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<blockquote data-quote="kronos182" data-source="post: 6905769" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">ReconHelmet</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">This helmet was designed for use in Spec and Black Ops or for those whoregularly do scouting and recon type work. The helmet is a sophisticated piece of equipment, with many built infeatures. The full face helmet comes with an air filter, a 10 minute supply ofair in a small tank, about the size of a battery, on the back of the neck. Theeye pieces are polarized against bright lights and flares, telescopic and macrolenses as well as night vision capable. A HUD is also included to allow forwireless connection to any smart weapons or armour with data links. A built inradio allows communication with encryption protocols for military forces.</span></p><p><span style="font-family: 'Calibri'">The helmet is well insulated against loud sounds, and also the user can speakin a whisper and it wouldn't be heard by anyone, even if they were standingright beside the user. When the user speaks at a normal level, the speaker willengage, and can even act as a megaphone. Also included is a voice distorter,altering the user's voice so that others cannot recognize the voice, whilestill being quite understandable. A built in translator can store up to 10languages and automatically engages when one of the 10 are heard. The user canturn the autospeak feature off so that when they speak, it isn't translatedthrough the speaker.</span></p><p><span style="font-family: 'Calibri'">Benefits: Grants a +1 bonus to Fort saves against airborne toxins, poisons anddiseases, 10 minute air supply, sealing completely. Can be connected to an externalair supply. User is immune to effects that would blind the user, such as from aflash bang or other bright lights. Has built in binoculars, night visiongoggles with 60 foot darkvision, macro lens for viewing fine details. +2 bonusagainst loud sounds that would deafen the user. HUD for communications andlinks to weapons and armour, military radio, megaphone and a 10 languageprogrammable translator, as well as a voice distorter that grants a +2equipment bonus to Bluff checks when speaking.</span></p><p><span style="font-family: 'Calibri'">PDC: 19 Res (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Charger</span></p><p><span style="font-family: 'Calibri'">The Charger is an old design that has been updated and upgraded far beyond itsoriginal lifespan. The original Charger was narrow, to keep a small frontprofile, with a slightly angular vertical rectangle at the front, followed by aslightly narrow main body, behind which the larger engine block is housed. Thefront rectangular structure housed the hanger, which held three shuttles and upto a squadron of twelve fighters, as well as a spinal mount heavy projectileweapon, as well as several of the main turrets. The crew is housed mainly inthe main body, which has no gravity, forcing the crew to wear magnetic bootsand strap themselves into their stations. Defense turrets are spread along themain body, the frontal structure and engine block.</span></p><p><span style="font-family: 'Calibri'">Chargers are unable to enter a planetary atmosphere, especially the latermodels with rotating sections for artificial gravity. They come equipped withenough lifepods for their crew and passengers. Chargers also enjoy a modularconstruction of many of its systems, with redundancies, simple, but toughconstruction, allowing for quick repairs from when they do suffer damage.</span></p><p><span style="font-family: 'Calibri'">The original Charger model was made famous and favoured by crews as it wasfairly easy to operate, could take a pounding and dish it out, as proven inmany conflicts. In mixed fleet engagements, Chargers were usually the ones tosee the most combat, and damage, and survive to limp home under their ownpower.</span></p><p><span style="font-family: 'Calibri'">Chargers were designed as front line combat units, filling cruiser anddestroyer rolls, depending on variants, filling a light cruiser roll most ofthe times. During peace time, Chargers would patrol space lines and providesystem defense, and even fill some light exploratory rolls, with half thefighter compliment replaced with more shuttles and light scout ships.</span></p><p><span style="font-family: 'Calibri'">As technology advanced, the Charger was improved, or variant models werecreated. The first variant added large missile launchers to the sides of themain body, giving it thick stubby wings just behind the front structure. Thisvariant had half the fighter compliment removed to make room for large missilemagazines and loading mechanisms. </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Later upgrades saw improved weapons, engines, and other miscellaneous systems.The first major upgrade was adding a rotating section to the main body to givethe Chargers artificial gravity, which improved crew moral and effectiveness.These models were also a bit larger to accommodate the rotation drives andadded weapons. These Chargers were also some of the first models to comestandard with a few energy weapons as main weapons. Fighter capacity wasincreased to two squadrons.</span></p><p><span style="font-family: 'Calibri'">Due to the well constructed nature of the Charger, some of the originalChargers are still in service, upgraded with new systems, weapons and evenartificial gravity that doesn't require rotation sections when the technologybecame available. This ability of Chargers to survive and be easily upgradedhas made telling some older models apart from newer ones and their capabilitieswithout detailed scans incredibly difficult.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Charger mk1 A</span></p><p><span style="font-family: 'Calibri'">The mk1 A is the original Charger to come off the assembly lines. Armed with aspinal mounted gauss gun for anti-capital ship strikes, several batteries ofrailguns, and a pair of missile launchers for long range strikes. The pointdefense system is made up of a series of lighter caliber projectile weapons,similar to the CIWS used on sea vessels of previous years. The railguns arelaid out with two on the dorsal surface and one on the bottom. They can alltarget the same target, or can be used against individual targets. The missilelaunchers are mounted in the forward structure below the entrance to thehanger.</span></p><p><span style="font-family: 'Calibri'">The A mk1 had a crew of 200, plus 23 pilots for 3 shuttles and 12 fighters(this includes 7 back up pilots) and 50 troops for ship security againstboarders or for ground and boarding actions. There is enough room for the shipto carry 20 passengers. In an emergency it can carry up to 100 people, or 200if the hanger is sealed and under cramped conditions. The grapplers are a setof two paired launchers that launch high strength duracables with magneticends, are located under the main body section where one of the primary airlocksare located. Another airlock is located on top of the main body.