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<blockquote data-quote="kronos182" data-source="post: 6927148" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">CAS2</span></p><p><span style="font-family: 'Calibri'">The CAS2, or Crystal Augment Suit is a set of heavy armour which is designed toprotect, and also augment the user's abilities. The CAS2 is similar to theCAS1, but has heavier armour, making it somewhat larger, but has more weaponsand a larger energy supply. The suit is a set of full body armour including ahelmet, designed in a sleek manner with no sharp edges, and a slight glossyfinish to the plastic like surface. Along the outside of the arms and legs, anda bar over each shoulder is a panel which lights up when certain features areactivated. What makes the suit so revolutionary, and expensive, is the crystalsthat are embedded in the entire suit, as well as the crystalline battery. Usingthe piezoelectric properties, as well as energy storage, refraction anddistribution of energy of various types of crystals, the CAS2 is able to usevarious types of energy, kinetic and from weapons' blasts, to power itsfeatures. </span></p><p><span style="font-family: 'Calibri'">The crystal battery is used to store energy, which is created when the usermoves, as the embedded crystals flex and create an electrical charge. Thisenergy is used to power the sensors, as well as the two built in rangedweapons, a laser and an electric blaster which also has a stun setting, theelectric discharge for melee strikes as well as a defensive field. </span></p><p><span style="font-family: 'Calibri'">When the suit is struck by an energy attack, such as a laser, or plasma blast,that energy is converted into kinetic energy, which is shunted to the suit'sservos, giving the user added strength and burst in speed for a shorttime.</span></p><p><span style="font-family: 'Calibri'">The CAS2 has basic sensors, light amplification, night vision, HUD, militaryradio with programmable encryption protocols, and programmable IFF system, andsimple targeting system. Also built into the helmet is an air filter and anattachment for an external air supply. Mounted on the right arm is a laser, andthe left mounts the electric blaster. Both hands are reinforced and includeelectric nodes which discharge on impact. Mounted on the back is a jet pack,with maneuvering thrusters in the lower legs for bettermaneuverability.</span></p><p><span style="font-family: 'Calibri'">The defensive field, when activated, is only noticeable by a slight electrichum and the light panels softly glow a light blue. When a projectile or energyblast would strike the user, a bolt of electricity strikes it in an attempt todeflect, dissipate, or destroy it. The field also aids in dissipating areaeffect attacks, such as grenades. Creatures that come within melee range whilethe field is active will also be struck by bolts of electricity, as long as thefield is activated. Unfortunately the field uses up a fair bit of power, andthe light panels briefly flash a brighter blue when the fielddischarges.</span></p><p><span style="font-family: 'Calibri'">When the suit is struck by an energy blast, the panels briefly flash red, asthe energy is absorbed and shunted to the servos. </span></p><p><span style="font-family: 'Calibri'">Due to the nature of the crystals embedded in the skin of the armour, it isimmune to lasers of any kind, and offers some additional protection againstother energy types. Although the suit will absorb the energy of an attack, andprotect the user against some of the damage, it won't save them from the fullforce of weapons like plasma rifles or particle beam weapons, only lessenthem.</span></p><p><span style="font-family: 'Calibri'">While the defense field is activated, the suit's ability to absorb energy isnegated as the electrical discharge prevents the suit from absorbing theenergy.