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<blockquote data-quote="kronos182" data-source="post: 6949872" data-attributes="member: 6668634"><p>ANIML</p><p></p><p><span style="font-family: 'Calibri'">Grasshopper Armour</span></p><p> </p><p><span style="font-family: 'Calibri'">Grasshopper armouris a set of light armour designed for maximum mobility, with jump jets mountedin the boots and back, allowing the wearer to make incredible long distancejumps. The jets can be used to slow descents from low flying transports, oreven to enhance melee attacks with jet assisted kicks, making the Grasshopper afavourite suit for those who've studied martial arts that favoured kicks andquick movement. While not a suit of power armour, the legs do have a set ofminor exoskeleton enhancement to reduce fatigue for long distance movement,enhance jumping without engaging the jump thrusters. The boots have thicksoles, raising the user's height by 3 inches, that contain part of the bootthrusters (which the exhausts are mounted on the sides of the ankles), andshock absorbers.</span></p><p><span style="font-family: 'Calibri'">The armour includesa full helmet with built in radio, HUD that displays suit status, visualcommunications and text information, auto polarizing visor, air filter andexternal speaker with voice amplifier to act as a megaphone. Built in sensorsinclude binoculars and guidance system that shows on the HUD a suggested pathin making powered leaps and safe landings. The built in battery provides enoughpower to operate for 24 hours and takes about 2 hours to fully recharge. Thesuit is also lined with a kinetic absorbing material to reduce damage fromfalls, bumps and melee strikes, it also lessens concussion damage.</span></p><p> </p><p><span style="font-family: 'Calibri'">Grasshopper Armour(PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Light</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Str Bonus: </span></p><p><span style="font-family: 'Calibri'">Nonprof Str Bonus: </span></p><p><span style="font-family: 'Calibri'">Max Dex: +5</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -3</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 30 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 15 lbs</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 22 </span></p><p><span style="font-family: 'Calibri'">Restriction: Res +2</span></p><p><span style="font-family: 'Calibri'">Accessories: Jumpsystem, HUD, air filter, auto-polarizing visor, radio, a/v transmission,binoculars, kinetic padding.</span></p><p><span style="font-family: 'Calibri'">Notes: +4 to Jump checks +2 bonus to Tumble checks made to reduce damage from afall. Also, when standing still, the character is considered to have moved 20feet in terms of penalty to the Jump check (-6, instead of -18 (-6 per 10 feetbelow 30 feet)), can jump twice as far or as high as indicated on his/her Jumpcheck. +4 Fort save vs air toxins, +4 Reflex save against blinding attacks(flash bangs, gaze attacks). +4 to Fort saves against force marches and similarmovement over extended periods of time. With successful Reflex save (DC 15) andTumble check (DC 15) can reduce any fall by 200 ft and land safely.</span></p><p> </p><p><span style="font-family: 'Calibri'">Jump System</span></p><p><span style="font-family: 'Calibri'">The jump system issimilar to the Jumper Pack (d20 Future pg 16), except that it uses electricpowered ducted fans. The wearer can travel a maximum of 200 ft before the fansrequire a quick cool down, forcing the user to land, creating a kind ofsustained jumping movement. The character gains a fly speed of 40 (poor maneuverability). Unlike the jumper packwhich has limited number of uses, the Grasshopper's jump system allows the userto make these powered leaps as long as the suit has power, but requires a roundbetween uses.</span></p><p> </p><p><span style="font-family: 'Calibri'">Bouncing Movement</span></p><p><span style="font-family: 'Calibri'">By using thethrusters at a lower power and making very short and low leaps, the user canincrease their land movement speed up to 50 ft per round with a successful Jumpcheck (DC 15) and a Tumble check (DC 18) when they stop this type of movementor make an attack during this type of movement. Only recommended for longdistance travelling, able to keep this kind of movement up for 2 hours beforerequiring a 10 minute cool down for the thrusters.