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<blockquote data-quote="kronos182" data-source="post: 6911023" data-attributes="member: 6668634"><p>Bluff(Cha)</p><p>New Use: Pass the Buck</p><p>With a successful Bluff check opposed by a superior's Sense Motive check, youcan convince someone who has authority over you that some disaster or problemwas not your fault by someone else's. Your victim must then beat your Bluffcheck with a Diplomacy or Bluff check of his own. Should he fail, he receivesblame for your shortcomings. The victim of this skill can attempt to pass thebuck again, but he receives a -2 circumstance penalty to his Bluff check.</p><p></p><p>Disguise (Cha)</p><p>New Use: Warpaint</p><p>You can make yourself look terrifying to the enemy, such as by hanging bodyparts of your armour, painting fearsome patterns on your face with makeup, oradding spikes and the skulls of fallen foes to your armour. Make a Disguisecheck (DC 15). If you succeed, you gain a +2 synergy bonus to all Intimidatechecks for the next 24 hours. Test again after 24 hours to maintain yourappearance.</p><p></p><p>[HR][/HR]</p><p><span style="font-family: 'Calibri'"><strong>STRONG HERO</strong></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Brute Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Heroes with thesetalents are remarkably forceful and powerful when grappling.</span></p><p><span style="font-family: 'Calibri'"><strong>Rough:</strong> The Strong hero receives a +1 bonus toall Grapple and Trip checks.</span></p><p><span style="font-family: 'Calibri'"><strong>Rowdy:</strong> The Strong hero receives an additional+1 bonus to all Grapple and Trip checks (+2 total).</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Rough.</span></p><p><span style="font-family: 'Calibri'"><strong>Brutal:</strong> The Strong hero receives an additional+1 bonus to all Grapple and Trip checks (+3 total).</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Rough, Rowdy.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Heavy Load Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Heroes with thistalent tree are capable of carrying excessively heavy loads on their backs.</span></p><p><span style="font-family: 'Calibri'"><strong>Heavy Load:</strong> The character’s carrying capacityis calculated as if his Strength score were one point higher than it actuallyis.</span></p><p><span style="font-family: 'Calibri'"><strong>Greater Heavy Load:</strong> The character’s carryingcapacity is calculated as if his Strength score were two points higher than itactually is.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: HeavyLoad.</span></p><p><span style="font-family: 'Calibri'"><strong>Improved Heavy Load:</strong> The character’s carryingcapacity is calculated as if his Strength score were three points higher thanit actually is.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: HeavyLoad, Greater Heavy Load.</span></p><p><span style="font-family: 'Calibri'"><strong>Maximum Heavy Load:</strong> The character’s carryingcapacity is calculated as if his Strength score were four points higher than itactually is.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: HeavyLoad, Greater Heavy Load, Improved Heavy Load</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Hurling Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Heroes with talentsfrom this tree are skilled at utilizing their immense upper body strength tothrow objects much farther than other characters can.</span></p><p><span style="font-family: 'Calibri'"><strong>Hurl:</strong> The maximum range at which the charactercan throw objects is increased to seven range increments.</span></p><p><span style="font-family: 'Calibri'"><strong>Great Hurl:</strong> The maximum range at which thecharacter can throw objects is increased to ten range increments.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Hurl.</span></p><p><span style="font-family: 'Calibri'"><strong>Mighty Hurl:</strong> The maximum range at which thecharacter can throw objects is increased to twelve range increments.</span></p><p><span style="font-family: 'Calibri'">Prerequisites: Hurl,Great Hurl.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Like A Rock Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Strong heroes withthese talents have toned their bodies into rock hard specimens of physicalfitness. This strengthening grants the character a natural armor bonus to hisDefense.</span></p><p><span style="font-family: 'Calibri'"><strong>Strengthened Body:</strong> The hero gains a +1 naturalarmor bonus to his Defense.</span></p><p><span style="font-family: 'Calibri'"><strong>Hardened Body:</strong> The hero gains an additional +1natural armor bonus to his Defense (+2 total).</span></p><p><span style="font-family: 'Calibri'">Prerequisite:Strengthened Body.</span></p><p><span style="font-family: 'Calibri'"><strong>Solid as a Rock:</strong> The hero gains an additional+1 natural armor bonus to his Defense (+3 total).</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Strengthened Body, Hardened Body.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Mighty Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Strong heroes withthis talent tree are capable of drawing upon their immense strength to resistadverse situations and conditions.</span></p><p><span style="font-family: 'Calibri'"><strong>Might:</strong> Once per day, the Strong hero with thistalent can add his Strength modifier as a morale bonus to any one saving throw.</span></p><p><span style="font-family: 'Calibri'"><strong>Mighty Fortitude:</strong> With this talent, the Stronghero adds his Strength modifier as a morale bonus to all of his Fortitudesaving throws. This effect is not cumulative with the bonus</span></p><p><span style="font-family: 'Calibri'">gained from theMight talent unless the hero also has the Incredible Might talent.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Might.</span></p><p><span style="font-family: 'Calibri'"><strong>Mighty Reflexes:</strong> Strong heroes with this talentadd their Strength modifier as a morale bonus to all Reflex saving throws. Thiseffect is not cumulative with the bonus gained</span></p><p><span style="font-family: 'Calibri'">from the Mighttalent unless the hero also has the Incredible Might talent.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Might.</span></p><p><span style="font-family: 'Calibri'"><strong>Mighty Will:</strong> With this talent, the Strong heroadds his Strength modifier as a morale bonus to all of his Will saving throws.This effect is not cumulative with the bonus gained</span></p><p><span style="font-family: 'Calibri'">from the Mighttalent unless the hero also has the Incredible Might talent.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Might.</span></p><p><span style="font-family: 'Calibri'"><strong>Incredible Might:</strong> With this talent, the Stronghero can add the benefits from his Might talent to the bonus gained from any ofhis other talents in this tree, effectively adding</span></p><p><span style="font-family: 'Calibri'">double his Strengthmodifier to his saving throw. He may do this only one time per day.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Might, Mighty Fortitude, Mighty Reflexes, Mighty Will.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>FAST HERO</strong></span></p><p><span style="font-family: 'Calibri'"><strong></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Elusive Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Fast heroes withthis talent tree are known for their uncanny ability to avoid attacks and towriggle free of bonds or grapples.</span></p><p><span style="font-family: 'Calibri'"><strong>Slippery:</strong> A Fast hero with this talent gains a+3 bonus to all Escape Artist checks, including those made to escape a grapple.</span></p><p><span style="font-family: 'Calibri'"><strong>Fancy Footwork:</strong> The Fast hero gains a +1 Dodgebonus to his Defense against all attacks directed at him, provided he is notflat footed or otherwise denied his Dexterity bonus</span></p><p><span style="font-family: 'Calibri'">to Defense.</span></p><p><span style="font-family: 'Calibri'"><strong>Creeping Reflexes:</strong> The Fast hero has remarkablykeen reactions, enabling him to excel at certain skills. The hero with thistalent adds his base Reflex saving throw bonus to</span></p><p><span style="font-family: 'Calibri'">all Hide and MoveSilently checks.</span></p><p><span style="font-family: 'Calibri'">Prerequisite:Slippery.</span></p><p><span style="font-family: 'Calibri'"><strong>Improved Fancy Footwork:</strong> The Fast hero gains a+2 dodge bonus against all attacks directed at him, provided he is not flatfooted or otherwise denied his Dexterity bonus to</span></p><p><span style="font-family: 'Calibri'">Defense.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: FancyFootwork.</span></p><p><span style="font-family: 'Calibri'"><strong>Celeritous Skulking:</strong> The fast hero with thistalent can move at normal speed without suffering the –5 penalty to his Hidecheck.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Slippery, Creeping Reflexes.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Finesse Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Fast heroes withthese talents are skilled at using small, light weapons with deadly speed andprecision. Although rapiers and chains are not light weapons, they can also beused with these talents.</span></p><p><span style="font-family: 'Calibri'"><strong>Weapon Finesse:</strong> Fast heroes with this talentcan use their Dexterity bonus instead of Strength bonus for all attack rollsmade with one specific light melee weapon. The type of</span></p><p><span style="font-family: 'Calibri'">weapon must beselected at the time this talent is taken and cannot be changed.</span></p><p><span style="font-family: 'Calibri'"><strong>Masterful Finesse:</strong> Fast heroes with this talentcan use their Dexterity bonus instead of Strength bonus for all attack rollsmade with any light melee weapon with which they are</span></p><p><span style="font-family: 'Calibri'">proficient. The typeof weapon must be selected at the time this talent is taken and cannot bechanged. </span></p><p><span style="font-family: 'Calibri'">Prerequisite: Weapon Finesse.</span></p><p><span style="font-family: 'Calibri'"><strong>Rapid Precision:</strong> The swift melee blows of theFast hero strike with such speed and accuracy that the damage is increased bythe hero’s Dexterity modifier in addition to his Strength modifier.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Weapon Finesse, Masterful Finesse.