</span></p><p><span style="font-family: 'Calibri'">The mk1 A has no gravity, so crew are required to wear magnetic boots and strapthemselves in or else float around. Can operate for 10 months before requiringrefueling and restocking, however for crew health, stops every month at afacility with gravity for a day is recommended before suffering major effectsfrom zero-g environments. </span></p><p><span style="font-family: 'Calibri'">Charger mk1 A (PL5/6)</span></p><p><span style="font-family: 'Calibri'">Type: Mediumweight</span></p><p><span style="font-family: 'Calibri'">Subtype: Light Cruiser</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3000 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 2 (-8 size)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: </span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 6</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 150d20 (3000 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Length: 950 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 30,000 ton</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 200 plus 23 pilots and 50 troops</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 20, or up to 200 in cramped emergencysituations.</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 6200 tons, 3 shuttles 14 fighters (2 are spares)</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 63</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">Spinal mount gauss gun -7 ranged (16d12 ball, ignore 20 DR, 8000 ft incr, fireonce every other round) and 3 batteries of 2 rail cannons -9 ranged (6d12 ball,3000 ft), or </span></p><p><span style="font-family: 'Calibri'">Spinal mount gauss gun -7 ranged (16d12 ball, ignore 20 DR, 8000 ft incr, fireonce every other round) and 1 battery of 2 nuclear missile launchers -12 ranged(16d8 energy), or</span></p><p><span style="font-family: 'Calibri'">3 batteries of 2rail cannons -1 ranged (6d12 ball, 3000 ft) and 1 battery of 2 nuclear missilelaunchers -6 ranged (16d8 energy), or</span></p><p><span style="font-family: 'Calibri'">2 batteries of 2 rail cannons -2 ranged (6d12 ball, 3000 ft) and 1 battery of 2rail cannons -7 ranged (6d12 ball, 3000 ft).</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'">Point defense system +3 ranged (3d12x10 ball)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(Late 5/6) Design Spec: heavy load (combat)</span></p><p><span style="font-family: 'Calibri'">Engines: Thrusters, fusion torch</span></p><p><span style="font-family: 'Calibri'">Armour: Alloy plating</span></p><p><span style="font-family: 'Calibri'">Defense Systems: Autopilot, damage control system (3d10), point defense system,sensor jammer, radiation shielding</span></p><p><span style="font-family: 'Calibri'">Sensors: Class I sensor array, targeting system, collision detectionsensors.</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: Spinal mount gauss gun, 3 batteries of 2 rail cannons, 1 battery of 2nuclear missile launchers (12 missiles each)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: Grapplers</span></p><p><span style="font-family: 'Calibri'">Notes: The rail cannons can fired at the same target, being considered a largebattery of 6 rail cannons, or at individual targets. Able to launch up to 2ships up to gargantuan size a round or one colossal sized ship around.</span></p><p><span style="font-family: 'Calibri'">Hanger: space for 12 fighters (huge to colossal size 70 feet) and 3 shuttles(colossal size 100 feet).</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Charger mk1 B</span></p><p><span style="font-family: 'Calibri'">The mk1 is the first variant created of the Charger hull, adding stubbywing-like structures to the sides of the main hull, just behind the frontstructure. The wing structures house large multi-launch missile launchers.These launchers can target multiple targets at once, or saturate a singletarget or large area on a planetary surface. The fighter compliment is reducedto 6 fighters, with 2 spares, but an extra shuttle is added to aid in ferryingmunitions. The nuclear missile launcher magazine is increased, and addedtargeting systems are installed for the missile launchers, as well asadditional crew stations for the added launchers, and reduced troop capacity toonly 10.</span></p><p><span style="font-family: 'Calibri'">The mk1 Bs were only built in limited runs during war time and used foranti-shipping purposes, releasing a large volley of missiles to overwhelmdefense systems of primary targets as well as targeting large groups offighters to distract them as allied fighters and ships drive forward to finishoff what the missile volleys couldn't destroy before more volleys werelaunched. Usually between 2 and 4 were assigned to large task forces.</span></p><p><span style="font-family: 'Calibri'">Mk1 B has the following changes: Change carried craft to 4 shuttles and 8fighters with 16 pilots, troop capacity reduced to 10 and 0 passengers, cargocapacity is reduced to 3000 tons. Nuclear missile magazines increased to 30missiles each and two multi-launch CHE missile launchers which act as a pair offire-linked CHE missiles (each successful strike deals 9d12, and when multiplemissiles are launched at the same target, use 50% of 9d12, increasing damage by4d12 for each successful missile strike) each carrying 120 missiles. Increasehit die by 5 hit die for a total of 155d20 (3100 hp) due to the added armour toprotect the crew and missiles. Increase PDC to 64.</span></p><p><span style="font-family: 'Calibri'">New Equpment: Multi-Launch Missile Launcher</span></p><p><span style="font-family: 'Calibri'">These missile launchers are designed to throw large amounts of missiles intospace as quickly as possible, targeting either a single target or multipletargets firing up to 10 missiles at a time. When used against a single target,the gunner can fire up to 10 missiles, which increases the damage by 50% (rounddown) of one missile per missile added that strikes the target. When firing atmultiple targets, the gunner suffers a -2 penalty with a cumulative -1 permissile beyond the second missile launched on a single attack roll made for allmissiles launched.