</span></p><p><span style="font-family: 'Calibri'">These suits were not built for stealth, as the light panels and when thedefensive field is activated make for a rather flashy spectacle on the battlefield. </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">CAS2 (PL6 Heavy Armour Proficiency)</span></p><p><span style="font-family: 'Calibri'">Type: Heavy Tactical</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +7</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Str Bonus: see note</span></p><p><span style="font-family: 'Calibri'">Nonprof Str Bonus: see note</span></p><p><span style="font-family: 'Calibri'">Max Dex: +2</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -4</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 20 ft also see note</span></p><p><span style="font-family: 'Calibri'">Weight: 35 lb</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 37</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil and rare (+4)</span></p><p><span style="font-family: 'Calibri'">Notes: Battery has 90 charges. When the user moves 10 feet, 1 charge isrecharged. Each discharge of the weapons, either the laser, electric blaster orthe melee discharge uses one charge. Each round the jet is used uses 2 charges,the sonic cannon uses 2 charges. Targeting system grants +2 to strike withranged weapons.</span></p><p><span style="font-family: 'Calibri'">Defensive Field: The defensive field uses 3 charges per round of activation.The user can use any of the weapons built into the suit while it is activated,and can recharge the battery by moving. The field provides a +4 Deflectionbonus to Defense and a +3 bonus to Reflex saves against energy area attacks.The field also provides a DR3 to attacks that still strike the user as theelectrical bolts have dissipated or somewhat deflected or burned away part ofthe projectile or energy blast. The bolts will ignore lasers and electricalattacks as the user is immune to them.</span></p><p><span style="font-family: 'Calibri'">Laser Immunity: The suit is immune to laser weapons of any type, from standardto UV, blue-green frequency, x-ray and HI lasers. The energy absorbing abilitystill works against lasers, the user takes no damage.</span></p><p><span style="font-family: 'Calibri'">Electricity Immunity: The suit is immune to electrical based attacks. Theenergy absorbing ability works with electricity, the user takes no damage.</span></p><p><span style="font-family: 'Calibri'">SonicImmunity</span></p><p><span style="font-family: 'Calibri'">Energy Resistance: The suit has a blanket energy resistance 5 which works forfire, unspecific energy and weapons like plasma, ion, particle beam weapons,etc.</span></p><p><span style="font-family: 'Calibri'">Sonic Immunity: TheCAS2 is immune to sonic attacks, but can absorb the energy to enhance the suitsystems.</span></p><p><span style="font-family: 'Calibri'">Energy Absorbing: The CAS2 has improved and altered energy absorbing systems.The user can select which systems can be enhanced by the absorbed energy. Every5 points of energy damage the user would take (any energy, fire, electricity,sonic, cold, unspecific) except for acid damage can be used to use one of theenhancement choices:</span></p><p><span style="font-family: 'Calibri'">1) Strength and LandSpeed boost. The suit provides +2 Strength and +10 feet to speed for 1 round.Can be added up to 5 times.</span></p><p><span style="font-family: 'Calibri'">2) Fly Speed boost.The jet pack can be overcharged and gains +10 feet to speed for 1 round. Can beadded 5 times.</span></p><p><span style="font-family: 'Calibri'">3) Boost WeaponDamage: Add +2 to weapon damage. Can be added up to 4 times for the nextattack, must be made by the next round.</span></p><p><span style="font-family: 'Calibri'">4) Recharge Battery.Recharges 1 charge in the battery.</span></p><p><span style="font-family: 'Calibri'">Built in Weapon: Laser Rifle: standardlaser rifle built into the right arm, 3d8 fire, 20, 60 ft range incr, S/A, uses1 charge per shot.</span></p><p><span style="font-family: 'Calibri'">Electric blaster: 4d4 electricity, 20, 60 ft range incr, S/A, 1 charge pershot, stun setting Fort Save 14, stunned for 1d4+1 rounds.</span></p><p><span style="font-family: 'Calibri'">Melee Discharge: Reinforced gloves act as set of brass knuckles that deallethal damage on unarmed strike, also add +2d4 electrical damage to meleestrike, uses 1 charge.</span></p><p><span style="font-family: 'Calibri'">Jet Pack: Instead ofusing fuel cells, this jet pack is electrically powered using powerful turbofans in the back, with two smaller ones for maneuverability built into thelower legs. Each round of flight uses 2 charges. The jet pack provides flyspeed of 60 with good maneuverability. Instead of full flight, the jet pack canbe used for jet assisted leaps, able to make jumps up to 30 ft up or acrosswithout achieving flight, granting +5 to Jump checks. Each jet assisted jumpuses 1 charge.