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<blockquote data-quote="kronos182" data-source="post: 6905921" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">Servo Drones</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Servo drones are aseries of humanoid robots used for combat, with several variant models equippedwith different weapons and skills for different types of combat roles. TheServo drone's frame is modelled after a well muscular male humanoid body with ahead that looks like an armoured helmet painted in a dull red with silveraccents and trims. Most models are equipped with fully articulated hands, alaser mounted in one arm, and combat programming to be effective infantrytroops. </span></p><p><span style="font-family: 'Calibri'">The differentvariants of the basic servo differ physically by some of the weapons or toolsthey carry, as well as the accents and trims are different colors to allow easyidentification for operators to know what that unit's basic capabilities are.</span></p><p> </p><p><span style="font-family: 'Calibri'">Servo Drone</span></p><p><span style="font-family: 'Calibri'">CR: 1</span></p><p><span style="font-family: 'Calibri'">Size: Medium</span></p><p><span style="font-family: 'Calibri'">Hit Points: 3d10+10 (25)</span></p><p><span style="font-family: 'Calibri'">Init: +2 Dex</span></p><p><span style="font-family: 'Calibri'">Speed: 30</span></p><p><span style="font-family: 'Calibri'">Defense: +3 armour +2 Dex</span></p><p><span style="font-family: 'Calibri'">BAB/Grp: +1/+3</span></p><p><span style="font-family: 'Calibri'">Attack: Laser +3 ranged (3d8 fire, 80 ft, sa); or Hand +3 (1d3nonlethal)</span></p><p><span style="font-family: 'Calibri'">FS/Reach: 5 ft by 5 ft/ 5 ft</span></p><p><span style="font-family: 'Calibri'">Special Attacks: </span></p><p><span style="font-family: 'Calibri'">Special Qualities:</span></p><p><span style="font-family: 'Calibri'">Saves: Fort + 0, Reflex +2 , Will +0</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 14, Dex 14, Con -, Int -, Wis 10, Cha 1</span></p><p><span style="font-family: 'Calibri'">Skills: Balance +4, Climb +4, Drive +4, Listen +4, Move Silently +4, Search +4,Spot +4</span></p><p><span style="font-family: 'Calibri'">Feats: Personal Firearms Proficiency, Point Blank Shot</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Frame: Biomorph</span></p><p><span style="font-family: 'Calibri'">Locomotion: Legs (pair)</span></p><p><span style="font-family: 'Calibri'">Manipulators: Hands</span></p><p><span style="font-family: 'Calibri'">Armour: Duraplastic</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III</span></p><p><span style="font-family: 'Calibri'">Skill Software: Skill progit listen +4, skill progit search +4, skill progitspot +4, balance +2, drive +2, climb +2, move silently +2</span></p><p><span style="font-family: 'Calibri'">Feat Software: Feat progit personal firearms, feat progit point blankshot</span></p><p><span style="font-family: 'Calibri'">Accessories: Dex upgrade x2, AV recorder, vocalizer, weapon mount x1, laserrifle with stun module, internal storage unit, skill progit x4, advancedconstruction (+2 HD)</span></p><p><span style="font-family: 'Calibri'">PDC: 26</span></p><p> </p><p><span style="font-family: 'Calibri'">Servo Basher</span></p><p> </p><p><span style="font-family: 'Calibri'">The Basher variantis enhanced for melee combat, and can be used in crowd control situations aswell. The motivators are enhanced for greater strength. It is armed with twoclub weapons, which are also designed to function as stun batons. For defense,it is fitted with a forcefield to protect it against ranged attacks. The trimand accents are coloured blue.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Servo Basher Drone</span></p><p><span style="font-family: 'Calibri'">CR: 2</span></p><p><span style="font-family: 'Calibri'">Size: Medium</span></p><p><span style="font-family: 'Calibri'">Hit Points: 3d10+10 (40)</span></p><p><span style="font-family: 'Calibri'">Init: +1 Dex</span></p><p><span style="font-family: 'Calibri'">Speed: 30</span></p><p><span style="font-family: 'Calibri'">Defense: 15 (+3 armour +2 Dex)</span></p><p><span style="font-family: 'Calibri'">BAB/Grp: +1/+3</span></p><p><span style="font-family: 'Calibri'">Attack: Laser +3 ranged (3d8 fire, 80 ft, sa); or Hand +4 (1d3+3 nonlethal), or+4 melee Electro-Club (1d6+3 +1d6 electrical), or +0/+0 melee two Electro-Clubs(1d6+3+1d6 electrical ea)</span></p><p><span style="font-family: 'Calibri'">FS/Reach: 5 ft by 5 ft/ 5 ft</span></p><p><span style="font-family: 'Calibri'">Special Attacks: Clothesline</span></p><p><span style="font-family: 'Calibri'">Special Qualities: Forcefield</span></p><p><span style="font-family: 'Calibri'">Saves: Fort + 0, Reflex +2 , Will +0</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 16, Dex 14, Con -, Int -, Wis 10, Cha 1</span></p><p><span style="font-family: 'Calibri'">Skills: Balance +4, Climb +4, Drive +4, Listen +4, Move Silently +4, Search +4,Spot +4</span></p><p><span style="font-family: 'Calibri'">Feats: Personal Firearms Proficiency, Two-Weapon Fighting</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Frame: Biomorph</span></p><p><span style="font-family: 'Calibri'">Locomotion: Legs (pair)</span></p><p><span style="font-family: 'Calibri'">Manipulators: Hands</span></p><p><span style="font-family: 'Calibri'">Armour: Duraplastic</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III</span></p><p><span style="font-family: 'Calibri'">Skill Software: Skill progit listen +4, skill progit search +4, skill progitspot +4, balance +2, drive +2, climb +2, move silently +2</span></p><p><span style="font-family: 'Calibri'">Feat Software: Feat progit personal firearms, feat progit point blankshot</span></p><p><span style="font-family: 'Calibri'">Accessories: Dex upgrade x2, AV recorder, vocalizer, weapon mount x1, laserrifle with stun module, internal storage unit, skill progit x4, advancedconstruction (+2 HD), Electro-Club x2</span></p><p><span style="font-family: 'Calibri'">PDC: 28</span></p><p> </p><p><span style="font-family: 'Calibri'">Clothesline</span></p><p><span style="font-family: 'Calibri'">The Basher can spin it's torso, at the waist in a complete 360 degreeincredibly fast with its arms stretched out with the Electro-Clubs, strike allwithin 10 feet of it. Targets suffer 2d6+6 bludgeoning damage. The Servo canalso engage the electrical damage for an additional 1d6 electrical damage, orthe Stun feature. Targets must make a Reflex save DC 18 for half damage, plus asecond Reflex save DC 15 or be knocked prone. If the stun setting is used, alltargets struck must make a Fort save DC 10+damage dealt or be stunned for 1d4rounds.