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<blockquote data-quote="kronos182" data-source="post: 6857199" data-attributes="member: 6668634"><p><span style="color: black"><span style="font-family: 'arial'">Claws(PL6)</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Implantedinto the fingers are a set of metal and high impact polymers claws. The fingersare also reinforced to allow the user to make raking like attacks with theirfingers. For a slightly higher price, the claws can be made retractable, makingit extremely difficult to notice them.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Benefit:Claws are a specific kind of internal weapon mount (small blades shaped likecat claws mounted in the fingers). Damage is done based on size; this damagecan be added to an unarmed attack using the limb made by the recipient. Theclaws are of diminutive size, and attempts to disarm the recipient of the clawsautomatically fail. If retractable claws are installed, retracting or extendingthe claws is a free action.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Internal</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Location:One set per hand</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness/HitPoints: 5/5</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BasePurchase DC: 21, retractible 22</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:Res (+2)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">For higherPLs, other weapon gadgets could be added, such as high frequency or beam/energyblades. Change damage according to weapon enhancements.</span></span></p><p> </p><p>[TABLE="width: 1"] [TR] [TD] <span style="color: black"><span style="font-family: 'arial'">Recipient Size</span></span></p><p> [/TD] [TD] <span style="color: black"><span style="font-family: 'arial'">Claw Damage</span></span></p><p> [/TD] [/TR] [TR] [TD] <span style="color: black"><span style="font-family: 'arial'">Tiny</span></span></p><p> [/TD] [TD] <span style="color: black"><span style="font-family: 'arial'">1d2</span></span></p><p> [/TD] [/TR] [TR] [TD] <span style="color: black"><span style="font-family: 'arial'">Small</span></span></p><p> [/TD] [TD] <span style="color: black"><span style="font-family: 'arial'">1d3</span></span></p><p> [/TD] [/TR] [TR] [TD] <span style="color: black"><span style="font-family: 'arial'">Medium</span></span></p><p> [/TD] [TD] <span style="color: black"><span style="font-family: 'arial'">1d4</span></span></p><p> [/TD] [/TR] [TR] [TD] <span style="color: black"><span style="font-family: 'arial'">Large</span></span></p><p> [/TD] [TD] <span style="color: black"><span style="font-family: 'arial'">1d6</span></span></p><p> [/TD] [/TR] [TR] [TD] <span style="color: black"><span style="font-family: 'arial'">Huge</span></span></p><p> [/TD] [TD] <span style="color: black"><span style="font-family: 'arial'">1d8</span></span></p><p> [/TD] [/TR] [TR] [TD] <span style="color: black"><span style="font-family: 'arial'">Gargantuan</span></span></p><p> [/TD] [TD] <span style="color: black"><span style="font-family: 'arial'">2d6</span></span></p><p> [/TD] [/TR] [TR] [TD] <span style="color: black"><span style="font-family: 'arial'">Colossal</span></span></p><p> [/TD] [TD] <span style="color: black"><span style="font-family: 'arial'">2d8</span></span></p><p> [/TD] [/TR][/TABLE]</p><p></p><p>[HR][/HR]</p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Aqua Cybernetic Package (PL6)</strong></span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Thiscybernetic package is a number of cybernetic devices to augment a person toallow them operate underwater longer than normal, but not to the extend of afull naval cyborg. The package includes retractable webbing for the hands andfeet, an internal oxygen tank with 1 hour supply, depth gauge, gyro-compass,anti decompression sickness nanites and lenses for the eyes. The lenses actlike an extra pair of eyelids, similar to some aquatic animals to protect theireyes and help eliminate the distortion caused by water. The recipient's depth,oxygen supply, direction are also displayed on a HUD on the lenses. The naniteshelp prevent the formation of bubbles in the bloodstream which causesdecompression sickness, and also help to reinforce and keep internal pressureas the diver goes deeper. </span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Benefit:Retractable webbing between fingers and toes, grants a +5 bonus to Swim checks,1 hour oxygen supply without external tanks, +2 bonus to Navigate checks,reduces any spot or search check penalties while under water, can survivedouble the normal depth tolerable for humans and prevents decompressionsickness.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Internal and External</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Location:1 each hand and foot, 1 torso, 1 head (eyes)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness/HitPoints: 2/8</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BasePurchase DC: 21</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:Lic (+1)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">CyberneticShock Emitters</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">These arethe cybernetic version of GE's shock gloves. They function exactly the same,releasing an electrical charge with each unarmed strike. There is a modifiedversion for full conversion cyborgs which can be more powerful. In the fullconversion version, extra crystals that collect energy are built into the feet,which build up a charge to enhance the discharge even more.