</span></p><p><span style="font-family: 'Calibri'">Sonic Cannon:Mounted on the right shoulder is a sonic cannon with two settings. The primarysetting is a potent line of sonic energy, with high damage, targets must make 2Fort saves, first one DC 20 or be stunned for 1 round, successful save thetarget is only dazed for 1 round. The second Fort save DC 15 or be deafened for1d4+1 round. The second setting is a wide arc area attack, good for affectingmultiple targets. All within the area must make a Fort save DC 14 or bedeafened for 1 round. Targets with ear protection are immune to being deafened.</span></p><p><span style="font-family: 'Calibri'">Integrated equipment: Air filter (+4 Fort save), helmet mounted light, militaryradio, HUD, hook up for external air supply, IFF system (outlines friendlytargets with broadcasting IFFs in a blue outline, broadcasting enemies in red),darkvision 90 feet, low-light vision, suit diagnostic system (notifies whenairborne toxins detected, and if filter is insufficient, external air supplylevel if attached, battery level, notifies when energy absorbing system ispowered and for how long), jet pack.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p>[TABLE="width: 1"]</p><p> [TR]</p><p> [TD] <span style="font-family: 'Calibri'">Weapon</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Damage</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Crit</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Dam Type</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Range Incr</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Rate of Fire</span></p><p> [/TD]</p><p> [TD] </p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD] <span style="font-family: 'Calibri'">Laser Rifle</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">3d8</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">20x2</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Fire</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">100 ft</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">S/A</span></p><p> [/TD]</p><p> [TD] </p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD] <span style="font-family: 'Calibri'">Electric Blaster</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">4d4</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">20x2</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Electricity</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">60 ft</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">S/A</span></p><p> [/TD]</p><p> [TD] </p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD] <span style="font-family: 'Calibri'">Melee Discharge</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">+2d4</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">20x2</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Electricity</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Melee</span></p><p> [/TD]</p><p> [TD] </p><p> [/TD]</p><p> [TD] </p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD] <span style="font-family: 'Calibri'">Sonic Cannon Focused</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">5d6</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">20x3</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Sonic</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">100 ft long 5 ft wide line</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">S</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Ignores 3 Hardness/DR</span></p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD] <span style="font-family: 'Calibri'">Sonic Cannon Wide</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">3d6</span></p><p> [/TD]</p><p> [TD] </p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">Sonic</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">50 ft long cone</span></p><p> [/TD]</p><p> [TD] <span style="font-family: 'Calibri'">S</span></p><p> [/TD]</p><p> [TD] </p><p> [/TD]</p><p> [/TR]</p><p>[/TABLE]</p><p></p><p></p><p>[HR][/HR]</p><p><span style="font-family: 'Calibri'">CWPG2</span></p><p><span style="font-family: 'Calibri'">While CrystalsWorks' CWPG1 is a success in portable power generators for outdoors folks, oras an emergency power system, it wasn't as big of a success as they had hoped.To gain a better market share of power