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Charger mk1 C</span></p><p><span style="font-family: 'Calibri'">The C variant was an experiment in attempting to turn the Charger into a lightcarrier. The first prototype used the basic hull, but wasn't very effectivewith only a marginal increase in fighter compliment. The second prototype usedthe hull configuration of the mk1 B with the addition of the stubby wings. Themk1 C removes the nuclear missile launchers and one rail cannon battery turretfor increased space as well as reduce the troop capacity to 10, allowing it tocarry a total of 4 shuttles and 42 fighters (3 squadrons of 12 plus 6 spares orone half squadron used for alert fighters of up to gargantuan size. Colossalsized fighters, up to 70 feet reduce fighter compliment by 25%). The wings havearmoured hanger doors which act as rapid launch for fighters. Each wing has 2armoured doors, as long as gargantuan fighters are loaded, the side wings canlaunch 2 fighters a round (one from each door), in addition to the two that canlaunch through the main hanger for a total of 6 fighters a round, enabling itto unload its entire fighter compliment in 7 rounds (just under 1minute).</span></p><p><span style="font-family: 'Calibri'">Changes: Remove 1 battery of 2 rail cannons, the battery of 2 nuclear missiles,reduce troop capacity to 10 passenger capacity to 10. Increase fighter capacityto 42 and shuttles to 4. Increase pilots to 56. Adds the stubby wing-likestructures similar to the mk B, but are used to house pilots, fuel, parts andact as additional launch bays for up to gargantuan sized fighters. Hit dice arethe same as the mk1 B (155d20 3100 hp), crew changed to 150 for the shipitself, plus 52 pilots 10 troops and 50 hanger crew.</span></p><p><span style="font-family: 'Calibri'">Increased PDC to 64</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Charger mk1 D</span></p><p><span style="font-family: 'Calibri'">The D variant is a heavy weapon's platform experiment, removing most of thehanger space, except for 3 shuttles, changing the dual rail cannon batteries totriple batteries, adding a second gauss gun spinal mount in afirelink.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Charger mk2 A</span></p><p><span style="font-family: 'Calibri'">The mk2 is the first major update to the Charger design as new technology ismade available. New design in armour, the discovery of laser technology,improved damage control systems, and is also physically slightly larger. Itcarries a slightly larger carried craft compliment and troops. The mk2 stilllacks artificial gravity, and fewer variants exist of this version. The mk2retains two rail cannons, one on the dorsal side, one on the ventral, but addstwo dual heavy laser batteries, one dorsal and one ventral, however the ventrallaser is unable to fire forward, being blocked by the forward hull structure,as it is positioned on the rear engine block. Improvements in automationreduces crew requirements somewhat, which allows for the larger carried craftcompliment and faster fighter deployment. </span></p><p><span style="font-family: 'Calibri'">Changes: Increase hit dice to 175d20 (3500 hp), only has two dual rail cannonbatteries, but two dual heavy laser batteries (8d8 fire, 4000 ft) are added,armour changed to polymeric, change speed to 3500 ft (+500 ft due to lighterarmour), damage control changed to improved damage control (repair 4d10),length increased to 975 ft, weight to 32,000 ton. Carries 20 fighters(gargantuan size) and 4 shuttles (colossal size), crew reduced to 150 plus 30pilots, 60 troops. One shuttle is usually a combat troop or drop ship, magneticfield defensive system is added (missile and ballistic attacks suffer -4 toattack roll). Able to launch 3 fighters (up to gargantuan size per round), or 1colossal ship. Sensors are upgraded to Class II.</span></p><p><span style="font-family: 'Calibri'">Increased PDC to 65.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Charger mk2 B</span></p><p><span style="font-family: 'Calibri'">The mk2 B variant is made as a fleet escort version, reducing fightercompliment and removes the spinal mount gauss gun. Changes the weapons to alllasers, except the point defense system is still ballistic based as a laserbased defensive system hadn't been developed yet. Two single heavy laserturrets are added, one to each side of the frontal structure. The nuclearmissiles are removed and replaced with rapid fire CHE missile launchers. Theengines are improved for greater speed to allow it to intercept other ships.The addition of interceptor missiles improves the mk2 B's chances ofintercepting missiles. </span></p><p><span style="font-family: 'Calibri'">Changes to mk2: Increase hit dice to 200d20 (4000 hp), add improved thrustgadget (+500 ft total of 4000 ft), add two single heavy laser turrets, changeremaining two dual rail cannon batteries to 2 dual heavy laser batteries, addmissile interceptors (gunner makes opposed attack roll against missileattacks), remove spinal mount gauss gun, reduce fighter compliment to 12fighters, reduce pilots by 8, change nuclear missile launchers to rapid fireCHE launchers, similar to the ones on the mk1 B, each with a payload of 80missiles. Sensors are changed to Class III. Increase PDC to 66.</span></p><p><span style="font-family: 'Calibri'">Note: If the mk2 B is within 1 square (500 ft) of another allied ship, and iswithin line of sight of an enemy ship targeting said allied ship, it may use itspoint defense system and missile interceptor to protect the allied ship fromenemy missiles and fighters. </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Charger mk3 A</span></p><p><span style="font-family: 'Calibri'">The mk3 brought theintroduction of artificial gravity to the Charger line, as well as other newtechnologies including plasma missiles, laser defensive systems and all nonmissile weapons are replaced with lasers, increasing space for other systemsand crew. Included in the upgrades are better sensors, targeting systems andengines. The mk3 A sat in development for many years as the artificial gravitysection took a long time to develop and work safely. The mk3 A is quite a bitbigger than previous version, extending the length to 1100 feet, and weighingin at 50,000 tons. The rotating section is designed out of four sections thatlook like larger versions of the stub wings first introduced on the mk1 B. Therotation section houses the crew quarters, med-bay, labs, bridge, part ofengineering and other critical systems. The front block is also larger, housingthe hanger for 30 fighters and 5 shuttles (2 are usually drop or trooptransports), plus plasma missile launchers. Armament consists of a heavy spinalplasma cannon, plasma missile launchers in the front section, 6/8 dualfire-linked heavy lasers, with one on each side, top and bottom of the frontsection, the other four in similar configuration on the engine block. The dualturrets can be linked into batteries of up to 4 on a single target. The laserpoint defense cannons are scattered along the central hull and the rotatingsections to provide the most coverage. Due to improvements in automatic, themk3 A has a smaller crew, allowing for increased passenger and troopdeployments.