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<blockquote data-quote="kronos182" data-source="post: 6944519" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">Big Bore 2</span></p><p> </p><p><span style="font-family: 'Calibri'">Colt found that itslarge caliber weapons have become incredibly popular, although at the time ofthe Big Bore 1's release, there were not many cyborgs that could handle itsrecoil outside of military and police. So they expanded the Big Bore line toalso include the .75 caliber that was first in the Colt 2011 (.75AE) and M5011(.75 rifle) weapons.</span></p><p><span style="font-family: 'Calibri'">The Big Bore 2 is aheavy revolver, which means it has a lower ammo capacity than the 2011, butwith the revolver action, a user can load different rounds into each chamberand easily rotate through them, if so desired. The Big Bore 2 is also designedto be intimidating, with the cylinder and hammer locking mechanisms designed tomake more noise than normal increase this.</span></p><p> </p><p><span style="font-family: 'Calibri'">Big Bore 2 (Late PL5/ PL6 Personal Firearms Proficiency)</span></p><p><span style="font-family: 'Calibri'">Damage: 2d12</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: balllistic</span></p><p><span style="font-family: 'Calibri'">Range Increment: 40 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: S</span></p><p><span style="font-family: 'Calibri'">Size: med</span></p><p><span style="font-family: 'Calibri'">Weight: 8.5 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: 5</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 19 Res (+2)</span></p><p><span style="font-family: 'Calibri'">Notes: Anyone without exceptional strength, or a cybernetic arm, with strengthrated at least 18, suffers -2 on any attacks after the first attack in a round,and suffers half the damage rolled in subdual damage on any attack made withthe Big Bore 2. So a normal person, with Strength 18 will suffer half damage insubdual damage each time he fires the weapon, and his second attack suffers -2to attack roll. While a person with a cybernetic limb of Strength 18, doesn'tsuffer the subdual damage or the attack penalty to his second attack due to theshock absorbers and gyros in the arm to keep it steady. </span></p><p><span style="font-family: 'Calibri'">When used to pistol whip someone, it deals 1d6 points of bludgeoning damageinstead of the normal 1d4 for pistols for its heavier construction and largersize.</span></p><p><span style="font-family: 'Calibri'">When using a BigBore 2 as part of an Intimidation attempt, grants a +1 to Intimidationchecks.</span></p><p><span style="font-family: 'Calibri'">Ammunition: Box of 50 .75AE rounds has a PDC 7.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Big Bore 7 LastStand</span></p><p> </p><p><span style="font-family: 'Calibri'">The Big Bore 7, orLast Stand, is an odd weapon in that it has five barrels, all chambered inColt's cut down 20mm rounds, but it is a breech loader, meaning it fires oncethen needs to be reloaded. The Last Stand makes an excellent one shot killweapon for either defense or assault, or anti-armour weapon due to the massivedamage it can deliver, but then must be abandoned for a lighter weapon withmore ammunition, or the user has to escape. The weapon is incredibly heavy andintimidating, making it an excellent weapon to use against home invasions. Dueto its weight, it requires someone exceptionally strong, or with goodcybernetic enhancements to wield effectively.</span></p><p><span style="font-family: 'Calibri'">As an anti-materialweapon, each barrel can be loaded with a different type to increase damage.Alternatively, if loaded with flechette rounds, it is incredibly deadly,especially used in enclosed spaces. </span></p><p> </p><p><span style="font-family: 'Calibri'">Big Bore 7 (LatePL5/PL 6 Personal Firearms Proficiency)</span></p><p><span style="font-family: 'Calibri'">Damage: 8d10+5</span></p><p><span style="font-family: 'Calibri'">Critical: 20x2</span></p><p><span style="font-family: 'Calibri'">Damage Type: Ballistic</span></p><p><span style="font-family: 'Calibri'">Range Increment: 80 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 60 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 5 internal</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 22 (Res +2)</span></p><p><span style="font-family: 'Calibri'">Notes: Anyone without exceptional strength, or a cybernetic arm, with strengthrated at least 22, suffers -2 on their attack roll, and suffers half the damagerolled in nonlethal damage on any attack made with the BB7. So a normal person,with Strength 22 or lower will suffer half damage in nonlethal damage each timehe fires the weapon. While a person with cybernetic limbs of Strength 22,doesn't suffer the subdual damage or the attack penalty attack due to the shockabsorbers and gyros in the arm to keep it steady. A creature of medium size orsmaller struck by a BB7 must make a Strength check DC 10 + damage dealt or bethrown back 1d6x5 feet and knocked prone. When used to bludgeon someone, itdeals 2d6 points of bludgeoning damage instead of the normal 1d6 for rifles forits heavier construction and larger size.