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<blockquote data-quote="kronos182" data-source="post: 6918307" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">Skinsuits</span></p><p></p><p><span style="font-family: 'Calibri'">Designed originally as a somatic interface for power armor and some mechs, and as the inner integral pressure-lining ‘body glove’ of EBA (Environmental Body Armour), these conformal ‘bodystocking’ provided an added degree of protection against penetrating shrapnel, skin-contact toxins, corrosives, burns, as well as some insulation against environmental extremes. The light plastic fabric was also quite comfortable, being ‘breathable’ under normal conditions, passing out sweat without compromising environmental protection, and providing added muscle support (female wearers have compared it to a ‘full-body sports bra’, but many men prefer to add a kevlar groin-cup or armored athletic supporter when wearing these suits). These protective features made them popular as a type of concealed protection. Skinsuits cover a person from neck to their toes and fingers, form fitting and flexible, almost like a second skin.</span></p><p><span style="font-family: 'Calibri'">The original design was intended as a pilot interface device, incorporating a tracery web of sensors which pick up the motions of the wearer’s muscles and translate them to the artificial muscles in the armor being worn. Combined with the linear truss biofeedback ‘tensors’ that translate pressure picked up by surface sensors inthe armor into reciprocal pressure on the appropriate parts of the operator’s body, these sensors contributed to the dramatic agility and responsiveness of power armours and mechs.</span></p><p><span style="font-family: 'Calibri'">Besides the standard military version used for its intended purpose, several variant designs are available.</span></p><p></p><p><span style="font-family: 'Calibri'">SkS1 Interface Skinsuit (Late PL5-PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Skinsuit/Concealed/Interface</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Max Dex: +10</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: 0</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 30 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 3 lbs</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 17</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Grants +2 to Fort saves against extreme heat or cold environments,grants DR 3 against piercing, bludgeon, slashing, falling and concussion damage.</span></p><p><span style="font-family: 'Calibri'">When used with Power Armours or mechs, grants +1 to Reflex and Pilot checks. Negates a mech's Dex penalty for fine skills requiring fine manipulation due to the feed back and interface systems.</span></p><p><span style="font-family: 'Calibri'">Does not require any armour feat to use.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">SkS2 Skinsuit (PL6)</span></p><p><span style="font-family: 'Calibri'">The SkS2 Skinsuit removes the interface systems and improves the level of protection provided without impairing mobility or the ability to wear it under normal clothing.Used by military police, police and security forces to provide concealed added protection.</span></p><p></p><p><span style="font-family: 'Calibri'">Type:Skinsuit/Concealed</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Max Dex: +10</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: 0</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 30</span></p><p><span style="font-family: 'Calibri'">Weight: 5</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 18</span></p><p><span style="font-family: 'Calibri'">Restriction: Lic (+1)</span></p><p><span style="font-family: 'Calibri'">Notes: Grants +2 to Fort saves against extreme heat or cold environments,grants DR 5 against piercing, bludgeon, slashing, falling and concussion damage.