</span></p><p> </p><p><span style="font-family: 'Calibri'">Charger mk3 A(PL6/7)</span></p><p><span style="font-family: 'Calibri'">Type: Mediumweight</span></p><p><span style="font-family: 'Calibri'">Subtype: Cruiser</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 2 (-8 size)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: </span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 6</span></p><p><span style="font-family: 'Calibri'">Hardness: 30</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 225d20 (4500 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Length: 1100 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 30,000 ton</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 200 plus 50 pilots and 70 troops</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 50, or up to 400 in cramped emergencysituations.</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 6500 tons, 5 shuttles 30 fighters</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 67</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">Spinal mount heavy plasma cannon -7 ranged (36d8 fire, ignore 20 DR, 8000 ftincr, fire once every other round) and 4 fire-linked dual lasers -9 ranged(9d8, fire, 3000 ft), or </span></p><p><span style="font-family: 'Calibri'">Spinal mount heavy plasma cannon -7 ranged (36d8 fire, ignore 20 DR, 8000 ftincr, fire once every other round) and 1 battery of 2 plasma missile launchers-12 ranged (18d8 fire), or</span></p><p><span style="font-family: 'Calibri'">4 fire-linked 2lasers -1 ranged (9d8 fire, 3000 ft) and 1 battery of 2 plasma missilelaunchers -6 ranged (8d8 energy), or</span></p><p><span style="font-family: 'Calibri'">2 batteries of 4 fire-linked dual lasers +2 ranged (9d8 fire, 19-20, 3000ft)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'">Point defense system +3 ranged (3d12x10 fire)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(Late 6/7) Design Spec: heavy load (combat)</span></p><p><span style="font-family: 'Calibri'">Engines: Thrusters, Induction Engine</span></p><p><span style="font-family: 'Calibri'">Armour:Vanadium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: Autopilot, improved damage control system (4d10), pointdefense system, sensor jammer, radiation shielding, repair drones, magneticfield, interceptor missiles, particle field.</span></p><p><span style="font-family: 'Calibri'">Sensors: Class IV sensor array, targeting system, collision detectionsensors.</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: Spinal mount heavy plasma cannon, 8 fire-link dual lasers, 1 batteryof 2 plasma missile launchers (24 missiles each)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: Grapplers</span></p><p><span style="font-family: 'Calibri'">Notes: The lasers can fired at the same target, being considered a largebattery of 4 dual, or at individual targets, up to 8 targets in total. Able tolaunch up to 2 ships up to gargantuan size a round or one colossal sized ship around.</span></p><p><span style="font-family: 'Calibri'">Hanger: space for 30 fighters (huge to colossal size 70 feet) and 5 shuttles(colossal size 100 feet).</span></p><p><span style="font-family: 'Calibri'">Carries Standard medlab, science lab and work shop.</span></p><p> </p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Charger mk3 B</span></p><p><span style="font-family: 'Calibri'">The mk3 B was anexperiment that was quickly pushed into combat as a heavy assault craft,mounting two spinal mount heavy plasma cannons, the laser turrets changed toheavy lasers. The lasers on the side of the frontal section are removed and twostub wings added that each mount two x-ray lasers all in a single fire-link.The point defense system is improved with added turrets, the plasma launchersare changed to multi-launch launchers, similar to the older CHEmulti-launchers, and the Fighter capacity is reduced to only 6 fighter and 2shuttles.</span></p><p><span style="font-family: 'Calibri'">Make the followingchanges to the mk3 A to a mk3 B:</span></p><p><span style="font-family: 'Calibri'">Add second spinalmount heavy plasma cannon, and be fired individually, allowing one to be firedeach round; remove 2 fire-linked dual lasers, reduce hanger space to 6 fightersand 2 shuttles, crew to 130, 9 pilots, 20 troops. Increase hit dice to 230d20(4600 hp), increase speed to 4500 ft (improved thrust gadget), add Fire-linked4 x-ray lasers (21d8 fire, 19-20x2, 3000 ft, ignore 40 hardness/dr), changebattery of 2 plasma missile launchers to battery of 2 multi-launch plasmalaunchers, improved targeting systems (targeting bonus increases to +5). Removethe science lab.</span></p><p><span style="font-family: 'Calibri'">New Equpment:Multi-Launch Plasma Missile Launcher</span></p><p><span style="font-family: 'Calibri'">These missile launchers are designed to throw large amounts of missiles intospace as quickly as possible, targeting either a single target or multipletargets firing up to 10 missiles at a time. When used against a single target,the gunner can fire up to 10 missiles, which increases the damage by 50% (rounddown) of one missile per missile added that strikes the target. When firing atmultiple targets, the gunner suffers a -2 penalty with a cumulative -1 permissile beyond the second missile launched on a single attack roll made for allmissiles launched.</span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Dart</span></p><p><span style="font-family: 'Calibri'">The Dart is a spaceinterceptor, designed to race towards enemy contacts, unleash its payload,disrupting enemy formations while heavier fighters follow behind, beforereturning for reloading. The Dart has a triangular forward section thatcontains the cockpit and energy weapons, attached to a long tubular main bodywhich is surrounded by missile racks. Two powerful engine pods are mounted atthe end, giving the Dart high speed and acceleration, but it has poormaneuverability. The missile racks and targeting system of the Dart aredesigned to target multiple targets at once and unleash multiple missiles.Darts are not equipped with many defensive systems, only a sensor jammer, asthey are meant as a cheap means of getting a lot of missiles into a target areabefore capital ships are threatened.