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Need For Speed Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Fast heroes withthis talent tree possess exceptional driving skill and can perform high-speedstunts that other characters can only dream about.</span></p><p><span style="font-family: 'Calibri'"><strong>Driven to Drive:</strong> Fast heroes with this talentare so comfortable behind the wheel that driving is second nature to them. As aresult, their innate reflexes enhance their driving</span></p><p><span style="font-family: 'Calibri'">skills allowing theFast hero to add his base Reflex saving throw bonus to all of his Drive checks.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Surface Vehicle Operation, Drive 4 ranks.</span></p><p><span style="font-family: 'Calibri'"><strong>Speed Racer:</strong> When driving at All-Out speed, theFast hero with this talent gains a +2 bonus to all Drive checks.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Surface Vehicle Operation, Drive 4 ranks, Driven to Drive.</span></p><p><span style="font-family: 'Calibri'"><strong>Offensive Driving:</strong> All attacks made from avehicle driven by a character with this talent gain a +2 bonus to their attackrolls.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Surface Vehicle Operation, Drive 4 ranks, Driven to Drive.</span></p><p><span style="font-family: 'Calibri'"><strong>Speed Demon:</strong> With this talent, the Fast herobecomes skilled at pushing a surface vehicle he is driving to extreme limits ofspeed. This ability increases the vehicle’s top speed</span></p><p><span style="font-family: 'Calibri'">5 spaces on thevehicle scale.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Surface Vehicle Operation, Drive 4 ranks, Driven to Drive.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Quicker Than the Eye Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Fast heroes withthis talent tree can spend an Action Point to begin moving so rapidly that theyare actually quicker than the eye, appearing as blurring streaks of color. Thiseffect causes them to gain a concealment based miss chance against all attacksdirected at them.</span></p><p><span style="font-family: 'Calibri'"><strong>Quick:</strong> By spending one Action Point, the Fasthero begins moving so rapidly that all attacks against him suffer a miss chanceof 20%. This miss chance persists for 3 rounds plus 1 round per Fast herolevel.</span></p><p><span style="font-family: 'Calibri'"><strong>Quicker:</strong> When the hero spends an Action Pointto gain a miss chance, that chance is increased by 10% (total 30%).</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Quick.</span></p><p><span style="font-family: 'Calibri'"><strong>Quickest:</strong> When the hero spends an Action Pointto gain a miss chance, that chance is increased by 10% (total 40%).</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Quick, Quicker.</span></p><p><span style="font-family: 'Calibri'"><strong>Quickest of Them All:</strong> When the hero spends anAction Point to gain a miss chance, that chance is increased by 10% (total50%).</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Quick, Quicker, Quickest.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>TOUGH HERO</strong></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>FX Resistance Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">The Tough hero isespecially resistant to the effects of mysticism, magic, and FX powers.</span></p><p><span style="font-family: 'Calibri'"><strong>FX Resistance:</strong> Heroes with this talent gainspell resistance equal to their Tough hero class level +8.</span></p><p><span style="font-family: 'Calibri'"><strong>Improved FX Resistance:</strong> Heroes with this talentgain spell resistance equal to their Tough hero class level +10.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: FXresistance.</span></p><p><span style="font-family: 'Calibri'"><strong>Greater FX Resistance:</strong> Heroes with this talentgain spell resistance equal to their Tough hero class level +12.</span></p><p><span style="font-family: 'Calibri'">Prerequisites: FXResistance, Improved FX Resistance.</span></p><p><span style="font-family: 'Calibri'"><strong>Maximum FX Resistance:</strong> Heroes with this talentgain spell resistance equal to their Tough hero class level +14.</span></p><p><span style="font-family: 'Calibri'">Prerequisites: FXResistance, Improved FX Resistance, Greater FX Resistance.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Toxin Resistance Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Tough heroes withthis talent tree are remarkably capable of enduring harmful chemicals andinfectious diseases.</span></p><p><span style="font-family: 'Calibri'"><strong>Apocrustic Resistance:</strong> Tough heroes with thistalent tree gain a +4 bonus to all saving throws made against strong odors suchas those produced by a troglodyte or a sewer.</span></p><p><span style="font-family: 'Calibri'"><strong>Toxin Resistance:</strong> Tough heroes with this talenttree gain a +4 bonus to all saving throws made against poison.</span></p><p><span style="font-family: 'Calibri'">Prerequisite:Apocrustic Resistance.</span></p><p><span style="font-family: 'Calibri'"><strong>Disease Resistance:</strong> Tough heroes with thistalent tree gain a +4 bonus to all saving throws made against disease.</span></p><p><span style="font-family: 'Calibri'">Prerequisite:Apocrustic Resistance.</span></p><p><span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>SMART HERO</strong></span></p><p><span style="font-family: 'Calibri'"><strong></strong> </span></p><p><span style="font-family: 'Calibri'"><strong>Fast Learner Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Smart heroes notonly think faster than others, they absorb information much faster too.</span></p><p><span style="font-family: 'Calibri'"><strong>Fast Learner:</strong> When the character takes thisfeat and every time he gains a level as a Smart hero thereafter, he gains 2additional skill points to divide up among his various skills</span></p><p><span style="font-family: 'Calibri'">as he sees fit.</span></p><p><span style="font-family: 'Calibri'"><strong>Improved Learning:</strong> Characters with this talentare always one step ahead of their peers when it comes to education. Themaximum ranks they can have in any Smart hero class skill is 4 + totalcharacter level rather than 3 + total character level, as is normal forcharacters without this talent.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: FastLearner.</span></p><p><span style="font-family: 'Calibri'"><strong>Broad Knowledge:</strong> Heroes with this talent arefamiliar with a wide range of topics, making them capable of greaterproficiency in unfamiliar areas. This talent allows their</span></p><p><span style="font-family: 'Calibri'">maximum ranks in allcross class skills to increase to a number that is equal to 75% of their classlevel +3, rounded down.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: FastLearner.</span></p><p><span style="font-family: 'Calibri'"><strong>Cross Training:</strong> The Smart hero may pick anythree cross class skills, such as Hide, or Sense Motive. These skillsthereafter become class skills for the Smart hero.</span></p><p><span style="font-family: 'Calibri'">This talent can betaken multiple times. Each time it applies to three new skills.</span></p><p><span style="font-family: 'Calibri'">Prerequisites: FastLearner, Broad Knowledge.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Quick Thinking Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Smart heroes withthis talent tree are capable of such rapid extrapolations of logic that theygain bonuses on various checks and rolls, thanks to their sharp minds.</span></p><p><span style="font-family: 'Calibri'"><strong>Keen Reflex:</strong> Smart heroes with this talent addtheir Intelligence modifier in addition to any other modifiers that normallyapply to all Reflex saving throws.</span></p><p><span style="font-family: 'Calibri'"><strong>Keenly Skilled:</strong> Select one of the skills listedin the following paragraph. The Smart hero adds a bonus equal to hisIntelligence modifier in addition to his normal modifiers</span></p><p><span style="font-family: 'Calibri'">when making a checkwith that skill. A smart Hero can take this talent multiple times; each time itapplies to a different skill.</span></p><p><span style="font-family: 'Calibri'">Bluff, Climb,Diplomacy, Disguise, Drive, Handle Animal, Jump, Perform (any single skill),Pilot, Profession (any single skill), Ride, Sense Motive, Survival, andSwim.</span></p><p><span style="font-family: 'Calibri'">Perspicacious Response: Smart heroes with this talent add their Intelligencebonus to their Initiative checks in addition to their Dexterity modifier andany other modifiers that</span></p><p><span style="font-family: 'Calibri'">normally apply toInitiative checks. </span></p><p><span style="font-family: 'Calibri'"><strong>Greater Perspicacious Response:</strong> Smartheroes with this talent add their base Will saving bonus to their Initiativechecks in addition to their Intelligence modifier, Dexterity</span></p><p><span style="font-family: 'Calibri'">modifier and anyother modifiers that normally apply to Initiative checks.</span></p><p><span style="font-family: 'Calibri'">Prerequisites<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />erspicacious Response, Keen Reflex.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Tactical Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Smart heroes aremasters at outwitting their foes. These talents represent the hero’s ability tothink faster and utilize better tactics than other characters.</span></p><p><span style="font-family: 'Calibri'"><strong>Outsmart:</strong> This talent may be used against asingle selected opponent that the Smart hero has witnessed acting in combat forat least 1 round. By spending an Action Point and making an Intelligence check(DC 15) with a bonus equal to his Smart level, the hero is able to analyze,extrapolate and anticipate his opponent’s actions. This insight allows theSmart hero to make a Reflex save with a bonus equal to his Smart level (DCequal to the attack roll) to avoid every successful attack from the particularselected foe. This effect lasts for 3 rounds plus 1 round per level of Smarthero the character has. </span></p><p><span style="font-family: 'Calibri'"><strong>Tactician:</strong> One time per class level each day,the Smart hero with this talent can add his Intelligence modifier to a singleattack roll in addition to his Strength or Dexterity</span></p><p><span style="font-family: 'Calibri'">modifier (asappropriate).