generating market, Crystal Works tookpart of the power generating system from their CAS1 and CAS2 armours to createa simple system that a user can wear and recharge their weapons and providepower to several smaller devices. The CWPG2 consists of an adjustable frameworkthat fits around most military or hiking style boots and lower legs of mosthumanoids, up to 10 feet in height, connected via wires that clip to the backof the user's legs to a heavy belt with a battery pack with two universalconnectors on the back and two holsters for holding a standard power pack each.The battery can provide power for two devices, such as hand held sensors,tools, etc, or powering similar devices in helmet or armour for 12 hours beforerequiring recharging.</span></p><p><span style="font-family: 'Calibri'">As the user walks,one charge for a power pack put in the holsters or 30 minutes for the batteryis recharged for every 100 feet the user walks.</span></p><p><span style="font-family: 'Calibri'">While the base unitcomes with a frame worker that fitsaround boots the user owns, CW also sells their own boots that are designed touse with the system, which are slightly more efficient in generating power.With the boots, the distance walked is only 75 feet for every charge in powerpack or 30 minutes for the battery.</span></p><p><span style="font-family: 'Calibri'">PDC: 23, 24 with CWproduced boots.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6927148, member: 6668634"] [FONT=Calibri]CAS2 The CAS2, or Crystal Augment Suit is a set of heavy armour which is designed toprotect, and also augment the user's abilities. The CAS2 is similar to theCAS1, but has heavier armour, making it somewhat larger, but has more weaponsand a larger energy supply. The suit is a set of full body armour including ahelmet, designed in a sleek manner with no sharp edges, and a slight glossyfinish to the plastic like surface. Along the outside of the arms and legs, anda bar over each shoulder is a panel which lights up when certain features areactivated. What makes the suit so revolutionary, and expensive, is the crystalsthat are embedded in the entire suit, as well as the crystalline battery. Usingthe piezoelectric properties, as well as energy storage, refraction anddistribution of energy of various types of crystals, the CAS2 is able to usevarious types of energy, kinetic and from weapons' blasts, to power itsfeatures. The crystal battery is used to store energy, which is created when the usermoves, as the embedded crystals flex and create an electrical charge. Thisenergy is used to power the sensors, as well as the two built in rangedweapons, a laser and an electric blaster which also has a stun setting, theelectric discharge for melee strikes as well as a defensive field. When the suit is struck by an energy attack, such as a laser, or plasma blast,that energy is converted into kinetic energy, which is shunted to the suit'sservos, giving the user added strength and burst in speed for a shorttime. The CAS2 has basic sensors, light amplification, night vision, HUD, militaryradio with programmable encryption protocols, and programmable IFF system, andsimple targeting system. Also built into the helmet is an air filter and anattachment for an external air supply. Mounted on the right arm is a laser, andthe left mounts the electric blaster. Both hands are reinforced and includeelectric nodes which discharge on impact. Mounted on the back is a jet pack,with maneuvering thrusters in the lower legs for bettermaneuverability. The defensive field, when activated, is only noticeable by a slight electrichum and the light panels softly glow a light blue. When a projectile or energyblast would strike the user, a bolt of electricity strikes it in an attempt todeflect, dissipate, or destroy it. The field also aids in dissipating areaeffect attacks, such as grenades. Creatures that come within melee range whilethe field is active will also be struck by bolts of electricity, as long as thefield is activated. Unfortunately the field uses up a fair bit of power, andthe light panels briefly flash a brighter blue when the fielddischarges. When the suit is struck by an energy blast, the panels briefly flash red, asthe energy is absorbed and shunted to the servos. Due to the nature of the crystals embedded in the skin of the armour, it isimmune to lasers of any kind, and