</span></p><p> </p><p><span style="font-family: 'Calibri'">Dart (PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan (-4)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 5500 ft (7 sq), +1000 afterburner</span></p><p><span style="font-family: 'Calibri'">Defense: -4</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: </span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: </span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 8d20 (160 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: </span></p><p><span style="font-family: 'Calibri'">Length: 54 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 27,000 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Crew: 1</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 60 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +8</span></p><p><span style="font-family: 'Calibri'">Base PDC: 45</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">Fire-linked laser -2ranged (9d8, fire) </span></p><p><span style="font-family: 'Calibri'">or 2 multi-launchCHE missile launchers -2 ranged (6d12/19-20, ball)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Afterburners, Flying Brick, Enemy Sensor checks -5,missiles 20% miss chance</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, fusion torch, improved thrust x4, hydrogeninjectors</span></p><p><span style="font-family: 'Calibri'">Armour: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: Sensor jammers</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, Targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: Twin-linked lasers, 2 multi-launch CHE missile launchers (20 missilestotal)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p> </p><p><span style="font-family: 'Calibri'">Multi-Launch CHEMissile launchers</span></p><p><span style="font-family: 'Calibri'">These missilelaunchers are designed to throw large amounts of missiles into space as quicklyas possible, targeting either a single target or multiple targets firing up to10 missiles at a time. When used against a single target, the gunner can fireup to 10 missiles, which increases the damage by 50% (round down) of onemissile per missile added that strikes the target. When firing at multipletargets, the gunner suffers a -2 penalty with a cumulative -1 per missilebeyond the second missile launched on a single attack roll made for allmissiles launched. These launchers are designed for quick reloading, withproper equipment, can be reloaded in 1d4+3 rounds.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Flying Brick: Dartsare fast, but not very maneuverable, suffering a -4 to Pilot checks to performmaneuvers such as jinking, or avoiding navigational hazards. Most pilots of Darts learn to err on the side of caution, preparing for maneuversearly or plotting courses that will have the least amount of hazards aspossible.</span></p><p><span style="font-family: 'Calibri'"> </span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6905769, member: 6668634"] [FONT=Calibri]ReconHelmet This helmet was designed for use in Spec and Black Ops or for those whoregularly do scouting and recon type work. The helmet is a sophisticated piece of equipment, with many built infeatures. The full face helmet comes with an air filter, a 10 minute supply ofair in a small tank, about the size of a battery, on the back of the neck. Theeye pieces are polarized against bright lights and flares, telescopic and macrolenses as well as night vision capable. A HUD is also included to allow forwireless connection to any smart weapons or armour with data links. A built inradio allows communication with encryption protocols for military forces. The helmet is well insulated against loud sounds, and also the user can speakin a whisper and it wouldn't be heard by anyone, even if they were standingright beside the user. When the user speaks at a normal level, the speaker willengage, and can even act as a megaphone. Also included is a voice distorter,altering the user's voice so that others cannot recognize the voice, whilestill being quite understandable. A built in translator can store up to 10languages and automatically engages when one of the 10 are heard. The user canturn the autospeak feature off so that when they speak, it isn't translatedthrough the speaker. Benefits: Grants a +1 bonus to Fort saves against airborne toxins, poisons anddiseases, 10 minute air supply, sealing completely. Can be connected to an externalair supply. User is immune to effects that would blind the user, such as from aflash bang or other bright lights. Has built in binoculars, night visiongoggles with 60 foot darkvision, macro lens for viewing fine details. +2 bonusagainst loud sounds that would deafen the user. HUD for communications andlinks to weapons and armour, military radio, megaphone and a 10 languageprogrammable translator, as well as a voice distorter that grants a +2equipment bonus to Bluff checks when speaking. PDC: 19 Res (+2) [/FONT] [HR][/HR] [FONT=Calibri]Charger The Charger is an old design that has been updated and upgraded far beyond itsoriginal lifespan. The original Charger was narrow, to keep a small frontprofile, with a slightly angular vertical rectangle at the front, followed by aslightly narrow main body, behind which the larger engine block is housed. Thefront rectangular structure housed the hanger, which held three shuttles and upto a squadron of twelve fighters, as well as a spinal mount heavy projectileweapon, as well as several of the main turrets. The crew is housed mainly inthe main body, which has no gravity, forcing the crew to wear magnetic bootsand strap themselves into their stations. Defense turrets are spread along themain body, the frontal structure and engine block. Chargers are unable to enter a planetary atmosphere, especially the latermodels with rotating sections for artificial gravity. They come equipped withenough lifepods for their crew and passengers. Chargers also enjoy a modularconstruction of many of its systems, with redundancies, simple, but toughconstruction, allowing for quick repairs from when they do suffer damage. The original Charger model was made famous and favoured by crews as it wasfairly easy to operate, could take a pounding and dish it out, as proven inmany conflicts. In mixed fleet engagements, Chargers were usually the ones tosee the most combat, and damage, and survive to limp home under their ownpower. Chargers were designed as front line combat units, filling cruiser anddestroyer rolls, depending on variants, filling a light cruiser roll most ofthe times. During peace time, Chargers would patrol space lines and providesystem defense, and even fill some light exploratory rolls, with half thefighter compliment replaced with more shuttles and light scout ships. As technology advanced, the Charger was improved, or variant models werecreated. The first variant added large missile launchers to the sides of themain body, giving it thick stubby wings just behind the front structure. Thisvariant had half the fighter compliment removed to make room for large missilemagazines and loading mechanisms. Later upgrades saw improved weapons, engines, and other miscellaneous systems.The first major upgrade was adding a rotating section to the main body to givethe Chargers