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<blockquote data-quote="kronos182" data-source="post: 6879737" data-attributes="member: 6668634"><p>Some robot equipment.</p><p></p><p>Optic Camouflage PL7</p><p>The optic camouflage system allows the robot to blend in with its surroundings better, both visually and in other areas such as electromagnetically, infrared, ultraviolet. The sensors are used to take in the surrounding area, then that data is transmitted to the modified armour plating to mimic the environment much better than older systems of the past, allowing for real-time changes to the surface colouring and designs with only a 0.56 nanosecond delay.</p><p>Grants a +8 to hide checks.</p><p>PDC: 15 + one half robot's base purchase DC</p><p>[HR][/HR]</p><p>Oracle Targeting System PL6</p><p>A robot version of the mech Oracle Targeting system including heuristic target-prediction profiling, ballistic projection and plotting, various preprogrammed tactics and strategies, all help the robots accuracy. The system grants an enhancement bonus on attack rolls (+2 to +10) with integrated weapons.</p><p>The system has five different categories (denoted Mark I through Mark V). Purchase DC varies depending on the enhancement bonus conferred.</p><p>Purchace DC: 18 for Mark I (+2), 19 for Mark II (+4), 21 for Mark III (+6), 23 for Mark IV (+8), 24 for Mark V (+10)</p><p>[HR][/HR]</p><p>Gimbaled Weapon Mounts PL6</p><p>These weapon mounts are on gimbaled joints allowing for fast movement and a high degree of movement, allowing for greater fields of fire.</p><p>PDC: +4 added to PDC from Table 10-8 Robot Weapon Mounts on page 189 of D20 Future</p><p>[HR][/HR]</p><p>Multi-Attack Vector Module PL6</p><p>The multi-attack vector module allows the robot to split into multiple parts, each capable of it's own movement, attack and actions, provided each section is designed for movement. The purchase DC increases for the number of separate parts the robot splits into.</p><p>PDC: 15 + one half base purchace DC of robot's frame for two parts, 18 + one half base purchase DC for three parts, 21 + one half base purchase DC for four parts.</p><p>[HR][/HR]</p><p>Roller PL6/7</p><p>The roller form of locomotion is a hybrid of treads and casters. A tread like caster(s) goes around the entire body of the robot allowing for quick easy movement, even allowing it to navigate most terrain and shallow steps. Can quickly change direction (using flying maneuverability as an example would be half way between Good and Perfect) and speed without losing control.</p><p>Purchace DC: three quarters the purchace DC of the robot's frame </p><p></p><p>[HR][/HR]</p><p>Reinforced Construction</p><p>The robot is built far stronger and more robust than normal. Used only on military robots expected to be used in heavy combat. Allows the robot to use the Superstructure rules for mecha from d20 Future.</p><p></p><p>[HR][/HR]</p><p></p><p>Chaff Launcher</p><p>A scaled down version of chaff launchers used by aircraft. </p><p>Chaff consists of a cloud of millions of tiny metal strips or particles. This detritus interferes with sensors and missiles. Deploying chaff is a move action. The chaff fills a 50 foot square with these strips or particles. Sensor scans directed at anything within the square take a -10 penalty, and scanning something on the direct opposite side of the chaff field to reach incurs a -5 penalty. Any missile that passes through the chaff field to reach its intended target suffers a 30% miss chance (as though the target has three-quarters concealment)</p><p>Purchase DC 19 for chaff launcher and one chaff bundle, 14 for each additional chaff bundle</p><p>Restriction: Licensed (+1)</p><p>[HR][/HR]</p><p>Multi-Launch Mini-Rocket Launcher</p><p>This rocket launcher is designed to launch multiple rockets at once for barrages and heavy suppression and area denial attacks. The multi-launch system is fully capable of firing a single rocket at one target.</p><p>Barrage: Target a square and it launches five rockets surrounding it to overlap the explosive areas of the warheads to maximize damage potential.</p><p>Blast radius is 2.5 times the radius of one rocket. So if rocket has a 20 ft blast radius, barage radius is 50 ft.