</span></p><p><span style="font-family: 'Calibri'"><strong>Greater Outsmarting:</strong> This talent functions justas the Outsmart talent (see above). It also allows the Smart hero to add hisbase Will saving throw bonus to all attacks he makes</span></p><p><span style="font-family: 'Calibri'">against the selectedfoe. This effect lasts for 3 rounds plus 1 round per level of Smart hero thecharacter has.</span></p><p><span style="font-family: 'Calibri'">Prerequisite:Outsmart.</span></p><p><span style="font-family: 'Calibri'"><strong>Keen Attacks:</strong> Smart heroes with this talent canspend an Action Point to increase the critical threat range of their attacks by2. Regardless of what weapon the hero uses (as</span></p><p><span style="font-family: 'Calibri'">long he isproficient with it), the threat range for striking a critical hit is increasedby 2 points. For example, most weapons threaten a critical hit on the roll of anatural 20. With this talent, that threat range is increased to 18, 19, and 20.</span></p><p><span style="font-family: 'Calibri'">Once the hero spendsthe Action Point to increase a particular weapon’s critical threat range, hecannot switch the Keen Attacks effect to another weapon without spending</span></p><p><span style="font-family: 'Calibri'">another ActionPoint.</span></p><p><span style="font-family: 'Calibri'">This effect persistsfor 3 rounds plus 1 round per class level of the Smart hero.</span></p><p><span style="font-family: 'Calibri'">Prerequisite:Outsmart.</span></p><p><span style="font-family: 'Calibri'"><strong>Greater Keen Attacks:</strong> Smart heroes withthis talent can spend an Action Point to increase the critical threat range oftheir attacks an additional 2 points (total 4). Regardless of</span></p><p><span style="font-family: 'Calibri'">what weapon the herouses (as long he is proficient with it), the threat range for striking acritical hit is increased by 2 more points. For example, most weapons threatena critical hit on the roll of a natural 20. With this talent (and theprerequisite Keen Attacks), that threat range is increased to 16, 17, 18, 19,and 20.</span></p><p><span style="font-family: 'Calibri'">Once the hero spendsthe Action Point to increase a particular weapon’s critical threat range, hecannot switch the Keen Attacks effect to another weapon without spending</span></p><p><span style="font-family: 'Calibri'">another ActionPoint.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Outsmart, Keen Attacks.</span></p><p><span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>DEDICATED HERO</strong></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Oracle Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Dedicated heroeswith this talent are endowed with an ability to sense the approach of futureevents and react appropriately.</span></p><p><span style="font-family: 'Calibri'"><strong>Hunch:</strong> The Dedicated hero has an innate abilityto sense trouble in the air. The Dedicated hero can make a Will saving throw(DC 15). On a successful save, the hero gets a hunch</span></p><p><span style="font-family: 'Calibri'">that everything isall right, or the hero gets a bad feeling about a specific situation, based onthe GM’s best guess relating to the circumstances. This talent is usable anumber</span></p><p><span style="font-family: 'Calibri'">of times per dayequal to the character’s Dedicated level.</span></p><p><span style="font-family: 'Calibri'">Prerequisite:Empathy (SRD).</span></p><p><span style="font-family: 'Calibri'"><strong>Foretell:</strong> When the Dedicated hero is in asituation where she must select between two or more options or courses ofaction, she can spend 1 Action Point to attempt a Will saving throw (DC 10 +the EL of the encounter). If the save succeeds, the Dedicated hero candetermine which option or course of action is potentially the least dangerous.In this case, “dangerous” is defined as being likely to cause personal injuryto the Dedicated hero. It does not mean the option having the greatest chanceof success. If two or more of the options are equally safe, the GM shouldinform the hero that the possible outcomes are equally dangerous (or equallysafe).</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Empathy (SRD), Hunch.</span></p><p><span style="font-family: 'Calibri'"><strong>Prophetic Vision:</strong> With this talent, theDedicated hero can spend an Action Point to gain insight into the immediatefuture. Although this glimpse is not enough for complete</span></p><p><span style="font-family: 'Calibri'">understanding offuture events, it does grant the Dedicated hero significant bonuses. Theseprophetic visions allow the Dedicated hero to add his Wisdom modifier to hisDefense (as a dodge bonus), Reflex saves, Initiative checks, and attack rollsfor 1 round per level of his Dedicated hero class.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Empathy (SRD), Hunch, Foretell.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Selfless Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Dedicated heroeswith this talent tree are devoted to helping others, even to the point ofsacrificing their own resources and health.</span></p><p><span style="font-family: 'Calibri'"><strong>Moral Support:</strong> Dedicated heroes with thistalent can invest their own mental resolve in another intelligent creature byoffering words of encouragement and support. By bearing some of the burdens ofanother character, the Dedicated hero helps them through their difficult timesof sickness, pain or temptation. Using this talent causes the Dedicated hero tosuffer a –2 penalty to all Will saves, but imparts a +4 bonus to all Will savesmade by the character that is being comforted by the Dedicated hero. TheDedicated hero can maintain this assistance for 1 minute per Dedicated herolevel and may use this talent a number of times per day equal to his Wisdommodifier. Assisting another creature in this manner is considered a standardaction.</span></p><p><span style="font-family: 'Calibri'"><strong>Financial Support:</strong> By pulling some strings andengaging in some creative accounting, the dedicated hero is able to scrimp somemoney together and make a loan to a friend in</span></p><p><span style="font-family: 'Calibri'">need. This amountsto a –2 to the Dedicated hero’s Wealth score, but a +4 bonus to the recipient’sWealth score.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Moralsupport.</span></p><p><span style="font-family: 'Calibri'"><strong>Life Support:</strong> When the Dedicated hero undergoessurgery to donate blood, plasma, skin grafts, bone marrow, and evennonessential organs such as a single kidney to another</span></p><p><span style="font-family: 'Calibri'">character in need,the recipient of the hero’s good will gains an amount of Hit Points equal totwice the damage suffered by the Dedicated hero (if the surgeon has theTransplant Surgery feat). If the surgeon does not have the Transplant Surgeryfeat, the recipient gains 1 HP for every 1 HP of damage the Dedicated herosuffers.</span></p><p><span style="font-family: 'Calibri'">Prerequisites: MoralSupport, Financial Support.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Virtuous Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">The dedicated herois impeccably true to his ideals and gains certain benefits from histruehearted idealism.</span></p><p><span style="font-family: 'Calibri'"><strong>Virtue:</strong> The Dedicated hero gains a +1 bonus toseveral skill checks. These skills include Diplomacy, Handle Animal,Intimidate, Knowledge (arcane lore and theology/philosophy),</span></p><p><span style="font-family: 'Calibri'">Perform, and TreatInjury.</span></p><p><span style="font-family: 'Calibri'">The Dedicated herocan select this talent multiple times. Each time it increases the bonus tothose skills by 1 point.</span></p><p><span style="font-family: 'Calibri'"><strong>Aura of Virtue:</strong> By spending an Action Point,the Dedicated hero can imbue himself and his allies with the powerful force ofhis faith and dedication. Using this ability is a standard action. When theDedicated hero activates this ability, all allies within 30 feet (includinghimself, up to a maximum number of creatures equal to his Dedicated hero classlevel) gain a +1 morale bonus to all attack rolls and saving throws againstfear effects. This bonus lasts for 1 minute per Dedicated hero level.</span></p><p><span style="font-family: 'Calibri'">Prerequisite:Virtue.</span></p><p><span style="font-family: 'Calibri'"><strong>Greater Aura of Virtue:</strong> By spending an ActionPoint, the Dedicated hero can imbue himself and his allies with the powerfulforce of his faith and dedication. Using this ability</span></p><p><span style="font-family: 'Calibri'">is a standardaction. When the Dedicated hero activates this ability, all allies within 30feet (including himself, up to a maximum number of creatures equal to hisDedicated hero</span></p><p><span style="font-family: 'Calibri'">class level) gain a+1 morale bonus to all attack rolls and saving throws against fear effects (perthe Aura of Virtue talent). The Dedicated hero’s allies also gain a number of</span></p><p><span style="font-family: 'Calibri'">temporary Hit Pointsequal to 1d8 + the Dedicated hero’s class level. This bonus lasts for 1 minuteper Dedicated hero level.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Virtue, Aura of Virtue.</span></p><p><span style="font-family: 'Calibri'"><strong>Aura of Righteousness:</strong> Dedicated heroes withthis talent can spend an Action Point to begin radiating an aura that unnervesthose that oppose them. This aura persists for one</span></p><p><span style="font-family: 'Calibri'">minute per classlevel of the Dedicated hero. Any creature within 30 feet of the Dedicated heroand with an Allegiance opposed to one of the Dedicated hero’s Allegiances (suchas Evil opposes Good) must make a Will save (DC 10 + the Dedicated hero’s Charismamodifier + the Dedicated heroes class level) or become shaken. These creaturesremain shaken until the effect ends or they escape the area.</span></p><p><span style="font-family: 'Calibri'">A shaken creature suffers a –2 on attack rolls, saving throws, and skillchecks.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Virtue, Aura of Virtue.</span></p><p><span style="font-family: 'Calibri'"><strong>Clean Living:</strong> Dedicated heroes with this talentadd their Wisdom modifier to their Fortitude saving throws in addition to anyother modifiers that normally apply to the hero’s</span></p><p><span style="font-family: 'Calibri'">Fortitude save.