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">SkS3 Skinsuit (PL6)</span></p><p><span style="font-family: 'Calibri'">The SkS3 is a modified version of the SkS2 repurposed for use in space. A thicker press-girdle lining, includes boots, gloves and a simple full head sealable helmet, and includes a small oxygen supply of 4 hours. The suit also includes basic radiation protection similar to EVA suits used by early astronauts, only much thinner but just as effective. The suit is designed with hookups for additional life support systems, such as larger oxygen tanks. A simple HUD that displays suit integrity, power (up to 24 hours keeping the wearer warm and oxygen flowing if there is enough for that time), and oxygen levels with estimated time of breathable air left. The suit is designed so that it can accept and power future system additions, such as a simple space flight/jetpack, low level magnetic or particle fields, and such devices. Each minute of powering such a device uses up 1 hour of suit power. Additional power packs can be attached.</span></p><p><span style="font-family: 'Calibri'">Mounted on the waist and arms are connectors for cables for anchoring to ships, or hanging tools.The helmet and left arm mount LED spot lights, with the helmet shining light in a 60 foot long cone, while the arm mount can light a 30 foot long cone, or a 60 foot long 5 foot wide area. The boots can also be magnetized to allow for safe walking along the outside of a ship or station. </span></p><p><span style="font-family: 'Calibri'">This version removes the armour interface system, but can be added, increases the PDC to 22 and changes restriction to Restricted (+2) and can be used for armours, mechs and even space fighter craft.</span></p><p></p><p><span style="font-family: 'Calibri'">Type:Skinsuit/Concealed</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Max Dex: +10</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: 0</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 30</span></p><p><span style="font-family: 'Calibri'">Weight: 12</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 22</span></p><p><span style="font-family: 'Calibri'">Restriction: Lic (+1)</span></p><p><span style="font-family: 'Calibri'">Notes: Grants +2 to Fort saves against extreme heat or cold environments,grants DR 3 against piercing, bludgeon, slashing, falling and concussion damage. +4 Fort save against radiation. Sealed and usable in space.</span></p><p></p><p><span style="font-family: 'Calibri'">SkS4 Skinsuit (PL 6)</span></p><p><span style="font-family: 'Calibri'">This version of the suitsuit is similar to the SkS2, only designed for underwater operations. It includes a streamlined helmet with a rebreather. The suit can deploy 'angelwings' from the back, ribcage and legs, made from a special bio-plastic, and act as gills, allowing the wearer to remain underwater nearly indefinitely, breathing gases diffused from the water. The wings/gills quickly fold up into special seams and pockets when not used (as a move-equivalent action, but can be done as part of a move action of just walking). The helmet includes lights similar to the SkS3, lighting up a 60 foot long cone area. The gills are susceptible to pollution in the water, and in an event of polluted waters, the suit does contain a 2 hour supply, which the gills replenish when empty. After being in polluted waters, the gills will need to be flushed, a simple process of having the suit in clean water and activating the flush system, which takes 1 minute, during which the user will need to use the stored air, or have their head out of the water.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Type: Skinsuit/Concealed</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Max Dex: +10</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: 0</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 30</span></p><p><span style="font-family: 'Calibri'">Weight: 12</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 21</span></p><p><span style="font-family: 'Calibri'">Restriction: Lic (+1)</span></p><p><span style="font-family: 'Calibri'">Notes: Grants +2 to Fort saves against extreme heat or cold environments, grants DR 3 against piercing, bludgeon, slashing, falling and concussion damage. 2 hour emergency oxygen supply, -2 Fort saves in polluted waters when emergency air supply used, +2 Swim checks from webbed fingers, deployable fins and angel wings/gills.</span></p><p><span style="font-family: 'Calibri'">Angel wings/gills deploy and retract as move equivalent action.</span></p><p></p><p><span style="font-family: 'Calibri'">Skinsuit Options</span></p><p><span style="font-family: 'Calibri'">A few options are available for all skinsuits.