</span></p><p> </p><p><span style="font-family: 'Calibri'">Thruster Dodge</span></p><p><span style="font-family: 'Calibri'">As long as the userdoesn't make any powered leaps in a round, and has the Dodge Feat, the user canmake a Tumble check DC 18 and can use the Thrusters to grant an additional +1to their Dodge bonus.</span></p><p> </p><p><span style="font-family: 'Calibri'">Thruster EnhancedKick</span></p><p><span style="font-family: 'Calibri'">If the user has theBrawl, Combat Martial Arts or similar feats, can use the thrusters to increasetheir unarmed strikes with thruster enhanced kicks. Damage is increased by anextra die and can deal lethal damage but suffers a -2 to attack rolls. Can dealnonlethal damage for an additional -4 to attack for a total of -6 to attackroll.</span></p><p> </p><p><span style="font-family: 'Calibri'">Kinetic Padding</span></p><p><span style="font-family: 'Calibri'">The suit is lined ina material that distributes blunt trauma damage around the user's whole body,lessening the damage. Grants DR 5 to bludgeoning, crushing and concussiondamage, nonlethal damage is negated, and reduce any fall damage by 5.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">LeopardMech</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">The Leopard is an all terrain combat unit with decent speed and highlymaneuverable, the main weapon is mounted on a powered turret on the back togive it incredible field of fire, two plasma rifles mounted on the shouldersfor anti-infantry defense and a missile launcher mounted on the waist. Thefront feet are fitted with blades for melee strikes. The leopard is also ableto jump great distances allowing for pouncing attacks, especially from ambushpositions, combined with stealth systems.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Leopard</span></p><p><span style="font-family: 'Calibri'">Size: Huge -2 (23 ft long)</span></p><p><span style="font-family: 'Calibri'">Bonus Hit Points: 200</span></p><p><span style="font-family: 'Calibri'">Superstructure: Duralloy</span></p><p><span style="font-family: 'Calibri'">Hardness: 15</span></p><p><span style="font-family: 'Calibri'">Armour: Titanium Alloy</span></p><p><span style="font-family: 'Calibri'">Bonus to Defense: +3 (+5 armour -2 size)</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -4</span></p><p><span style="font-family: 'Calibri'">Reach: 10 ft</span></p><p><span style="font-family: 'Calibri'">Strength Bonus: +16</span></p><p><span style="font-family: 'Calibri'">Dexterity Penalty: </span></p><p><span style="font-family: 'Calibri'">Speed: 60 ft</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 46</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Slots</span></p><p><span style="font-family: 'Calibri'">Helmet OracleTargeting mk1</span></p><p><span style="font-family: 'Calibri'">Visor Class IIISensor</span></p><p><span style="font-family: 'Calibri'">Back WarpathRecoilless Rifle + 20 extra rounds</span></p><p><span style="font-family: 'Calibri'">Left Front Leg PS-15 Panther Claws</span></p><p><span style="font-family: 'Calibri'">Right Front LegPS-15 Panther Claws</span></p><p><span style="font-family: 'Calibri'">ShouldersFire-linked Plasma Rifles</span></p><p><span style="font-family: 'Calibri'">Torso Cockpit</span></p><p><span style="font-family: 'Calibri'">Belt M-53 FirestarRocket Launcher</span></p><p><span style="font-family: 'Calibri'">Legs SpeedBooster</span></p><p><span style="font-family: 'Calibri'">Comm System</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard Package Features: </span></p><p><span style="font-family: 'Calibri'">Bonuses: +4 jump, not limited in height for jump checks, jumping distance isdoubled, +4 stability from quadruped, autofire bonuses halved while stationary,+2 pilot/drive checks due to highly responsive control systems, +2 Navigate andSpot, 90 ft darkvision, extra equipment slots, +1 attack to 1weapon</span></p><p><span style="font-family: 'Calibri'">Weapons: </span></p><p><span style="font-family: 'Calibri'">PS-15 Panther Claws2d6+8 slashing</span></p><p><span style="font-family: 'Calibri'">Warpath RecoillessRifle 10d6 ballistic, 80 ft, S, 80 rds</span></p><p><span style="font-family: 'Calibri'">Fire-linked PlasmaRifles 4d10 fire, 80 ft, S/A, unlimited.</span></p><p><span style="font-family: 'Calibri'">M-53 Firestar RocketLauncher 10d6, fire 20 ft radis, 200 ft, S, 4 rockets.