the heavier weaponry in a small mech. Large Scout Walker Mecha (refer to Future Tech, pg 66) Size: Large (-1) Bonus Hit Points: 100 Superstructure: Duralloy Hardness: 15 Armour: Duralloy Bonus to Defense: +2 (open cockpit) Armour Penalty: -6 Reach: 10 ft Strength Bonus: +8 Dexterity Penalty: 0 Speed: 20 ft Base Purchase DC: 42 Helmet: Class I Sensor System Torso: Open Cockpit Mk1 Back: T-95 ammo 6 belts Shoulders: 1 shot Internal Burst Missile Left Arm: T-95 ammo 6 belts Left Hand: Hand Replacement 2 Slots: 2 Fire-linked T-95 Cavalcade Chainguns Right Arm: 4 M-87 missiles Right Hand: Hand Replacement 2 Slots: M-87 Talon Missile Launcher, plus 4 extra missiles Boots: Comm System Standard Package Features: Comm system Bonuses: +2 Navigate and Spot Weapons: Two Fire-Linked T-95 10d6 ball, 20, 60 ft incr, Semi/Auto, 10 belts each M-87 Talon Missile Launcher 15d6 ball/fire, 20, - ft incr, single, 4 int +8 extra missiles, 20 lbs 1 Shot Internal Burst Missile 5d12 ignore half hardness/DR of target, 19-20, 125 ft, Single, 1 Missile Slam 1d8 bludgeon. Mecha Equipment Open Cockpit The open cockpit is like a normal cockpit, only it's open, leaving the pilot exposed somewhat. The open cockpit reduces the mecha's armour bonus to defense dependent on which model of open cockpit, due to how open it is. On large sized mecha the Open cockpit must be in one of the following slots: helmet, torso, and back. Mk1 armour bonus is only 1/4, Mk2 armour bonus is only 1/2, Mk3 armour bonus is 3/4 of its normal bonus, round up. Equipment Slots: 1 for Mk1 and Mk2, 2 for Mk3 Activation: None Range: Personal Target: You Duration: Persistent Saving Throw: None Purchace DC: -5 for Mk1, -3 for Mk2, -1 for Mk3 Restriction: None 1 Shot Internal Burst Missile This is a single shot, cut down version of the Internal Burst missile used on capital ships and heavy tanks. These missiles bore into the target's armour before detonating, causing severe damage to many internal systems. Internal burst missiles ignore one-half of a target's hardness/DR. 1 slot PDC 23 (+3 Military) [HR][/HR] PA-01 The PA-01 doesn't look pretty, but it's cheap. Also known as Uglies, Junkers, or POS. The plans for the PA-01 were stolen from a military database then released on the internet and other world wide communication systems. Almost anyone can build one after downloading the plans and has access to the right equipment. Unfortunately due to this fact, many are subpar and can't take a beating against any military units. Although there are a few groups that manufacture the PA-01s in bulk that are of a higher quality than most homemade ones. The only advantages of the PA-01 are that it's extremely easy to use, fairly cheap ranging in price from an expensive vehicle to a small house. Bulk built ones usually come standard with the left arm being the weapon arm, built in assault rifle and a five shot 40mm grenade launcher. Other weapons can be installed, such has a heavy machine gun, grenade launcher, or even a multishot rocket launcher (usually up to 5 shots at most), or automatic shotgun. Many users also carry a submachine gun or other light weapon for the other hand, or a rocket launcher for heavier punch against armoured targets. PA-01 (Bulk manufactured stats) PL5/6 Size: Large (-1) Bonus Hit Points: 75 Superstructure: Steel Hardness: 5 Armour: Steel Bonus to Defense: +5 equipment, -1 size Armour Penalty: -7 Reach: 5 ft Strength Bonus: fixed 18 Dexterity Penalty: 0 Speed: 20 ft Purchase DC: 26 Game Note: The PA-01 is just barely Large in size, thus its reach is that of a Medium size mech, and can be counted as a medium sized creature when it's advantagous to do so, except for swimming, escape artist checks, reach. Can use standard size infantry weapons in its hands. Cheap Construction Fixed Strength If a homemade version, weapon can by any infantry weapon instead, also reduce HP by 2d6 due to many users using scrap metal. Helmet: Cockpit Torso: Cockpit Back: Eyeball Mark 2 Shoulders: Left Arm: Weapon Varies Right Arm: Boots: Standard Package Features: Weapons: Builtin Assault Rifle/grenade launcher 2d8 ball, 20, 80 ft incr, Semi/Auto, 4 belts of 50 rds grenade launcher varies (usually frag 3d6), 20, 70 ft, single, 5 box. Slam 1d8 bludgeon. Cheap Construction: Using readily available materials and not military grade ones, makes the item less robust and a bit weaker. Reduce base HP of the mech by 25% and base purchase DC by 10. Large would be 75 HP. Steel Superstructure (PL5) Readily available steel used in the construction of the mech. Hardness:5 Base Purchace DC Modifier: -5 Steel Armour (PL5) Easy to aquire and strong. Comparable to Alumisteel, although a bit heavier, although cheaper. Equipment Bonus: +5 Armour Penalty: -7 Speed Penalty: -10 feet Purchase DC: 6 + one-half mecha's base purchase DC Fixed Strength The mecha's strength rating is fixed, which is usually lower than other mechs of its size or class. Used as a method of reducing costs, or when great strength isn't an issue for the mech's purpose. The strength rating is different for each size of mech. Large Str 18, Huge Str 26, Gargantuan Str 34, Colossal Str 42. Purchase DC of mech is reduced by 5. Eyeball Mark 2 Eyeball sensors are just one's eyes, well the Mark 2 is a little more than that. Basically a digital set of binoculars and passive night vision. PDC: 14 Weapon arms: Assault rifle An assault rifle, like the M16 with a grenade