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<blockquote data-quote="kronos182" data-source="post: 6906286" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">A.N.I.M.L. PantherPower Armour</span></p><p> </p><p><span style="font-family: 'Calibri'">The Panther is afeline styled micro-assist power armour released by A.N.I.M.L. as aninfiltration/commando unit, with enhanced speed, stealth systems and severalweapon systems. The helmet is designedto look like a cat's head, with the air filters fitted into the nose, as wellas a single use smoke dispenser that vents from the cheeks. The armour is covered in dark material thatabsorbs/reflects sensors including radar, thermal and motion detectors, withthe soles of the boots and joints designed to greatly reduce any noise duringmovement. A distortion field generator aids in both stealth and aiding inpreventing enemies from getting a solid lock on the user. It mounts many of thesensors of the Rabbit, but are not as powerful, and all run in lowemission/passive mode to reduce energy signatures. </span></p><p><span style="font-family: 'Calibri'">The hands and feetare equipped with retractable climbing claws with retractable high frequencyblades on each arm. A light plasma blaster is fitted to one arm, while theother mounts a projectile weapon similar to a shotgun that can use a variety ofammunition from solid slugs, explosive to tranquilizers, in 16ga rounds.</span></p><p><span style="font-family: 'Calibri'">The back mounts aconformal pack that houses the power and life support systems as well asstorage for up to 50 lbs in a standard sized backpack space. The hips and legseach have two (total of 6) pouches for holding up to a single small sizedobject, such as magazines, grenades or a back up pistol. These pouches are madeof the same material as the armour, concealing the items within. The rightshoulder mounts a grapple tag launcher with 50 ft of duracable and winch, andthe left shoulder has a concealed light that can change area from 1 foot out to100 ft or 50 foot cone.</span></p><p> </p><p><span style="font-family: 'Calibri'">A.N.I.M.L. PantherArmour (PL6/7 Armour Proficiency (Powered))</span></p><p><span style="font-family: 'Calibri'">Type: Powered, Light Micro-Assist</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +4</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Str Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Nonprof Str Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Max Dex: +3</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -2</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 40 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 40 lbs</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 28</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Accessories: Heads Up Display (HUD), Nanobeacon, Hud Sensor-Link with MotionSensor (100 ft), Hud Ammunition Tracker, HUD Targeting System, EnvironmentallySealed with air filters & 3 hour supply, Oxygen Collector, DistortionField, Integrated blackout goggles, Wrist-Comp, Satellite datalink, GPS,Military radio, Audio/visual and sensor recorders, stealth design, grapple taglauncher w/50 ft duracable, climbing claws, 2 HF blades, plasma carbine, 16gashotgun w/20 rounds, selectable ammunition of up to 5 types. Battery providesenough power for 24 hours of continuous use of all systems, quick recharge withuniversal adaptor. All systems are activated by voice, manual input viawrist-comp or eye movement tracking as part of the HUD, or combination of allthree. Smoke dispenser 1 use.</span></p><p><span style="font-family: 'Calibri'">Notes: +4 Fort savesagainst airborne toxins, poisons when oxygen supply empty, automaticallyswitches to oxygen tank when detects poisons or toxins, +4 Fort save vsradiation, motion sensor 100 ft, 20% miss chance with distortion field,darkvision 60 ft, +4 Climb, +1 attack rolls, +4 Hide and Move Silently.</span></p><p> </p><p><span style="font-family: 'Calibri'">Oxygen Collector</span></p><p><span style="font-family: 'Calibri'">The life supportsystems of the Panther incorporates a new system that helps to replenish theoxygen tank. When the oxygen tank is empty, the system will start to collectand compress oxygen, but takes some time. The system recharges 5 minutes of airevery 30 minutes, but the user must not be engaged in combat, and either remainstill or moving no faster than 20 ft/round. Must be in an environment that hasoxygen, such as on Earth or Earth-like planets. Planets with lower oxygencontent take twice as long, while oxygen rich planets take half as long.