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Virtue.</span></p><p><span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>CHARISMATIC HERO</strong></span></p><p><span style="font-family: 'Calibri'"><strong></strong> </span></p><p><span style="font-family: 'Calibri'"><strong>Efficacious Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Charismatic heroeswith these talents are skilled at manipulating the behavior of others, even tothe point of being able to issue direct commands.</span></p><p><span style="font-family: 'Calibri'"><strong>Disarm:</strong> The Charismatic hero gets a bonus onall Charisma-based skill checks made to influence members of his chosen gender.(Some characters are charming to members</span></p><p><span style="font-family: 'Calibri'">of the oppositegender, others to members of the same gender.)</span></p><p><span style="font-family: 'Calibri'">The bonus is equalto the character’s Charismatic level.</span></p><p><span style="font-family: 'Calibri'">A Charismatic herocan only disarm Gamemaster characters with attitudes of unfriendly or hostile.The disarm bonus can not be used against characters who are indifferent orbetter.</span></p><p><span style="font-family: 'Calibri'"><strong>Charm:</strong> The Charismatic hero gets a bonus on allCharisma-based skill checks made to influence members of his chosen gender.(Some characters are charming to members</span></p><p><span style="font-family: 'Calibri'">of the oppositegender, others to members of the same gender.) </span></p><p><span style="font-family: 'Calibri'">The bonus is equalto the character’s Charismatic level.</span></p><p><span style="font-family: 'Calibri'">A Charismatic herocan only charm Gamemaster characters with attitudes of indifferent or better.The charm bonus can not be used against characters who are unfriendly orhostile.</span></p><p><span style="font-family: 'Calibri'"><strong>Favor:</strong> The Charismatic hero has the ability toacquire minor aid from anyone he or she meets. By making a favor check, aCharismatic hero can gain important information</span></p><p><span style="font-family: 'Calibri'">without goingthrough the time and trouble of doing a lot of research. Favors can also beused to acquire the loan of equipment or documents, or to receive other minorassistance in the course of an adventure.</span></p><p><span style="font-family: 'Calibri'">A Charismatic herospends 1 Action Point to activate this talent. To make a favor check, roll ad20 and add the character’s favor bonus, equal to the character’s Charismatic</span></p><p><span style="font-family: 'Calibri'">level. The GM setsthe DC based on the scope of the favor being requested. The DC ranges from 10for a simple favor to as high as 30 for formidable and highly dangerous,expensive, or illegal favors. A Charismatic hero can not take 10 or 20 on thischeck, nor can the hero retry the check for the same (or virtually the same)favor. Favors should help advance the plot of an adventure. A favor that wouldenable a character to avoid an adventure altogether should always beunavailable, regardless of the result of a favor check.</span></p><p><span style="font-family: 'Calibri'">The GM shouldcarefully monitor a Charismatic hero’s use of favors to ensure that thisability is not abused. The success or failure of a mission should not hinge onthe use of a favor, and getting a favor should not replace good roleplaying orthe use of other skills. The GM may disallow any favor deemed to be disruptiveto the game.</span></p><p><span style="font-family: 'Calibri'">Prerequisite: Charmor Disarm</span></p><p><span style="font-family: 'Calibri'"><strong>Domination:</strong> The incredible force of theCharismatic hero’s presence can force others into a state of mentalsubservience, blunting their ability to resist the hero’s commands.</span></p><p><span style="font-family: 'Calibri'">The target must havean Intelligence score of 3 or higher, must be within 30 feet of the hero, andmust be able to see, hear, and understand the hero to be susceptible to adomination attempt.</span></p><p><span style="font-family: 'Calibri'">To dominate atarget, the hero must spend an Action Point and use an attack action. Thetarget can try to resist the domination attempt by making a Will saving throw(DC 10 +</span></p><p><span style="font-family: 'Calibri'">Charismatic hero’sclass level + Charismatic hero’s Cha bonus). If the saving throw fails, thesubject obeys the hero for a number of minutes equal to his Charismatic heroclass</span></p><p><span style="font-family: 'Calibri'">level. Thisobedience is not total, however. An affected creature never obeys suicidal orobviously harmful orders, but it might be convinced that something verydangerous is worth doing. Any act by the hero or his apparent allies thatthreatens the dominated person breaks the effect.</span></p><p><span style="font-family: 'Calibri'">Prerequisites: Charmor Disarm, Favor</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Facetious Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Heroes with thistalent tree are proficient with humorous entertainment. They have quick witsand sharp tongues and can bring an audience to rollicking, helpless laughter.</span></p><p><span style="font-family: 'Calibri'"><strong>Clowning:</strong> The charismatic hero can engage incomical antics and silly gesticulations either as an attempt to mock anotherperson or even to mock himself.</span></p><p><span style="font-family: 'Calibri'">The targets musthave an Intelligence score of 3 or higher, must be within 30 feet of the hero,and must be able to see the hero to be susceptible to a clowning attempt.</span></p><p><span style="font-family: 'Calibri'">To engage in a boutof clowning, the hero must use a full attack action and make a perform check(DC 15). The target can try to resist the influence of the clowning attempt by</span></p><p><span style="font-family: 'Calibri'">making a Will savingthrow (DC 10 + Charismatic hero’s class level + Charismatic hero’s Cha bonus).If the saving throw fails, the targets (a number of creatures less than or</span></p><p><span style="font-family: 'Calibri'">equal to the hero’sCharismatic class level) become filled with mirth and find it difficult to takethe hero seriously. This causes them to underestimate the hero and fail toreact appropriately against his attacks. They suffer a penalty to AC that is equalto the Charismatic hero’s Charisma modifier and they take an equal amount ofextra damage from all of his attacks.</span></p><p><span style="font-family: 'Calibri'">This conditionpersists for a number of rounds equal to the hero’s Charismatic class level.Whether the target’s saving throw fails or succeeds, they cannot be affectedagain by the same hero’s clowning for 24 hours. </span></p><p><span style="font-family: 'Calibri'">Prerequisite<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />erform 4 ranks.</span></p><p><span style="font-family: 'Calibri'"><strong>Razor Tongue:</strong> Heroes with this talent areskilled at hurling scathing, bitter insults and humiliating jeers. This barrageof vituperation causes that target creature to become unsure of himself, overlyself-conscious, and more prone to making mistakes.</span></p><p><span style="font-family: 'Calibri'">To use this talent,the hero must use an attack action and make a Charisma check (DC 15). Thetarget must have an Intelligence score of 3 or higher, must be within 30 feetof the</span></p><p><span style="font-family: 'Calibri'">hero, and must beable to hear and understand the hero to be susceptible to this ability. </span></p><p><span style="font-family: 'Calibri'">The target can tryto resist the attempt by making a Will saving throw (DC 10 + Charismatic hero’sclass level + Charismatic hero’s Cha bonus). If the save fails, the target</span></p><p><span style="font-family: 'Calibri'">suffers –2 moralepenalties to all attacks, weapon damage rolls, saves and skill checks for anumber of rounds equal to the Charismatic hero’s class level.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Intimidate 4 ranks.</span></p><p><span style="font-family: 'Calibri'"><strong>Hysterics:</strong> The hero can utter such surprisingand hilarious quips that those who hear him collapse into fits of laughter. Thehero can affect a number of targets equal to his</span></p><p><span style="font-family: 'Calibri'">Charismatic herolevel. The targets must have an Intelligence score of 3 or higher, must bewithin 30 feet of the hero, and must be able to hear and understand the hero tobe susceptible to this ability. A creature whose type (such as humanoid ordragon) is different from the hero’s receives a +4 bonus on its saving throw,because the humor doesn’t “translate” well.</span></p><p><span style="font-family: 'Calibri'">To use this talent,the hero must spend an Action Point, make a Perform check (DC 15), and use anattack action. The targets can try to resist the attempt by making a Will</span></p><p><span style="font-family: 'Calibri'">saving throw (DC 10+ Charismatic hero’s class level + Charismatic hero’s Cha bonus). If the savingthrow fails, the subjects are overcome with fits of laughter. They fall prone</span></p><p><span style="font-family: 'Calibri'">and can take noactions for a number of rounds equal to the hero’s Charisma modifier. Adefender who is prone gains a +4 bonus to Armor Class against ranged attacks,but takes a –4 penalty to AC against melee attacks. Standing up is amove-equivalent action that provokes an attack of opportunity.Whether thetarget’s saving throw fails or succeeds, they cannot be affected again by thesame hero’s hysterical comments for 24 hours.</span></p><p><span style="font-family: 'Calibri'">Prerequisites<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />erform 4 ranks, Clowning, Razor Tongue.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Intimidating Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">The Charismatic herocan develop a powerful force of character, becoming highly skilled atintimidating others.</span></p><p><span style="font-family: 'Calibri'">IntimidatingPresence: With this talent the Charismatic hero applies his Charismatic levelas a bonus on any Intimidate, Gamble, or Gather Information checks whenattempting to bully or cow others into a state of unease and submission.