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">StandardImplant</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Benefit:Adds 1d4 electrical damage to unarmed strikes</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Internal</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Location:One set per hand</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness/HitPoints: 4/5</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BasePurchase DC: 14</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:Res (+2)</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">FullConversion Version</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Benefit:Adds 1d4 electrical damage to unarmed strikes. If the cyborg moves at least 10ft in the round before attacking, adds an additional 1d4 electrical damage forevery 10 ft.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Internal</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Location:One set per hand, one foot</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness/HitPoints: 5/6</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BasePurchase DC: 16</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:Res (+2)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Note: Onlyavailable on full conversion cyborg.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">CyberShield (PL6)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Implantedinto the arm of the wielder is a housing for a shield. The arm opens anddeploys a shield made of meta and memory materials, which through extending andlocking plates and expansion through an electrical charge, based on the sameprinciples of collapsible blades. Usually when installed the user must decidewhich type of shield is created, light or heavy shield. The user will sufferthe normal penalties for attacking with the arm that the shield is mounted on,but if the user is not proficient in shields, only suffers half the penaltiesas the shield is apart of them. The implant can be made so that the shield typeand size can be altered, but this is more expensive.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Benefit:Creates a shield that is deployed from the arm, based on shield type, light (+1Def), heavy (+2 Def). Considered steel versions, but weighing half the weight.These can be used in shield bash attacks, </span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:External deployed, stored internally</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Location:1 arm</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness/HitPoints: 6 / 10</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BasePurchase DC: 20 for light, 21 for heavy, 22 for a version that will switchbetween light and large.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:None</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">Head Jack(PL6)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The headjack is a simple device that is implanted into the back of the user's head, atthe base of the skull. This cybernetic device is imply just a means of allowingthe user to connect devices to their cybernetic systems, such as a smartweapon's scope or video scope to their HUD built into their eyes, or uploadaudio data to their ears without others hearing it. Even connecting to acomputer for any of their other cybernetic devices to communicate with, such assensor hands, or allow doctors and cybernetic technicians to connect theirdiagnostic equipment to the user for testing.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Benefit:Allows a physical connection between outside hardware to communicate withuser's cybernetic systems. Does not include any software except basiccommunications protocols between cybernetics & outside software/wetware.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Internal</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Location:Head, but does not count against user's number of cybernetic devices.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness/HitPoints: -/1</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BasePurchase DC: 8</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:None</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Note: Allfull conversion cyborgs come standard with a head jack.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: black"><span style="font-family: 'arial'">AmplifiedHearing Module (PL 6)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Originallydesigned to cure deafness in children, the amplified hearing module is an auralimplant that improves and enhances its recipient’s inner ear. This increaseshis auditory sensitivity, and allows him to pick up on faint sounds that hemight not otherwise notice.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Benefit:This enhancement grants the recipient a +1 bonus to Listen checks.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Internal.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Location:Head (ear)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness/HitPoints: –/2.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BasePurchase DC: 14.