artificial gravity, which improved crew moral and effectiveness.These models were also a bit larger to accommodate the rotation drives andadded weapons. These Chargers were also some of the first models to comestandard with a few energy weapons as main weapons. Fighter capacity wasincreased to two squadrons. Due to the well constructed nature of the Charger, some of the originalChargers are still in service, upgraded with new systems, weapons and evenartificial gravity that doesn't require rotation sections when the technologybecame available. This ability of Chargers to survive and be easily upgradedhas made telling some older models apart from newer ones and their capabilitieswithout detailed scans incredibly difficult. Charger mk1 A The mk1 A is the original Charger to come off the assembly lines. Armed with aspinal mounted gauss gun for anti-capital ship strikes, several batteries ofrailguns, and a pair of missile launchers for long range strikes. The pointdefense system is made up of a series of lighter caliber projectile weapons,similar to the CIWS used on sea vessels of previous years. The railguns arelaid out with two on the dorsal surface and one on the bottom. They can alltarget the same target, or can be used against individual targets. The missilelaunchers are mounted in the forward structure below the entrance to thehanger. The A mk1 had a crew of 200, plus 23 pilots for 3 shuttles and 12 fighters(this includes 7 back up pilots) and 50 troops for ship security againstboarders or for ground and boarding actions. There is enough room for the shipto carry 20 passengers. In an emergency it can carry up to 100 people, or 200if the hanger is sealed and under cramped conditions. The grapplers are a setof two paired launchers that launch high strength duracables with magneticends, are located under the main body section where one of the primary airlocksare located. Another airlock is located on top of the main body. The mk1 A has no gravity, so crew are required to wear magnetic boots and strapthemselves in or else float around. Can operate for 10 months before requiringrefueling and restocking, however for crew health, stops every month at afacility with gravity for a day is recommended before suffering major effectsfrom zero-g environments. Charger mk1 A (PL5/6) Type: Mediumweight Subtype: Light Cruiser Size: Colossal (-8) Tactical Speed: 3000 ft Defense: 2 (-8 size) Flat-Footed Defense: Autopilot Defense: 6 Hardness: 20 Hit Dice: 150d20 (3000 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: +3 Length: 950 ft Weight: 30,000 ton Targeting System Bonus: +3 Crew: 200 plus 23 pilots and 50 troops Passenger Capacity: 20, or up to 200 in cramped emergencysituations. Cargo Capacity: 6200 tons, 3 shuttles 14 fighters (2 are spares) Grapple Modifier: +16 Base PDC: 63 Restriction: Mil (+3) Attack: Spinal mount gauss gun -7 ranged (16d12 ball, ignore 20 DR, 8000 ft incr, fireonce every other round) and 3 batteries of 2 rail cannons -9 ranged (6d12 ball,3000 ft), or Spinal mount gauss gun -7 ranged (16d12 ball, ignore 20 DR, 8000 ft incr, fireonce every other round) and 1 battery of 2 nuclear missile launchers -12 ranged(16d8 energy), or[/FONT] [FONT=Calibri]3 batteries of 2rail cannons -1 ranged (6d12 ball, 3000 ft) and 1 battery of 2 nuclear missilelaunchers -6 ranged (16d8 energy), or 2 batteries of 2 rail cannons -2 ranged (6d12 ball, 3000 ft) and 1 battery of 2rail cannons -7 ranged (6d12 ball, 3000 ft). Attack of Opportunity: Point defense system +3 ranged (3d12x10 ball) Standard PL(Late 5/6) Design Spec: heavy load (combat) Engines: Thrusters, fusion torch Armour: Alloy plating Defense Systems: Autopilot, damage control system (3d10), point defense system,sensor jammer, radiation shielding Sensors: Class I sensor array, targeting system, collision detectionsensors. Communications: Radio transceiver Weapons: Spinal mount gauss gun, 3 batteries of 2 rail cannons, 1 battery of 2nuclear missile launchers (12 missiles each) Grappling Systems: Grapplers Notes: The rail cannons can fired at the same target, being considered a largebattery of 6 rail cannons, or at individual targets. Able to launch up to 2ships up to gargantuan size a round or one colossal sized ship around. Hanger: space for 12 fighters (huge to colossal size 70 feet) and 3 shuttles(colossal size 100 feet). Charger mk1 B The mk1 is the first variant created of the Charger hull, adding stubbywing-like structures to the sides of the main hull, just behind the frontstructure. The wing structures house large multi-launch missile launchers.These launchers can target multiple targets at once, or saturate a singletarget or large area on a planetary surface. The fighter compliment is reducedto 6 fighters, with 2 spares, but an extra shuttle is added to aid in ferryingmunitions. The nuclear missile launcher magazine is increased, and addedtargeting systems are installed for the missile launchers, as well asadditional crew stations for the added launchers, and reduced troop capacity toonly 10. The mk1 Bs were only built in limited runs during war time and used foranti-shipping purposes, releasing a large volley of missiles to overwhelmdefense systems of primary targets as well as targeting large groups offighters to distract them as allied fighters and ships drive forward to finishoff what the missile volleys couldn't destroy before more volleys werelaunched. Usually between 2 and 4 were assigned to large task forces. Mk1 B has the following changes: Change carried craft to 4 shuttles and 8fighters with 16 pilots, troop capacity reduced to 10 and 0 passengers, cargocapacity is reduced to 3000 tons. Nuclear missile magazines increased to 30missiles each and two multi-launch CHE missile launchers which act as a pair offire-linked CHE missiles (each successful strike deals 9d12, and when multiplemissiles are launched at the same target, use 50% of 9d12, increasing damage by4d12 for each successful missile strike) each carrying 120 missiles. Increasehit die by 5 hit die for a total of 155d20 (3100 hp) due to the added armour toprotect the crew and missiles. Increase PDC to 64. New Equpment: Multi-Launch Missile Launcher These missile launchers are designed to throw large amounts of missiles intospace as quickly as possible, targeting either a single target or multipletargets firing up to 10 missiles at a time. When used against a single target,the gunner can fire up to 10 missiles, which increases the damage by 50% (rounddown) of one missile per missile added that strikes the target. When firing atmultiple targets, the gunner suffers a -2 penalty with a cumulative -1 permissile beyond the second missile launched on a single attack roll made for allmissiles launched. Charger mk1 C The C variant was an experiment in attempting to turn the Charger into