</span></p><p> </p><p><span style="font-family: 'Calibri'">Quick Recharge</span></p><p><span style="font-family: 'Calibri'">The Panther armourhas a universal adaptor that can connect to any electrical source or powergenerator that can recharge the armour in 4 hours.</span></p><p> </p><p><span style="font-family: 'Calibri'">Stealth Design</span></p><p><span style="font-family: 'Calibri'">The dark coating andthe material the armour is made of is maximized for stealth, absorbing orreflecting most types of sensors, granting +4 to Hide and Move Silently checks.Anyone using Radar, Thermal or Motion sensors suffer -5 to Computer Use/Search andSpot checks using those types of sensors to detect the wearer.</span></p><p> </p><p><span style="font-family: 'Calibri'">Distortion Field</span></p><p><span style="font-family: 'Calibri'">The Panther isequipped with a distortion field, granting the wearer a form of concealment,blurring the outline and shape of the wearer (20% miss chance). The system canoperate for 5 minutes with only a 30 minute recharge time due to extracapacitors and advances in the system.</span></p><p> </p><p><span style="font-family: 'Calibri'">Smoke Dispenser</span></p><p><span style="font-family: 'Calibri'">The muzzle area ofthe helmet contains a single use smoke dispenser. When used, it fills a 30 footarea with smoke, which lingers for 5 minutes depending on wind conditions. Thisis similar to a smoke grenade, granting complete concealment (50% miss chance)and must guess location within the cloud. </span></p><p> </p><p><span style="font-family: 'Calibri'">16ga Shotgun</span></p><p><span style="font-family: 'Calibri'">This weapon uses16ga rounds, which are similar to 12ga rounds due to advances of ballistics.Any 12ga round available is available in 16ga, including tranquilizers, solidslugs, explosive, buckshot, riot, taser, etc. The ammunition has a selectorthat can allow up to 5 different types that can be loaded.</span></p><p> </p><p><span style="font-family: 'Calibri'">Weapons</span></p><p><span style="font-family: 'Calibri'">Plasma Carbine 3d8,20, x2, fire, 50 ft, unlimited</span></p><p><span style="font-family: 'Calibri'">16ga Shotgun 2d8*,20, x2, ballistic*, 50 ft, 20 rds internal</span></p><p><span style="font-family: 'Calibri'">HF Blades (2) 2d4,19-20, x2, slashing or piercing, melee</span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p><span style="font-family: 'Calibri'">Black Cat Armour</span></p><p> </p><p><span style="font-family: 'Calibri'">While ANIML seems tospecialize in animal themed power armours, robots and mechs, they do have moremundane armours, such as the Fire Ant helmet, and now the Black Cat armour. Theblack cat is built for stealth, clad in sensor deflecting and light absorbingmaterials, thermal shielded and the joints and soles of hands and boots linedwith noise dampening material. While the Black Cat lacks powered systems suchas enhanced speed, strength or other defensive systems, it does include a radiojammer, encrypted radio, claws in the hands and feet that also aid in climbingand combat. A climbing cable with grapple in one arm and garrote wire in theother. Several pouches on the waist and upper legs for carrying small weaponsor equipment. Although production is limited, the Black Cat sells very well inblack ops forces, saboteurs and cat burglars. </span></p><p> </p><p><span style="font-family: 'Calibri'">Black Cat Armour(PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Light</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Str Bonus: 0</span></p><p><span style="font-family: 'Calibri'">Nonprof Str Bonus: 0</span></p><p><span style="font-family: 'Calibri'">Max Dex: +5</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -1</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 30 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 6 lbs</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 24</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: HUD, grappler tag launcher with 100 ft duracable in left arm, 60 ftdarkvision, +5 Hide (+10 in dark environments), +4 Move Silently, +2 Climb,claws 1d4 slashing or piercing, thermal and radar suffer -5 to detect user,communications within 100 ft suffer from jammer (-5 Computer Use tosend/receive clear signal)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Accessories: HUD, grappler tag launcher with 100 ft duracable, integratedblackout goggles, thermal and radar deflective material, sound dampeningmaterial, retractable claws in gloves and boots, garrote wire, 4 pouches thatcan hold up to small items, 2 that can hold up to medium sized items allprotected by stealth material, radio jammer, encrypted military radio.