</p><p>Anyone caught in the blast radius takes 1.5 times normal rocket damage, Reflex save DC is increased by +5. A rocket's ability to ignore hardness/DR is ignored unless target within takes up half or more of the blast radius.</p><p>Purchase DC 25</p><p>Holds 25 mini rockets</p><p>[HR][/HR]</p><p>Intregrated Power Supply</p><p>This accessory allows robots to tie an intregrated weapon system be powered by the robot's power supply giving it unlimited ammunition. This only works on energy weapons, such as lasers or plasma weapons.</p><p>PDC 15 </p><p></p><p>[HR][/HR]</p><p></p><p>Feelers (PL 5)</p><p>Feelers resemble the manipulative forelegs and mobile antennae of an insect. They allow a robot to lift objects and interact with them, but items made specifically for humanoid hands (like most firearms) are usually beyond their ability to operate. Robots with feelers suffer a -4 penalty on tasks involving manual dexterity.</p><p>Damage: Nonlethal bludgeoning only.</p><p>Purchase DC: 5 + one-tenth the base purchase DC of the robot’s frame (rounded down).</p><p>[HR][/HR]</p><p>Mandibles (PL 5)</p><p>Only robots modeled after creatures with bite attacks have mandibles. They work slightly different from jaws as they have no teeth and generally just assist with moving or carrying objects from one location to another.</p><p>Damage: Lethal piercing.</p><p>Purchase DC: 10 + one-quarter the base purchase DC of the robot’s frame.</p><p>[HR][/HR]</p><p>Tentacle (PL 6)</p><p>Tentacles are much more complex manipulators, able to wrap around and lift objects with ease. Using items meant for humanoid hands (like most firearms) prove much more difficult, however. Robots with tentacles usually suffer a -4 penalty on tasks involving manual dexterity. In exchange, tentacles possess a much higher tensile strength than most manipulators, granting a +4 bonus on grapple checks.</p><p>Damage: Nonlethal bludgeoning only.</p><p>Purchase DC: 10 + one-quarter the base purchase DC of the robot’s frame.</p><p>[HR][/HR]</p><p>Gravitic Projector (PL 7)</p><p>With the advent of the Gravity Age come new unique methods of manipulating the environment. A gravitic projector exerts an unseen force on objects without physically touching them.</p><p>It doesn’t grant fine control, however, and any task requiring manual dexterity suffers a -2 penalty.</p><p>Damage: Nonlethal bludgeoning only.</p><p>Purchase DC: 15 + one-half the base purchase DC of the robot’s frame.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6879737, member: 6668634"] Some robot equipment. Optic Camouflage PL7 The optic camouflage system allows the robot to blend in with its surroundings better, both visually and in other areas such as electromagnetically, infrared, ultraviolet. The sensors are used to take in the surrounding area, then that data is transmitted to the modified armour plating to mimic the environment much better than older systems of the past, allowing for real-time changes to the surface colouring and designs with only a 0.56 nanosecond delay. Grants a +8 to hide checks. PDC: 15 + one half robot's base purchase DC [HR][/HR] Oracle Targeting System PL6 A robot version of the mech Oracle Targeting system including heuristic target-prediction profiling, ballistic projection and plotting, various preprogrammed tactics and strategies, all help the robots accuracy. The system grants an enhancement bonus on attack rolls (+2 to +10) with integrated weapons. The system has five different categories (denoted Mark I through Mark V). Purchase DC varies depending on the enhancement bonus conferred. Purchace DC: 18 for Mark I (+2), 19 for Mark II (+4), 21 for Mark III (+6), 23 for Mark IV (+8), 24 for Mark V (+10) [HR][/HR] Gimbaled Weapon Mounts PL6 These weapon mounts are on gimbaled joints allowing for fast movement and a high degree of movement, allowing for greater fields of fire. PDC: +4 added to PDC from Table 10-8 Robot Weapon Mounts on page 189 of D20 Future [HR][/HR] Multi-Attack Vector Module PL6 The multi-attack vector module allows the robot to split into multiple parts, each capable of it's own movement, attack and actions, provided each section is designed for movement. The purchase DC increases for the number of separate parts the robot splits into. PDC: 15 + one half base purchace DC of robot's frame for two parts, 18 + one half base purchase DC for three parts, 21 + one half base