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:None.</span></span></p><p> </p><p>[HR][/HR]</p><p><span style="color: black"><span style="font-family: 'arial'">AuralPlexus (PL 7)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Thisimplant, which replaces the recipient’s hearing organs, allows multiple auralimplants to function as a single cybernetic attachment.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Benefit:The recipient may have up to four aural implants attached to an aural plexus,and together they are treated as a single cybernetic attachment. However, ifthe aural plexus is destroyed, all of the attached aural implants are destroyedas well. Specific aural implants include the amplified hearing module, enhancedresonance module, radio link module, sound editor module, and voice stressanalyzer.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Internal.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Location:Head (ear)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness/HitPoints: –/4.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BasePurchase DC: 22 (does not include aural implants).</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:None.</span></span></p><p>[HR][/HR] </p><p><span style="color: black"><span style="font-family: 'arial'">CyberneticVoice Box (PL 7)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Thecybernetic voice box is a digital sound system that replaces a character’slarynx.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">It can beused to reproduce any sound imaginable, including individual voices.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Benefit:When used to impersonate another character, the recipient of a cybernetic voicebox gains a +4 equipment bonus to relevant Bluff and Disguise checks. Inconjunction with a voice stress analyzer enhancement, the recipient of acybernetic voice box can subtly alter the tone of his voice in order tobetter influence others. When used in this manner, the voice box provides a +1equipment bonus to Bluff, Diplomacy, or Intimidate checks.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Internal.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Location:Throat</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness/HitPoints: –/2.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BasePurchase DC: 24.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:Licensed (+1).</span></span></p><p>[HR][/HR]<span style="color: black"><span style="font-family: 'arial'">EnhancedResonance Module (PL 6)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Theenhanced resonance module, or ERM, increases the sensitivity of the recipient’sauditory system, allowing him to detect ultrasonic frequencies.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Benefit:The recipient can detect ultrasonic frequencies, such as the sounds of dogwhistles, bats, and certain electronic devices. This allows the recipient tomake Listen checks to detect sounds that are normally beyond the audible humanrange.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Internal.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Location:Head (ear)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness/HitPoints: –/2.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">BasePurchase DC: 10.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction:None.</span></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6857199, member: 6668634"] [COLOR=black][FONT=arial]Claws(PL6)[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Implantedinto the fingers are a set of metal and high impact polymers claws. The fingersare also reinforced to allow the user to make raking like attacks with theirfingers. For a slightly higher price, the claws can be made retractable, makingit extremely difficult to notice them.[/FONT][/COLOR] [COLOR=black][FONT=arial]Benefit:Claws are a specific kind of internal weapon mount (small blades shaped likecat claws mounted in the fingers). Damage is done based on size; this damagecan be added to an unarmed attack using the limb made by the recipient. Theclaws are of diminutive size, and attempts to disarm the recipient of the clawsautomatically fail. If retractable claws are installed, retracting or extendingthe claws is a free action.[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Internal[/FONT][/COLOR] [COLOR=black][FONT=arial]Location:One set per hand[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness/HitPoints: 5/5[/FONT][/COLOR] [COLOR=black][FONT=arial]BasePurchase DC: 21, retractible 22[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:Res (+2)[/FONT][/COLOR] [COLOR=black][FONT=arial]For higherPLs, other weapon gadgets could be added, such as high frequency or beam/energyblades. Change damage according to weapon enhancements.