Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 6905972" data-attributes="member: 6668634"><p>Spells</p><p></p><p><span style="font-family: 'Calibri'">Breathe Without Air</span></p><p><span style="font-family: 'Calibri'">Transmutation</span></p><p><span style="font-family: 'Calibri'">Level: 1</span></p><p><span style="font-family: 'Calibri'">Components: V, S</span></p><p><span style="font-family: 'Calibri'">Casting Time: 1standard action</span></p><p><span style="font-family: 'Calibri'">Range: Personal</span></p><p><span style="font-family: 'Calibri'">Target: You or oneperson touched</span></p><p><span style="font-family: 'Calibri'">Duration: 10minutes/level</span></p><p><span style="font-family: 'Calibri'">Saving Throw:Negates</span></p><p><span style="font-family: 'Calibri'">Spell Resistance:No</span></p><p><span style="font-family: 'Calibri'">This spell enables the target to function normally without air, whether it beunderwater or in a vacuum, or in an area with little or no oxygen.Unfortunately, the magic does not protect the target from magic toxins, orother types of magic, but does protect against man-made and natural gases. Thetarget is immune to man-made or natural gases, and does gain a +2 bonus againstmagic gases or airborne toxins. The target of the spell must still haveprotection against dangerous environments, such as the vacuum of space or deepwater, as the spell will not protect against the extreme cold of both or thepressure of extremely deep water. </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Life Source</span></p><p><span style="font-family: 'Calibri'">Transmutation</span></p><p><span style="font-family: 'Calibri'">Level: 3</span></p><p><span style="font-family: 'Calibri'">Components: V, S</span></p><p><span style="font-family: 'Calibri'">Casting Time: 1 fullround</span></p><p><span style="font-family: 'Calibri'">Range: Personal</span></p><p><span style="font-family: 'Calibri'">Target: You</span></p><p><span style="font-family: 'Calibri'">Duration:Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">By using the LifeSource spell, the caster is able to convert some of his/her life energy (HitPoints) into spell energy for casting spells. The caster must inflict at least1 point of damage to themselves, and sacrifice the hit points, which causespain and temporary weakness. For every 5 hit points sacrificed, the castergains 1 spell level which can be used for any level of spell. For 0-levelspells, two can be cast. The caster is nauseated for 1d4+1 rounds after castingthis spell. So a caster can sacrifice 15 hit points and gain 3 spell levels.These levels can be used to power meta-magic feats for spontaneous caster.These spell levels last until the caster rests or is rendered unconscious. Ifthe spell would draw enough hit points to take the caster below 0 hit points,the spell doesn't function, as the caster's subconscious prevents him or herfrom doing so.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">ArcaneAcceleration</span></p><p><span style="font-family: 'Calibri'">Transmutation [Starship]</span></p><p><span style="font-family: 'Calibri'">Level: Mage 1; </span></p><p><span style="font-family: 'Calibri'">Components: V, M;</span></p><p><span style="font-family: 'Calibri'">Casting Time: Attack action; </span></p><p><span style="font-family: 'Calibri'">Range: Touch;</span></p><p><span style="font-family: 'Calibri'">Target: Starship touched; </span></p><p><span style="font-family: 'Calibri'">Duration: Concentration, up to 1 round/level; </span></p><p><span style="font-family: 'Calibri'">Saving Throw: Will negates (harmless) (object);</span></p><p><span style="font-family: 'Calibri'">Spell Resistance: Yes (harmless) (object)</span></p><p><span style="font-family: 'Calibri'">The targeted starship’s tactical speed is increased by 1,000 ft. (2 squares)for the spell’s duration. The caster must remain in contact with the starship –seated at a crew station</span></p><p><span style="font-family: 'Calibri'">counts – for thespell’s duration. </span></p><p><span style="font-family: 'Calibri'">Material Component: A small vial of pure water harvested from a comet.