</span></p><p> </p><p><span style="font-family: 'Calibri'">Back Turret</span></p><p><span style="font-family: 'Calibri'">The WarpathRecoilless rifle is mounted on a turret that allows the pilot to target enemiesto the sides and behind it without turning the whole mech.</span></p><p> </p><p><span style="font-family: 'Calibri'">Extended RangeWarpath</span></p><p><span style="font-family: 'Calibri'">This is a WarpathRecoilless rifle with extended barrel and other enhancements to double itsrange, also has expanded magazine for both the weapon and the slot dedicated toammunition.</span></p><p> </p><p><span style="font-family: 'Calibri'">Fire-linked PlasmaRifles</span></p><p><span style="font-family: 'Calibri'">These are infantrylevel fire-linked plasma rifles, able to fire in the front arc. When attackingmedium sized or smaller targets, the pilot is +1 to attack with this weapon.</span></p><p> </p><p><span style="font-family: 'Calibri'">Pounce</span></p><p><span style="font-family: 'Calibri'">If the Leopardcharges, it can make a full attack, dealing damage from both claws.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6949872, member: 6668634"] ANIML [FONT=Calibri]Grasshopper Armour[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Grasshopper armouris a set of light armour designed for maximum mobility, with jump jets mountedin the boots and back, allowing the wearer to make incredible long distancejumps. The jets can be used to slow descents from low flying transports, oreven to enhance melee attacks with jet assisted kicks, making the Grasshopper afavourite suit for those who've studied martial arts that favoured kicks andquick movement. While not a suit of power armour, the legs do have a set ofminor exoskeleton enhancement to reduce fatigue for long distance movement,enhance jumping without engaging the jump thrusters. The boots have thicksoles, raising the user's height by 3 inches, that contain part of the bootthrusters (which the exhausts are mounted on the sides of the ankles), andshock absorbers.[/FONT] [FONT=Calibri]The armour includesa full helmet with built in radio, HUD that displays suit status, visualcommunications and text information, auto polarizing visor, air filter andexternal speaker with voice amplifier to act as a megaphone. Built in sensorsinclude binoculars and guidance system that shows on the HUD a suggested pathin making powered leaps and safe landings. The built in battery provides enoughpower to operate for 24 hours and takes about 2 hours to fully recharge. Thesuit is also lined with a kinetic absorbing material to reduce damage fromfalls, bumps and melee strikes, it also lessens concussion damage.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Grasshopper Armour(PL6) Type: Light Equipment Bonus: +3 Nonprof. Bonus: +1 Str Bonus: Nonprof Str Bonus: Max Dex: +5 Armour Penalty: -3 Speed (30 ft): 30 ft Weight: 15 lbs Purchase DC: 22 Restriction: Res +2[/FONT] [FONT=Calibri]Accessories: Jumpsystem, HUD, air filter, auto-polarizing visor, radio, a/v transmission,binoculars, kinetic padding. Notes: +4 to Jump checks +2 bonus to Tumble checks made to reduce damage from afall. Also, when standing still, the character is considered to have moved 20feet in terms of penalty to the Jump check (-6, instead of -18 (-6 per 10 feetbelow 30 feet)), can jump twice as far or as high as indicated on his/her Jumpcheck. +4 Fort save vs air toxins, +4 Reflex save against blinding attacks(flash bangs, gaze attacks). +4 to Fort saves against force marches and similarmovement over extended periods of time. With successful Reflex save (DC 15) andTumble check (DC 15) can reduce any fall by 200 ft and land safely.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Jump System[/FONT] [FONT=Calibri]The jump system issimilar to the Jumper Pack (d20 Future pg 16), except that it uses electricpowered ducted fans. The wearer can travel a maximum of 200 ft before the fansrequire a quick cool down, forcing the user to land, creating a kind ofsustained jumping movement. The character gains a fly speed of 40 (poor maneuverability). Unlike the jumper packwhich has limited number of uses, the Grasshopper's jump system allows the userto make these powered leaps as long as the suit has power, but requires a roundbetween uses.