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<blockquote data-quote="kronos182" data-source="post: 6857053" data-attributes="member: 6668634"><p>BATTLE HARNESS (PL 7)</p><p>In some extreme instances, mecha are assigned to extended duration combat missions, dropped into hostile territory with no chance of extraction or combat support for several days. In such cases the supplies a typical mecha is capable of carrying are insufficient for the expected needs; this is when a battle harness is frequently mounted on the mecha.</p><p>A battle harness is similar to the type of harness infantry and Special Forces wear – a carefully designed piece of equipment that allows one so outfitted to comfortably carry an excessive amount of gear – but specifically designed for a mecha frame. A single battle harness allows the mecha to temporarily carry an extra number of equipment</p><p>slots worth of mecha gear, exact number determined by the mecha’s size.</p><p>Mecha Size Battle Harness</p><p>Equipment Slots</p><p>Medium 2</p><p>Large 4</p><p>Huge 6</p><p>Gargantuan 8</p><p>Colossal 10</p><p>Carried equipment may be any reasonable mecha device or weapon, though it is frequently limited to food and water for the mecha’s crew, emergency repair gear, and extra ammunition. The GM has final say in what can or cannot be carried in a battle harness. It is important to note, though, that equipment carried in a battle harness cannot be used until it is properly installed on the mecha.</p><p>Equipment Slots: 0.</p><p>Activation: None.</p><p>Range: Personal.</p><p>Target: You.</p><p>Duration: Persistent.</p><p>Saving Throw: None.</p><p>Purchase DC: 16.</p><p>Restriction: None.</p><p></p><p>[HR][/HR]</p><p></p><p>POLYMERIC Superstructure (PL 6)</p><p>Created from advanced polymers, such as carbon fiber and high-grade fiberglass, Polymeric superstructures are relatively light and cheap but they aren’t as durable as vanadium, neovulcanium, and other advanced materials.The greatest benefit of constructing a mecha’s superstructure with polymeric materials is the increase in speed – the mecha’s base speed is increased by +5 ft. – due to the material’s lightness.</p><p>Hardness:15.</p><p>Base Purchase DC Modifier: +4.</p><p></p><p>[HR][/HR]</p><p></p><p>EXOSKELETAL ARMORED SHELL</p><p>(PL 7)</p><p>Consisting of numerous armored plates fashioned into multiple components that, when mounted, gives a mecha a sort of “suit of armor” that provides it with additional protection beyond its stock armor and defense systems, an exoskeletal armored shell is a temporary piece of gear that can be added to any existing mecha design.</p><p>The shell is bolted onto the mecha, reducing the mecha’s speed by 15 ft., inflicting a –4 penalty to the operator’s Dexterity, and restricting the use of any weapons not carried in the mecha’s hands. Few mecha are outfitted with armored shells – typically only combat machines and, even then, only when they are designated for intense combat operations.</p><p>An exoskeletal armored shell provides a mecha with 50 bonus hit points and a +5 equipment bonus to Defense (that supercedes the bonus granted by the mecha’s stock armor). Once the mecha loses 50 hit points the exoskeletal armored shell is destroyed and the mecha returns to its standard operational capabilities.</p><p>Equipment Slots: None.</p><p>Activation: None.</p><p>Range:.Touch.</p><p>Target: You.</p><p>Duration: See text.</p><p>Saving Throw: None.</p><p>Purchase DC: 10 + one-quarter the</p><p>mecha’s base purchase DC.</p><p>Restriction: Restricted (+2).</p><p></p><p>[HR][/HR]</p><p></p><p>Chain Tangler</p><p>A changler, or chain tangler, is a mass of ten long chains attached to a mech's arm. Each chain is as long as a mech is tall. They can be reeled in partially so as not to trip the mech. On attacks they are fully extended and flailed against an opponent's legs in a trip attack, making a trip attack for free. The number and length of attack chains grants a bonus to your check when making a trip attack, as indicated in the weapon stats. The chains are designed to detach under sufficient pressure. If you are tripped during your own trip attempt, you can avoid the trip by detaching 1d4 chains. As long as at least one chain remains, the weapon can be used as normal. Changlers can also be used effectively by cooperative attackers. If you are the second or subsequent attacker to make a trip attack on your target this round, you receive a +2 bonus to your trip check. Damage and bonus to trip attacks are based on size: large +4, 2d8 bludgeoning, PDC 17; huge +6, 4d6 bludgeoning, PDC 18; gargantuan +8, 3d12 bludgeoning, PDC 19; colossal +12, 5d12 bludgeoning, PDC 20.</p><p></p><p>Equipment Slots: 1 arm or hand</p><p>Activation: Attack action</p><p>Range Increment: Melee + 10 ft per size category larger than medium</p><p>Target: Single target</p><p>Duration: Instantaneous</p><p>Saving Throw: Opposed trip check</p><p>Purchase DC: varies by size</p><p>Restriction: Military (+3)</p><p></p><p>[HR][/HR]</p><p></p><p>Stripped</p><p>Anything that isn't needed stripped out to make the frame as light as possible. This means some parts are more exposed as there is less armour or support frame surrounding them, such as joints, hydraulics and other equipment. Increase speed by 15 feet, but critical hits deal an extra 25% more damage.</p><p></p><p>Simple Controls</p><p>The mech has such simplistic controls that anyone using the mech after an hour only suffers half the penalties for not having the Mecha Operation feat.</p><p></p><p>Reduced Strength</p><p>The mech doesn't have as powerful of servos as most mechs of the same size, but then again it wasn't designed to engage in melee combat. The mech only has a +4 bonus to Strength. Reduce Mech PDC by -2</p></blockquote><p></p>