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p><span style="font-family: 'Calibri'">Lagomorph Ears(PL6-7)</span></p><p> </p><p><span style="font-family: 'Calibri'">A set of long earsbased on Lagomorph, or rabbit, are implanted in the recipient's head, oftenreplacing their original ears. These can be purely robotic in looks, but ANIMLoffers faux skin and fur coverings. The ears are possible, able to bend, turnand lay flat along the back or sides of the head. The ears contain powerfulaudio pickups, parabolic audio, a short range motion detector, built in GPS,built in radio and the ears can act as a type of heat dissipaters to help keepthe recipient cooler in warm environments.</span></p><p> </p><p><span style="font-family: 'Calibri'">Benefit: Acts asparabolic audio implant, lessening the range penalty for Listen checks to -1for every 30 feet of distance (instead of -1 for every 10 feet), 50 foot motiondetector as long as the recipient is not moving, built in GPS and radio, +3 toListen checks. In hot environments, the time between Fort saves to ward offexhaustion from heat increases by 50%, and gain +2 to those Fortsaves.</span></p><p><span style="font-family: 'Calibri'">Type: External</span></p><p><span style="font-family: 'Calibri'">Location: Head</span></p><p><span style="font-family: 'Calibri'">Hardness/Hit Points: 1/3 hp</span></p><p><span style="font-family: 'Calibri'">Base Purchase DC: 20</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Restriction: None</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p><span style="font-family: 'Calibri'">Mole Hands (PL6-7)</span></p><p> </p><p><span style="font-family: 'Calibri'">These cybernetichands are designed for digging, although they can also deal significant damagein melee combat. The hands are larger than normal but still fully functional,but not quite suited for fine details. The fingers can extend thick broad clawsmeant for digging, able to penetrate dirt, rock and concrete. The reinforcedstructure of the hands makes them quite strong and good for demolition and cando significant damage with an unarmed strike.</span></p><p> </p><p><span style="font-family: 'Calibri'">Benefit: The handsallow the user to dig through the ground, such as hard packed soil, rock andeven concrete, granting a speed of 10 ft digging. The tunnel will collapseshortly behind the user, and the use will need their own air supply whiledigging. In combat, the recipient can use them as weapons dealing 1d6 damage,half slashing and half bludgeoning.</span></p><p><span style="font-family: 'Calibri'">Type: External</span></p><p><span style="font-family: 'Calibri'">Location: Hands</span></p><p><span style="font-family: 'Calibri'">Hardness/Hit Points: 5/ 10 hp</span></p><p><span style="font-family: 'Calibri'">Base Purchase DC: 19</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Restriction: None </span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6906286, member: 6668634"] [FONT=Calibri]A.N.I.M.L. PantherPower Armour[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]The Panther is afeline styled micro-assist power armour released by A.N.I.M.L. as aninfiltration/commando unit, with enhanced speed, stealth systems and severalweapon systems. The helmet is designedto look like a cat's head, with the air filters fitted into the nose, as wellas a single use smoke dispenser that vents from the cheeks. The armour is covered in dark material thatabsorbs/reflects sensors including radar, thermal and motion detectors, withthe soles of the boots and joints designed to greatly reduce any noise duringmovement. A distortion field generator aids in both stealth and aiding inpreventing enemies from getting a solid lock on the user. It mounts many of thesensors of the Rabbit, but are not as powerful, and all run in lowemission/passive mode to reduce energy signatures. [/FONT] [FONT=Calibri]The hands and feetare equipped with retractable climbing claws with retractable high frequencyblades on each arm. A light plasma blaster is fitted to one arm, while theother mounts a projectile weapon similar to a shotgun that can use a variety ofammunition from solid slugs, explosive to tranquilizers, in 16ga rounds.