a lightcarrier. The first prototype used the basic hull, but wasn't very effectivewith only a marginal increase in fighter compliment. The second prototype usedthe hull configuration of the mk1 B with the addition of the stubby wings. Themk1 C removes the nuclear missile launchers and one rail cannon battery turretfor increased space as well as reduce the troop capacity to 10, allowing it tocarry a total of 4 shuttles and 42 fighters (3 squadrons of 12 plus 6 spares orone half squadron used for alert fighters of up to gargantuan size. Colossalsized fighters, up to 70 feet reduce fighter compliment by 25%). The wings havearmoured hanger doors which act as rapid launch for fighters. Each wing has 2armoured doors, as long as gargantuan fighters are loaded, the side wings canlaunch 2 fighters a round (one from each door), in addition to the two that canlaunch through the main hanger for a total of 6 fighters a round, enabling itto unload its entire fighter compliment in 7 rounds (just under 1minute). Changes: Remove 1 battery of 2 rail cannons, the battery of 2 nuclear missiles,reduce troop capacity to 10 passenger capacity to 10. Increase fighter capacityto 42 and shuttles to 4. Increase pilots to 56. Adds the stubby wing-likestructures similar to the mk B, but are used to house pilots, fuel, parts andact as additional launch bays for up to gargantuan sized fighters. Hit dice arethe same as the mk1 B (155d20 3100 hp), crew changed to 150 for the shipitself, plus 52 pilots 10 troops and 50 hanger crew. Increased PDC to 64 Charger mk1 D The D variant is a heavy weapon's platform experiment, removing most of thehanger space, except for 3 shuttles, changing the dual rail cannon batteries totriple batteries, adding a second gauss gun spinal mount in afirelink. Charger mk2 A The mk2 is the first major update to the Charger design as new technology ismade available. New design in armour, the discovery of laser technology,improved damage control systems, and is also physically slightly larger. Itcarries a slightly larger carried craft compliment and troops. The mk2 stilllacks artificial gravity, and fewer variants exist of this version. The mk2retains two rail cannons, one on the dorsal side, one on the ventral, but addstwo dual heavy laser batteries, one dorsal and one ventral, however the ventrallaser is unable to fire forward, being blocked by the forward hull structure,as it is positioned on the rear engine block. Improvements in automationreduces crew requirements somewhat, which allows for the larger carried craftcompliment and faster fighter deployment. Changes: Increase hit dice to 175d20 (3500 hp), only has two dual rail cannonbatteries, but two dual heavy laser batteries (8d8 fire, 4000 ft) are added,armour changed to polymeric, change speed to 3500 ft (+500 ft due to lighterarmour), damage control changed to improved damage control (repair 4d10),length increased to 975 ft, weight to 32,000 ton. Carries 20 fighters(gargantuan size) and 4 shuttles (colossal size), crew reduced to 150 plus 30pilots, 60 troops. One shuttle is usually a combat troop or drop ship, magneticfield defensive system is added (missile and ballistic attacks suffer -4 toattack roll). Able to launch 3 fighters (up to gargantuan size per round), or 1colossal ship. Sensors are upgraded to Class II. Increased PDC to 65. Charger mk2 B The mk2 B variant is made as a fleet escort version, reducing fightercompliment and removes the spinal mount gauss gun. Changes the weapons to alllasers, except the point defense system is still ballistic based as a laserbased defensive system hadn't been developed yet. Two single heavy laserturrets are added, one to each side of the frontal structure. The nuclearmissiles are removed and replaced with rapid fire CHE missile launchers. Theengines are improved for greater speed to allow it to intercept other ships.The addition of interceptor missiles improves the mk2 B's chances ofintercepting missiles. Changes to mk2: Increase hit dice to 200d20 (4000 hp), add improved thrustgadget (+500 ft total of 4000 ft), add two single heavy laser turrets, changeremaining two dual rail cannon batteries to 2 dual heavy laser batteries, addmissile interceptors (gunner makes opposed attack roll against missileattacks), remove spinal mount gauss gun, reduce fighter compliment to 12fighters, reduce pilots by 8, change nuclear missile launchers to rapid fireCHE launchers, similar to the ones on the mk1 B, each with a payload of 80missiles. Sensors are changed to Class III. Increase PDC to 66. Note: If the mk2 B is within 1 square (500 ft) of another allied ship, and iswithin line of sight of an enemy ship targeting said allied ship, it may use itspoint defense system and missile interceptor to protect the allied ship fromenemy missiles and fighters. Charger mk3 A[/FONT] [FONT=Calibri]The mk3 brought theintroduction of artificial gravity to the Charger line, as well as other newtechnologies including plasma missiles, laser defensive systems and all nonmissile weapons are replaced with lasers, increasing space for other systemsand crew. Included in the upgrades are better sensors, targeting systems andengines. The mk3 A sat in development for many years as the artificial gravitysection took a long time to develop and work safely. The mk3 A is quite a bitbigger than previous version, extending the length to 1100 feet, and weighingin at 50,000 tons. The rotating section is designed out of four sections thatlook like larger versions of the stub wings first introduced on the mk1 B. Therotation section houses the crew quarters, med-bay, labs, bridge, part ofengineering and other critical systems. The front block is also larger, housingthe hanger for 30 fighters and 5 shuttles (2 are usually drop or trooptransports), plus plasma missile launchers. Armament consists of a heavy spinalplasma cannon, plasma missile launchers in the front section, 6/8 dualfire-linked heavy lasers, with one on each side, top and bottom of the frontsection, the other four in similar configuration on the engine block. The dualturrets can be linked into batteries of up to 4 on a single target. The laserpoint defense cannons are scattered along the central hull and the rotatingsections to provide the most coverage. Due to improvements in automatic, themk3 A has a smaller crew, allowing for increased passenger and troopdeployments.