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Arcane Acceleration,Greater</span></p><p><span style="font-family: 'Calibri'">Transmutation [Starship]</span></p><p><span style="font-family: 'Calibri'">Level: Mage 3; </span></p><p><span style="font-family: 'Calibri'">Components: V, S;</span></p><p><span style="font-family: 'Calibri'">Casting Time: Attack action; </span></p><p><span style="font-family: 'Calibri'">Range: Touch;</span></p><p><span style="font-family: 'Calibri'">Target: Starship touched; </span></p><p><span style="font-family: 'Calibri'">Duration: Concentration, up to 1 round/level; </span></p><p><span style="font-family: 'Calibri'">Saving Throw: Will negates (harmless) (object);</span></p><p><span style="font-family: 'Calibri'">Spell Resistance: Yes (harmless) (object)</span></p><p><span style="font-family: 'Calibri'">This spell functions like arcane acceleration, except that the starship’stactical speed is increased by 1,500 ft. (3 squares) for the spell’sduration.</span></p><p><span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">ArcaneMissile</span></p><p><span style="font-family: 'Calibri'">Transmutation [Starship]</span></p><p><span style="font-family: 'Calibri'">Level: Mage 1; </span></p><p><span style="font-family: 'Calibri'">Components: V, M;</span></p><p><span style="font-family: 'Calibri'">Casting Time: Attack action; </span></p><p><span style="font-family: 'Calibri'">Range: Touch;</span></p><p><span style="font-family: 'Calibri'">Target: Missile touched; </span></p><p><span style="font-family: 'Calibri'">Duration: 1 minute/level; </span></p><p><span style="font-family: 'Calibri'">Saving Throw: Will negates (harmless) (object); </span></p><p><span style="font-family: 'Calibri'">Spell Resistance: Yes (harmless) (object)</span></p><p><span style="font-family: 'Calibri'">This spell imbues one missile with a +2d10 bonus to damage per two casterlevels (round down) of the spellcaster. A single missile may only be affectedonce by this spell and the spell loses this enhancement bonus if it is notfired before the spell expires.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">EldritchFeedback</span></p><p><span style="font-family: 'Calibri'">Evocation [Starship]</span></p><p><span style="font-family: 'Calibri'">Level: Mage 3; </span></p><p><span style="font-family: 'Calibri'">Components: V, S;</span></p><p><span style="font-family: 'Calibri'">Casting Time: Attack action; </span></p><p><span style="font-family: 'Calibri'">Range: Starship Tactical (1,000 ft. + 500 ft./level);</span></p><p><span style="font-family: 'Calibri'">Target: One starship and its crew; </span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous; </span></p><p><span style="font-family: 'Calibri'">Saving Throw: Will half;</span></p><p><span style="font-family: 'Calibri'">Spell Resistance: Yes</span></p><p><span style="font-family: 'Calibri'">The energy systems aboard the targeted starship surge with eldritch power thatreleases through headsets, keypads, and other ship’s instruments. All crewmembers at their stations suffer 1d8 points of damage +1 point per caster level(maximum +5).</span></p><p><span style="font-family: 'Calibri'">Each affected crew member may make a Will save and, on a successful save, thedamage is reduced to one-half. If this save fails, in addition to the damage,the crew member is</span></p><p><span style="font-family: 'Calibri'">stunned. A stunnedcrew member loses his Dexterity bonus, drops whatever he was holding, can takeno attack or move actions, and takes a –2 penalty to Defense. The starship’sautopilot system kicks in if the pilot is stunned.</span></p><p> </p><p><span style="font-family: 'Calibri'">GravitationalDominance</span></p><p><span style="font-family: 'Calibri'">Evocation [Starship]</span></p><p><span style="font-family: 'Calibri'">Level: Mage 4; </span></p><p><span style="font-family: 'Calibri'">Components: S; </span></p><p><span style="font-family: 'Calibri'">Casting Time: Attack action; </span></p><p><span style="font-family: 'Calibri'">Range: Starship Tactical (1,000 ft. + 500 ft./level); </span></p><p><span style="font-family: 'Calibri'">Target: One starship;</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous; </span></p><p><span style="font-family: 'Calibri'">Saving Throw: Will negates (object); </span></p><p><span style="font-family: 'Calibri'">Spell Resistance: Yes (object)</span></p><p><span style="font-family: 'Calibri'">The targeted starship is flung through a short section of space by this spell.The caster may move the targeted starship in any direction 1d4+1 squares,including flinging the targeted starshipinto nearby objects: a starship directed by this spell into an occupied squareautomatically makes a ramming attempt (caster makes a Spellcraft check DC 10 +target’s Defense) and, on a successful attempt, the flung starship ramswhatever object was in the occupied square. See the SRD for rules on starshipsand ramming.