offers some additional protection againstother energy types. Although the suit will absorb the energy of an attack, andprotect the user against some of the damage, it won't save them from the fullforce of weapons like plasma rifles or particle beam weapons, only lessenthem. While the defense field is activated, the suit's ability to absorb energy isnegated as the electrical discharge prevents the suit from absorbing theenergy. These suits were not built for stealth, as the light panels and when thedefensive field is activated make for a rather flashy spectacle on the battlefield. [/FONT] [FONT=Calibri] CAS2 (PL6 Heavy Armour Proficiency) Type: Heavy Tactical Equipment Bonus: +7 Nonprof. Bonus: +3 Str Bonus: see note Nonprof Str Bonus: see note Max Dex: +2 Armour Penalty: -4 Speed (30 ft): 20 ft also see note Weight: 35 lb Purchase DC: 37 Restriction: Mil and rare (+4) Notes: Battery has 90 charges. When the user moves 10 feet, 1 charge isrecharged. Each discharge of the weapons, either the laser, electric blaster orthe melee discharge uses one charge. Each round the jet is used uses 2 charges,the sonic cannon uses 2 charges. Targeting system grants +2 to strike withranged weapons. Defensive Field: The defensive field uses 3 charges per round of activation.The user can use any of the weapons built into the suit while it is activated,and can recharge the battery by moving. The field provides a +4 Deflectionbonus to Defense and a +3 bonus to Reflex saves against energy area attacks.The field also provides a DR3 to attacks that still strike the user as theelectrical bolts have dissipated or somewhat deflected or burned away part ofthe projectile or energy blast. The bolts will ignore lasers and electricalattacks as the user is immune to them. Laser Immunity: The suit is immune to laser weapons of any type, from standardto UV, blue-green frequency, x-ray and HI lasers. The energy absorbing abilitystill works against lasers, the user takes no damage. Electricity Immunity: The suit is immune to electrical based attacks. Theenergy absorbing ability works with electricity, the user takes no damage.[/FONT] [FONT=Calibri]SonicImmunity Energy Resistance: The suit has a blanket energy resistance 5 which works forfire, unspecific energy and weapons like plasma, ion, particle beam weapons,etc.[/FONT] [FONT=Calibri]Sonic Immunity: TheCAS2 is immune to sonic attacks, but can absorb the energy to enhance the suitsystems. Energy Absorbing: The CAS2 has improved and altered energy absorbing systems.The user can select which systems can be enhanced by the absorbed energy. Every5 points of energy damage the user would take (any energy, fire, electricity,sonic, cold, unspecific) except for acid damage can be used to use one of theenhancement choices:[/FONT] [FONT=Calibri]1) Strength and LandSpeed boost. The suit provides +2 Strength and +10 feet to speed for 1 round.Can be added up to 5 times.[/FONT] [FONT=Calibri]2) Fly Speed boost.The jet pack can be overcharged and gains +10 feet to speed for 1 round. Can beadded 5 times.[/FONT] [FONT=Calibri]3) Boost WeaponDamage: Add +2 to weapon damage. Can be added up to 4 times for the nextattack, must be made by the next round.[/FONT] [FONT=Calibri]4) Recharge Battery.Recharges 1 charge in the battery. Built in Weapon: Laser Rifle: standardlaser rifle built into the right arm, 3d8 fire, 20, 60 ft range incr, S/A, uses1 charge per shot. Electric blaster: 4d4 electricity, 20, 60 ft range incr, S/A, 1 charge pershot, stun setting Fort Save 14, stunned for 1d4+1 rounds. Melee Discharge: Reinforced gloves act as set of brass knuckles that deallethal damage on unarmed strike, also add +2d4 electrical damage to meleestrike, uses 1 charge.[/FONT] [FONT=Calibri]Jet Pack: Instead ofusing fuel cells, this jet pack is electrically powered using powerful turbofans in the back, with two smaller ones for maneuverability built into thelower legs. Each round of flight uses 2 charges. The jet pack provides flyspeed of 60 with good maneuverability. Instead of full flight, the jet pack canbe used for jet assisted leaps, able to make jumps up to 30 ft up or acrosswithout achieving flight, granting +5 to Jump checks. Each jet assisted jumpuses 1 charge.