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [TABLE="width: 1"] [TR] [TD] [COLOR=black][FONT=arial]Recipient Size[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=arial]Claw Damage[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Tiny[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=arial]1d2[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Small[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=arial]1d3[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Medium[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=arial]1d4[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Large[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=arial]1d6[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Huge[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=arial]1d8[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Gargantuan[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=arial]2d6[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Colossal[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=arial]2d8[/FONT][/COLOR] [/TD] [/TR][/TABLE] [HR][/HR] [COLOR=black][FONT=arial][B]Aqua Cybernetic Package (PL6)[/B][/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Thiscybernetic package is a number of cybernetic devices to augment a person toallow them operate underwater longer than normal, but not to the extend of afull naval cyborg. The package includes retractable webbing for the hands andfeet, an internal oxygen tank with 1 hour supply, depth gauge, gyro-compass,anti decompression sickness nanites and lenses for the eyes. The lenses actlike an extra pair of eyelids, similar to some aquatic animals to protect theireyes and help eliminate the distortion caused by water. The recipient's depth,oxygen supply, direction are also displayed on a HUD on the lenses. The naniteshelp prevent the formation of bubbles in the bloodstream which causesdecompression sickness, and also help to reinforce and keep internal pressureas the diver goes deeper. [/FONT][/COLOR] [COLOR=black][FONT=arial]Benefit:Retractable webbing between fingers and toes, grants a +5 bonus to Swim checks,1 hour oxygen supply without external tanks, +2 bonus to Navigate checks,reduces any spot or search check penalties while under water, can survivedouble the normal depth tolerable for humans and prevents decompressionsickness.[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Internal and External[/FONT][/COLOR] [COLOR=black][FONT=arial]Location:1 each hand and foot, 1 torso, 1 head (eyes)[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness/HitPoints: 2/8[/FONT][/COLOR] [COLOR=black][FONT=arial]BasePurchase DC: 21[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:Lic (+1) [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]CyberneticShock Emitters[/FONT][/COLOR] [COLOR=black][FONT=arial]These arethe cybernetic version of GE's shock gloves. They function exactly the same,releasing an electrical charge with each unarmed strike. There is a modifiedversion for full conversion cyborgs which can be more powerful. In the fullconversion version, extra crystals that collect energy are built into the feet,which build up a charge to enhance the discharge even more.[/FONT][/COLOR] [COLOR=black][FONT=arial]StandardImplant[/FONT][/COLOR] [COLOR=black][FONT=arial]Benefit:Adds 1d4 electrical damage to unarmed strikes[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Internal[/FONT][/COLOR] [COLOR=black][FONT=arial]Location:One set per hand[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness/HitPoints: 4/5[/FONT][/COLOR] [COLOR=black][FONT=arial]BasePurchase DC: 14[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:Res (+2)[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]FullConversion Version[/FONT][/COLOR] [COLOR=black][FONT=arial]Benefit:Adds 1d4 electrical damage to unarmed strikes. If the cyborg moves at least 10ft in the round before attacking, adds an additional 1d4 electrical damage forevery 10 ft.[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Internal[/FONT][/COLOR] [COLOR=black][FONT=arial]Location:One set per hand, one foot[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness/HitPoints: 5/6[/FONT][/COLOR] [COLOR=black][FONT=arial]BasePurchase DC: 16[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:Res (+2)[/FONT][/COLOR] [COLOR=black][FONT=arial]Note: Onlyavailable on full conversion cyborg. [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]CyberShield (PL6)[/FONT][/COLOR] [COLOR=black][FONT=arial]Implantedinto the arm of the wielder is a housing for a shield. The arm opens anddeploys a shield made of meta and memory materials, which through extending andlocking plates and expansion through an electrical charge, based on the sameprinciples of collapsible blades. Usually when installed the user must decidewhich type of shield is created, light or heavy shield. The user will sufferthe normal penalties for attacking with the arm that the shield is mounted on,but if the user is not proficient in shields, only suffers half the penaltiesas the shield is apart of them. The implant can be made so that the shield typeand size can be altered, but this is more expensive.[/FONT][/COLOR] [COLOR=black][FONT=arial]Benefit:Creates a shield that is deployed from the arm, based on shield type, light (+1Def), heavy (+2 Def). Considered steel versions, but weighing half the weight.These can be used in shield bash attacks, [/FONT][/COLOR] [COLOR=black][FONT=arial]Type:External deployed, stored internally[/FONT][/COLOR] [COLOR=black][FONT=arial]Location:1 arm[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness/HitPoints: 6 / 10[/FONT][/COLOR] [COLOR=black][FONT=arial]BasePurchase DC: 20 for light, 21 for heavy, 22 for a version that will switchbetween light and large.