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">StealthAura</span></p><p><span style="font-family: 'Calibri'">Illusion [Starship]</span></p><p><span style="font-family: 'Calibri'">Level: Mage 3; </span></p><p><span style="font-family: 'Calibri'">Components: S; </span></p><p><span style="font-family: 'Calibri'">Casting Time: Attack action; </span></p><p><span style="font-family: 'Calibri'">Range: Starship Tactical (1,000 ft. + 500 ft./level); </span></p><p><span style="font-family: 'Calibri'">Target: One starship of Mediumweight size or smaller;</span></p><p><span style="font-family: 'Calibri'">Duration: Concentration, up to 1 round/level;</span></p><p><span style="font-family: 'Calibri'">Saving Throw: Will negates (harmless) (object); </span></p><p><span style="font-family: 'Calibri'">Spell Resistance: Yes (harmless) (object)</span></p><p><span style="font-family: 'Calibri'">The targeted starship has total concealment for the duration of the spell. Toattack a starship under the effects of this spell, an attacker must guess inwhich square the starship currently is (or determine its position based onwhere it attacked last), and even if the guess is accurate, there is a 50%chance that the attack misses.</span></p><p><span style="font-family: 'Calibri'">This spell supersedes the effects of a sensor jammer, stealth screen, orcloaking screen that may already be activated on the targeted starship.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Stealth Aura, Greater</span></p><p><span style="font-family: 'Calibri'">Illusion [Starship]</span></p><p><span style="font-family: 'Calibri'">Level: Mage 5; </span></p><p><span style="font-family: 'Calibri'">Components: S; </span></p><p><span style="font-family: 'Calibri'">Casting Time: Attack action; </span></p><p><span style="font-family: 'Calibri'">Range: Starship Tactical (1,000 ft. + 500 ft./level); </span></p><p><span style="font-family: 'Calibri'">Target: One starship;</span></p><p><span style="font-family: 'Calibri'">Duration: Concentration, up to 1 round/level;</span></p><p><span style="font-family: 'Calibri'">Saving Throw: Will negates (harmless) (object); </span></p><p><span style="font-family: 'Calibri'">Spell Resistance: Yes (harmless) (object)</span></p><p><span style="font-family: 'Calibri'">This spell functions like stealth aura, except that it affects any size ofstarship.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Stealth Aura,Mass</span></p><p><span style="font-family: 'Calibri'">Illusion [Starship]</span></p><p><span style="font-family: 'Calibri'">Level: Mage 4; </span></p><p><span style="font-family: 'Calibri'">Components: V, S;</span></p><p><span style="font-family: 'Calibri'">Casting Time: 1 minute; </span></p><p><span style="font-family: 'Calibri'">Range: Starship Tactical (1,000 ft. + 500 ft./level); </span></p><p><span style="font-family: 'Calibri'">Target: All starships of Mediumweight size or smaller within range; </span></p><p><span style="font-family: 'Calibri'">Duration: Concentration, up to 1 round/level; </span></p><p><span style="font-family: 'Calibri'">Saving Throw: Will negates (harmless) (object); </span></p><p><span style="font-family: 'Calibri'">Spell Resistance: Yes (harmless) (object)</span></p><p><span style="font-family: 'Calibri'">This spell functions like stealth aura, except that it affects multiplestarships.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Cranial Hard Drive</span></p><p><span style="font-family: 'Calibri'">Enchantment</span></p><p><span style="font-family: 'Calibri'">Level: Arcane 4;</span></p><p><span style="font-family: 'Calibri'">Components: S, F; </span></p><p><span style="font-family: 'Calibri'">Casting Time: One minute; </span></p><p><span style="font-family: 'Calibri'">Range: Touch; </span></p><p><span style="font-family: 'Calibri'">Target: One personal computer or data storage device; </span></p><p><span style="font-family: 'Calibri'">Duration: 30 minutes/level; </span></p><p><span style="font-family: 'Calibri'">Saving Throw: None; </span></p><p><span style="font-family: 'Calibri'">Spell Resistance: Yes</span></p><p><span style="font-family: 'Calibri'">This spell allows the caster to copy all the data from a personal computer,external hard drive, or other data storage device (up to 1 GB), store it in herown brain, and then transfer that data onto another computer or storage device.