[/FONT] [FONT=Calibri]The back mounts aconformal pack that houses the power and life support systems as well asstorage for up to 50 lbs in a standard sized backpack space. The hips and legseach have two (total of 6) pouches for holding up to a single small sizedobject, such as magazines, grenades or a back up pistol. These pouches are madeof the same material as the armour, concealing the items within. The rightshoulder mounts a grapple tag launcher with 50 ft of duracable and winch, andthe left shoulder has a concealed light that can change area from 1 foot out to100 ft or 50 foot cone.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]A.N.I.M.L. PantherArmour (PL6/7 Armour Proficiency (Powered)) Type: Powered, Light Micro-Assist Equipment Bonus: +4 Nonprof. Bonus: +1 Str Bonus: +3 Nonprof Str Bonus: +1 Max Dex: +3 Armour Penalty: -2 Speed (30 ft): 40 ft Weight: 40 lbs Purchase DC: 28 Restriction: Mil (+3) Accessories: Heads Up Display (HUD), Nanobeacon, Hud Sensor-Link with MotionSensor (100 ft), Hud Ammunition Tracker, HUD Targeting System, EnvironmentallySealed with air filters & 3 hour supply, Oxygen Collector, DistortionField, Integrated blackout goggles, Wrist-Comp, Satellite datalink, GPS,Military radio, Audio/visual and sensor recorders, stealth design, grapple taglauncher w/50 ft duracable, climbing claws, 2 HF blades, plasma carbine, 16gashotgun w/20 rounds, selectable ammunition of up to 5 types. Battery providesenough power for 24 hours of continuous use of all systems, quick recharge withuniversal adaptor. All systems are activated by voice, manual input viawrist-comp or eye movement tracking as part of the HUD, or combination of allthree. Smoke dispenser 1 use.[/FONT] [FONT=Calibri]Notes: +4 Fort savesagainst airborne toxins, poisons when oxygen supply empty, automaticallyswitches to oxygen tank when detects poisons or toxins, +4 Fort save vsradiation, motion sensor 100 ft, 20% miss chance with distortion field,darkvision 60 ft, +4 Climb, +1 attack rolls, +4 Hide and Move Silently.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Oxygen Collector[/FONT] [FONT=Calibri]The life supportsystems of the Panther incorporates a new system that helps to replenish theoxygen tank. When the oxygen tank is empty, the system will start to collectand compress oxygen, but takes some time. The system recharges 5 minutes of airevery 30 minutes, but the user must not be engaged in combat, and either remainstill or moving no faster than 20 ft/round. Must be in an environment that hasoxygen, such as on Earth or Earth-like planets. Planets with lower oxygencontent take twice as long, while oxygen rich planets take half as long.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Quick Recharge[/FONT] [FONT=Calibri]The Panther armourhas a universal adaptor that can connect to any electrical source or powergenerator that can recharge the armour in 4 hours.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Stealth Design[/FONT] [FONT=Calibri]The dark coating andthe material the armour is made of is maximized for stealth, absorbing orreflecting most types of sensors, granting +4 to Hide and Move Silently checks.Anyone using Radar, Thermal or Motion sensors suffer -5 to Computer Use/Search andSpot checks using those types of sensors to detect the wearer.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Distortion Field[/FONT] [FONT=Calibri]The Panther isequipped with a distortion field, granting the wearer a form of concealment,blurring the outline and shape of the wearer (20% miss chance). The system canoperate for 5 minutes with only a 30 minute recharge time due to extracapacitors and advances in the system.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Smoke Dispenser[/FONT] [FONT=Calibri]The muzzle area ofthe helmet contains a single use smoke dispenser. When used, it fills a 30 footarea with smoke, which lingers for 5 minutes depending on wind conditions. Thisis similar to a smoke grenade, granting complete concealment (50% miss chance)and must guess location within the cloud. [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]16ga Shotgun[/FONT] [FONT=Calibri]This weapon uses16ga rounds, which are similar to 12ga rounds due to advances of ballistics.Any 12ga round available is available in 16ga, including tranquilizers, solidslugs, explosive, buckshot, riot, taser, etc. The ammunition has a selectorthat can allow up to 5 different types that can be loaded.