</span></p><p> </p><p><span style="font-family: 'Calibri'">Forcefield</span></p><p><span style="font-family: 'Calibri'">The Basher has aforcefield that has 30 hit points which is depleted first. The field can beraised as a free action on its turn, and remains for 10 rounds a time beforeneeding a 5 round cool down, up to 6 times a day. The shield replenishes lostHP at a rate of 1 HP per round.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Electro-Club</span></p><p><span style="font-family: 'Calibri'">This is a large clubthat can release electrical damage, or can be set to stun. In the stun setting,the target hit must make a Fort save DC 10 + damaged dealt, or be stunned for1d4 rounds.</span></p><p> </p><p> </p><p><span style="font-family: 'Calibri'">Servo Soldier Drone</span></p><p> </p><p><span style="font-family: 'Calibri'">The Soldier variantis upgraded with added projectile weapons in the arms for additional rangedcombat. The arms are both fitted with a retractable barrel light machine, withan amble ammunition supply fitted to the back of the Servo drone. The chest is fittedwith a multi-barrel metalstorm system, behind armoured plates, to give it aclose range heavy strike capability, or can be used to clear areas such asbunkers or halls. </span></p><p> </p><p><span style="font-family: 'Calibri'">Servo Soldier Drone</span></p><p><span style="font-family: 'Calibri'">CR: 3</span></p><p><span style="font-family: 'Calibri'">Size: Medium</span></p><p><span style="font-family: 'Calibri'">Hit Points: 3d10+10 (40)</span></p><p><span style="font-family: 'Calibri'">Init: +3 Dex</span></p><p><span style="font-family: 'Calibri'">Speed: 30</span></p><p><span style="font-family: 'Calibri'">Defense: 16 (+3 armour +6 Dex)</span></p><p><span style="font-family: 'Calibri'">BAB/Grp: +1/+3</span></p><p><span style="font-family: 'Calibri'">Attack: Laser +4 ranged (3d8 fire, 80 ft, sa); or Hand +1 (1d3+3 nonlethal),light machine gun +4 ranged (2d8 ballistic, 80 ft, sa, 400 rdsea)</span></p><p><span style="font-family: 'Calibri'">FS/Reach: 5 ft by 5 ft/ 5 ft</span></p><p><span style="font-family: 'Calibri'">Special Attacks: Percussionist, Sweep</span></p><p><span style="font-family: 'Calibri'">Special Qualities: </span></p><p><span style="font-family: 'Calibri'">Saves: Fort + 0, Reflex +3, Will +0</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 12, Dex 16, Con -, Int -, Wis 10, Cha 1</span></p><p><span style="font-family: 'Calibri'">Skills: Balance +3, Climb +4, Drive +4, Listen +4, Move Silently +5, Search +4,Spot +4</span></p><p><span style="font-family: 'Calibri'">Feats: Personal Firearms Proficiency, Advanced FirearmsProficiency</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Frame: Biomorph</span></p><p><span style="font-family: 'Calibri'">Locomotion: Legs (pair)</span></p><p><span style="font-family: 'Calibri'">Manipulators: Hands</span></p><p><span style="font-family: 'Calibri'">Armour: Duraplastic</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III</span></p><p><span style="font-family: 'Calibri'">Skill Software: Skill progit listen +4, skill progit search +4, skill progitspot +4, balance +2, drive +2, climb +2, move silently +2</span></p><p><span style="font-family: 'Calibri'">Feat Software: Feat progit personal firearms, feat progit point blankshot</span></p><p><span style="font-family: 'Calibri'">Accessories: Dex upgrade x2, AV recorder, vocalizer, weapon mount x3, laserrifle with stun module, internal storage unit, skill progit x4, advancedconstruction (+2 HD), 5.56mm caseless integrated machineguns x2, 4x4 9mm caselessmetalstorm, dual ammo bins (400 5.56mm rds per bin, 800 total)</span></p><p><span style="font-family: 'Calibri'">PDC: 28</span></p><p> </p><p><span style="font-family: 'Calibri'">Percussionist</span></p><p><span style="font-family: 'Calibri'">The 4x4 metalstormin the chest can fire all the barrels at once at a single target, dealingincredible damage, plus the force of all the rounds striking has a chance toknock down the target. The Servo Soldier makes a ranged touch attack out to arange of 50 feet, dealing 5d6 ballistic damage, plus the target must make aFort save DC 10+damage dealt or be knocked back 1d4x5 feet and knocked prone.</span></p><p> </p><p><span style="font-family: 'Calibri'">Sweep</span></p><p><span style="font-family: 'Calibri'">The 4x4 metalstormin the chest can be used to attack all targets in a cone area as the barrelsangle outward, damaging all within a 50 foot long, 25 foot wide cone for 3d6damage. All within the area can make a Reflex save DC 16 for half damage.</span></p><p> </p><p><span style="font-family: 'Calibri'">4x4 Metalstorm</span></p><p><span style="font-family: 'Calibri'">The chest of theServo Soldier drone is fitting with 16 barrels in a 4x4 configuration using ametalstorm system to stack several rounds in each barrel. The system uses 9mmcaseless ammunition with 6 rounds in each barrel, allowing the Soldier to usePercussionist or Sweep up to 6 times before reloading.</span></p><p> </p><p> </p><p><span style="font-family: 'Calibri'">Servo Miner Drone</span></p><p> </p><p><span style="font-family: 'Calibri'">The Miner variant isdesigned for combat engineering purposes, but still makes a decent combat unit.One arm is fitted with a large drill that swings out over the hand for use,while the other contains a high frequency chainsaw and shovel. The back containsa plasma torch, 4 arms that contain multitools that can easily reach around thetorso to work on anything within 5 feet of the Miner. The back also mounts alarge container for storing spare parts, tools and anything else a combatengineer might need.</span></p><p><span style="font-family: 'Calibri'">Programmed withinformation and tools for making battlefield repairs to vehicles, armour andweapons, and constructing fortifications.