</span></p><p><span style="font-family: 'Calibri'">Ammunition: Box of 25 20mm rounds has a PDC 10.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Explosive Rounds: The high explosive rounds available for the BB7 deals 4d6damage to a 20 foot radius with a Reflex save DC 15 for half damage. PDC 12 forbox of 25. </span></p><p><span style="font-family: 'Calibri'">Flechette Rounds: These rounds split open upon leaving the barrel, releasingdozens of razor sharp needles that spread out filling a large area. Theflechette rounds deal 4d6 piercing and slashing damage to everything in a 60foot long cone, Reflex save DC 18 for half damage. PDC 13 for box of30.</span></p><p><span style="font-family: 'Calibri'">Gyrojet Rounds: These rounds have miniature rockets that propel the roundfurther. The range increment is increased to 120 feet, but damage is reduced to4d8. PDC 13 for 25.</span></p><p> </p><p><span style="font-family: 'Calibri'">Multiple Barrelsfiring same special ammunition increases damage by 50% and increase any Reflexsaves by +2 for each full doubling. If all five barrels are using the samespecial ammunition damage is doubled +5 and increase Reflex save by +5. If eachbarrel is using different special ammunition, each is applied, but the targetmakes one Reflex save at the highest DC from all of the types used.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Big Bore 3</span></p><p> </p><p><span style="font-family: 'Calibri'">The Big Bore 3 is anassault rifle chambered in Colt's .75 caliber ammuntion, designed for combatcyborgs as a light anti-material weapon or anti-cyborg/robot weapon due to itsgood damage. Using the M-16 as a base for the design, it is larger and heavierto compensate for the larger ammunition and includes sophisticated recoilcompensators to keep its accuracy while using autofire.</span></p><p> </p><p><span style="font-family: 'Calibri'">Big Bore 3 (PL 5Personal Proficiency)</span></p><p><span style="font-family: 'Calibri'">Damage: 2d12+3</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: ballistic</span></p><p><span style="font-family: 'Calibri'">Range Increment: 80 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: S, A</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 45 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: 20 box</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 23 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Ignores 3 points of hardness/DR</span></p><p><span style="font-family: 'Calibri'">Anyone withoutexceptional strength, or a cybernetic arm, with strength rated at least 18,suffers -2 on any attacks after the first attack in a round, and suffers halfthe damage rolled in subdual damage on any attack made with the Big Bore 2. Soa normal person, with Strength 18 will suffer half damage in subdual damageeach time he fires the weapon, and his second attack suffers -2 to attack roll.While a person with a cybernetic limb of Strength 18, doesn't suffer thesubdual damage or the attack penalty to his second attack due to the shockabsorbers and gyros in the arm to keep it steady. </span></p><p><span style="font-family: 'Calibri'">Ammunition: Box of 20 rounds of .75 caliber has a PDC 7.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6944519, member: 6668634"] [FONT=Calibri]Big Bore 2[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Colt found that itslarge caliber weapons have become incredibly popular, although at the time ofthe Big Bore 1's release, there were not many cyborgs that could handle itsrecoil outside of military and police. So they expanded the Big Bore line toalso include the .75 caliber that was first in the Colt 2011 (.75AE) and M5011(.75 rifle) weapons.[/FONT] [FONT=Calibri]The Big Bore 2 is aheavy revolver, which means it has a lower ammo capacity than the 2011, butwith the revolver action, a user can load different rounds into each chamberand easily rotate through them, if so desired. The Big Bore 2 is also designedto be intimidating, with the cylinder and hammer locking mechanisms designed tomake more noise than normal increase this.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Big Bore 2 (Late PL5/ PL6 Personal Firearms Proficiency) Damage: 2d12 Critical: 20 Damage Type: balllistic Range Increment: 40 ft Rate of Fire: S Size: med Weight: 8.5 lb Ammo: 5 Purchase DC: 19 Res (+2) Notes: Anyone without exceptional strength, or a cybernetic arm, with strengthrated at least 18, suffers -2 on any attacks after the first attack in a round,and suffers half the damage rolled in subdual damage on any attack made withthe Big Bore 2. So a normal person, with Strength 18 will suffer half damage insubdual damage each time he fires the weapon, and his second attack suffers -2to attack roll. While a person with a cybernetic limb of Strength 18, doesn'tsuffer the subdual damage or the attack penalty to his second attack due to theshock absorbers and gyros in the arm to keep it steady. When used to pistol whip someone, it deals 1d6 points of bludgeoning damageinstead of the normal 1d4 for pistols for its heavier construction and largersize.