</span></p><p><span style="font-family: 'Calibri'"><strong>Shake:</strong> Charismatic heroes can spend an ActionPoint to attempt to shake their opponents. A single use of this ability canaffect a number of creatures equal to the Charismatic</span></p><p><span style="font-family: 'Calibri'">hero’s class level.Those targeted by the Charismatic hero must make a Will save (DC 10 +Charismatic hero’s class level + Charismatic hero’s Cha bonus) or becomeshaken. A</span></p><p><span style="font-family: 'Calibri'">shaken creaturesuffers a –2 morale penalty on all attack rolls, saving throws, skill checks,and ability checks.</span></p><p><span style="font-family: 'Calibri'">Prerequisite:Intimidating Presence.</span></p><p><span style="font-family: 'Calibri'"><strong>Terrify:</strong> Charismatic heroes can spend an ActionPoint to attempt to terrify their opponents. A single use of this ability canaffect a number of creatures equal to the Charismatic</span></p><p><span style="font-family: 'Calibri'">hero’s class level.Those targeted by the Charismatic hero must make a Will save (DC 10 +Charismatic hero’s class level + Charismatic hero’s Cha bonus) or becometerrified. A</span></p><p><span style="font-family: 'Calibri'">terrified creaturesuffers a –3 morale penalty on all attack rolls, saving throws, skill checks,and ability checks.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Intimidating Presence, Shake.</span></p><p><span style="font-family: 'Calibri'"><strong>Game Face:</strong> Charismatic heroes can take on anappearance and manner of extreme gravity. Opponents who see this fearsome glaremust make a Will save or suffer an additional</span></p><p><span style="font-family: 'Calibri'">2 points of subdualdamage every time the Charismatic hero inflicts Hit Point damage upon them.</span></p><p><span style="font-family: 'Calibri'">The Charismatic heromust spend a move action to “get his game face on.” After that time the effectcontinues for 3 rounds plus 1 round per level of Charismatic hero. The hero mayuse this talent a number of times per day equal to his level in Charismatichero, but never more than one time per encounter.</span></p><p><span style="font-family: 'Calibri'">Prerequisites:Intimidating Presence, Shake.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Pulchritudinous Talent Tree</strong></span></p><p><span style="font-family: 'Calibri'">Heroes with thesetalents are blessed with incredible physical beauty and glowing personalmagnetism.</span></p><p><span style="font-family: 'Calibri'"><strong>Good Impression:</strong> The Charismatic hero’sremarkable beauty influences the judgments that other characters make abouthim. Charismatic heroes with this talent gain a +3</span></p><p><span style="font-family: 'Calibri'">circumstance bonusto all Diplomacy, Bluff, and Perform checks.</span></p><p><span style="font-family: 'Calibri'"><strong>Charm:</strong> The Charismatic hero gets a bonus on allCharisma-based skill checks made to influence members of his chosen gender.(Some characters are charming to members</span></p><p><span style="font-family: 'Calibri'">of the oppositegender, others to members of the same gender.) The bonus is equal to thecharacter’s Charismatic level. A Charismatic hero can only charm Gamemastercharacters with attitudes of indifferent or better. The charm bonus can not beused against characters who are unfriendly or hostile.</span></p><p><span style="font-family: 'Calibri'"><strong>Stunning Beauty:</strong> The hero possesses suchamazing physical beauty that opponents can be stunned with a mere smile.</span></p><p><span style="font-family: 'Calibri'">The targets musthave an Intelligence score of 3 or higher, must be within 30 feet of the hero,and must be able to see the hero to be susceptible to this ability.</span></p><p><span style="font-family: 'Calibri'">To stun a target,the hero must spend an Action Point and use an attack action. The target cantry to resist the stunning attempt by making a Will saving throw (DC 10 +Charismatic hero’s class level + Charismatic hero’s Cha bonus). If the savingthrow fails, the subject is stunned for a number of rounds equal to the hero’sCharismatic hero class level. A stunned creature drops everything held, cantake no actions, takes a –2 penalty to AC, and loses his Dexterity bonus to AC(if any).</span></p><p><span style="font-family: 'Calibri'">Prerequisites: GoodImpression, Charm.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6911023, member: 6668634"] Bluff(Cha) New Use: Pass the Buck With a successful Bluff check opposed by a superior's Sense Motive check, youcan convince someone who has authority over you that some disaster or problemwas not your fault by someone else's. Your victim must then beat your Bluffcheck with a Diplomacy or Bluff check of his own. Should he fail, he receivesblame for your shortcomings. The victim of this skill can attempt to pass thebuck again, but he receives a -2 circumstance penalty to his Bluff check. Disguise (Cha) New Use: Warpaint You can make yourself look terrifying to the enemy, such as by hanging bodyparts of your armour, painting fearsome patterns on your face with makeup, oradding spikes and the skulls of fallen foes to your armour. Make a Disguisecheck (DC 15). If you succeed, you gain a +2 synergy bonus to all Intimidatechecks for the next 24 hours. Test again after 24 hours to maintain yourappearance. [HR][/HR] [FONT=Calibri][B]STRONG HERO[/B][/FONT] [FONT=Calibri] [B]Brute Talent Tree[/B][/FONT] [FONT=Calibri]Heroes with thesetalents are remarkably forceful and powerful when grappling.[/FONT] [FONT=Calibri][B]Rough:[/B] The Strong hero receives a +1 bonus toall Grapple and Trip checks.[/FONT] [FONT=Calibri][B]Rowdy:[/B] The Strong hero receives an additional+1 bonus to all Grapple and Trip checks (+2 total).[/FONT] [FONT=Calibri]Prerequisite: Rough.[/FONT] [FONT=Calibri][B]Brutal:[/B] The Strong hero receives an additional+1 bonus to all Grapple and Trip checks (+3 total).[/FONT] [FONT=Calibri]Prerequisites:Rough, Rowdy.[/FONT] [FONT=Calibri] [B]Heavy Load Talent Tree[/B][/FONT] [FONT=Calibri]Heroes with thistalent tree are capable of carrying excessively heavy loads on their backs.[/FONT] [FONT=Calibri][B]Heavy Load:[/B] The character’s carrying capacityis calculated as if his Strength score were one point higher than it actuallyis.[/FONT] [FONT=Calibri][B]Greater Heavy Load:[/B] The character’s carryingcapacity is calculated as if his Strength score were two points higher than itactually is.[/FONT] [FONT=Calibri]Prerequisite: HeavyLoad.[/FONT] [FONT=Calibri][B]Improved Heavy Load:[/B] The character’s carryingcapacity is calculated as if his Strength score were three points higher thanit actually is.[/FONT] [FONT=Calibri]Prerequisite: HeavyLoad, Greater Heavy Load.[/FONT] [FONT=Calibri][B]Maximum Heavy Load:[/B] The character’s carryingcapacity is calculated as if his Strength score were four points higher than itactually is.[/FONT] [FONT=Calibri]Prerequisite: HeavyLoad, Greater Heavy Load, Improved Heavy Load [/FONT] [FONT=Calibri][B]Hurling Talent Tree[/B][/FONT] [FONT=Calibri]Heroes with talentsfrom this tree are skilled at utilizing their immense upper body strength tothrow objects much farther than other characters can.[/FONT] [FONT=Calibri][B]Hurl:[/B] The maximum range at which the charactercan throw objects is increased to seven range increments.[/FONT] [FONT=Calibri][B]Great Hurl:[/B] The maximum range at which thecharacter can throw objects is increased to ten range increments.[/FONT] [FONT=Calibri]Prerequisite: Hurl.[/FONT] [FONT=Calibri][B]Mighty Hurl:[/B] The maximum range at which thecharacter can throw objects is increased to twelve range increments.[/FONT] [FONT=Calibri]Prerequisites: Hurl,Great Hurl.[/FONT] [FONT=Calibri] [B]Like A Rock Talent Tree[/B][/FONT] [FONT=Calibri]Strong heroes withthese talents have toned their bodies into rock hard specimens of physicalfitness. This strengthening grants the character a natural armor bonus to hisDefense.[/FONT] [FONT=Calibri][B]Strengthened Body:[/B] The hero gains a +1 naturalarmor bonus to his Defense.[/FONT] [FONT=Calibri][B]Hardened Body:[/B] The hero gains an additional +1natural armor bonus to his Defense (+2 total).[/FONT] [FONT=Calibri]Prerequisite:Strengthened Body.[/FONT] [FONT=Calibri][B]Solid as a Rock:[/B] The hero gains an additional+1 natural armor bonus to his Defense (+3 total).[/FONT] [FONT=Calibri]Prerequisites:Strengthened Body, Hardened Body.[/FONT] [FONT=Calibri] [B]Mighty Talent Tree[/B][/FONT] [FONT=Calibri]Strong heroes withthis talent tree are capable of drawing upon their immense strength to resistadverse situations and conditions.[/FONT] [FONT=Calibri][B]Might:[/B] Once per day, the Strong hero with thistalent can add his Strength modifier as a morale bonus to any one saving throw.[/FONT] [FONT=Calibri][B]Mighty Fortitude:[/B] With this talent, the Stronghero adds his Strength modifier as a morale bonus to all of his Fortitudesaving throws. This effect is not cumulative with the bonus[/FONT] [FONT=Calibri]gained from theMight talent unless the hero also has the Incredible Might talent.[/FONT] [FONT=Calibri]Prerequisite: Might.[/FONT] [FONT=Calibri][B]Mighty Reflexes:[/B] Strong heroes with this talentadd their Strength modifier as a morale bonus to all Reflex saving throws. Thiseffect is not cumulative with the bonus gained[/FONT] [FONT=Calibri]from the Mighttalent unless the hero also has the Incredible Might talent.[/FONT] [FONT=Calibri]Prerequisite: Might.[/FONT] [FONT=Calibri][B]Mighty Will:[/B] With this talent, the Strong heroadds his Strength modifier as a morale bonus to all of his Will saving throws.This effect is not cumulative with the bonus gained[/FONT] [FONT=Calibri]from the Mighttalent unless the hero also has the Incredible Might talent.[/FONT] [FONT=Calibri]Prerequisite: Might.[/FONT] [FONT=Calibri][B]Incredible Might:[/B] With this talent, the Stronghero can add the benefits from his Might talent to the bonus gained from any ofhis other talents in this tree, effectively adding[/FONT] [FONT=Calibri]double his Strengthmodifier to his saving throw. He may do this only one time per day.[/FONT] [FONT=Calibri]Prerequisites:Might, Mighty Fortitude, Mighty Reflexes, Mighty Will.[/FONT] [FONT=Calibri] [B]FAST HERO Elusive Talent Tree[/B][/FONT] [FONT=Calibri]Fast heroes withthis talent tree are known for their uncanny ability to avoid attacks and towriggle free of bonds or grapples.[/FONT] [FONT=Calibri][B]Slippery:[/B] A Fast hero with this talent gains a+3 bonus to all Escape Artist checks, including those made to escape a grapple.[/FONT] [FONT=Calibri][B]Fancy Footwork:[/B] The Fast hero gains a +1 Dodgebonus to his Defense against all attacks directed at him, provided he is notflat footed or otherwise denied his Dexterity bonus[/FONT] [FONT=Calibri]to Defense.