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<blockquote data-quote="kronos182" data-source="post: 6905975" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">Amplifier Helm (PL7)</span></p><p><span style="font-family: 'Calibri'">The Amplifier Helmis a lightly armoured helm, modeled after ancient Roman helms, with crystallinevisor. It is a boon to any psionic person, enhancing their powers. This helmetis made from special and rare metals and crystals which resonate and amplifythe parameters of the psionic powers a psionic manifests. The manifestercharges the amplifier helm by storing five power points in it, which areconsumed on a daily basis. As long as it is charged, the helm adds 2 to hismanifester level for the purpose of calculating range, duration, damage and anyother variables that are depended on manifester level.</span></p><p><span style="font-family: 'Calibri'">Weight: 1 lb</span></p><p><span style="font-family: 'Calibri'">PDC: 27</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil +2</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Psychodisruptive(Psionic Weapon Gadget PL6+)</span></p><p><span style="font-family: 'Calibri'">A psychodisruptiveweapon is devastating to anyone with psionic talent. Used by those who huntmanifesters, any weapon with this ability feels anathema to creatures withpsionic talent. When used against an opponent with a power point reserve, thisweapon, upon a successful attack, temporarily disrupts the opponent’s abilityto use anything requiring a power point reserve. This includes denying the useof psionic feats or powers. This effect also disrupts creatures who utilizepsi-like abilities. The creature may attempt a Will saving throw (DC 16) toignore the effect. Once affected, the disruption lasts for one minute. Theaffected creature’s items are unaffected.</span></p><p><span style="font-family: 'Calibri'">If usingpsionics-magic transparency, this effect prevents spellcasters from castingspells or expending prepared spells or spell slots on feats or abilities. Italso prevents creatures from utilizing any spell-like abilities.</span></p><p><span style="font-family: 'Calibri'">Strongmetacreativity; ML 13th; Craft Psionic Arms and Armor, null psionics field;Price +2 bonus.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Power Rebounding(Psionic Armour Gadget PL6+)</span></p><p><span style="font-family: 'Calibri'">A suit of armor withthis special ability is specifically designed to rebound damage-dealing psionicpowers back upon their sources. The armor can reflect powers manifested with acertain number of power points based upon the amount defined when the armor wascreated.</span></p><p><span style="font-family: 'Calibri'">Strongpsychokinesis; ML 13th; Craft Psionic Arms and Armor, reddopsi; Price +1 bonus(1 power points); +2 bonus (5 power points); +3 bonus (9 power points); +4bonus (13 power points); or +5 bonus (17 power points).</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">PsychicBullets</span></p><p><span style="font-family: 'Calibri'">These bullets are made of crystals that are able to hold psionic energy. Thesebullets can only be fired by weapons designed to channel psionic energy. Whenloaded, a psionic user can manifest a power with a limited range or a range oftouch, into the bullets through the gun, to strike a target farther away.However the psychic must also pump an additional 2 power points beyond what thepower requires to successfully activate the bullets.</span></p><p><span style="font-family: 'Calibri'">PDC: 15 for 20 rounds</span></p><p><span style="font-family: 'Calibri'">Restriction: Restricted (+2)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Psi Weapons(Psicraft Gadget)</span></p><p><span style="font-family: 'Calibri'">Psi weapons are ballistic weapons designed to channel psychic energy intopsychic bullets. These weapons have special crystals built into the handle andreceivers which channel the psionic powers into the bullets. These weapons canstill fire normal bullets for their caliber, which makes them versatile andquite useful when the psychic is out of the expensive psychicbullets.</span></p><p><span style="font-family: 'Calibri'">PDC: +2</span></p><p><span style="font-family: 'Calibri'">Restriction: Restricted (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">PsionicFeats</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Shape Psi-Blade (Metapsionic)</span></p><p><span style="font-family: 'Calibri'">The battle mind is able to alter their psi-blade so that it deals differenttypes of damage. </span></p><p><span style="font-family: 'Calibri'">Prerequisite: Psi-Blade ability, at least 2 power points inreserve</span></p><p><span style="font-family: 'Calibri'">Benefit: By spending one power point while activating the psi-blade, the battlemind is able to change the damage type to either bludgeoning or slashing. Thebattle mind can alter the damage type again once a round as a move equivalentaction costing 1 power point, but must maintain at least 2 power points inreserve.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Latent Psychic (Psionic)</span></p><p><span style="font-family: 'Calibri'">You have discovered that you have limited psionic abilities.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Wild Talent (d20 Core pg 362.)</span></p><p><span style="font-family: 'Calibri'">Benefit: Select up to two 0-level psionic powers and one 1-level psionic power,and have a power point reserve of 5, plus any bonus power points from highCharisma score. </span></p><p><span style="font-family: 'Calibri'">Special: If you pick a psionic advanced class after selecting this feat, thesepower points are added to your power point reserve, and the psionic powers arenot counted against the powers discovered for that class.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Greater Reserves (Psionic)</span></p><p><span style="font-family: 'Calibri'">You possess a greater reserve of power to power your psionic powers in aday.