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Bouncing Movement[/FONT] [FONT=Calibri]By using thethrusters at a lower power and making very short and low leaps, the user canincrease their land movement speed up to 50 ft per round with a successful Jumpcheck (DC 15) and a Tumble check (DC 18) when they stop this type of movementor make an attack during this type of movement. Only recommended for longdistance travelling, able to keep this kind of movement up for 2 hours beforerequiring a 10 minute cool down for the thrusters.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Thruster Dodge[/FONT] [FONT=Calibri]As long as the userdoesn't make any powered leaps in a round, and has the Dodge Feat, the user canmake a Tumble check DC 18 and can use the Thrusters to grant an additional +1to their Dodge bonus.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Thruster EnhancedKick[/FONT] [FONT=Calibri]If the user has theBrawl, Combat Martial Arts or similar feats, can use the thrusters to increasetheir unarmed strikes with thruster enhanced kicks. Damage is increased by anextra die and can deal lethal damage but suffers a -2 to attack rolls. Can dealnonlethal damage for an additional -4 to attack for a total of -6 to attackroll.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Kinetic Padding[/FONT] [FONT=Calibri]The suit is lined ina material that distributes blunt trauma damage around the user's whole body,lessening the damage. Grants DR 5 to bludgeoning, crushing and concussiondamage, nonlethal damage is negated, and reduce any fall damage by 5. [/FONT] [HR][/HR] [FONT=Calibri]LeopardMech The Leopard is an all terrain combat unit with decent speed and highlymaneuverable, the main weapon is mounted on a powered turret on the back togive it incredible field of fire, two plasma rifles mounted on the shouldersfor anti-infantry defense and a missile launcher mounted on the waist. Thefront feet are fitted with blades for melee strikes. The leopard is also ableto jump great distances allowing for pouncing attacks, especially from ambushpositions, combined with stealth systems. Leopard Size: Huge -2 (23 ft long) Bonus Hit Points: 200 Superstructure: Duralloy Hardness: 15 Armour: Titanium Alloy Bonus to Defense: +3 (+5 armour -2 size) Armour Penalty: -4 Reach: 10 ft Strength Bonus: +16 Dexterity Penalty: Speed: 60 ft Purchase DC: 46 Slots[/FONT] [FONT=Calibri]Helmet OracleTargeting mk1[/FONT] [FONT=Calibri]Visor Class IIISensor[/FONT] [FONT=Calibri]Back WarpathRecoilless Rifle + 20 extra rounds Left Front Leg PS-15 Panther Claws[/FONT] [FONT=Calibri]Right Front LegPS-15 Panther Claws[/FONT] [FONT=Calibri]ShouldersFire-linked Plasma Rifles[/FONT] [FONT=Calibri]Torso Cockpit[/FONT] [FONT=Calibri]Belt M-53 FirestarRocket Launcher[/FONT] [FONT=Calibri]Legs SpeedBooster Comm System Standard Package Features: Bonuses: +4 jump, not limited in height for jump checks, jumping distance isdoubled, +4 stability from quadruped, autofire bonuses halved while stationary,+2 pilot/drive checks due to highly responsive control systems, +2 Navigate andSpot, 90 ft darkvision, extra equipment slots, +1 attack to 1weapon Weapons: [/FONT] [FONT=Calibri]PS-15 Panther Claws2d6+8 slashing[/FONT] [FONT=Calibri]Warpath RecoillessRifle 10d6 ballistic, 80 ft, S, 80 rds[/FONT] [FONT=Calibri]Fire-linked PlasmaRifles 4d10 fire, 80 ft, S/A, unlimited.[/FONT] [FONT=Calibri]M-53 Firestar RocketLauncher 10d6, fire 20 ft radis, 200 ft, S, 4 rockets.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Back Turret[/FONT] [FONT=Calibri]The WarpathRecoilless rifle is mounted on a turret that allows the pilot to target enemiesto the sides and behind it without turning the whole mech.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Extended RangeWarpath[/FONT] [FONT=Calibri]This is a WarpathRecoilless rifle with extended barrel and other enhancements to double itsrange, also has expanded magazine for both the weapon and the slot dedicated toammunition.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Fire-linked PlasmaRifles[/FONT] [FONT=Calibri]These are infantrylevel fire-linked plasma rifles, able to fire in the front arc. When attackingmedium sized or smaller targets, the pilot is +1 to attack with this weapon.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Pounce[/FONT] [FONT=Calibri]If the Leopardcharges, it can make a full attack, dealing damage from both claws.[/FONT] [/QUOTE]
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