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<blockquote data-quote="kronos182" data-source="post: 6984518" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">HISS mk2</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">The Hiss tank mk2 is larger APC based on the original Hiss tank. The mk2 has better armour, replaces the triple 15mm cannons with triple lasers to save on space dedicated to other equipment and troop capacity, with four LAW style rockets mounted on top, and two machineguns mounted in semi turrets on each side of the main body. The fire select feature was designed to allow the Hiss to vary the amount of damage it can do. Each machinegun is mounted in a 'cheek' turret,allowing each to fire forward and up to 30 degrees to the side.</span></p><p><span style="font-family: 'Calibri'">The three crew sits in the front and has excellent view due to a large armoured tinted canopy, similar to those of a fighter jet. In an emergency, this canopy can be jettisoned to allow the crew to escape quickly. In night operations, the canopy tints darker, internal light changes to a low red or shuts off to reduce visibility. Normally the crew enters through the main hatch ramp in the rear of the tank, or by the canopy tilting up like a jet fighter.</span></p><p><span style="font-family: 'Calibri'">The third crew member is an ECW specialist, operating jamming equipment, and has minor ELINT capabilities, picking up enemy transmissions in the area.</span></p><p><span style="font-family: 'Calibri'">This Hiss is three squares wide and four squares long, providing full cover to its occupants. Requires a crew of 3, driver/commander and a gunner/communications officer, and the ECW specialist. The driver can control the cheek guns while the gunner controls the main turret and rockets. The troop compartment can hold 7 fully armed troops, or carry up to 1 ton of cargo.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span><span style="font-family: 'arial'">Crew: 3</span></p><p><span style="font-family: 'arial'">Passengers: 7</span></p><p><span style="font-family: 'arial'">Cargo: up to 1 ton</span></p><p><span style="font-family: 'arial'">Init: -2</span></p><p><span style="font-family: 'arial'">Maneuver: -2</span></p><p><span style="font-family: 'arial'">Top Speed: 80 (8)</span></p><p><span style="font-family: 'arial'">Defense: 8</span></p><p><span style="font-family: 'arial'">Hardness: 10</span></p><p><span style="font-family: 'arial'">Hit Points: 45</span></p><p><span style="font-family: 'arial'">Size: Huge</span></p><p><span style="font-family: 'arial'">Purchase DC: 43</span></p><p><span style="font-family: 'arial'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'arial'">Accessories: AV recorder, passive night vision (75 ft wide view, but can focus up to 200 ft with a -2 to Spot checks), two turret mount flood lights,thermal/IR cameras, 2 survival kits, triple laser cannons, 2 7.62mm machineguns, 4 LAW rockets, ECW Jammer,</span></p><p><span style="font-family: 'arial'">Notes: Canopy can be jettisoned as a move-equivalent action, allowing crew to jump out of the tank as a move action. Fire-select laser cannons can fire one cannon at a time, two or all three at a time. Two laser cannons deals 7d8 and all three deals 9d8 damage.</span></p><p><span style="color: black"><span style="font-family: 'arial'">The ECW specialist can jam radio communications within a 5 mile radius, gaining a +4 to Computer Use check to jam enemy communications, or +4 to receive communications if an enemy is jamming their communications, guided missiles suffer -4 to attack, and active sensors suffer -2 penalty all within 2 mile radius.</span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[TABLE="width: 550"]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">Weapon</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Damage</span></p><p> [/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Crit</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Damage Type</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Range Incr</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Rate of Fire</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Magazine</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">Triple Laser Cannon</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">5d8 ea</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">20</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Fire</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">175 ft</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Semi, auto</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Unlimited</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">7.62mm