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Charger mk3 A(PL6/7) Type: Mediumweight Subtype: Cruiser Size: Colossal (-8) Tactical Speed: 4000 ft Defense: 2 (-8 size) Flat-Footed Defense: Autopilot Defense: 6 Hardness: 30 Hit Dice: 225d20 (4500 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: +3 Length: 1100 ft Weight: 30,000 ton Targeting System Bonus: +3 Crew: 200 plus 50 pilots and 70 troops Passenger Capacity: 50, or up to 400 in cramped emergencysituations. Cargo Capacity: 6500 tons, 5 shuttles 30 fighters Grapple Modifier: +16 Base PDC: 67 Restriction: Mil (+3) Attack: Spinal mount heavy plasma cannon -7 ranged (36d8 fire, ignore 20 DR, 8000 ftincr, fire once every other round) and 4 fire-linked dual lasers -9 ranged(9d8, fire, 3000 ft), or Spinal mount heavy plasma cannon -7 ranged (36d8 fire, ignore 20 DR, 8000 ftincr, fire once every other round) and 1 battery of 2 plasma missile launchers-12 ranged (18d8 fire), or[/FONT] [FONT=Calibri]4 fire-linked 2lasers -1 ranged (9d8 fire, 3000 ft) and 1 battery of 2 plasma missilelaunchers -6 ranged (8d8 energy), or 2 batteries of 4 fire-linked dual lasers +2 ranged (9d8 fire, 19-20, 3000ft) Attack of Opportunity: Point defense system +3 ranged (3d12x10 fire) Standard PL(Late 6/7) Design Spec: heavy load (combat) Engines: Thrusters, Induction Engine[/FONT] [FONT=Calibri]Armour:Vanadium Defense Systems: Autopilot, improved damage control system (4d10), pointdefense system, sensor jammer, radiation shielding, repair drones, magneticfield, interceptor missiles, particle field. Sensors: Class IV sensor array, targeting system, collision detectionsensors. Communications: Radio transceiver Weapons: Spinal mount heavy plasma cannon, 8 fire-link dual lasers, 1 batteryof 2 plasma missile launchers (24 missiles each) Grappling Systems: Grapplers Notes: The lasers can fired at the same target, being considered a largebattery of 4 dual, or at individual targets, up to 8 targets in total. Able tolaunch up to 2 ships up to gargantuan size a round or one colossal sized ship around. Hanger: space for 30 fighters (huge to colossal size 70 feet) and 5 shuttles(colossal size 100 feet). Carries Standard medlab, science lab and work shop.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri] Charger mk3 B[/FONT] [FONT=Calibri]The mk3 B was anexperiment that was quickly pushed into combat as a heavy assault craft,mounting two spinal mount heavy plasma cannons, the laser turrets changed toheavy lasers. The lasers on the side of the frontal section are removed and twostub wings added that each mount two x-ray lasers all in a single fire-link.The point defense system is improved with added turrets, the plasma launchersare changed to multi-launch launchers, similar to the older CHEmulti-launchers, and the Fighter capacity is reduced to only 6 fighter and 2shuttles.[/FONT] [FONT=Calibri]Make the followingchanges to the mk3 A to a mk3 B:[/FONT] [FONT=Calibri]Add second spinalmount heavy plasma cannon, and be fired individually, allowing one to be firedeach round; remove 2 fire-linked dual lasers, reduce hanger space to 6 fightersand 2 shuttles, crew to 130, 9 pilots, 20 troops. Increase hit dice to 230d20(4600 hp), increase speed to 4500 ft (improved thrust gadget), add Fire-linked4 x-ray lasers (21d8 fire, 19-20x2, 3000 ft, ignore 40 hardness/dr), changebattery of 2 plasma missile launchers to battery of 2 multi-launch plasmalaunchers, improved targeting systems (targeting bonus increases to +5). Removethe science lab.[/FONT] [FONT=Calibri]New Equpment:Multi-Launch Plasma Missile Launcher These missile launchers are designed to throw large amounts of missiles intospace as quickly as possible, targeting either a single target or multipletargets firing up to 10 missiles at a time. When used against a single target,the gunner can fire up to 10 missiles, which increases the damage by 50% (rounddown) of one missile per missile added that strikes the target. When firing atmultiple targets, the gunner suffers a -2 penalty with a cumulative -1 permissile beyond the second missile launched on a single attack roll made for allmissiles launched. [/FONT] [HR][/HR] [FONT=Calibri]Dart[/FONT] [FONT=Calibri]The Dart is a spaceinterceptor, designed to race towards enemy contacts, unleash its payload,disrupting enemy formations while heavier fighters follow behind, beforereturning for reloading. The Dart has a triangular forward section thatcontains the cockpit and energy weapons, attached to a long tubular main bodywhich is surrounded by missile racks. Two powerful engine pods are mounted atthe end, giving the Dart high speed and acceleration, but it has poormaneuverability. The missile racks and targeting system of the Dart aredesigned to target multiple targets at once and unleash multiple missiles.Darts are not equipped with many defensive systems, only a sensor jammer, asthey are meant as a cheap means of getting a lot of missiles into a target areabefore capital ships are threatened.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Dart (PL6) Type: Ultralight Subtype: Fighter Size: Gargantuan (-4) Tactical Speed: 5500 ft (7 sq), +1000 afterburner Defense: -4 Flat-Footed Defense: Autopilot Defense: Hardness: 20 Hit Dice: 8d20 (160 hp) Initiative Modifier: +2 Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 54 ft Weight: 27,000 lbs Targeting System Bonus: +2 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 60 lbs Grapple Modifier: +8 Base PDC: 45 Restriction: Mil (+3) Attack: [/FONT] [FONT=Calibri]Fire-linked laser -2ranged (9d8, fire) [/FONT] [FONT=Calibri]or 2 multi-launchCHE missile launchers -2 ranged (6d12/19-20, ball) Attack of Opportunity: Standard PL(6) Design Spec: Afterburners, Flying Brick, Enemy Sensor checks -5,missiles 20% miss chance Engines: thrusters, fusion torch, improved thrust x4, hydrogeninjectors Armour: Polymeric Defense Systems: Sensor jammers Sensors: Class III, Targeting system Communications: Radio transceiver Weapons: Twin-linked lasers, 2 multi-launch CHE missile launchers (20 missilestotal) Grappling Systems: None[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Multi-Launch CHEMissile launchers[/FONT] [FONT=Calibri]These missilelaunchers are designed to throw large amounts of missiles into space as quicklyas possible, targeting either a single target or multiple targets firing up to10 missiles at a time. When used against a single target, the gunner can fireup to 10 missiles, which increases the damage by 50% (round down) of onemissile per missile added that strikes the target. When firing at multipletargets, the gunner suffers a -2 penalty with a cumulative -1 per missilebeyond the second missile launched on a single attack roll made for allmissiles launched. These launchers are designed for quick reloading, withproper equipment, can be reloaded in 1d4+3 rounds. [/FONT] [FONT=Calibri]Flying Brick: Dartsare fast, but not very maneuverable, suffering a -4 to Pilot checks to performmaneuvers such as jinking, or avoiding navigational hazards. Most pilots of Darts learn to err on the side of caution, preparing for maneuversearly or plotting courses that will have the least amount of hazards aspossible. [/FONT] [/QUOTE]
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