[QUOTE="kronos182, post: 6857053, member: 6668634"] BATTLE HARNESS (PL 7) In some extreme instances, mecha are assigned to extended duration combat missions, dropped into hostile territory with no chance of extraction or combat support for several days. In such cases the supplies a typical mecha is capable of carrying are insufficient for the expected needs; this is when a battle harness is frequently mounted on the mecha. A battle harness is similar to the type of harness infantry and Special Forces wear – a carefully designed piece of equipment that allows one so outfitted to comfortably carry an excessive amount of gear – but specifically designed for a mecha frame. A single battle harness allows the mecha to temporarily carry an extra number of equipment slots worth of mecha gear, exact number determined by the mecha’s size. Mecha Size Battle Harness Equipment Slots Medium 2 Large 4 Huge 6 Gargantuan 8 Colossal 10 Carried equipment may be any reasonable mecha device or weapon, though it is frequently limited to food and water for the mecha’s crew, emergency repair gear, and extra ammunition. The GM has final say in what can or cannot be carried in a battle harness. It is important to note, though, that equipment carried in a battle harness cannot be used until it is properly installed on the mecha. Equipment Slots: 0. Activation: None. Range: Personal. Target: You. Duration: Persistent. Saving Throw: None. Purchase DC: 16. Restriction: None. [HR][/HR] POLYMERIC Superstructure (PL 6) Created from advanced polymers, such as carbon fiber and high-grade fiberglass, Polymeric superstructures are relatively light and cheap but they aren’t as durable as vanadium, neovulcanium, and other advanced materials.The greatest benefit of constructing a mecha’s superstructure with polymeric materials is the increase in speed – the mecha’s base speed is increased by +5 ft. – due to the material’s lightness. Hardness:15. Base Purchase DC Modifier: +4. [HR][/HR] EXOSKELETAL ARMORED SHELL (PL 7) Consisting of numerous armored plates fashioned into multiple components that, when mounted, gives a mecha a sort of “suit of armor” that provides it with additional protection beyond its stock armor and defense systems, an exoskeletal armored shell is a temporary piece of gear that can be added to any existing mecha design. The shell is bolted onto the mecha, reducing the mecha’s speed by 15 ft., inflicting a –4 penalty to the operator’s Dexterity, and restricting the use of any weapons not carried in the mecha’s hands. Few mecha are outfitted with armored shells – typically only combat machines and, even then, only when they are designated for intense combat operations. An exoskeletal armored shell provides a mecha with 50 bonus hit points and a +5 equipment bonus to Defense (that supercedes the bonus granted by the mecha’s stock armor). Once the mecha loses 50 hit points the exoskeletal armored shell is destroyed and the mecha returns to its standard operational capabilities. Equipment Slots: None. Activation: None. Range:.Touch. Target: You. Duration: See text. Saving Throw: None. Purchase DC: 10 + one-quarter the mecha’s base purchase DC. Restriction: Restricted (+2). [HR][/HR] Chain Tangler A changler, or chain tangler, is a mass of ten long chains attached to a mech's arm. Each chain is as long as a mech is tall. They can be reeled in partially so as not to trip the mech. On attacks they are fully extended and flailed against an opponent's legs in a trip attack, making a trip attack for free. The number and length of attack chains grants a bonus to your check when making a trip attack, as indicated in the weapon stats. The chains are designed to detach under sufficient pressure. If you are tripped during your own trip attempt, you can avoid the trip by detaching 1d4 chains. As long as at least one chain remains, the weapon can be used as normal. Changlers can also be used effectively by cooperative attackers. If you are the second or subsequent attacker to make a trip attack on your target this round, you receive a +2 bonus to your trip check. Damage and bonus to trip attacks are based on size: large +4, 2d8 bludgeoning, PDC 17; huge +6, 4d6 bludgeoning, PDC 18; gargantuan +8, 3d12 bludgeoning, PDC 19; colossal +12, 5d12 bludgeoning, PDC 20. Equipment Slots: 1 arm or hand Activation: Attack action Range Increment: Melee + 10 ft per size category larger than medium Target: Single target Duration: Instantaneous Saving Throw: Opposed trip check Purchase DC: varies by size Restriction: Military (+3) [HR][/HR] Stripped Anything that isn't needed stripped out to make the frame as light as possible. This means some parts are more exposed as there is less armour or support frame surrounding them, such as joints, hydraulics and other equipment. Increase speed by 15 feet, but critical hits deal an extra 25% more damage. Simple Controls The mech has such simplistic controls that anyone using the mech after an hour only suffers half the penalties for not having the Mecha Operation feat. Reduced Strength The mech doesn't have as powerful of servos as most mechs of the same size, but then again it wasn't designed to engage in melee combat. The mech only has a +4 bonus to Strength. Reduce Mech PDC by -2 [/QUOTE]
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