Machinegun</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">2d10</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">20</span>[/TD]</p><p>[TD]<span style="font-family: 'Calibri'">Ballistic</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">90 ft</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Semi, auto</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Link (3000 rds ea)</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">M72LAW</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">10d6</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">-</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">-</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">150 ft</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Single</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">4 rockets</span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p></p><p><span style="font-family: 'Calibri'">Hiss mk2B</span></p><p></p><p><span style="font-family: 'Calibri'">The mk2B is a modified version that changes the weapons in the turret to a single 15mm cannon, a sonic projection cannon and additional missiles. The armour is replaced with stealth armour that has a dark reptile scale look to it. This variant is used as both a stealth version and for against units that are resistant to laser weapons.</span></p><p><span style="font-family: 'Calibri'">Make the following changes to the Hiss mk2 to become a mk2B:</span></p><p><span style="font-family: 'Calibri'">Remove triple laser cannons;</span></p><p><span style="font-family: 'Calibri'">Add 15 mm cannon(see Hiss tank for details);</span></p><p><span style="font-family: 'Calibri'">Add Sonic Projection Cannon;</span></p><p><span style="font-family: 'Calibri'">Increase number of M72LAWs from 4 to 8;</span></p><p><span style="font-family: 'Calibri'">Sensors trying to detect the mk2b (thermal, IR, RADAR, LIDAR, mech and other vehicle/starship/aircraft standard sensors) suffer -4, guided missiles suffer-2 (in addition if the ECW jammer is active), laser guided weapons do not gain the bonus from a laser designator, in low light conditions gains +2 to Hide checks.</span></p><p></p><p>[TABLE="width: 500"]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">Weapon</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Damage</span></p><p> [/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Crit</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Damage Type</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Range Incr</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Rate of Fire</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Magazine</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">Sonic Projection Cannon</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">6d6</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">20</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Sonic</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">100 ft long, 15 ft wide line</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Semi</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Unlimited</span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p><span style="font-family: 'Calibri'">Sonic Projection Cannon</span></p><p><span style="font-family: 'Calibri'">This is an experimental weapon that fires a line of sonic energy that covers a 100 ft long, 15 ft wide line, Reflex save DC 17 for half damage, plus Fort save DC 20 or be deaf for 1d4+5 rounds unless ear protection is worn, successful save leaves target dazed for 2 rounds.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6984518, member: 6668634"] [FONT=Calibri]HISS mk2 The Hiss tank mk2 is larger APC based on the original Hiss tank. The mk2 has better armour, replaces the triple 15mm cannons with triple lasers to save on space dedicated to other equipment and troop capacity, with four LAW style rockets mounted on top, and two machineguns mounted in semi turrets on each side of the main body. The fire select feature was designed to allow the Hiss to vary the amount of damage it can do. Each machinegun is mounted in a 'cheek' turret,allowing each to fire forward and up to 30 degrees to the side. The three crew sits in the front and has excellent view due to a large armoured tinted canopy, similar to those of a fighter jet. In an emergency, this canopy can be jettisoned to allow the crew to escape quickly. In night operations, the canopy tints darker, internal light changes to a low red or shuts off to reduce visibility. Normally the crew enters through the main hatch ramp in the rear of the tank, or by the canopy tilting up like a jet fighter. The third crew member is an ECW specialist, operating jamming equipment, and has minor ELINT capabilities, picking