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Must be able to manifest psionic powers and have powerpoints.</span></p><p><span style="font-family: 'Calibri'">Benefit: Your power points per day increases by 10.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Psionic Blade (Psionic)</span></p><p><span style="font-family: 'Calibri'">You can manifest a blade made of psychic energy, without being a battlemind.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Wild Talent</span></p><p><span style="font-family: 'Calibri'">Benefit: For 1 power point, you can manifest a blade of psychic energy fromyour fist that deals 1d4 points of piercing damage, and lasts for half yourlevel in rounds before dissipating or dismissed, as a move equivalent action.You can reactivate it again for another 1 power point.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6905975, member: 6668634"] [FONT=Calibri]Amplifier Helm (PL7)[/FONT] [FONT=Calibri]The Amplifier Helmis a lightly armoured helm, modeled after ancient Roman helms, with crystallinevisor. It is a boon to any psionic person, enhancing their powers. This helmetis made from special and rare metals and crystals which resonate and amplifythe parameters of the psionic powers a psionic manifests. The manifestercharges the amplifier helm by storing five power points in it, which areconsumed on a daily basis. As long as it is charged, the helm adds 2 to hismanifester level for the purpose of calculating range, duration, damage and anyother variables that are depended on manifester level. Weight: 1 lb PDC: 27 Restriction: Mil +2 [/FONT] [HR][/HR] [FONT=Calibri]Psychodisruptive(Psionic Weapon Gadget PL6+)[/FONT] [FONT=Calibri]A psychodisruptiveweapon is devastating to anyone with psionic talent. Used by those who huntmanifesters, any weapon with this ability feels anathema to creatures withpsionic talent. When used against an opponent with a power point reserve, thisweapon, upon a successful attack, temporarily disrupts the opponent’s abilityto use anything requiring a power point reserve. This includes denying the useof psionic feats or powers. This effect also disrupts creatures who utilizepsi-like abilities. The creature may attempt a Will saving throw (DC 16) toignore the effect. Once affected, the disruption lasts for one minute. Theaffected creature’s items are unaffected.[/FONT] [FONT=Calibri]If usingpsionics-magic transparency, this effect prevents spellcasters from castingspells or expending prepared spells or spell slots on feats or abilities. Italso prevents creatures from utilizing any spell-like abilities.[/FONT] [FONT=Calibri]Strongmetacreativity; ML 13th; Craft Psionic Arms and Armor, null psionics field;Price +2 bonus. [/FONT] [HR][/HR] [FONT=Calibri]Power Rebounding(Psionic Armour Gadget PL6+)[/FONT] [FONT=Calibri]A suit of armor withthis special ability is specifically designed to rebound damage-dealing psionicpowers back upon their sources. The armor can reflect powers manifested with acertain number of power points based upon the amount defined when the armor wascreated.[/FONT] [FONT=Calibri]Strongpsychokinesis; ML 13th; Craft Psionic Arms and Armor, reddopsi; Price +1 bonus(1 power points); +2 bonus (5 power points); +3 bonus (9 power points); +4bonus (13 power points); or +5 bonus (17 power points). [/FONT] [HR][/HR] [FONT=Calibri]PsychicBullets These bullets are made of crystals that are able to hold psionic energy. Thesebullets can only be fired by weapons designed to channel psionic energy. Whenloaded, a psionic user can manifest a power with a limited range or a range oftouch, into the bullets through the gun, to strike a target farther away.However the psychic must also pump an additional 2 power points beyond what thepower requires to successfully activate the bullets. PDC: 15 for 20 rounds Restriction: Restricted (+2) [/FONT] [FONT=Calibri]Psi Weapons(Psicraft Gadget) Psi weapons are ballistic weapons designed to channel psychic energy intopsychic bullets. These weapons have special crystals built into the handle andreceivers which channel the psionic powers into the bullets. These weapons canstill fire normal bullets for their caliber, which makes them versatile andquite useful when the psychic is out of the expensive psychicbullets. PDC: +2 Restriction: Restricted (+2) [/FONT] [HR][/HR] [FONT=Calibri]PsionicFeats Shape Psi-Blade (Metapsionic) The battle mind is able to alter their psi-blade so that it deals differenttypes of damage. Prerequisite: Psi-Blade ability, at least 2 power points inreserve Benefit: By spending one power point while activating the psi-blade, the battlemind is able to change the damage type to either bludgeoning or slashing. Thebattle mind can alter the damage type again once a round as a move equivalentaction costing 1 power point, but must maintain at least 2 power points inreserve. Latent Psychic (Psionic) You have discovered that you have limited psionic abilities. Prerequisite: Wild Talent (d20 Core pg 362.) Benefit: Select up to two 0-level psionic powers and one 1-level psionic power,and have a power point reserve of 5, plus any bonus power points from highCharisma score. Special: If you pick a psionic advanced class after selecting this feat, thesepower points are added to your power point reserve, and the psionic powers arenot counted against the powers discovered for that class. Greater Reserves (Psionic) You possess a greater reserve of power to power your psionic powers in aday. Prerequisite: Must be able to manifest psionic powers and have powerpoints. Benefit: Your power points per day increases by 10. Psionic Blade (Psionic) You can manifest a blade made of psychic energy, without being a battlemind. Prerequisite: Wild Talent Benefit: For 1 power point, you can manifest a blade of psychic energy fromyour fist that deals 1d4 points of piercing damage, and lasts for half yourlevel in rounds before dissipating or dismissed, as a move equivalent action.You can reactivate it again for another 1 power point.[/FONT] [/QUOTE]
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