</span></p><p> </p><p><span style="font-family: 'Calibri'">Servo Miner Drone</span></p><p><span style="font-family: 'Calibri'">CR: 2</span></p><p><span style="font-family: 'Calibri'">Size: Medium</span></p><p><span style="font-family: 'Calibri'">Hit Points: 3d10+10 (40)</span></p><p><span style="font-family: 'Calibri'">Init: +1 Dex</span></p><p><span style="font-family: 'Calibri'">Speed: 30</span></p><p><span style="font-family: 'Calibri'">Defense: 16 (+3 armour +6 Dex)</span></p><p><span style="font-family: 'Calibri'">BAB/Grp: +1/+3</span></p><p><span style="font-family: 'Calibri'">Attack: Laser +2 ranged (3d8 fire, 80 ft, sa); or Hand +4 (1d3+3 nonlethal), orDrill +4 melee (3d4+3 piercing, ignore 3 points dr/hard, 20x3), or chainsaw +4melee (2d8+3 slashing, ignore 5 points dr/hard, 19-20x2), or shovel +4 melee(1d8+3, bludgeoning), or plasma torch +4 melee (1d10 fire in combat, 3d10 fireper round immobile target)</span></p><p><span style="font-family: 'Calibri'">FS/Reach: 5 ft by 5 ft/ 5 ft</span></p><p><span style="font-family: 'Calibri'">Special Attacks: Fissure</span></p><p><span style="font-family: 'Calibri'">Special Qualities: Quick Barricade</span></p><p><span style="font-family: 'Calibri'">Saves: Fort + 0, Reflex +3, Will +0</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 16, Dex 12, Con -, Int -, Wis 10, Cha 1</span></p><p><span style="font-family: 'Calibri'">Skills: Balance +3, Climb +5, Craft: Structural +2, Craft: Mechanical +2,Craft: Electrical +2, Knowledge: Physical Sciences +2, Knowledge: Technology+2, Listen +2, Search +4, Spot +4</span></p><p><span style="font-family: 'Calibri'">Feats: Personal Firearms Proficiency, </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Frame: Biomorph</span></p><p><span style="font-family: 'Calibri'">Locomotion: Legs (pair)</span></p><p><span style="font-family: 'Calibri'">Manipulators: Hands</span></p><p><span style="font-family: 'Calibri'">Armour: Duraplastic</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III</span></p><p><span style="font-family: 'Calibri'">Skill Software: Skill progit listen +2, skill progit search +4, skill progitspot +4, balance +2, drive +2, climb +2, move silently +2, CraftElectrical/Mechanical/Structural +2, Knowledge: Physical Sciences/Technology+2</span></p><p><span style="font-family: 'Calibri'">Feat Software: Feat progit personal firearms, feat progit point blankshot</span></p><p><span style="font-family: 'Calibri'">Accessories: Dex upgrade x2, AV recorder, vocalizer, weapon mount x1, laserrifle with stun module x2, internal storage unit, skill progit x4, advancedconstruction (+2 HD), drill, chainsaw, shovel, plasma torch (4 hours worth offuel), 4 multi-tool arms, cargo pod (100 lbs of cargo in 3 ft x 3 ft x 2 ftarea) on back</span></p><p><span style="font-family: 'Calibri'">PDC: 29</span></p><p> </p><p><span style="font-family: 'Calibri'">Fissure</span></p><p><span style="font-family: 'Calibri'">The Miner can putit's drill into the ground and set it to spin at certain frequencies that causesympathetic vibrations into the ground causing it to break up and cause piecesto fly in a 50 foot radius as a standard action. Anyone caught in the area willtake 1d4 points of damage from pieces of rock, pavement, gravel, etc throwninto the air, Reflex save DC 14 for half damage. Also another Reflex save DC 14or be knocked prone from the vibrations and ground ripping apart. The 50 footradius area is all torn up and difficult to walk or run through, requiring aBalance check 15 to walk through at half speed.</span></p><p> </p><p><span style="font-family: 'Calibri'">Quick Barricade</span></p><p><span style="font-family: 'Calibri'">As a full roundaction, the Miner can create a foxhole with barricade around it to give amedium sized creature laying in it half cover. Or with a few pieces of scrap,the Miner can construct a barricade for a crouching medium sized creature togain half cover.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Aeryon Scout</span></p><p> </p><p><span style="font-family: 'Calibri'">A small quadcopterreconnaissance UAV with VTOL and hover capabilities, not requiring any launchsystems. This small quadcopter is only about 2 ft by 2 ft by 1 foot high, andweighing about 3 lbs, powered by a rechargeable battery. Under the body is a quick-changegimbal mount and interface for different types of cameras or other surveillanceequipment weighing no more than 2 lbs. The four rotors are mounted equally onbooms, which retract for storage inside a protective metal suitcase which spacefor two spare batteries, a complete set of replacement rotors and compartmentsfor 3 different payloads and the control unit.</span></p><p><span style="font-family: 'Calibri'">The control unit isa tablet with touch screen controls. The Aeryon Scout uses GPS and map displayon the tablet or fly to pre-programmed GPS waypoints, or via pilot input, usingeither downloaded maps or Real-Time maps. Live piloting is simple as tappingand drawing a path on the map, with height controlled with a scroll bar. TheAeryon Scout's onboard computer is programmed to monitor external conditionssuch as wind speed, altitude, etc and internal functions, that allow it to makeautomated decisions en route to return home (to the controller), landimmediately or hover and wait.</span></p><p><span style="font-family: 'Calibri'">The Aeryon Scout isable to operate in winds up to 80 kph/50 mph, and temperatures from -30C to+50C, with a top flight speed of 50 kph/31 mph, a flight ceiling of 500 feet,and a 5 mile range with its secured, encrypted wireless communications suite tothe controller, and a flight time of up to 2 hours. </span></p><p> </p><p><span style="font-family: 'Calibri'">Aeryon Scout</span></p><p><span style="color: black"><span style="font-family: 'arial'">Crew: 1 (Pilot with control tablet)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: -</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 2 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: -2</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: +3</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 80 (8)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 12</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 3</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Tiny</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 12</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: None</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: Electro-optical zoom, video/still cameras, GPS receiver, controltransceiver auto-pilot, control tablet, gimbal mount.