</span></p><p><span style="font-family: 'Calibri'">While stored in herhead, the data is inaccessible and the caster temporarily loses 1 point ofIntelligence (as it takes up valuable mental circuitry), which may be restoredat the cost of losing the data. When the spell ends, the caster purges anyremaining data, losing all memory of its contents and instantly restoring thelost Intelligence.</span></p><p><span style="font-family: 'Calibri'">Focus: Networkingcable compatible with targeted computer or device.</span></p><p><span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Download Skill</span></p><p><span style="font-family: 'Calibri'">Enchantment[Mind-Affecting]</span></p><p><span style="font-family: 'Calibri'">Level: Arcane 1;</span></p><p><span style="font-family: 'Calibri'">Components: V, S, M; </span></p><p><span style="font-family: 'Calibri'">Casting Time: Attack action; </span></p><p><span style="font-family: 'Calibri'">Range: Personal; </span></p><p><span style="font-family: 'Calibri'">Target: You; </span></p><p><span style="font-family: 'Calibri'">Duration: 5 minutes</span></p><p><span style="font-family: 'Calibri'">This spell provides you with a +5 insight bonus to a single chosen skill, evenone that normally cannot be used untrained. While download skill provides youwith a rudimentary understanding of a skill, you may not take 10 or take 20 onany skill checks unless you actually have ranks in that skill and time permits.</span></p><p><span style="font-family: 'Calibri'">Material Component:A computer chip.</span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">FireBolt</span></p><p><span style="font-family: 'Calibri'">Evocation (Fire)</span></p><p><span style="font-family: 'Calibri'">Level: 1</span></p><p><span style="font-family: 'Calibri'">Components: V, S</span></p><p><span style="font-family: 'Calibri'">Casting Time: Attack action</span></p><p><span style="font-family: 'Calibri'">Range: 100 ft +25 ft/level</span></p><p><span style="font-family: 'Calibri'">Target: 1 target</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous/special</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">Spell Resistance: Yes</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">A missile of magical fire darts forth from your hand, similar to magic missile,however it doesn't strike unerringly, dealing 1d4 points of fire damage.Although the spell duration is unique, the caster is able to fire 1 fire boltplus an additional fire bolt for every 3 character levels, up to a maximum of 5bolts at level 13. Each bolt can be fired as a standard attack, thus characterswith multiple attacks from high levels can fire as many bolts as they haveattacks after the spell is cast. The unfired bolts will remain available for 1round / character level or until the character casts another spell.</span></p><p><span style="font-family: 'Calibri'"></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6905972, member: 6668634"] Spells [FONT=Calibri]Breathe Without Air[/FONT] [FONT=Calibri]Transmutation[/FONT] [FONT=Calibri]Level: 1[/FONT] [FONT=Calibri]Components: V, S[/FONT] [FONT=Calibri]Casting Time: 1standard action[/FONT] [FONT=Calibri]Range: Personal[/FONT] [FONT=Calibri]Target: You or oneperson touched[/FONT] [FONT=Calibri]Duration: 10minutes/level[/FONT] [FONT=Calibri]Saving Throw:Negates[/FONT] [FONT=Calibri]Spell Resistance:No This spell enables the target to function normally without air, whether it beunderwater or in a vacuum, or in an area with little or no oxygen.Unfortunately, the magic does not protect the target from magic toxins, orother types of magic, but does protect against man-made and natural gases. Thetarget is immune to man-made or natural gases, and does gain a +2 bonus againstmagic gases or airborne toxins. The target of the spell must still haveprotection against dangerous environments, such as the vacuum of space or deepwater, as the spell will not protect against the extreme cold of both or thepressure of extremely deep