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Weapons[/FONT] [FONT=Calibri]Plasma Carbine 3d8,20, x2, fire, 50 ft, unlimited[/FONT] [FONT=Calibri]16ga Shotgun 2d8*,20, x2, ballistic*, 50 ft, 20 rds internal[/FONT] [FONT=Calibri]HF Blades (2) 2d4,19-20, x2, slashing or piercing, melee [/FONT] [HR][/HR] [FONT=Calibri]Black Cat Armour[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]While ANIML seems tospecialize in animal themed power armours, robots and mechs, they do have moremundane armours, such as the Fire Ant helmet, and now the Black Cat armour. Theblack cat is built for stealth, clad in sensor deflecting and light absorbingmaterials, thermal shielded and the joints and soles of hands and boots linedwith noise dampening material. While the Black Cat lacks powered systems suchas enhanced speed, strength or other defensive systems, it does include a radiojammer, encrypted radio, claws in the hands and feet that also aid in climbingand combat. A climbing cable with grapple in one arm and garrote wire in theother. Several pouches on the waist and upper legs for carrying small weaponsor equipment. Although production is limited, the Black Cat sells very well inblack ops forces, saboteurs and cat burglars. [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Black Cat Armour(PL6) Type: Light Equipment Bonus: +2 Nonprof. Bonus: +1 Str Bonus: 0 Nonprof Str Bonus: 0 Max Dex: +5 Armour Penalty: -1 Speed (30 ft): 30 ft Weight: 6 lbs Purchase DC: 24 Restriction: Mil (+3) Notes: HUD, grappler tag launcher with 100 ft duracable in left arm, 60 ftdarkvision, +5 Hide (+10 in dark environments), +4 Move Silently, +2 Climb,claws 1d4 slashing or piercing, thermal and radar suffer -5 to detect user,communications within 100 ft suffer from jammer (-5 Computer Use tosend/receive clear signal) [/FONT] [FONT=Calibri]Accessories: HUD, grappler tag launcher with 100 ft duracable, integratedblackout goggles, thermal and radar deflective material, sound dampeningmaterial, retractable claws in gloves and boots, garrote wire, 4 pouches thatcan hold up to small items, 2 that can hold up to medium sized items allprotected by stealth material, radio jammer, encrypted military radio. [/FONT] [HR][/HR] [FONT=Calibri]Lagomorph Ears(PL6-7)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]A set of long earsbased on Lagomorph, or rabbit, are implanted in the recipient's head, oftenreplacing their original ears. These can be purely robotic in looks, but ANIMLoffers faux skin and fur coverings. The ears are possible, able to bend, turnand lay flat along the back or sides of the head. The ears contain powerfulaudio pickups, parabolic audio, a short range motion detector, built in GPS,built in radio and the ears can act as a type of heat dissipaters to help keepthe recipient cooler in warm environments.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Benefit: Acts asparabolic audio implant, lessening the range penalty for Listen checks to -1for every 30 feet of distance (instead of -1 for every 10 feet), 50 foot motiondetector as long as the recipient is not moving, built in GPS and radio, +3 toListen checks. In hot environments, the time between Fort saves to ward offexhaustion from heat increases by 50%, and gain +2 to those Fortsaves. Type: External Location: Head Hardness/Hit Points: 1/3 hp Base Purchase DC: 20 [/FONT] [FONT=Calibri]Restriction: None [/FONT] [HR][/HR] [FONT=Calibri]Mole Hands (PL6-7)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]These cybernetichands are designed for digging, although they can also deal significant damagein melee combat. The hands are larger than normal but still fully functional,but not quite suited for fine details. The fingers can extend thick broad clawsmeant for digging, able to penetrate dirt, rock and concrete. The reinforcedstructure of the hands makes them quite strong and good for demolition and cando significant damage with an unarmed strike.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Benefit: The handsallow the user to dig through the ground, such as hard packed soil, rock andeven concrete, granting a speed of 10 ft digging. The tunnel will collapseshortly behind the user, and the use will need their own air supply whiledigging. In combat, the recipient can use them as weapons dealing 1d6 damage,half slashing and half bludgeoning. Type: External Location: Hands Hardness/Hit Points: 5/ 10 hp Base Purchase DC: 19 [/FONT] [FONT=Calibri]Restriction: None [/FONT] [/QUOTE]
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