[/FONT] [FONT=Calibri][B]Creeping Reflexes:[/B] The Fast hero has remarkablykeen reactions, enabling him to excel at certain skills. The hero with thistalent adds his base Reflex saving throw bonus to[/FONT] [FONT=Calibri]all Hide and MoveSilently checks.[/FONT] [FONT=Calibri]Prerequisite:Slippery.[/FONT] [FONT=Calibri][B]Improved Fancy Footwork:[/B] The Fast hero gains a+2 dodge bonus against all attacks directed at him, provided he is not flatfooted or otherwise denied his Dexterity bonus to[/FONT] [FONT=Calibri]Defense.[/FONT] [FONT=Calibri]Prerequisite: FancyFootwork.[/FONT] [FONT=Calibri][B]Celeritous Skulking:[/B] The fast hero with thistalent can move at normal speed without suffering the –5 penalty to his Hidecheck.[/FONT] [FONT=Calibri]Prerequisites:Slippery, Creeping Reflexes. [/FONT] [FONT=Calibri][B]Finesse Talent Tree[/B][/FONT] [FONT=Calibri]Fast heroes withthese talents are skilled at using small, light weapons with deadly speed andprecision. Although rapiers and chains are not light weapons, they can also beused with these talents.[/FONT] [FONT=Calibri][B]Weapon Finesse:[/B] Fast heroes with this talentcan use their Dexterity bonus instead of Strength bonus for all attack rollsmade with one specific light melee weapon. The type of[/FONT] [FONT=Calibri]weapon must beselected at the time this talent is taken and cannot be changed.[/FONT] [FONT=Calibri][B]Masterful Finesse:[/B] Fast heroes with this talentcan use their Dexterity bonus instead of Strength bonus for all attack rollsmade with any light melee weapon with which they are[/FONT] [FONT=Calibri]proficient. The typeof weapon must be selected at the time this talent is taken and cannot bechanged. Prerequisite: Weapon Finesse.[/FONT] [FONT=Calibri][B]Rapid Precision:[/B] The swift melee blows of theFast hero strike with such speed and accuracy that the damage is increased bythe hero’s Dexterity modifier in addition to his Strength modifier.[/FONT] [FONT=Calibri]Prerequisites:Weapon Finesse, Masterful Finesse. [/FONT] [FONT=Calibri][B]Need For Speed Talent Tree[/B][/FONT] [FONT=Calibri]Fast heroes withthis talent tree possess exceptional driving skill and can perform high-speedstunts that other characters can only dream about.[/FONT] [FONT=Calibri][B]Driven to Drive:[/B] Fast heroes with this talentare so comfortable behind the wheel that driving is second nature to them. As aresult, their innate reflexes enhance their driving[/FONT] [FONT=Calibri]skills allowing theFast hero to add his base Reflex saving throw bonus to all of his Drive checks.[/FONT] [FONT=Calibri]Prerequisites:Surface Vehicle Operation, Drive 4 ranks.[/FONT] [FONT=Calibri][B]Speed Racer:[/B] When driving at All-Out speed, theFast hero with this talent gains a +2 bonus to all Drive checks.[/FONT] [FONT=Calibri]Prerequisites:Surface Vehicle Operation, Drive 4 ranks, Driven to Drive.[/FONT] [FONT=Calibri][B]Offensive Driving:[/B] All attacks made from avehicle driven by a character with this talent gain a +2 bonus to their attackrolls.[/FONT] [FONT=Calibri]Prerequisites:Surface Vehicle Operation, Drive 4 ranks, Driven to Drive.[/FONT] [FONT=Calibri][B]Speed Demon:[/B] With this talent, the Fast herobecomes skilled at pushing a surface vehicle he is driving to extreme limits ofspeed. This ability increases the vehicle’s top speed[/FONT] [FONT=Calibri]5 spaces on thevehicle scale.[/FONT] [FONT=Calibri]Prerequisites:Surface Vehicle Operation, Drive 4 ranks, Driven to Drive. [/FONT] [FONT=Calibri][B]Quicker Than the Eye Talent Tree[/B][/FONT] [FONT=Calibri]Fast heroes withthis talent tree can spend an Action Point to begin moving so rapidly that theyare actually quicker than the eye, appearing as blurring streaks of color. Thiseffect causes them to gain a concealment based miss chance against all attacksdirected at them.[/FONT] [FONT=Calibri][B]Quick:[/B] By spending one Action Point, the Fasthero begins moving so rapidly that all attacks against him suffer a miss chanceof 20%. This miss chance persists for 3 rounds plus 1 round per Fast herolevel.[/FONT] [FONT=Calibri][B]Quicker:[/B] When the hero spends an Action Pointto gain a miss chance, that chance is increased by 10% (total 30%).[/FONT] [FONT=Calibri]Prerequisite: Quick.[/FONT] [FONT=Calibri][B]Quickest:[/B] When the hero spends an Action Pointto gain a miss chance, that chance is increased by 10% (total 40%).[/FONT] [FONT=Calibri]Prerequisites:Quick, Quicker.[/FONT] [FONT=Calibri][B]Quickest of Them All:[/B] When the hero spends anAction Point to gain a miss chance, that chance is increased by 10% (total50%).[/FONT] [FONT=Calibri]Prerequisites:Quick, Quicker, Quickest. [/FONT] [FONT=Calibri] [B]TOUGH HERO[/B][/FONT] [FONT=Calibri] [B]FX Resistance Talent Tree[/B][/FONT] [FONT=Calibri]The Tough hero isespecially resistant to the effects of mysticism, magic, and FX powers.[/FONT] [FONT=Calibri][B]FX Resistance:[/B] Heroes with this talent gainspell resistance equal to their Tough hero class level +8.[/FONT] [FONT=Calibri][B]Improved FX Resistance:[/B] Heroes with this talentgain spell resistance equal to their Tough hero class level +10.[/FONT] [FONT=Calibri]Prerequisite: FXresistance.[/FONT] [FONT=Calibri][B]Greater FX Resistance:[/B] Heroes with this talentgain spell resistance equal to their Tough hero class level +12.[/FONT] [FONT=Calibri]Prerequisites: FXResistance, Improved FX Resistance.[/FONT] [FONT=Calibri][B]Maximum FX Resistance:[/B] Heroes with this talentgain spell resistance equal to their Tough hero class level +14.[/FONT] [FONT=Calibri]Prerequisites: FXResistance, Improved FX Resistance, Greater FX Resistance.[/FONT] [FONT=Calibri] [B]Toxin Resistance Talent Tree[/B][/FONT] [FONT=Calibri]Tough heroes withthis talent tree are remarkably capable of enduring harmful chemicals andinfectious diseases.[/FONT] [FONT=Calibri][B]Apocrustic Resistance:[/B] Tough heroes with thistalent tree gain a +4 bonus to all saving throws made against strong odors suchas those produced by a troglodyte or a sewer.[/FONT] [FONT=Calibri][B]Toxin Resistance:[/B] Tough heroes with this talenttree gain a +4 bonus to all saving throws made against poison.[/FONT] [FONT=Calibri]Prerequisite:Apocrustic Resistance.[/FONT] [FONT=Calibri][B]Disease Resistance:[/B] Tough heroes with thistalent tree gain a +4 bonus to all saving throws made against disease.[/FONT] [FONT=Calibri]Prerequisite:Apocrustic Resistance. [/FONT] [FONT=Calibri][B]SMART HERO [/B] [/FONT] [FONT=Calibri][B]Fast Learner Talent Tree[/B][/FONT] [FONT=Calibri]Smart heroes notonly think faster than others, they absorb information much faster too.[/FONT] [FONT=Calibri][B]Fast Learner:[/B] When the character takes thisfeat and every time he gains a level as a Smart hero thereafter, he gains 2additional skill points to divide up among his various skills[/FONT] [FONT=Calibri]as he sees fit.[/FONT] [FONT=Calibri][B]Improved Learning:[/B] Characters with this talentare always one step ahead of their peers when it comes to education. Themaximum ranks they can have in any Smart hero class skill is 4 + totalcharacter level rather than 3 + total character level, as is normal forcharacters without this talent.[/FONT] [FONT=Calibri]Prerequisite: FastLearner.[/FONT] [FONT=Calibri][B]Broad Knowledge:[/B] Heroes with this talent arefamiliar with a wide range of topics, making them capable of greaterproficiency in unfamiliar areas. This talent allows their[/FONT] [FONT=Calibri]maximum ranks in allcross class skills to increase to a number that is equal to 75% of their classlevel +3, rounded down.[/FONT] [FONT=Calibri]Prerequisite: FastLearner.[/FONT] [FONT=Calibri][B]Cross Training:[/B] The Smart hero may pick anythree cross class skills, such as Hide, or Sense Motive. These skillsthereafter become class skills for the Smart hero.[/FONT] [FONT=Calibri]This talent can betaken multiple times. Each time it applies to three new skills.[/FONT] [FONT=Calibri]Prerequisites: FastLearner, Broad Knowledge.[/FONT] [FONT=Calibri] [B]Quick Thinking Talent Tree[/B][/FONT] [FONT=Calibri]Smart heroes withthis talent tree are capable of such rapid extrapolations of logic that theygain bonuses on various checks and rolls, thanks to their sharp minds.[/FONT] [FONT=Calibri][B]Keen Reflex:[/B] Smart heroes with this talent addtheir Intelligence modifier in addition to any other modifiers that normallyapply to all Reflex saving throws.[/FONT] [FONT=Calibri][B]Keenly Skilled:[/B] Select one of the skills listedin the following paragraph. The Smart hero adds a bonus equal to hisIntelligence modifier in addition to his normal modifiers[/FONT] [FONT=Calibri]when making a checkwith that skill. A smart Hero can take this talent multiple times; each time itapplies to a different skill.[/FONT] [FONT=Calibri]Bluff, Climb,Diplomacy, Disguise, Drive, Handle Animal, Jump, Perform (any single skill),Pilot, Profession (any single skill), Ride, Sense Motive, Survival, andSwim. Perspicacious Response: Smart heroes with this talent add their Intelligencebonus to their Initiative checks in addition to their Dexterity modifier andany other modifiers that[/FONT] [FONT=Calibri]normally apply toInitiative checks. [B]Greater Perspicacious Response:[/B] Smartheroes with this talent add their base Will saving bonus to their Initiativechecks in addition to their Intelligence modifier, Dexterity[/FONT] [FONT=Calibri]modifier and anyother modifiers that normally apply to Initiative checks.[/FONT] [FONT=Calibri]Prerequisites:Perspicacious Response, Keen Reflex.[/FONT] [FONT=Calibri] [B]Tactical Talent Tree[/B][/FONT] [FONT=Calibri]Smart heroes aremasters at outwitting their foes. These talents represent the hero’s ability tothink faster and utilize better tactics than other characters.[/FONT] [FONT=Calibri][B]Outsmart:[/B] This talent may be used against asingle selected opponent that the Smart hero has witnessed acting in combat forat least 1 round. By spending an Action Point and making an Intelligence check(DC 15) with a bonus equal to his Smart level, the hero is able to analyze,extrapolate and anticipate his opponent’s actions. This insight allows theSmart hero to make a Reflex save with a bonus equal to his Smart level (DCequal to the attack roll) to avoid every successful attack from the particularselected foe. This effect lasts for 3 rounds plus 1 round per level of Smarthero the character has. [/FONT] [FONT=Calibri][B]Tactician:[/B] One time per class level each day,the Smart hero with this talent can add his Intelligence modifier to a singleattack roll in addition to his Strength or Dexterity[/FONT] [FONT=Calibri]modifier (asappropriate).[/FONT] [FONT=Calibri][B]Greater Outsmarting:[/B] This talent functions justas the Outsmart talent (see above). It also allows the Smart hero to add hisbase Will saving throw bonus to all attacks he makes[/FONT] [FONT=Calibri]against the selectedfoe. This effect lasts for 3 rounds plus 1 round per level of Smart hero thecharacter has.