[/FONT] [FONT=Calibri]When using a BigBore 2 as part of an Intimidation attempt, grants a +1 to Intimidationchecks. Ammunition: Box of 50 .75AE rounds has a PDC 7. [/FONT] [HR][/HR] [FONT=Calibri]Big Bore 7 LastStand[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]The Big Bore 7, orLast Stand, is an odd weapon in that it has five barrels, all chambered inColt's cut down 20mm rounds, but it is a breech loader, meaning it fires oncethen needs to be reloaded. The Last Stand makes an excellent one shot killweapon for either defense or assault, or anti-armour weapon due to the massivedamage it can deliver, but then must be abandoned for a lighter weapon withmore ammunition, or the user has to escape. The weapon is incredibly heavy andintimidating, making it an excellent weapon to use against home invasions. Dueto its weight, it requires someone exceptionally strong, or with goodcybernetic enhancements to wield effectively.[/FONT] [FONT=Calibri]As an anti-materialweapon, each barrel can be loaded with a different type to increase damage.Alternatively, if loaded with flechette rounds, it is incredibly deadly,especially used in enclosed spaces. [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Big Bore 7 (LatePL5/PL 6 Personal Firearms Proficiency) Damage: 8d10+5 Critical: 20x2 Damage Type: Ballistic Range Increment: 80 ft Rate of Fire: Single Size: Large Weight: 60 lbs Ammo: 5 internal Purchase DC: 22 (Res +2) Notes: Anyone without exceptional strength, or a cybernetic arm, with strengthrated at least 22, suffers -2 on their attack roll, and suffers half the damagerolled in nonlethal damage on any attack made with the BB7. So a normal person,with Strength 22 or lower will suffer half damage in nonlethal damage each timehe fires the weapon. While a person with cybernetic limbs of Strength 22,doesn't suffer the subdual damage or the attack penalty attack due to the shockabsorbers and gyros in the arm to keep it steady. A creature of medium size orsmaller struck by a BB7 must make a Strength check DC 10 + damage dealt or bethrown back 1d6x5 feet and knocked prone. When used to bludgeon someone, itdeals 2d6 points of bludgeoning damage instead of the normal 1d6 for rifles forits heavier construction and larger size. Ammunition: Box of 25 20mm rounds has a PDC 10. Explosive Rounds: The high explosive rounds available for the BB7 deals 4d6damage to a 20 foot radius with a Reflex save DC 15 for half damage. PDC 12 forbox of 25. Flechette Rounds: These rounds split open upon leaving the barrel, releasingdozens of razor sharp needles that spread out filling a large area. Theflechette rounds deal 4d6 piercing and slashing damage to everything in a 60foot long cone, Reflex save DC 18 for half damage. PDC 13 for box of30. Gyrojet Rounds: These rounds have miniature rockets that propel the roundfurther. The range increment is increased to 120 feet, but damage is reduced to4d8. PDC 13 for 25.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Multiple Barrelsfiring same special ammunition increases damage by 50% and increase any Reflexsaves by +2 for each full doubling. If all five barrels are using the samespecial ammunition damage is doubled +5 and increase Reflex save by +5. If eachbarrel is using different special ammunition, each is applied, but the targetmakes one Reflex save at the highest DC from all of the types used. [/FONT] [HR][/HR] [FONT=Calibri]Big Bore 3[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]The Big Bore 3 is anassault rifle chambered in Colt's .75 caliber ammuntion, designed for combatcyborgs as a light anti-material weapon or anti-cyborg/robot weapon due to itsgood damage. Using the M-16 as a base for the design, it is larger and heavierto compensate for the larger ammunition and includes sophisticated recoilcompensators to keep its accuracy while using autofire.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Big Bore 3 (PL 5Personal Proficiency) Damage: 2d12+3 Critical: 20 Damage Type: ballistic Range Increment: 80 ft Rate of Fire: S, A Size: Large Weight: 45 lb Ammo: 20 box Purchase DC: 23 Mil (+3) Notes: Ignores 3 points of hardness/DR[/FONT] [FONT=Calibri]Anyone withoutexceptional strength, or a cybernetic arm, with strength rated at least 18,suffers -2 on any attacks after the first attack in a round, and suffers halfthe damage rolled in subdual damage on any attack made with the Big Bore 2. Soa normal person, with Strength 18 will suffer half damage in subdual damageeach time he fires the weapon, and his second attack suffers -2 to attack roll.While a person with a cybernetic limb of Strength 18, doesn't suffer thesubdual damage or the attack penalty to his second attack due to the shockabsorbers and gyros in the arm to keep it steady. Ammunition: Box of 20 rounds of .75 caliber has a PDC 7.[/FONT] [/QUOTE]
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