purchase DC for four parts. [HR][/HR] Roller PL6/7 The roller form of locomotion is a hybrid of treads and casters. A tread like caster(s) goes around the entire body of the robot allowing for quick easy movement, even allowing it to navigate most terrain and shallow steps. Can quickly change direction (using flying maneuverability as an example would be half way between Good and Perfect) and speed without losing control. Purchace DC: three quarters the purchace DC of the robot's frame [HR][/HR] Reinforced Construction The robot is built far stronger and more robust than normal. Used only on military robots expected to be used in heavy combat. Allows the robot to use the Superstructure rules for mecha from d20 Future. [HR][/HR] Chaff Launcher A scaled down version of chaff launchers used by aircraft. Chaff consists of a cloud of millions of tiny metal strips or particles. This detritus interferes with sensors and missiles. Deploying chaff is a move action. The chaff fills a 50 foot square with these strips or particles. Sensor scans directed at anything within the square take a -10 penalty, and scanning something on the direct opposite side of the chaff field to reach incurs a -5 penalty. Any missile that passes through the chaff field to reach its intended target suffers a 30% miss chance (as though the target has three-quarters concealment) Purchase DC 19 for chaff launcher and one chaff bundle, 14 for each additional chaff bundle Restriction: Licensed (+1) [HR][/HR] Multi-Launch Mini-Rocket Launcher This rocket launcher is designed to launch multiple rockets at once for barrages and heavy suppression and area denial attacks. The multi-launch system is fully capable of firing a single rocket at one target. Barrage: Target a square and it launches five rockets surrounding it to overlap the explosive areas of the warheads to maximize damage potential. Blast radius is 2.5 times the radius of one rocket. So if rocket has a 20 ft blast radius, barage radius is 50 ft. Anyone caught in the blast radius takes 1.5 times normal rocket damage, Reflex save DC is increased by +5. A rocket's ability to ignore hardness/DR is ignored unless target within takes up half or more of the blast radius. Purchase DC 25 Holds 25 mini rockets [HR][/HR] Intregrated Power Supply This accessory allows robots to tie an intregrated weapon system be powered by the robot's power supply giving it unlimited ammunition. This only works on energy weapons, such as lasers or plasma weapons. PDC 15 [HR][/HR] Feelers (PL 5) Feelers resemble the manipulative forelegs and mobile antennae of an insect. They allow a robot to lift objects and interact with them, but items made specifically for humanoid hands (like most firearms) are usually beyond their ability to operate. Robots with feelers suffer a -4 penalty on tasks involving manual dexterity. Damage: Nonlethal bludgeoning only. Purchase DC: 5 + one-tenth the base purchase DC of the robot’s frame (rounded down). [HR][/HR] Mandibles (PL 5) Only robots modeled after creatures with bite attacks have mandibles. They work slightly different from jaws as they have no teeth and generally just assist with moving or carrying objects from one location to another. Damage: Lethal piercing. Purchase DC: 10 + one-quarter the base purchase DC of the robot’s frame. [HR][/HR] Tentacle (PL 6) Tentacles are much more complex manipulators, able to wrap around and lift objects with ease. Using items meant for humanoid hands (like most firearms) prove much more difficult, however. Robots with tentacles usually suffer a -4 penalty on tasks involving manual dexterity. In exchange, tentacles possess a much higher tensile strength than most manipulators, granting a +4 bonus on grapple checks. Damage: Nonlethal bludgeoning only. Purchase DC: 10 + one-quarter the base purchase DC of the robot’s frame. [HR][/HR] Gravitic Projector (PL 7) With the advent of the Gravity Age come new unique methods of manipulating the environment. A gravitic projector exerts an unseen force on objects without physically touching them. It doesn’t grant fine control, however, and any task requiring manual dexterity suffers a -2 penalty. Damage: Nonlethal bludgeoning only. Purchase DC: 15 + one-half the base purchase DC of the robot’s frame. [/QUOTE]
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