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Notes: Requires control tablet, control range of only 5 miles, pilot suffers -2to Pilot checks when it is not in view and must rely on the simple built incamera or any surveillance equipment mounted on the payload mount. Max altitudeof 500 feet, encrypted transmission to controller. Able to mount any type ofstill or video camera or other surveillance equipment that weighs up to 2lbs.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span><span style="font-family: 'Calibri'">While on autopilot,has a Pilot and Navigate skills of +2 each for avoiding obstacles and stayingon course. Will notify controller when 2 minutes from destination via GPSsystem.</span></p><p> </p><p><span style="font-family: 'Calibri'">Storage Case</span></p><p><span style="font-family: 'Calibri'">This large steelsuitcase holds the Aeyron Scout in a padded compartment, plus two extrabatteries, charger, a complete set of replacement rotors and compartments for 3different payloads and the control unit. Weighs 5 lbs empty, has 5 HP.</span></p><p> </p><p><span style="font-family: 'Calibri'">While The AeyronScout is a military/police quadcopter, commercial ones that can be bought inany department store are very similar.</span></p><p><span style="font-family: 'Calibri'">Civilian commercial ones will only have 2 hit points, max speed of 50 (5), aflight time of 10 min to 1 hour, a maximum altitude of only 100 ft, and rangeof 500 ft to 1 mile, and may not have a built in camera and require a line ofsight to operate.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">CyberslingerCyborg</span></p><p><span style="font-family: 'Calibri'">Cyberslinger cyborg frames are built more for speed and lightning quickreflexes and accuracy with light weapons. They are especially popular in areasthat have an 'Old West' feel to them, such as frontier colonies, or for those thatneed quick reflexes to surprise opponents. The cyberslinger has enhanced opticstied to targeting systems and incredible hand-eye coordination for superbmarksmanship. Built into the hands and arms are connection ports for linking tosmart weapons, creating an almost symbiotic relationship between the cyborg andweapon, making it an extension of the cyborg. </span></p><p><span style="font-family: 'Calibri'">The Cyberslinger is loosely based on a basic cyborg body with enhancedreflexes. The frame is about the same size as a normal human, usually about thesame size as the person's original body, and can pass off as a normal personeasier than other cyborg frames. There isn't a lot of room for extra features,being similar to civilian frames, with much of its space dedicated to theenhanced reflexes, hand-eye coordination and targeting systems.</span></p><p><span style="font-family: 'Calibri'">The legs contain quick draw holsters, allowing for a pistol to be concealed ineach leg which can be drawn quickly. The torso has four internal compartmentsdesigned to only hold ammunition magazines for pistols, allowing for quickreloading. Two are designed to allow power packs to be recharged, which takesabout an hour, drawing power from the cyborg's power systems. </span><span style="font-family: 'arial'">It comes with a built in identitychip, subcutaneous cell phone, gyro compass, clock calendar, data link and HUDlink. The cell phone is programmed that if the cyborg's body is heavily damagedto automatically call emergency services while the life support system willkeep the recipient alive for up to 36 hours after the main body has failed. Thedata link allows for updates to the identity chip when the recipient is firstimplanted, and uploading/downloading emails and events on their calendar toother devices. All data from the clock calendar, compass and messages throughthe cell phone appear in the HUD built into the cyborg's eyes. In case of aviolent crime against the cyborg, and it's damaged, the last five minutes ofvisual and audio memories are recorded and saved in a protected blackbox forpolice to identify the attacker. </span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">CyberslingerCyborg (PL6-7 Cyborg Body)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Type:Living Construct</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Medium</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points:2D10</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Speed: 30</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: +2</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Abilities:Str 14, Dex 18, Con -</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Locomotion<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />aired Legs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Manipulators:Hands</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Senses:Equal to a human's (can use robot sensors rules, which would be about a ClassIV)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories:Life support system, identity chip, subcutaneous cell phone, gyro compass,clock calendar, data link, HUD link, light subcutaneous body armour, sensoryrecorder, head jack, IR/UV eyes, 2 internal storage compartments, quick drawholsters for up to medium sized pistols x2, military/police radio system,satellite datalink, targeting HUD software, nasal filter, parabolic audio,Reflex Wires class 2, targeting optics, enhanced reflexes, enhanced hand-eyecoordinator, 4 magazine storage compartments, 2 with recharging ports, smartweapon link.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Bonuses: +4Init +2 attacks of opportunity, +1 attack rolls with ranged weapons, darkvision30 ft, +2 Spot & Search, Drawing a pistol from either quick draw holster isa free action as is holstering them, +4 Reflex saves, +2 Dex related skills,quick reload pistols 4 times (free action), weapons with video scope and smartlinks gain additional +1 to attack rolls that stacks with targeting optics.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC: 30</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Note: The accessories included in the frame do not count in thenumber of cybernetic devices the recipient can have. The Cyberslinger hasenough power to support more enhancements, including tying a laser rifle intoits internal power systems, but the weapon must be connected by a cable. Thecyborg frame can not support many upgrades, mostly just sensory upgrades, nomajor torso or leg upgrades.