</span></p><p></p><p><span style="font-family: 'Calibri'">Light Pads</span></p><p><span style="font-family: 'Calibri'">Fits the Skinsuit with special fluorescent panels, bright enough to read by, for either utility or presentation purposes. Each pad is two by two inches.</span></p><p><span style="font-family: 'Calibri'">PDC 4 per pad.</span></p><p></p><p><span style="font-family: 'Calibri'">Shock Resistance</span></p><p><span style="font-family: 'Calibri'">This incorporates special strips of superconductor that dissipate shock weapons and energy-stun weaponry, granting +4 to Fort save to resist being Stunned, and Electricity Resistance 2.</span></p><p><span style="font-family: 'Calibri'">PDC: +3</span></p><p></p><p><span style="font-family: 'Calibri'">Thermal-Stealth</span></p><p><span style="font-family: 'Calibri'">Breaks up the Infrared/Thermographic signature of the wearer. Available ONLY to military and police registered Skinsuits. Infrared and Thermographic sensors are -4 to checks to detect the skinsuit wearer.</span></p><p><span style="font-family: 'Calibri'">PDC: +2</span></p><p></p><p><span style="font-family: 'Calibri'">Grease-Sheen</span></p><p><span style="font-family: 'Calibri'">This feature bonds a low-friction outer laminate to the outside of the suit that has a (near) permanent oily sheen and extremely slippery feel to it, like graphite. This allows the wearer to easily slip through tight openings or bonds (+2 Escape Artist), and opponents will have a hard time holding onto the suit (+2 against being grappled). Because the coating does erode (typically only lasts through about 5 days of hard use) it must be periodically sprayed with a refinishing treatment.</span></p><p><span style="font-family: 'Calibri'">PDC: +1 to armour cost initially, PDC 12 per ‘refinishing’ treatment, needed approximately every 5 days of heavy use (each 'day' is about 5 or more Escape Artist or Grapple checks made).</span></p><p></p><p><span style="font-family: 'Calibri'">Kinetic Gel Padding</span></p><p><span style="font-family: 'Calibri'">An attempt to correct the weakness of Skinsuits against blunt force trauma, this feature adds a layer of ‘smart’ kinetic-sensitive gel to the suit, plus artificial myomer strands. When being hit by something, such a club or wall, the gel goes from a fluid state to a thick state, cushioning the impact, dissipating impact energy,and swelling up to protect critical portions of the anatomy, such as the neck,elbows, knees, and pelvis. Kinetic Gel Padding increases Damage Reduction for Bludgeoning, concussion and falling damage to 10. </span></p><p><span style="font-family: 'Calibri'">PDC: +3</span></p><p></p><p><span style="font-family: 'Calibri'">Laser Resistance</span></p><p><span style="font-family: 'Calibri'">Special reflective foil coating and superconductive fibers grants DR 5 to lasers, and it looks really cool too, a skintight metallic lame. CANNOT be combined with Thermal Stealth or Grease-Sheen, though Light Pads may be added on top of it. For every 5 points of slashing or piercing damage the wearer suffers that goes over the base suit's resistance to slashing and piercing reduces the DR to lasers by 1.</span></p><p><span style="font-family: 'Calibri'">PDC: +4</span></p><p><span style="font-family: 'Calibri'">Res: Mil +3</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6918307, member: 6668634"] [FONT=Calibri]Skinsuits[/FONT] [FONT=Calibri]Designed originally as a somatic interface for power armor and some mechs, and as the inner integral pressure-lining ‘body glove’ of EBA (Environmental Body Armour), these conformal ‘bodystocking’ provided an added degree of protection against penetrating shrapnel, skin-contact toxins, corrosives, burns, as well as some insulation against environmental extremes. The light plastic fabric was also quite comfortable, being ‘breathable’ under normal conditions, passing out sweat without compromising environmental protection, and providing added muscle support (female wearers have compared it to a ‘full-body sports bra’, but many men prefer to add a kevlar groin-cup or armored athletic supporter when wearing these suits). These protective features made them popular as a type of concealed protection. Skinsuits cover a person from neck to their toes and fingers, form fitting and flexible, almost like a second skin.