[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:None [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]Head Jack(PL6)[/FONT][/COLOR] [COLOR=black][FONT=arial]The headjack is a simple device that is implanted into the back of the user's head, atthe base of the skull. This cybernetic device is imply just a means of allowingthe user to connect devices to their cybernetic systems, such as a smartweapon's scope or video scope to their HUD built into their eyes, or uploadaudio data to their ears without others hearing it. Even connecting to acomputer for any of their other cybernetic devices to communicate with, such assensor hands, or allow doctors and cybernetic technicians to connect theirdiagnostic equipment to the user for testing.[/FONT][/COLOR] [COLOR=black][FONT=arial]Benefit:Allows a physical connection between outside hardware to communicate withuser's cybernetic systems. Does not include any software except basiccommunications protocols between cybernetics & outside software/wetware.[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Internal[/FONT][/COLOR] [COLOR=black][FONT=arial]Location:Head, but does not count against user's number of cybernetic devices.[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness/HitPoints: -/1[/FONT][/COLOR] [COLOR=black][FONT=arial]BasePurchase DC: 8[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:None[/FONT][/COLOR] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Note: Allfull conversion cyborgs come standard with a head jack. [/FONT][/COLOR] [HR][/HR] [COLOR=black][FONT=arial]AmplifiedHearing Module (PL 6)[/FONT][/COLOR] [COLOR=black][FONT=arial]Originallydesigned to cure deafness in children, the amplified hearing module is an auralimplant that improves and enhances its recipient’s inner ear. This increaseshis auditory sensitivity, and allows him to pick up on faint sounds that hemight not otherwise notice.[/FONT][/COLOR] [COLOR=black][FONT=arial]Benefit:This enhancement grants the recipient a +1 bonus to Listen checks.[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Internal.[/FONT][/COLOR] [COLOR=black][FONT=arial]Location:Head (ear)[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness/HitPoints: –/2.[/FONT][/COLOR] [COLOR=black][FONT=arial]BasePurchase DC: 14.[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:None.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [HR][/HR] [COLOR=black][FONT=arial]AuralPlexus (PL 7)[/FONT][/COLOR] [COLOR=black][FONT=arial]Thisimplant, which replaces the recipient’s hearing organs, allows multiple auralimplants to function as a single cybernetic attachment.[/FONT][/COLOR] [COLOR=black][FONT=arial]Benefit:The recipient may have up to four aural implants attached to an aural plexus,and together they are treated as a single cybernetic attachment. However, ifthe aural plexus is destroyed, all of the attached aural implants are destroyedas well. Specific aural implants include the amplified hearing module, enhancedresonance module, radio link module, sound editor module, and voice stressanalyzer.[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Internal.[/FONT][/COLOR] [COLOR=black][FONT=arial]Location:Head (ear)[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness/HitPoints: –/4.[/FONT][/COLOR] [COLOR=black][FONT=arial]BasePurchase DC: 22 (does not include aural implants).[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:None.[/FONT][/COLOR] [HR][/HR][COLOR=black][FONT=arial] [/FONT][/COLOR] [COLOR=black][FONT=arial]CyberneticVoice Box (PL 7)[/FONT][/COLOR] [COLOR=black][FONT=arial]Thecybernetic voice box is a digital sound system that replaces a character’slarynx.[/FONT][/COLOR] [COLOR=black][FONT=arial]It can beused to reproduce any sound imaginable, including individual voices.[/FONT][/COLOR] [COLOR=black][FONT=arial]Benefit:When used to impersonate another character, the recipient of a cybernetic voicebox gains a +4 equipment bonus to relevant Bluff and Disguise checks. Inconjunction with a voice stress analyzer enhancement, the recipient of acybernetic voice box can subtly alter the tone of his voice in order tobetter influence others. When used in this manner, the voice box provides a +1equipment bonus to Bluff, Diplomacy, or Intimidate checks.[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Internal.[/FONT][/COLOR] [COLOR=black][FONT=arial]Location:Throat[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness/HitPoints: –/2.[/FONT][/COLOR] [COLOR=black][FONT=arial]BasePurchase DC: 24.[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:Licensed (+1).[/FONT][/COLOR] [HR][/HR][COLOR=black][FONT=arial]EnhancedResonance Module (PL 6)[/FONT][/COLOR] [COLOR=black][FONT=arial]Theenhanced resonance module, or ERM, increases the sensitivity of the recipient’sauditory system, allowing him to detect ultrasonic frequencies.[/FONT][/COLOR] [COLOR=black][FONT=arial]Benefit:The recipient can detect ultrasonic frequencies, such as the sounds of dogwhistles, bats, and certain electronic devices. This allows the recipient tomake Listen checks to detect sounds that are normally beyond the audible humanrange.[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Internal.[/FONT][/COLOR] [COLOR=black][FONT=arial]Location:Head (ear)[/FONT][/COLOR] [COLOR=black][FONT=arial]Hardness/HitPoints: –/2.[/FONT][/COLOR] [COLOR=black][FONT=arial]BasePurchase DC: 10.[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction:None.[/FONT][/COLOR] [/QUOTE]
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