water. [/FONT] [FONT=Calibri]Life Source[/FONT] [FONT=Calibri]Transmutation[/FONT] [FONT=Calibri]Level: 3[/FONT] [FONT=Calibri]Components: V, S[/FONT] [FONT=Calibri]Casting Time: 1 fullround[/FONT] [FONT=Calibri]Range: Personal[/FONT] [FONT=Calibri]Target: You[/FONT] [FONT=Calibri]Duration:Instantaneous[/FONT] [FONT=Calibri]Saving Throw: None[/FONT] [FONT=Calibri]By using the LifeSource spell, the caster is able to convert some of his/her life energy (HitPoints) into spell energy for casting spells. The caster must inflict at least1 point of damage to themselves, and sacrifice the hit points, which causespain and temporary weakness. For every 5 hit points sacrificed, the castergains 1 spell level which can be used for any level of spell. For 0-levelspells, two can be cast. The caster is nauseated for 1d4+1 rounds after castingthis spell. So a caster can sacrifice 15 hit points and gain 3 spell levels.These levels can be used to power meta-magic feats for spontaneous caster.These spell levels last until the caster rests or is rendered unconscious. Ifthe spell would draw enough hit points to take the caster below 0 hit points,the spell doesn't function, as the caster's subconscious prevents him or herfrom doing so. [/FONT] [FONT=Calibri]ArcaneAcceleration Transmutation [Starship] Level: Mage 1; Components: V, M; Casting Time: Attack action; Range: Touch; Target: Starship touched; Duration: Concentration, up to 1 round/level; Saving Throw: Will negates (harmless) (object); Spell Resistance: Yes (harmless) (object) The targeted starship’s tactical speed is increased by 1,000 ft. (2 squares)for the spell’s duration. The caster must remain in contact with the starship –seated at a crew station[/FONT] [FONT=Calibri]counts – for thespell’s duration. Material Component: A small vial of pure water harvested from a comet. [/FONT] [FONT=Calibri]Arcane Acceleration,Greater Transmutation [Starship] Level: Mage 3; Components: V, S; Casting Time: Attack action; Range: Touch; Target: Starship touched; Duration: Concentration, up to 1 round/level; Saving Throw: Will negates (harmless) (object); Spell Resistance: Yes (harmless) (object) This spell functions like arcane acceleration, except that the starship’stactical speed is increased by 1,500 ft. (3 squares) for the spell’sduration. [/FONT] [FONT=Calibri]ArcaneMissile Transmutation [Starship] Level: Mage 1; Components: V, M; Casting Time: Attack action; Range: Touch; Target: Missile touched; Duration: 1 minute/level; Saving Throw: Will negates (harmless) (object); Spell Resistance: Yes (harmless) (object) This spell imbues one missile with a +2d10 bonus to damage per two casterlevels (round down) of the spellcaster. A single missile may only be affectedonce by this spell and the spell loses this enhancement bonus if it is notfired before the spell expires. [/FONT] [FONT=Calibri]EldritchFeedback Evocation [Starship] Level: Mage 3; Components: V, S; Casting Time: Attack action; Range: Starship Tactical (1,000 ft. + 500 ft./level); Target: One starship and its crew; Duration: Instantaneous; Saving Throw: Will half; Spell Resistance: Yes The energy systems aboard the targeted starship surge with eldritch power thatreleases through headsets, keypads, and other ship’s instruments. All crewmembers at their stations suffer 1d8 points of damage +1 point per caster level(maximum +5). Each affected crew member may make a Will save and, on a successful save, thedamage is reduced to one-half. If this save fails, in addition to the damage,the crew member is[/FONT] [FONT=Calibri]stunned. A stunnedcrew member loses his Dexterity bonus, drops whatever he was holding, can takeno attack or move actions, and takes a –2 penalty to Defense. The starship’sautopilot system kicks in if the pilot is stunned.