[/FONT] [FONT=Calibri]The original design was intended as a pilot interface device, incorporating a tracery web of sensors which pick up the motions of the wearer’s muscles and translate them to the artificial muscles in the armor being worn. Combined with the linear truss biofeedback ‘tensors’ that translate pressure picked up by surface sensors inthe armor into reciprocal pressure on the appropriate parts of the operator’s body, these sensors contributed to the dramatic agility and responsiveness of power armours and mechs.[/FONT] [FONT=Calibri]Besides the standard military version used for its intended purpose, several variant designs are available.[/FONT] [FONT=Calibri]SkS1 Interface Skinsuit (Late PL5-PL6) Type: Skinsuit/Concealed/Interface Equipment Bonus: +1 Nonprof. Bonus: +1 Max Dex: +10 Armour Penalty: 0 Speed (30 ft): 30 ft Weight: 3 lbs Purchase DC: 17 Restriction: Mil (+3) Notes: Grants +2 to Fort saves against extreme heat or cold environments,grants DR 3 against piercing, bludgeon, slashing, falling and concussion damage.[/FONT] [FONT=Calibri]When used with Power Armours or mechs, grants +1 to Reflex and Pilot checks. Negates a mech's Dex penalty for fine skills requiring fine manipulation due to the feed back and interface systems.[/FONT] [FONT=Calibri]Does not require any armour feat to use. [/FONT] [FONT=Calibri]SkS2 Skinsuit (PL6)[/FONT] [FONT=Calibri]The SkS2 Skinsuit removes the interface systems and improves the level of protection provided without impairing mobility or the ability to wear it under normal clothing.Used by military police, police and security forces to provide concealed added protection.[/FONT] [FONT=Calibri]Type:Skinsuit/Concealed Equipment Bonus: +1 Nonprof. Bonus: +1 Max Dex: +10 Armour Penalty: 0 Speed (30 ft): 30 Weight: 5 Purchase DC: 18 Restriction: Lic (+1) Notes: Grants +2 to Fort saves against extreme heat or cold environments,grants DR 5 against piercing, bludgeon, slashing, falling and concussion damage.[/FONT] [FONT=Calibri] SkS3 Skinsuit (PL6)[/FONT] [FONT=Calibri]The SkS3 is a modified version of the SkS2 repurposed for use in space. A thicker press-girdle lining, includes boots, gloves and a simple full head sealable helmet, and includes a small oxygen supply of 4 hours. The suit also includes basic radiation protection similar to EVA suits used by early astronauts, only much thinner but just as effective. The suit is designed with hookups for additional life support systems, such as larger oxygen tanks. A simple HUD that displays suit integrity, power (up to 24 hours keeping the wearer warm and oxygen flowing if there is enough for that time), and oxygen levels with estimated time of breathable air left. The suit is designed so that it can accept and power future system additions, such as a simple space flight/jetpack, low level magnetic or particle fields, and such devices. Each minute of powering such a device uses up 1 hour of suit power. Additional power packs can be attached.[/FONT] [FONT=Calibri]Mounted on the waist and arms are connectors for cables for anchoring to ships, or hanging tools.The helmet and left arm mount LED spot lights, with the helmet shining light in a 60 foot long cone, while the arm mount can light a 30 foot long cone, or a 60 foot long 5 foot wide area. The boots can also be magnetized to allow for safe walking along the outside of a ship or station. [/FONT] [FONT=Calibri]This version removes the armour interface system, but can be added, increases the PDC to 22 and changes restriction to Restricted (+2) and can be used for armours, mechs and even space fighter craft.[/FONT] [FONT=Calibri]Type:Skinsuit/Concealed Equipment Bonus: +2 Nonprof. Bonus: +1 Max Dex: +10 Armour Penalty: 0 Speed (30 ft): 30 Weight: 12 Purchase DC: 22 Restriction: Lic (+1) Notes: Grants +2 to Fort saves against extreme heat or cold environments,grants DR 3 against piercing, bludgeon, slashing, falling and concussion damage. +4 Fort save against radiation. Sealed and usable in space.