</span></span> </p><p> </p><p><span style="font-family: 'Calibri'">Enhanced Reflexes</span></p><p><span style="font-family: 'Calibri'">The cyborg frame hasits systems enhanced with faster processing to movement, allowing for greaterreaction times. Grants +4 Reflex saves. PDC 16</span></p><p> </p><p><span style="font-family: 'Calibri'">Enhanced Hand-EyeCoordinator</span></p><p><span style="font-family: 'Calibri'">This implantincreases the recipient's hand eye coordination, improving fine motor skills,granting +2 to Dex based skills. PDC 14</span></p><p> </p><p><span style="font-family: 'Calibri'">Internal MagazineCompartments (4)</span></p><p><span style="font-family: 'Calibri'">Mounted on the backof the torso are four compartments designed to hold magazines or power packsfor pistols, designed for quick reloading of the pistols. Reloading a pistolusing these compartments is a free action. Two of the compartments are designedto recharge power packs. Due to the design and placement, the recipient mustnot be laying prone on their back, or leaning their back against an object, andmust have a loose fitting shirt or negates the quick reloading feature.Replacing a magazine takes a full round action. The two compartments that canrecharge a power pack takes 1 hour to recharge one pack.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p>Monotanium(PL6 Ship Armour)</p><p>Monotanium was originally an experiment in creating new stealth armour that wasstronger than current stealth armours. Unfortunately, the armour didn't meetexpectations. It does provide decent protection against attacks, comparable toalloy plating or polymeric in protective value, slightly lighter than alloyplating. In terms of stealth, it is lacking. While it doesn't really hide theship from sensors, it does scramble the sensor readings, making it difficult toget accurate readings except when in close proximity, but does also scrambletargeting systems, making them less effective. </p><p>Benefit: Enemy scans suffer a -5 to penalties to scan interior, lifesigns,weapons, etc on Computer Use checks. Even with a successful check, readings aredistorted, requiring an Intelligence check DC 13 to notice the distortions assensors being partly blocked. Bonuses from targeting systems arehalved.</p><p>Hardness: 20</p><p>Tactical Speed Penalty: -250 ft (counts as -1 square)</p><p>Weight: Three-thirtieth the weight of the ship (round down)</p><p>PDC: 16 + one-half the base purchase DC of the starship.</p><p>Restriction: Restricted to Military (+2 to +3) depending on restrictions onpassive stealth systems.</p><p></p><p>Monotanium (PL6 Mech Armour)</p><p>Monotanium can also be used as armour for mechs and vehicles, as a slightlycheaper alternative to Darkstar Stealth Armour, not providing as much stealthproperties.</p><p>Benefit: Imposes -3 penalty on all Computer Use checks to use sensors to scanor detect the mecha. Even on a successful check, scans are distorted and notclear. Enemy targeting systems bonuses are halved.</p><p>Equipment Bonus: +5</p><p>Armour Penalty: -4</p><p>Speed Penalty: None</p><p>Purchase DC: 10 + one-half the mecha's base purchase DC.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6905921, member: 6668634"] [FONT=Calibri]Servo Drones [/FONT] [FONT=Calibri]Servo drones are aseries of humanoid robots used for combat, with several variant models equippedwith different weapons and skills for different types of combat roles. TheServo drone's frame is modelled after a well muscular male humanoid body with ahead that looks like an armoured helmet painted in a dull red with silveraccents and trims. Most models are equipped with fully articulated hands, alaser mounted in one arm, and combat programming to be effective infantrytroops. [/FONT] [FONT=Calibri]The differentvariants of the basic servo differ physically by some of the weapons or toolsthey carry, as well as the accents and trims are different colors to allow easyidentification for operators to know what that unit's basic capabilities are.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Servo Drone CR: 1 Size: Medium Hit Points: 3d10+10 (25) Init: +2 Dex Speed: 30 Defense: +3 armour +2 Dex BAB/Grp: +1/+3 Attack: Laser +3 ranged (3d8 fire, 80 ft, sa); or Hand +3 (1d3nonlethal) FS/Reach: 5 ft by 5 ft/ 5 ft Special Attacks: Special Qualities: Saves: Fort + 0, Reflex +2 , Will +0 Abilities: Str 14, Dex 14, Con -, Int -, Wis 10, Cha 1 Skills: Balance +4, Climb +4, Drive +4, Listen +4, Move Silently +4, Search +4,Spot +4 Feats: Personal Firearms Proficiency, Point Blank Shot Frame: Biomorph Locomotion: Legs (pair) Manipulators: Hands Armour: Duraplastic Sensors: Class III Skill Software: Skill progit listen +4, skill progit search +4, skill progitspot +4, balance +2, drive +2, climb +2, move silently +2 Feat Software: Feat progit personal firearms, feat progit point blankshot Accessories: Dex upgrade x2, AV recorder, vocalizer, weapon mount x1, laserrifle with stun module, internal storage unit, skill progit x4, advancedconstruction (+2 HD) PDC: 26[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Servo Basher[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]The Basher variantis enhanced for melee combat, and can be used in crowd control situations aswell. The motivators are enhanced for greater strength. It is armed with twoclub weapons, which are also designed to function as stun batons. For defense,it is fitted with a forcefield to protect it against ranged attacks. The trimand accents are coloured blue. [/FONT] [FONT=Calibri]Servo Basher Drone CR: 2 Size: Medium Hit Points: 3d10+10 (40) Init: +1 Dex Speed: 30 Defense: 15 (+3 armour +2 Dex) BAB/Grp: +1/+3 Attack: Laser +3 ranged (3d8 fire, 80 ft, sa); or Hand +4 (1d3+3 nonlethal), or+4 melee Electro-Club (1d6+3 +1d6 electrical), or +0/+0 melee two Electro-Clubs(1d6+3+1d6 electrical ea) FS/Reach: 5 ft by 5 ft/ 5 ft Special Attacks: Clothesline Special Qualities: Forcefield Saves: Fort + 0, Reflex +2 , Will +0 Abilities: Str 16, Dex 14, Con -, Int -, Wis 10, Cha 1 Skills: Balance +4, Climb +4, Drive +4, Listen +4, Move Silently +4, Search +4,Spot +4 Feats: Personal Firearms Proficiency, Two-Weapon