up enemy transmissions in the area. This Hiss is three squares wide and four squares long, providing full cover to its occupants. Requires a crew of 3, driver/commander and a gunner/communications officer, and the ECW specialist. The driver can control the cheek guns while the gunner controls the main turret and rockets. The troop compartment can hold 7 fully armed troops, or carry up to 1 ton of cargo. [/FONT][FONT=arial]Crew: 3 Passengers: 7 Cargo: up to 1 ton Init: -2 Maneuver: -2 Top Speed: 80 (8) Defense: 8 Hardness: 10 Hit Points: 45 Size: Huge Purchase DC: 43 Restriction: Mil (+3) Accessories: AV recorder, passive night vision (75 ft wide view, but can focus up to 200 ft with a -2 to Spot checks), two turret mount flood lights,thermal/IR cameras, 2 survival kits, triple laser cannons, 2 7.62mm machineguns, 4 LAW rockets, ECW Jammer, Notes: Canopy can be jettisoned as a move-equivalent action, allowing crew to jump out of the tank as a move action. Fire-select laser cannons can fire one cannon at a time, two or all three at a time. Two laser cannons deals 7d8 and all three deals 9d8 damage.[/FONT] [COLOR=black][FONT=arial]The ECW specialist can jam radio communications within a 5 mile radius, gaining a +4 to Computer Use check to jam enemy communications, or +4 to receive communications if an enemy is jamming their communications, guided missiles suffer -4 to attack, and active sensors suffer -2 penalty all within 2 mile radius. [/FONT][/COLOR] [TABLE="width: 550"] [TR] [TD] [FONT=Calibri]Weapon[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT] [/TD] [TD] [FONT=Calibri]Crit[/FONT][/TD] [TD] [FONT=Calibri]Damage Type[/FONT][/TD] [TD] [FONT=Calibri]Range Incr[/FONT][/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT][/TD] [TD] [FONT=Calibri]Magazine[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Triple Laser Cannon[/FONT][/TD] [TD] [FONT=Calibri]5d8 ea[/FONT][/TD] [TD] [FONT=Calibri]20[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]175 ft[/FONT][/TD] [TD] [FONT=Calibri]Semi, auto[/FONT][/TD] [TD] [FONT=Calibri]Unlimited[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]7.62mm Machinegun[/FONT][/TD] [TD] [FONT=Calibri]2d10[/FONT][/TD] [TD] [FONT=Calibri]20[/FONT][/TD] [TD][FONT=Calibri]Ballistic[/FONT][/TD] [TD] [FONT=Calibri]90 ft[/FONT][/TD] [TD] [FONT=Calibri]Semi, auto[/FONT][/TD] [TD] [FONT=Calibri]Link (3000 rds ea)[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]M72LAW[/FONT][/TD] [TD] [FONT=Calibri]10d6[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]150 ft[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]4 rockets[/FONT][/TD] [/TR] [/TABLE] [FONT=Calibri]Hiss mk2B[/FONT] [FONT=Calibri]The mk2B is a modified version that changes the weapons in the turret to a single 15mm cannon, a sonic projection cannon and additional missiles. The armour is replaced with stealth armour that has a dark reptile scale look to it. This variant is used as both a stealth version and for against units that are resistant to laser weapons.[/FONT] [FONT=Calibri]Make the following changes to the Hiss mk2 to become a mk2B:[/FONT] [FONT=Calibri]Remove triple laser cannons;[/FONT] [FONT=Calibri]Add 15 mm cannon(see Hiss tank for details);[/FONT] [FONT=Calibri]Add Sonic Projection Cannon;[/FONT] [FONT=Calibri]Increase number of M72LAWs from 4 to 8;[/FONT] [FONT=Calibri]Sensors trying to detect the mk2b (thermal, IR, RADAR, LIDAR, mech and other vehicle/starship/aircraft standard sensors) suffer -4, guided missiles suffer-2 (in addition if the ECW jammer is active), laser guided weapons do not gain the bonus from a laser designator, in low light conditions gains +2 to Hide checks.[/FONT] [TABLE="width: 500"] [TR] [TD] [FONT=Calibri]Weapon[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT] [/TD] [TD] [FONT=Calibri]Crit[/FONT][/TD] [TD] [FONT=Calibri]Damage Type[/FONT][/TD] [TD] [FONT=Calibri]Range Incr[/FONT][/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT][/TD] [TD] [FONT=Calibri]Magazine[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Sonic Projection Cannon[/FONT][/TD] [TD] [FONT=Calibri]6d6[/FONT][/TD] [TD] [FONT=Calibri]20[/FONT][/TD] [TD] [FONT=Calibri]Sonic[/FONT][/TD] [TD] [FONT=Calibri]100 ft long, 15 ft wide line[/FONT][/TD] [TD] [FONT=Calibri]Semi[/FONT][/TD] [TD] [FONT=Calibri]Unlimited[/FONT][/TD] [/TR] [/TABLE] [FONT=Calibri]Sonic Projection Cannon[/FONT] [FONT=Calibri]This is an experimental weapon that fires a line of sonic energy that covers a 100 ft long, 15 ft wide line, Reflex save DC 17 for half damage, plus Fort save DC 20 or be deaf for 1d4+5 rounds unless ear protection is worn, successful save leaves target dazed for 2 rounds.[/FONT] [/QUOTE]
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