[/FONT] [FONT=Calibri]Sonic Cannon:Mounted on the right shoulder is a sonic cannon with two settings. The primarysetting is a potent line of sonic energy, with high damage, targets must make 2Fort saves, first one DC 20 or be stunned for 1 round, successful save thetarget is only dazed for 1 round. The second Fort save DC 15 or be deafened for1d4+1 round. The second setting is a wide arc area attack, good for affectingmultiple targets. All within the area must make a Fort save DC 14 or bedeafened for 1 round. Targets with ear protection are immune to being deafened. Integrated equipment: Air filter (+4 Fort save), helmet mounted light, militaryradio, HUD, hook up for external air supply, IFF system (outlines friendlytargets with broadcasting IFFs in a blue outline, broadcasting enemies in red),darkvision 90 feet, low-light vision, suit diagnostic system (notifies whenairborne toxins detected, and if filter is insufficient, external air supplylevel if attached, battery level, notifies when energy absorbing system ispowered and for how long), jet pack. [/FONT] [TABLE="width: 1"] [TR] [TD] [FONT=Calibri]Weapon[/FONT] [/TD] [TD] [FONT=Calibri]Damage[/FONT] [/TD] [TD] [FONT=Calibri]Crit[/FONT] [/TD] [TD] [FONT=Calibri]Dam Type[/FONT] [/TD] [TD] [FONT=Calibri]Range Incr[/FONT] [/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT] [/TD] [TD] [FONT=Calibri] [/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Laser Rifle[/FONT] [/TD] [TD] [FONT=Calibri]3d8[/FONT] [/TD] [TD] [FONT=Calibri]20x2[/FONT] [/TD] [TD] [FONT=Calibri]Fire[/FONT] [/TD] [TD] [FONT=Calibri]100 ft[/FONT] [/TD] [TD] [FONT=Calibri]S/A[/FONT] [/TD] [TD] [FONT=Calibri] [/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Electric Blaster[/FONT] [/TD] [TD] [FONT=Calibri]4d4[/FONT] [/TD] [TD] [FONT=Calibri]20x2[/FONT] [/TD] [TD] [FONT=Calibri]Electricity[/FONT] [/TD] [TD] [FONT=Calibri]60 ft[/FONT] [/TD] [TD] [FONT=Calibri]S/A[/FONT] [/TD] [TD] [FONT=Calibri] [/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Melee Discharge[/FONT] [/TD] [TD] [FONT=Calibri]+2d4[/FONT] [/TD] [TD] [FONT=Calibri]20x2[/FONT] [/TD] [TD] [FONT=Calibri]Electricity[/FONT] [/TD] [TD] [FONT=Calibri]Melee[/FONT] [/TD] [TD] [FONT=Calibri] [/FONT] [/TD] [TD] [FONT=Calibri] [/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Sonic Cannon Focused[/FONT] [/TD] [TD] [FONT=Calibri]5d6[/FONT] [/TD] [TD] [FONT=Calibri]20x3[/FONT] [/TD] [TD] [FONT=Calibri]Sonic[/FONT] [/TD] [TD] [FONT=Calibri]100 ft long 5 ft wide line[/FONT] [/TD] [TD] [FONT=Calibri]S[/FONT] [/TD] [TD] [FONT=Calibri]Ignores 3 Hardness/DR[/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Sonic Cannon Wide[/FONT] [/TD] [TD] [FONT=Calibri]3d6[/FONT] [/TD] [TD] [FONT=Calibri] [/FONT] [/TD] [TD] [FONT=Calibri]Sonic[/FONT] [/TD] [TD] [FONT=Calibri]50 ft long cone[/FONT] [/TD] [TD] [FONT=Calibri]S[/FONT] [/TD] [TD] [FONT=Calibri] [/FONT] [/TD] [/TR] [/TABLE] [HR][/HR] [FONT=Calibri]CWPG2[/FONT] [FONT=Calibri]While CrystalsWorks' CWPG1 is a success in portable power generators for outdoors folks, oras an emergency power system, it wasn't as big of a success as they had hoped.To gain a better market share of power generating market, Crystal Works tookpart of the power generating system from their CAS1 and CAS2 armours to createa simple system that a user can wear and recharge their weapons and providepower to several smaller devices. The CWPG2 consists of an adjustable frameworkthat fits around most military or hiking style boots and lower legs of mosthumanoids, up to 10 feet in height, connected via wires that clip to the backof the user's legs to a heavy belt with a battery pack with two universalconnectors on the back and two holsters for holding a standard power pack each.The battery can provide power for two devices, such as hand held sensors,tools, etc, or powering similar devices in helmet or armour for 12 hours beforerequiring recharging.[/FONT] [FONT=Calibri]As the user walks,one charge for a power pack put in the holsters or 30 minutes for the batteryis recharged for every 100 feet the user walks.[/FONT] [FONT=Calibri]While the base unitcomes with a frame worker that fitsaround boots the user owns, CW also sells their own boots that are designed touse with the system, which are slightly more efficient in generating power.With the boots, the distance walked is only 75 feet for every charge in powerpack or 30 minutes for the battery.[/FONT] [FONT=Calibri]PDC: 23, 24 with CWproduced boots.[/FONT] [/QUOTE]
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