Fighting Frame: Biomorph Locomotion: Legs (pair) Manipulators: Hands Armour: Duraplastic Sensors: Class III Skill Software: Skill progit listen +4, skill progit search +4, skill progitspot +4, balance +2, drive +2, climb +2, move silently +2 Feat Software: Feat progit personal firearms, feat progit point blankshot Accessories: Dex upgrade x2, AV recorder, vocalizer, weapon mount x1, laserrifle with stun module, internal storage unit, skill progit x4, advancedconstruction (+2 HD), Electro-Club x2 PDC: 28[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Clothesline The Basher can spin it's torso, at the waist in a complete 360 degreeincredibly fast with its arms stretched out with the Electro-Clubs, strike allwithin 10 feet of it. Targets suffer 2d6+6 bludgeoning damage. The Servo canalso engage the electrical damage for an additional 1d6 electrical damage, orthe Stun feature. Targets must make a Reflex save DC 18 for half damage, plus asecond Reflex save DC 15 or be knocked prone. If the stun setting is used, alltargets struck must make a Fort save DC 10+damage dealt or be stunned for 1d4rounds.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Forcefield[/FONT] [FONT=Calibri]The Basher has aforcefield that has 30 hit points which is depleted first. The field can beraised as a free action on its turn, and remains for 10 rounds a time beforeneeding a 5 round cool down, up to 6 times a day. The shield replenishes lostHP at a rate of 1 HP per round. Electro-Club[/FONT] [FONT=Calibri]This is a large clubthat can release electrical damage, or can be set to stun. In the stun setting,the target hit must make a Fort save DC 10 + damaged dealt, or be stunned for1d4 rounds.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Servo Soldier Drone[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]The Soldier variantis upgraded with added projectile weapons in the arms for additional rangedcombat. The arms are both fitted with a retractable barrel light machine, withan amble ammunition supply fitted to the back of the Servo drone. The chest is fittedwith a multi-barrel metalstorm system, behind armoured plates, to give it aclose range heavy strike capability, or can be used to clear areas such asbunkers or halls. [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Servo Soldier Drone CR: 3 Size: Medium Hit Points: 3d10+10 (40) Init: +3 Dex Speed: 30 Defense: 16 (+3 armour +6 Dex) BAB/Grp: +1/+3 Attack: Laser +4 ranged (3d8 fire, 80 ft, sa); or Hand +1 (1d3+3 nonlethal),light machine gun +4 ranged (2d8 ballistic, 80 ft, sa, 400 rdsea) FS/Reach: 5 ft by 5 ft/ 5 ft Special Attacks: Percussionist, Sweep Special Qualities: Saves: Fort + 0, Reflex +3, Will +0 Abilities: Str 12, Dex 16, Con -, Int -, Wis 10, Cha 1 Skills: Balance +3, Climb +4, Drive +4, Listen +4, Move Silently +5, Search +4,Spot +4 Feats: Personal Firearms Proficiency, Advanced FirearmsProficiency Frame: Biomorph Locomotion: Legs (pair) Manipulators: Hands Armour: Duraplastic Sensors: Class III Skill Software: Skill progit listen +4, skill progit search +4, skill progitspot +4, balance +2, drive +2, climb +2, move silently +2 Feat Software: Feat progit personal firearms, feat progit point blankshot Accessories: Dex upgrade x2, AV recorder, vocalizer, weapon mount x3, laserrifle with stun module, internal storage unit, skill progit x4, advancedconstruction (+2 HD), 5.56mm caseless integrated machineguns x2, 4x4 9mm caselessmetalstorm, dual ammo bins (400 5.56mm rds per bin, 800 total) PDC: 28[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Percussionist[/FONT] [FONT=Calibri]The 4x4 metalstormin the chest can fire all the barrels at once at a single target, dealingincredible damage, plus the force of all the rounds striking has a chance toknock down the target. The Servo Soldier makes a ranged touch attack out to arange of 50 feet, dealing 5d6 ballistic damage, plus the target must make aFort save DC 10+damage dealt or be knocked back 1d4x5 feet and knocked prone.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Sweep[/FONT] [FONT=Calibri]The 4x4 metalstormin the chest can be used to attack all targets in a cone area as the barrelsangle outward, damaging all within a 50 foot long, 25 foot wide cone for 3d6damage. All within the area can make a Reflex save DC 16 for half damage.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]4x4 Metalstorm[/FONT] [FONT=Calibri]The chest of theServo Soldier drone is fitting with 16 barrels in a 4x4 configuration using ametalstorm system to stack several rounds in each barrel. The system uses 9mmcaseless ammunition with 6 rounds in each barrel, allowing the Soldier to usePercussionist or Sweep up to 6 times before reloading.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Servo Miner Drone[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]The Miner variant isdesigned for combat engineering purposes, but still makes a decent combat unit.One arm is fitted with a large drill that swings out over the hand for use,while the other contains a high frequency chainsaw and shovel. The back containsa plasma torch, 4 arms that contain multitools that can easily reach around thetorso to work on anything within 5 feet of the Miner. The back also mounts alarge container for storing spare parts, tools and anything else a combatengineer might need.[/FONT] [FONT=Calibri]Programmed withinformation and tools for making battlefield repairs to vehicles, armour andweapons, and constructing fortifications.