[/FONT] [FONT=Calibri]Prerequisite:Outsmart.[/FONT] [FONT=Calibri][B]Keen Attacks:[/B] Smart heroes with this talent canspend an Action Point to increase the critical threat range of their attacks by2. Regardless of what weapon the hero uses (as[/FONT] [FONT=Calibri]long he isproficient with it), the threat range for striking a critical hit is increasedby 2 points. For example, most weapons threaten a critical hit on the roll of anatural 20. With this talent, that threat range is increased to 18, 19, and 20.[/FONT] [FONT=Calibri]Once the hero spendsthe Action Point to increase a particular weapon’s critical threat range, hecannot switch the Keen Attacks effect to another weapon without spending[/FONT] [FONT=Calibri]another ActionPoint.[/FONT] [FONT=Calibri]This effect persistsfor 3 rounds plus 1 round per class level of the Smart hero.[/FONT] [FONT=Calibri]Prerequisite:Outsmart. [B]Greater Keen Attacks:[/B] Smart heroes withthis talent can spend an Action Point to increase the critical threat range oftheir attacks an additional 2 points (total 4). Regardless of[/FONT] [FONT=Calibri]what weapon the herouses (as long he is proficient with it), the threat range for striking acritical hit is increased by 2 more points. For example, most weapons threatena critical hit on the roll of a natural 20. With this talent (and theprerequisite Keen Attacks), that threat range is increased to 16, 17, 18, 19,and 20.[/FONT] [FONT=Calibri]Once the hero spendsthe Action Point to increase a particular weapon’s critical threat range, hecannot switch the Keen Attacks effect to another weapon without spending[/FONT] [FONT=Calibri]another ActionPoint.[/FONT] [FONT=Calibri]Prerequisites:Outsmart, Keen Attacks. [/FONT] [FONT=Calibri][B]DEDICATED HERO[/B] [/FONT] [FONT=Calibri][B]Oracle Talent Tree[/B][/FONT] [FONT=Calibri]Dedicated heroeswith this talent are endowed with an ability to sense the approach of futureevents and react appropriately.[/FONT] [FONT=Calibri][B]Hunch:[/B] The Dedicated hero has an innate abilityto sense trouble in the air. The Dedicated hero can make a Will saving throw(DC 15). On a successful save, the hero gets a hunch[/FONT] [FONT=Calibri]that everything isall right, or the hero gets a bad feeling about a specific situation, based onthe GM’s best guess relating to the circumstances. This talent is usable anumber[/FONT] [FONT=Calibri]of times per dayequal to the character’s Dedicated level.[/FONT] [FONT=Calibri]Prerequisite:Empathy (SRD).[/FONT] [FONT=Calibri][B]Foretell:[/B] When the Dedicated hero is in asituation where she must select between two or more options or courses ofaction, she can spend 1 Action Point to attempt a Will saving throw (DC 10 +the EL of the encounter). If the save succeeds, the Dedicated hero candetermine which option or course of action is potentially the least dangerous.In this case, “dangerous” is defined as being likely to cause personal injuryto the Dedicated hero. It does not mean the option having the greatest chanceof success. If two or more of the options are equally safe, the GM shouldinform the hero that the possible outcomes are equally dangerous (or equallysafe).[/FONT] [FONT=Calibri]Prerequisites:Empathy (SRD), Hunch.[/FONT] [FONT=Calibri][B]Prophetic Vision:[/B] With this talent, theDedicated hero can spend an Action Point to gain insight into the immediatefuture. Although this glimpse is not enough for complete[/FONT] [FONT=Calibri]understanding offuture events, it does grant the Dedicated hero significant bonuses. Theseprophetic visions allow the Dedicated hero to add his Wisdom modifier to hisDefense (as a dodge bonus), Reflex saves, Initiative checks, and attack rollsfor 1 round per level of his Dedicated hero class.[/FONT] [FONT=Calibri]Prerequisites:Empathy (SRD), Hunch, Foretell. [/FONT] [FONT=Calibri][B]Selfless Talent Tree[/B][/FONT] [FONT=Calibri]Dedicated heroeswith this talent tree are devoted to helping others, even to the point ofsacrificing their own resources and health.[/FONT] [FONT=Calibri][B]Moral Support:[/B] Dedicated heroes with thistalent can invest their own mental resolve in another intelligent creature byoffering words of encouragement and support. By bearing some of the burdens ofanother character, the Dedicated hero helps them through their difficult timesof sickness, pain or temptation. Using this talent causes the Dedicated hero tosuffer a –2 penalty to all Will saves, but imparts a +4 bonus to all Will savesmade by the character that is being comforted by the Dedicated hero. TheDedicated hero can maintain this assistance for 1 minute per Dedicated herolevel and may use this talent a number of times per day equal to his Wisdommodifier. Assisting another creature in this manner is considered a standardaction.[/FONT] [FONT=Calibri][B]Financial Support:[/B] By pulling some strings andengaging in some creative accounting, the dedicated hero is able to scrimp somemoney together and make a loan to a friend in[/FONT] [FONT=Calibri]need. This amountsto a –2 to the Dedicated hero’s Wealth score, but a +4 bonus to the recipient’sWealth score.[/FONT] [FONT=Calibri]Prerequisite: Moralsupport.[/FONT] [FONT=Calibri][B]Life Support:[/B] When the Dedicated hero undergoessurgery to donate blood, plasma, skin grafts, bone marrow, and evennonessential organs such as a single kidney to another[/FONT] [FONT=Calibri]character in need,the recipient of the hero’s good will gains an amount of Hit Points equal totwice the damage suffered by the Dedicated hero (if the surgeon has theTransplant Surgery feat). If the surgeon does not have the Transplant Surgeryfeat, the recipient gains 1 HP for every 1 HP of damage the Dedicated herosuffers.[/FONT] [FONT=Calibri]Prerequisites: MoralSupport, Financial Support. [/FONT] [FONT=Calibri][B]Virtuous Talent Tree[/B][/FONT] [FONT=Calibri]The dedicated herois impeccably true to his ideals and gains certain benefits from histruehearted idealism.[/FONT] [FONT=Calibri][B]Virtue:[/B] The Dedicated hero gains a +1 bonus toseveral skill checks. These skills include Diplomacy, Handle Animal,Intimidate, Knowledge (arcane lore and theology/philosophy),[/FONT] [FONT=Calibri]Perform, and TreatInjury.[/FONT] [FONT=Calibri]The Dedicated herocan select this talent multiple times. Each time it increases the bonus tothose skills by 1 point.[/FONT] [FONT=Calibri][B]Aura of Virtue:[/B] By spending an Action Point,the Dedicated hero can imbue himself and his allies with the powerful force ofhis faith and dedication. Using this ability is a standard action. When theDedicated hero activates this ability, all allies within 30 feet (includinghimself, up to a maximum number of creatures equal to his Dedicated hero classlevel) gain a +1 morale bonus to all attack rolls and saving throws againstfear effects. This bonus lasts for 1 minute per Dedicated hero level.[/FONT] [FONT=Calibri]Prerequisite:Virtue.[/FONT] [FONT=Calibri][B]Greater Aura of Virtue:[/B] By spending an ActionPoint, the Dedicated hero can imbue himself and his allies with the powerfulforce of his faith and dedication. Using this ability[/FONT] [FONT=Calibri]is a standardaction. When the Dedicated hero activates this ability, all allies within 30feet (including himself, up to a maximum number of creatures equal to hisDedicated hero[/FONT] [FONT=Calibri]class level) gain a+1 morale bonus to all attack rolls and saving throws against fear effects (perthe Aura of Virtue talent). The Dedicated hero’s allies also gain a number of[/FONT] [FONT=Calibri]temporary Hit Pointsequal to 1d8 + the Dedicated hero’s class level. This bonus lasts for 1 minuteper Dedicated hero level.[/FONT] [FONT=Calibri]Prerequisites:Virtue, Aura of Virtue.[/FONT] [FONT=Calibri][B]Aura of Righteousness:[/B] Dedicated heroes withthis talent can spend an Action Point to begin radiating an aura that unnervesthose that oppose them. This aura persists for one[/FONT] [FONT=Calibri]minute per classlevel of the Dedicated hero. Any creature within 30 feet of the Dedicated heroand with an Allegiance opposed to one of the Dedicated hero’s Allegiances (suchas Evil opposes Good) must make a Will save (DC 10 + the Dedicated hero’s Charismamodifier + the Dedicated heroes class level) or become shaken. These creaturesremain shaken until the effect ends or they escape the area. A shaken creature suffers a –2 on attack rolls, saving throws, and skillchecks.[/FONT] [FONT=Calibri]Prerequisites:Virtue, Aura of Virtue.[/FONT] [FONT=Calibri][B]Clean Living:[/B] Dedicated heroes with this talentadd their Wisdom modifier to their Fortitude saving throws in addition to anyother modifiers that normally apply to the hero’s[/FONT] [FONT=Calibri]Fortitude save.[/FONT] [FONT=Calibri]Prerequisites:Virtue. [/FONT] [FONT=Calibri][B]CHARISMATIC HERO [/B] [/FONT] [FONT=Calibri][B]Efficacious Talent Tree[/B][/FONT] [FONT=Calibri]Charismatic heroeswith these talents are skilled at manipulating the behavior of others, even tothe point of being able to issue direct commands.[/FONT] [FONT=Calibri][B]Disarm:[/B] The Charismatic hero gets a bonus onall Charisma-based skill checks made to influence members of his chosen gender.(Some characters are charming to members[/FONT] [FONT=Calibri]of the oppositegender, others to members of the same gender.)[/FONT] [FONT=Calibri]The bonus is equalto the character’s Charismatic level.[/FONT] [FONT=Calibri]A Charismatic herocan only disarm Gamemaster characters with attitudes of unfriendly or hostile.The disarm bonus can not be used against characters who are indifferent orbetter.[/FONT] [FONT=Calibri][B]Charm:[/B] The Charismatic hero gets a bonus on allCharisma-based skill checks made to influence members of his chosen gender.(Some characters are charming to members[/FONT] [FONT=Calibri]of the oppositegender, others to members of the same gender.) [/FONT] [FONT=Calibri]The bonus is equalto the character’s Charismatic level.[/FONT] [FONT=Calibri]A Charismatic herocan only charm Gamemaster characters with attitudes of indifferent or better.The charm bonus can not be used against characters who are unfriendly orhostile.[/FONT] [FONT=Calibri][B]Favor:[/B] The Charismatic hero has the ability toacquire minor aid from anyone he or she meets. By making a favor check, aCharismatic hero can gain important information[/FONT] [FONT=Calibri]without goingthrough the time and trouble of doing a lot of research. Favors can also beused to acquire the loan of equipment or documents, or to receive other minorassistance in the course of an adventure.