launcher similar to the M79 are built into a frame. Has enough room for 4 belts of 50 rounds and 5 40mm grenades. PDC 20 Grenade Launcher An automatic grenade launcher is built into this arm, holding around 50 rounds PDC 24 Rocket Launcher A multishot rocket launcher is built into the arm Rocket Launcher 6d6, fire, 20, 80 ft, single, 5 box. PDC 25 Other weapon arms exist that are usually unique to the builder or custom order. A few include automatic shotguns, or dual assault rifles or shotguns. Several have been seen with three submachine guns built into the arm, known as room sweepers. [HR][/HR] Thunder The Thunder is an infantry support mech. Designed to move with infantry and help take on armoured units, bunker clearing capabilities or large area denial/suppression. Armed with an array of mini rockets and mini grenades, rapid fire laser rifle to aid it in it's mission. The Thunder is fairly well armoured, with a large backpack unit, shaped similar to butterfly wings in shape, making it a little top heavy. This is the main missile/rocket launcher system, and can be ejected in an emergency. This pack can be used as an emergency explosive, setting all the remaining warheads to self destruct on a counter after it has been ejected. Size: Large Heavy Assault Mech Bonus Hit Points: 100 Superstructure: Duralloy Hardness: 15 Armour: Duralloy Bonus to Defense: Armour Penalty: Reach: 10 ft Strength Bonus: +8 Dexterity Penalty: 0 Speed: 30 ft without missile system, 20 with the system attached. Purchase DC: 45 Helmet: Oracle Targeting System Mk2 Helmet: Cockpit Torso: Cockpit Back: Missile Weapon Pack Shoulders: Class III Sensor System Shoulders: External Equipment Pod (Holds 6 Crud Rockets and 200 mini-grenades for M-GL43A) Left Arm: M-55 Crud Rocket Launcher Left Hand: M-GL43A Right Arm: M-21 Comet Autolaser Right Hand: M-21 Comet Autolaser Boots: Comm System Standard Package Features: Comm system Bonuses: +2 Navigate and +2 Spot, 90 ft darkvision Weapons: M-GL43A varies, varies, 20/varies, 80 ft, S/A, 100 box +200, 21 lbs M-55 Crud Rocket Launcher 10d6 slash, 20, 200 ft incr, single, 6 int +6 extra rockets, 35 lbs Multi-Launch Mini-Rocket Launcher varies, varies, 20/varies, 150 ft, 50 mini rockets per launcher (100 total), 300 lbs Slammer Missiles 6d8, concussion, 20, 250 ft, single, 3 missiles per launcher (6 total) Slam 1d8 bludgeon. New Equipment Missile Weapon Pack This system is unique to the Thunder so far. The ends of the 'wings' are launchers for its ordinance. The upper wings contain the mini rocket launchers, while the lower smaller set contain several slammer missiles. Multi-Launch Mini-Rocket Launcher x2 The top 'wings' contain two multi-launch mini rocket launchers, similar to the ones installed on the Hailstorm robots, but with expanded magazines for longer endurance in fights. The multi-launch system is fully capable of firing a single rocket at one target. Barrage: Target a square and it launches five rockets surrounding it to overlap the explosive areas of the warheads to maximize damage potential. Blast radius is 2.5 times the radius of one rocket. So if rocket has a 20 ft blast radius, barrage radius is 50 ft. Anyone caught in the blast radius takes 1.5 times normal rocket damage, Reflex save DC is increased by +5. A rocket's ability to ignore hardness/DR is ignored unless target within takes up half or more of the blast radius. Each launcher holds 50 mini-rockets (for a total of 100 rockets), usually a mix of 25 fragmentation and 25 explosive. Range Increment 150 ft Slammer Missile Launcher x2 The two lower 'wings' contain three slammer missiles each for large area denial and even anti-aircraft use. Slammer Missile (PL6) Damage: 6d8 to target hit, 3d8 to everything within 50 ft radius. Critical: 20 Damage Type: Concussion Range Increment: 250 ft. Aircraft mounted ones use normal rules for missiles similar to sidewinders. Rate of Fire: Single Weight: 21 lbs per missile Ammo: 3 missiles each wing for a total of 6 Game Notes: Target hit must make Fort save 25 or Stunned for 1d6+3 rounds, is knocked prone if person, if an airborne target, like a helicoptor or even a hovercraft must make a Pilot skill check DC 25 to maintain control. Everything within the blast radius must make Fort Save DC 20 or be stunned for 1d6 rounds, Reflex save DC 20 or be thrown 20 ft and knocked prone (damage for striking a target while being thrown apply). Flying and hovering craft must make Pilot skill check DC 20 or lose control. Reduces speed of mech by 10 ft. PDC: 36 for fully loaded weapon system Mil (+4) M-GL43A The M-GL43A is a large size mech, or creature, large pistol or submachine gun shaped weapon that fires mini-grenades instead of regular bullets that allow for a far more versatile weapon. The M-GL43A can fire any mini-grenade available on the market. If used on autofire, increase Reflex DC by +5 and autofire area to 15 ft by 15 ft, but still uses only 10 rounds (add blast radius of mini grenades around the autofire area for those affected by grenade damage). Holds 100 rounds. Each equipment slot dedicated to ammunition holds 200 rounds. Equipment Slots: 1 hand or arm if large size Activation: Attack action Range Increment: 80 ft Target: Single target within 800 ft or autofire Duration: Instantaneous Saving Throw: Based on grenade used. Purchase DC: 22 Restriction: Military (+3) [/QUOTE]
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