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Servo Miner Drone CR: 2 Size: Medium Hit Points: 3d10+10 (40) Init: +1 Dex Speed: 30 Defense: 16 (+3 armour +6 Dex) BAB/Grp: +1/+3 Attack: Laser +2 ranged (3d8 fire, 80 ft, sa); or Hand +4 (1d3+3 nonlethal), orDrill +4 melee (3d4+3 piercing, ignore 3 points dr/hard, 20x3), or chainsaw +4melee (2d8+3 slashing, ignore 5 points dr/hard, 19-20x2), or shovel +4 melee(1d8+3, bludgeoning), or plasma torch +4 melee (1d10 fire in combat, 3d10 fireper round immobile target) FS/Reach: 5 ft by 5 ft/ 5 ft Special Attacks: Fissure Special Qualities: Quick Barricade Saves: Fort + 0, Reflex +3, Will +0 Abilities: Str 16, Dex 12, Con -, Int -, Wis 10, Cha 1 Skills: Balance +3, Climb +5, Craft: Structural +2, Craft: Mechanical +2,Craft: Electrical +2, Knowledge: Physical Sciences +2, Knowledge: Technology+2, Listen +2, Search +4, Spot +4 Feats: Personal Firearms Proficiency, Frame: Biomorph Locomotion: Legs (pair) Manipulators: Hands Armour: Duraplastic Sensors: Class III Skill Software: Skill progit listen +2, skill progit search +4, skill progitspot +4, balance +2, drive +2, climb +2, move silently +2, CraftElectrical/Mechanical/Structural +2, Knowledge: Physical Sciences/Technology+2 Feat Software: Feat progit personal firearms, feat progit point blankshot Accessories: Dex upgrade x2, AV recorder, vocalizer, weapon mount x1, laserrifle with stun module x2, internal storage unit, skill progit x4, advancedconstruction (+2 HD), drill, chainsaw, shovel, plasma torch (4 hours worth offuel), 4 multi-tool arms, cargo pod (100 lbs of cargo in 3 ft x 3 ft x 2 ftarea) on back PDC: 29[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Fissure[/FONT] [FONT=Calibri]The Miner can putit's drill into the ground and set it to spin at certain frequencies that causesympathetic vibrations into the ground causing it to break up and cause piecesto fly in a 50 foot radius as a standard action. Anyone caught in the area willtake 1d4 points of damage from pieces of rock, pavement, gravel, etc throwninto the air, Reflex save DC 14 for half damage. Also another Reflex save DC 14or be knocked prone from the vibrations and ground ripping apart. The 50 footradius area is all torn up and difficult to walk or run through, requiring aBalance check 15 to walk through at half speed.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Quick Barricade[/FONT] [FONT=Calibri]As a full roundaction, the Miner can create a foxhole with barricade around it to give amedium sized creature laying in it half cover. Or with a few pieces of scrap,the Miner can construct a barricade for a crouching medium sized creature togain half cover. [/FONT] [HR][/HR] [FONT=Calibri]Aeryon Scout[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]A small quadcopterreconnaissance UAV with VTOL and hover capabilities, not requiring any launchsystems. This small quadcopter is only about 2 ft by 2 ft by 1 foot high, andweighing about 3 lbs, powered by a rechargeable battery. Under the body is a quick-changegimbal mount and interface for different types of cameras or other surveillanceequipment weighing no more than 2 lbs. The four rotors are mounted equally onbooms, which retract for storage inside a protective metal suitcase which spacefor two spare batteries, a complete set of replacement rotors and compartmentsfor 3 different payloads and the control unit.[/FONT] [FONT=Calibri]The control unit isa tablet with touch screen controls. The Aeryon Scout uses GPS and map displayon the tablet or fly to pre-programmed GPS waypoints, or via pilot input, usingeither downloaded maps or Real-Time maps. Live piloting is simple as tappingand drawing a path on the map, with height controlled with a scroll bar. TheAeryon Scout's onboard computer is programmed to monitor external conditionssuch as wind speed, altitude, etc and internal functions, that allow it to makeautomated decisions en route to return home (to the controller), landimmediately or hover and wait.[/FONT] [FONT=Calibri]The Aeryon Scout isable to operate in winds up to 80 kph/50 mph, and temperatures from -30C to+50C, with a top flight speed of 50 kph/31 mph, a flight ceiling of 500 feet,and a 5 mile range with its secured, encrypted wireless communications suite tothe controller, and a flight time of up to 2 hours. [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Aeryon Scout[/FONT] [COLOR=black][FONT=arial]Crew: 1 (Pilot with control tablet) Passengers: - Cargo: 2 lbs Init: -2 Maneuver: +3 Top Speed: 80 (8) Defense: 12 Hardness: 0 Hit Points: 3 Size: Tiny Purchase DC: 12 Restriction: None Accessories: Electro-optical zoom, video/still cameras, GPS receiver, controltransceiver auto-pilot, control tablet, gimbal mount. Notes: Requires control tablet, control range of only 5 miles, pilot suffers -2to Pilot checks when it is not in view and must rely on the simple built incamera or any surveillance equipment mounted on the payload mount. Max altitudeof 500 feet, encrypted transmission to controller. Able to mount any type ofstill or video camera or other surveillance equipment that weighs up to 2lbs. [/FONT][/COLOR][FONT=Calibri]While on autopilot,has a Pilot and Navigate skills of +2 each for avoiding obstacles and stayingon course. Will notify controller when 2 minutes from destination via GPSsystem.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Storage Case[/FONT] [FONT=Calibri]This large steelsuitcase holds the Aeyron Scout in a padded compartment, plus two extrabatteries, charger, a complete set of replacement rotors and compartments for 3different payloads and the control unit. Weighs 5 lbs empty, has 5 HP.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]While The AeyronScout is a military/police quadcopter, commercial ones that can be bought inany department store are very similar. Civilian commercial ones will only have 2 hit points, max speed of 50 (5), aflight time of 10 min to 1 hour, a maximum altitude of only 100 ft, and rangeof 500 ft to 1 mile, and may not have a built in camera and require a line ofsight to operate. [/FONT] [HR][/HR] [FONT=Calibri]CyberslingerCyborg Cyberslinger cyborg frames are built more for speed and lightning quickreflexes and accuracy with light weapons. They are especially popular in areasthat have an 'Old West' feel to them, such as frontier colonies, or for those thatneed quick reflexes to surprise opponents. The cyberslinger has enhanced opticstied to targeting systems and incredible hand-eye coordination for superbmarksmanship. Built into the hands and arms are connection ports for linking tosmart weapons, creating an almost symbiotic relationship between the cyborg andweapon, making it an extension of the cyborg. The Cyberslinger is loosely based on a basic cyborg body with enhancedreflexes. The frame is about the same size as a normal human, usually about thesame size as the person's original body, and can pass off as a normal personeasier than other cyborg frames. There isn't a lot of room for extra features,being similar to civilian frames, with much of its space dedicated to theenhanced reflexes, hand-eye coordination and targeting systems. The legs contain quick draw holsters, allowing for a pistol to be