[/FONT] [FONT=Calibri]SkS4 Skinsuit (PL 6)[/FONT] [FONT=Calibri]This version of the suitsuit is similar to the SkS2, only designed for underwater operations. It includes a streamlined helmet with a rebreather. The suit can deploy 'angelwings' from the back, ribcage and legs, made from a special bio-plastic, and act as gills, allowing the wearer to remain underwater nearly indefinitely, breathing gases diffused from the water. The wings/gills quickly fold up into special seams and pockets when not used (as a move-equivalent action, but can be done as part of a move action of just walking). The helmet includes lights similar to the SkS3, lighting up a 60 foot long cone area. The gills are susceptible to pollution in the water, and in an event of polluted waters, the suit does contain a 2 hour supply, which the gills replenish when empty. After being in polluted waters, the gills will need to be flushed, a simple process of having the suit in clean water and activating the flush system, which takes 1 minute, during which the user will need to use the stored air, or have their head out of the water. Type: Skinsuit/Concealed Equipment Bonus: +2 Nonprof. Bonus: +1 Max Dex: +10 Armour Penalty: 0 Speed (30 ft): 30 Weight: 12 Purchase DC: 21 Restriction: Lic (+1) Notes: Grants +2 to Fort saves against extreme heat or cold environments, grants DR 3 against piercing, bludgeon, slashing, falling and concussion damage. 2 hour emergency oxygen supply, -2 Fort saves in polluted waters when emergency air supply used, +2 Swim checks from webbed fingers, deployable fins and angel wings/gills.[/FONT] [FONT=Calibri]Angel wings/gills deploy and retract as move equivalent action.[/FONT] [FONT=Calibri]Skinsuit Options[/FONT] [FONT=Calibri]A few options are available for all skinsuits.[/FONT] [FONT=Calibri]Light Pads[/FONT] [FONT=Calibri]Fits the Skinsuit with special fluorescent panels, bright enough to read by, for either utility or presentation purposes. Each pad is two by two inches.[/FONT] [FONT=Calibri]PDC 4 per pad.[/FONT] [FONT=Calibri]Shock Resistance[/FONT] [FONT=Calibri]This incorporates special strips of superconductor that dissipate shock weapons and energy-stun weaponry, granting +4 to Fort save to resist being Stunned, and Electricity Resistance 2.[/FONT] [FONT=Calibri]PDC: +3[/FONT] [FONT=Calibri]Thermal-Stealth[/FONT] [FONT=Calibri]Breaks up the Infrared/Thermographic signature of the wearer. Available ONLY to military and police registered Skinsuits. Infrared and Thermographic sensors are -4 to checks to detect the skinsuit wearer.[/FONT] [FONT=Calibri]PDC: +2[/FONT] [FONT=Calibri]Grease-Sheen[/FONT] [FONT=Calibri]This feature bonds a low-friction outer laminate to the outside of the suit that has a (near) permanent oily sheen and extremely slippery feel to it, like graphite. This allows the wearer to easily slip through tight openings or bonds (+2 Escape Artist), and opponents will have a hard time holding onto the suit (+2 against being grappled). Because the coating does erode (typically only lasts through about 5 days of hard use) it must be periodically sprayed with a refinishing treatment.[/FONT] [FONT=Calibri]PDC: +1 to armour cost initially, PDC 12 per ‘refinishing’ treatment, needed approximately every 5 days of heavy use (each 'day' is about 5 or more Escape Artist or Grapple checks made).[/FONT] [FONT=Calibri]Kinetic Gel Padding[/FONT] [FONT=Calibri]An attempt to correct the weakness of Skinsuits against blunt force trauma, this feature adds a layer of ‘smart’ kinetic-sensitive gel to the suit, plus artificial myomer strands. When being hit by something, such a club or wall, the gel goes from a fluid state to a thick state, cushioning the impact, dissipating impact energy,and swelling up to protect critical portions of the anatomy, such as the neck,elbows, knees, and pelvis. Kinetic Gel Padding increases Damage Reduction for Bludgeoning, concussion and falling damage to 10. [/FONT] [FONT=Calibri]PDC: +3[/FONT] [FONT=Calibri]Laser Resistance[/FONT] [FONT=Calibri]Special reflective foil coating and superconductive fibers grants DR 5 to lasers, and it looks really cool too, a skintight metallic lame. CANNOT be combined with Thermal Stealth or Grease-Sheen, though Light Pads may be added on top of it. For every 5 points of slashing or piercing damage the wearer suffers that goes over the base suit's resistance to slashing and piercing reduces the DR to lasers by 1. PDC: +4[/FONT] [FONT=Calibri]Res: Mil +3[/FONT] [/QUOTE]
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