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]GravitationalDominance Evocation [Starship] Level: Mage 4; Components: S; Casting Time: Attack action; Range: Starship Tactical (1,000 ft. + 500 ft./level); Target: One starship; Duration: Instantaneous; Saving Throw: Will negates (object); Spell Resistance: Yes (object) The targeted starship is flung through a short section of space by this spell.The caster may move the targeted starship in any direction 1d4+1 squares,including flinging the targeted starshipinto nearby objects: a starship directed by this spell into an occupied squareautomatically makes a ramming attempt (caster makes a Spellcraft check DC 10 +target’s Defense) and, on a successful attempt, the flung starship ramswhatever object was in the occupied square. See the SRD for rules on starshipsand ramming. [/FONT] [FONT=Calibri]StealthAura Illusion [Starship] Level: Mage 3; Components: S; Casting Time: Attack action; Range: Starship Tactical (1,000 ft. + 500 ft./level); Target: One starship of Mediumweight size or smaller; Duration: Concentration, up to 1 round/level; Saving Throw: Will negates (harmless) (object); Spell Resistance: Yes (harmless) (object) The targeted starship has total concealment for the duration of the spell. Toattack a starship under the effects of this spell, an attacker must guess inwhich square the starship currently is (or determine its position based onwhere it attacked last), and even if the guess is accurate, there is a 50%chance that the attack misses. This spell supersedes the effects of a sensor jammer, stealth screen, orcloaking screen that may already be activated on the targeted starship.[/FONT] [FONT=Calibri] Stealth Aura, Greater Illusion [Starship] Level: Mage 5; Components: S; Casting Time: Attack action; Range: Starship Tactical (1,000 ft. + 500 ft./level); Target: One starship; Duration: Concentration, up to 1 round/level; Saving Throw: Will negates (harmless) (object); Spell Resistance: Yes (harmless) (object) This spell functions like stealth aura, except that it affects any size ofstarship. [/FONT] [FONT=Calibri]Stealth Aura,Mass Illusion [Starship] Level: Mage 4; Components: V, S; Casting Time: 1 minute; Range: Starship Tactical (1,000 ft. + 500 ft./level); Target: All starships of Mediumweight size or smaller within range; Duration: Concentration, up to 1 round/level; Saving Throw: Will negates (harmless) (object); Spell Resistance: Yes (harmless) (object) This spell functions like stealth aura, except that it affects multiplestarships. [/FONT] [FONT=Calibri]Cranial Hard Drive[/FONT] [FONT=Calibri]Enchantment[/FONT] [FONT=Calibri]Level: Arcane 4; Components: S, F; Casting Time: One minute; Range: Touch; Target: One personal computer or data storage device; Duration: 30 minutes/level; Saving Throw: None; Spell Resistance: Yes This spell allows the caster to copy all the data from a personal computer,external hard drive, or other data storage device (up to 1 GB), store it in herown brain, and then transfer that data onto another computer or storage device.[/FONT] [FONT=Calibri]While stored in herhead, the data is inaccessible and the caster temporarily loses 1 point ofIntelligence (as it takes up valuable mental circuitry), which may be restoredat the cost of losing the data. When the spell ends, the caster purges anyremaining data, losing all memory of its contents and instantly restoring thelost Intelligence.[/FONT] [FONT=Calibri]Focus: Networkingcable compatible with targeted computer or device. [/FONT] [FONT=Calibri]Download Skill[/FONT] [FONT=Calibri]Enchantment[Mind-Affecting][/FONT] [FONT=Calibri]Level: Arcane 1; Components: V, S, M; Casting Time: Attack action; Range: Personal; Target: You; Duration: 5 minutes This spell provides you with a +5 insight bonus to a single chosen skill, evenone that normally cannot be used untrained. While download skill provides youwith a rudimentary understanding of a skill, you may not take 10 or take 20 onany skill checks unless you actually have ranks in that skill and time permits.[/FONT] [FONT=Calibri]Material Component:A computer chip. [/FONT] [FONT=Calibri]FireBolt Evocation (Fire) Level: 1 Components: V, S Casting Time: Attack action Range: 100 ft +25 ft/level Target: 1 target Duration: Instantaneous/special Saving Throw: None Spell Resistance: Yes A missile of magical fire darts forth from your hand, similar to magic missile,however it doesn't strike unerringly, dealing 1d4 points of fire damage.Although the spell duration is unique, the caster is able to fire 1 fire boltplus an additional fire bolt for every 3 character levels, up to a maximum of 5bolts at level 13. Each bolt can be fired as a standard attack, thus characterswith multiple attacks from high levels can fire as many bolts as they haveattacks after the spell is cast. The unfired bolts will remain available for 1round / character level or until the character casts another spell. [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
Top