concealed ineach leg which can be drawn quickly. The torso has four internal compartmentsdesigned to only hold ammunition magazines for pistols, allowing for quickreloading. Two are designed to allow power packs to be recharged, which takesabout an hour, drawing power from the cyborg's power systems. [/FONT][FONT=arial]It comes with a built in identitychip, subcutaneous cell phone, gyro compass, clock calendar, data link and HUDlink. The cell phone is programmed that if the cyborg's body is heavily damagedto automatically call emergency services while the life support system willkeep the recipient alive for up to 36 hours after the main body has failed. Thedata link allows for updates to the identity chip when the recipient is firstimplanted, and uploading/downloading emails and events on their calendar toother devices. All data from the clock calendar, compass and messages throughthe cell phone appear in the HUD built into the cyborg's eyes. In case of aviolent crime against the cyborg, and it's damaged, the last five minutes ofvisual and audio memories are recorded and saved in a protected blackbox forpolice to identify the attacker. [/FONT] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]CyberslingerCyborg (PL6-7 Cyborg Body)[/FONT][/COLOR] [COLOR=black][FONT=arial]Type:Living Construct[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Medium[/FONT][/COLOR] [COLOR=black][FONT=arial]Hit Points:2D10[/FONT][/COLOR] [COLOR=black][FONT=arial]Speed: 30[/FONT][/COLOR] [COLOR=black][FONT=arial]Defense: +2[/FONT][/COLOR] [COLOR=black][FONT=arial]Abilities:Str 14, Dex 18, Con -[/FONT][/COLOR] [COLOR=black][FONT=arial]Locomotion:Paired Legs[/FONT][/COLOR] [COLOR=black][FONT=arial]Manipulators:Hands[/FONT][/COLOR] [COLOR=black][FONT=arial]Senses:Equal to a human's (can use robot sensors rules, which would be about a ClassIV)[/FONT][/COLOR] [COLOR=black][FONT=arial]Accessories:Life support system, identity chip, subcutaneous cell phone, gyro compass,clock calendar, data link, HUD link, light subcutaneous body armour, sensoryrecorder, head jack, IR/UV eyes, 2 internal storage compartments, quick drawholsters for up to medium sized pistols x2, military/police radio system,satellite datalink, targeting HUD software, nasal filter, parabolic audio,Reflex Wires class 2, targeting optics, enhanced reflexes, enhanced hand-eyecoordinator, 4 magazine storage compartments, 2 with recharging ports, smartweapon link.[/FONT][/COLOR] [COLOR=black][FONT=arial]Bonuses: +4Init +2 attacks of opportunity, +1 attack rolls with ranged weapons, darkvision30 ft, +2 Spot & Search, Drawing a pistol from either quick draw holster isa free action as is holstering them, +4 Reflex saves, +2 Dex related skills,quick reload pistols 4 times (free action), weapons with video scope and smartlinks gain additional +1 to attack rolls that stacks with targeting optics.[/FONT][/COLOR] [COLOR=black][FONT=arial]PDC: 30[/FONT][/COLOR] [COLOR=black][FONT=arial]Note: The accessories included in the frame do not count in thenumber of cybernetic devices the recipient can have. The Cyberslinger hasenough power to support more enhancements, including tying a laser rifle intoits internal power systems, but the weapon must be connected by a cable. Thecyborg frame can not support many upgrades, mostly just sensory upgrades, nomajor torso or leg upgrades.[/FONT][/COLOR][FONT=Calibri] [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Enhanced Reflexes[/FONT] [FONT=Calibri]The cyborg frame hasits systems enhanced with faster processing to movement, allowing for greaterreaction times. Grants +4 Reflex saves. PDC 16[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Enhanced Hand-EyeCoordinator[/FONT] [FONT=Calibri]This implantincreases the recipient's hand eye coordination, improving fine motor skills,granting +2 to Dex based skills. PDC 14[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Internal MagazineCompartments (4)[/FONT] [FONT=Calibri]Mounted on the backof the torso are four compartments designed to hold magazines or power packsfor pistols, designed for quick reloading of the pistols. Reloading a pistolusing these compartments is a free action. Two of the compartments are designedto recharge power packs. Due to the design and placement, the recipient mustnot be laying prone on their back, or leaning their back against an object, andmust have a loose fitting shirt or negates the quick reloading feature.Replacing a magazine takes a full round action. The two compartments that canrecharge a power pack takes 1 hour to recharge one pack. [/FONT] [HR][/HR] Monotanium(PL6 Ship Armour) Monotanium was originally an experiment in creating new stealth armour that wasstronger than current stealth armours. Unfortunately, the armour didn't meetexpectations. It does provide decent protection against attacks, comparable toalloy plating or polymeric in protective value, slightly lighter than alloyplating. In terms of stealth, it is lacking. While it doesn't really hide theship from sensors, it does scramble the sensor readings, making it difficult toget accurate readings except when in close proximity, but does also scrambletargeting systems, making them less effective. Benefit: Enemy scans suffer a -5 to penalties to scan interior, lifesigns,weapons, etc on Computer Use checks. Even with a successful check, readings aredistorted, requiring an Intelligence check DC 13 to notice the distortions assensors being partly blocked. Bonuses from targeting systems arehalved. Hardness: 20 Tactical Speed Penalty: -250 ft (counts as -1 square) Weight: Three-thirtieth the weight of the ship (round down) PDC: 16 + one-half the base purchase DC of the starship. Restriction: Restricted to Military (+2 to +3) depending on restrictions onpassive stealth systems. Monotanium (PL6 Mech Armour) Monotanium can also be used as armour for mechs and vehicles, as a slightlycheaper alternative to Darkstar Stealth Armour, not providing as much stealthproperties. Benefit: Imposes -3 penalty on all Computer Use checks to use sensors to scanor detect the mecha. Even on a successful check, scans are distorted and notclear. Enemy targeting systems bonuses are halved. Equipment Bonus: +5 Armour Penalty: -4 Speed Penalty: None Purchase DC: 10 + one-half the mecha's base purchase DC. [/QUOTE]
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