[/FONT] [FONT=Calibri]A Charismatic herospends 1 Action Point to activate this talent. To make a favor check, roll ad20 and add the character’s favor bonus, equal to the character’s Charismatic[/FONT] [FONT=Calibri]level. The GM setsthe DC based on the scope of the favor being requested. The DC ranges from 10for a simple favor to as high as 30 for formidable and highly dangerous,expensive, or illegal favors. A Charismatic hero can not take 10 or 20 on thischeck, nor can the hero retry the check for the same (or virtually the same)favor. Favors should help advance the plot of an adventure. A favor that wouldenable a character to avoid an adventure altogether should always beunavailable, regardless of the result of a favor check.[/FONT] [FONT=Calibri]The GM shouldcarefully monitor a Charismatic hero’s use of favors to ensure that thisability is not abused. The success or failure of a mission should not hinge onthe use of a favor, and getting a favor should not replace good roleplaying orthe use of other skills. The GM may disallow any favor deemed to be disruptiveto the game.[/FONT] [FONT=Calibri]Prerequisite: Charmor Disarm[/FONT] [FONT=Calibri][B]Domination:[/B] The incredible force of theCharismatic hero’s presence can force others into a state of mentalsubservience, blunting their ability to resist the hero’s commands.[/FONT] [FONT=Calibri]The target must havean Intelligence score of 3 or higher, must be within 30 feet of the hero, andmust be able to see, hear, and understand the hero to be susceptible to adomination attempt.[/FONT] [FONT=Calibri]To dominate atarget, the hero must spend an Action Point and use an attack action. Thetarget can try to resist the domination attempt by making a Will saving throw(DC 10 +[/FONT] [FONT=Calibri]Charismatic hero’sclass level + Charismatic hero’s Cha bonus). If the saving throw fails, thesubject obeys the hero for a number of minutes equal to his Charismatic heroclass[/FONT] [FONT=Calibri]level. Thisobedience is not total, however. An affected creature never obeys suicidal orobviously harmful orders, but it might be convinced that something verydangerous is worth doing. Any act by the hero or his apparent allies thatthreatens the dominated person breaks the effect.[/FONT] [FONT=Calibri]Prerequisites: Charmor Disarm, Favor [/FONT] [FONT=Calibri][B]Facetious Talent Tree[/B][/FONT] [FONT=Calibri]Heroes with thistalent tree are proficient with humorous entertainment. They have quick witsand sharp tongues and can bring an audience to rollicking, helpless laughter.[/FONT] [FONT=Calibri][B]Clowning:[/B] The charismatic hero can engage incomical antics and silly gesticulations either as an attempt to mock anotherperson or even to mock himself.[/FONT] [FONT=Calibri]The targets musthave an Intelligence score of 3 or higher, must be within 30 feet of the hero,and must be able to see the hero to be susceptible to a clowning attempt.[/FONT] [FONT=Calibri]To engage in a boutof clowning, the hero must use a full attack action and make a perform check(DC 15). The target can try to resist the influence of the clowning attempt by[/FONT] [FONT=Calibri]making a Will savingthrow (DC 10 + Charismatic hero’s class level + Charismatic hero’s Cha bonus).If the saving throw fails, the targets (a number of creatures less than or[/FONT] [FONT=Calibri]equal to the hero’sCharismatic class level) become filled with mirth and find it difficult to takethe hero seriously. This causes them to underestimate the hero and fail toreact appropriately against his attacks. They suffer a penalty to AC that is equalto the Charismatic hero’s Charisma modifier and they take an equal amount ofextra damage from all of his attacks.[/FONT] [FONT=Calibri]This conditionpersists for a number of rounds equal to the hero’s Charismatic class level.Whether the target’s saving throw fails or succeeds, they cannot be affectedagain by the same hero’s clowning for 24 hours. [/FONT] [FONT=Calibri]Prerequisite:Perform 4 ranks.[/FONT] [FONT=Calibri][B]Razor Tongue:[/B] Heroes with this talent areskilled at hurling scathing, bitter insults and humiliating jeers. This barrageof vituperation causes that target creature to become unsure of himself, overlyself-conscious, and more prone to making mistakes.[/FONT] [FONT=Calibri]To use this talent,the hero must use an attack action and make a Charisma check (DC 15). Thetarget must have an Intelligence score of 3 or higher, must be within 30 feetof the[/FONT] [FONT=Calibri]hero, and must beable to hear and understand the hero to be susceptible to this ability. [/FONT] [FONT=Calibri]The target can tryto resist the attempt by making a Will saving throw (DC 10 + Charismatic hero’sclass level + Charismatic hero’s Cha bonus). If the save fails, the target[/FONT] [FONT=Calibri]suffers –2 moralepenalties to all attacks, weapon damage rolls, saves and skill checks for anumber of rounds equal to the Charismatic hero’s class level.[/FONT] [FONT=Calibri]Prerequisites:Intimidate 4 ranks.[/FONT] [FONT=Calibri][B]Hysterics:[/B] The hero can utter such surprisingand hilarious quips that those who hear him collapse into fits of laughter. Thehero can affect a number of targets equal to his[/FONT] [FONT=Calibri]Charismatic herolevel. The targets must have an Intelligence score of 3 or higher, must bewithin 30 feet of the hero, and must be able to hear and understand the hero tobe susceptible to this ability. A creature whose type (such as humanoid ordragon) is different from the hero’s receives a +4 bonus on its saving throw,because the humor doesn’t “translate” well.[/FONT] [FONT=Calibri]To use this talent,the hero must spend an Action Point, make a Perform check (DC 15), and use anattack action. The targets can try to resist the attempt by making a Will[/FONT] [FONT=Calibri]saving throw (DC 10+ Charismatic hero’s class level + Charismatic hero’s Cha bonus). If the savingthrow fails, the subjects are overcome with fits of laughter. They fall prone[/FONT] [FONT=Calibri]and can take noactions for a number of rounds equal to the hero’s Charisma modifier. Adefender who is prone gains a +4 bonus to Armor Class against ranged attacks,but takes a –4 penalty to AC against melee attacks. Standing up is amove-equivalent action that provokes an attack of opportunity.Whether thetarget’s saving throw fails or succeeds, they cannot be affected again by thesame hero’s hysterical comments for 24 hours.[/FONT] [FONT=Calibri]Prerequisites:Perform 4 ranks, Clowning, Razor Tongue. [/FONT] [FONT=Calibri][B]Intimidating Talent Tree[/B][/FONT] [FONT=Calibri]The Charismatic herocan develop a powerful force of character, becoming highly skilled atintimidating others.[/FONT] [FONT=Calibri]IntimidatingPresence: With this talent the Charismatic hero applies his Charismatic levelas a bonus on any Intimidate, Gamble, or Gather Information checks whenattempting to bully or cow others into a state of unease and submission.[/FONT] [FONT=Calibri][B]Shake:[/B] Charismatic heroes can spend an ActionPoint to attempt to shake their opponents. A single use of this ability canaffect a number of creatures equal to the Charismatic[/FONT] [FONT=Calibri]hero’s class level.Those targeted by the Charismatic hero must make a Will save (DC 10 +Charismatic hero’s class level + Charismatic hero’s Cha bonus) or becomeshaken. A[/FONT] [FONT=Calibri]shaken creaturesuffers a –2 morale penalty on all attack rolls, saving throws, skill checks,and ability checks.[/FONT] [FONT=Calibri]Prerequisite:Intimidating Presence.[/FONT] [FONT=Calibri][B]Terrify:[/B] Charismatic heroes can spend an ActionPoint to attempt to terrify their opponents. A single use of this ability canaffect a number of creatures equal to the Charismatic[/FONT] [FONT=Calibri]hero’s class level.Those targeted by the Charismatic hero must make a Will save (DC 10 +Charismatic hero’s class level + Charismatic hero’s Cha bonus) or becometerrified. A[/FONT] [FONT=Calibri]terrified creaturesuffers a –3 morale penalty on all attack rolls, saving throws, skill checks,and ability checks.[/FONT] [FONT=Calibri]Prerequisites:Intimidating Presence, Shake.[/FONT] [FONT=Calibri][B]Game Face:[/B] Charismatic heroes can take on anappearance and manner of extreme gravity. Opponents who see this fearsome glaremust make a Will save or suffer an additional[/FONT] [FONT=Calibri]2 points of subdualdamage every time the Charismatic hero inflicts Hit Point damage upon them.[/FONT] [FONT=Calibri]The Charismatic heromust spend a move action to “get his game face on.” After that time the effectcontinues for 3 rounds plus 1 round per level of Charismatic hero. The hero mayuse this talent a number of times per day equal to his level in Charismatichero, but never more than one time per encounter.[/FONT] [FONT=Calibri]Prerequisites:Intimidating Presence, Shake.[/FONT] [FONT=Calibri] [B]Pulchritudinous Talent Tree[/B][/FONT] [FONT=Calibri]Heroes with thesetalents are blessed with incredible physical beauty and glowing personalmagnetism.[/FONT] [FONT=Calibri][B]Good Impression:[/B] The Charismatic hero’sremarkable beauty influences the judgments that other characters make abouthim. Charismatic heroes with this talent gain a +3[/FONT] [FONT=Calibri]circumstance bonusto all Diplomacy, Bluff, and Perform checks.[/FONT] [FONT=Calibri][B]Charm:[/B] The Charismatic hero gets a bonus on allCharisma-based skill checks made to influence members of his chosen gender.(Some characters are charming to members[/FONT] [FONT=Calibri]of the oppositegender, others to members of the same gender.) The bonus is equal to thecharacter’s Charismatic level. A Charismatic hero can only charm Gamemastercharacters with attitudes of indifferent or better. The charm bonus can not beused against characters who are unfriendly or hostile.[/FONT] [FONT=Calibri][B]Stunning Beauty:[/B] The hero possesses suchamazing physical beauty that opponents can be stunned with a mere smile.[/FONT] [FONT=Calibri]The targets musthave an Intelligence score of 3 or higher, must be within 30 feet of the hero,and must be able to see the hero to be susceptible to this ability.[/FONT] [FONT=Calibri]To stun a target,the hero must spend an Action Point and use an attack action. The target cantry to resist the stunning attempt by making a Will saving throw (DC 10 +Charismatic hero’s class level + Charismatic hero’s Cha bonus). If the savingthrow fails, the subject is stunned for a number of rounds equal to the hero’sCharismatic hero class level. A stunned creature drops everything held, cantake no actions, takes a –2 penalty to AC, and loses his Dexterity bonus to AC(if any).[/FONT] [FONT=Calibri]Prerequisites: GoodImpression, Charm.[/FONT] [/QUOTE]
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