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<blockquote data-quote="kronos182" data-source="post: 7010603" data-attributes="member: 6668634"><p><span style="font-family: 'arial'">Conqueror</span></p><p><span style="font-family: 'arial'">The Conqueror is a Bull variant that mounts a heavy short ranged weapon fixed forward in the hull, used mainly as a siege weapon, but some limited success as a tank hunter. The weapon is usually a ballistic weapon that fires bunker busting rounds that penetrate heavy fortifications, or high explosive rounds for engaging large clusters of infantry. The weapon has limited elevation, but to fire to the sides the whole vehicle has to turn. The structure of the Conqueror is reinforced so it can shrug off damage a bit better than a Bull, especially in its role as a siege weapon, resisting explosives that infantry may try to plant on it. The transmission and other drive systems have been improved for better response time, allowing it to turn quickly and get moving faster, but over all speed isn't improved, so it can reposition itself quickly. The engine is also improved with better torque, allowing it to tow more weight, usually in the form of an ammunition trailer.</span></p><p><span style="font-family: 'arial'">The weapon takes up the left side of the Conqueror, with the normal passenger access on that side altered for loading ammunition and access to the weapon itself only. The rear door is used for loading ammunition, with a loading mechanical arm mounted in the roof for aiding in loading from a pulled ammunition trailer. The crew uses the door on the right side. A pintle mounted weapon can be accessed above the driver, used manually or by remote.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Conqueror (PL6)</span></p><p><span style="font-family: 'arial'"><span style="color: black">Crew:2</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Passengers: 0</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Cargo: 200 lb tow 10 tons</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Init: -1</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Maneuver:-1</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Top Speed: 60 (6) / 30 (3) on water</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Defense: 8</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Hardness: 22</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Hit Points: 54</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Size: Huge (-2 size)</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Purchase DC: 45</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Restriction: Res (+2)</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Accessories: </span>Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 5 hour air supply (can be expanded with additionally tanks carried either internally ((reduce passenger capacity by 1 for an extra 5 hours))), trailer hitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 3 days rations, 4 survival kits with 1 three man tent, weapon racks for 2 rifles plus 3 reloads,one light rocket launchers such as M72 LAWs.</span></p><p><span style="font-family: 'arial'">Notes:</span></p><p><span style="font-family: 'arial'">The Repair checks to fix or modify a Conqueror are reduced by 5, and PDC for replacement parts are reduced by 1</span></p><p><span style="font-family: 'arial'">Robust Design: The Conqueror has a well reinforced design, allowing it to shrug off damage as if it was a main battle tank.</span></p><p><span style="font-family: 'arial'"><span style="color: black">Multi-Environmental: The </span>Conqueror<span style="color: black"> is designed to function in multiple environments, able to sail on the surface of water, or even under water up to a maximum depth of 250 feet, or on the surface of a planet with no breathable or contaminated atmosphere.</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Loading Arm: There is a mechanical arm at the back hatch that allows the Conqueror to reload its main weapon magazine from a towed trailer, replenishing one round per round, as long as the Conqueror is not moving. This can be done from either the driver's compartment or from the controls at the door. This allows the Conqueror to fire and reload its magazine in the same round, allowing for continuous fire as long as there is ammunition available.</span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Weapons: </span></span></p><p><span style="font-family: 'arial'"><span style="color: black">Same pintle weapon options as the Bull.</span></span></p><p><span style="font-family: 'arial'"></span>[TABLE="width: 650"]</p><p>[TR]</p><p>[TD]<span style="font-family: 'arial'"> Weapon</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Damage</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Crit</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Damage Type</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Range Incr</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Rate of Fire</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Magazine</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Size</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Weight</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> PDC</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Res</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-family: 'arial'"> Siege Cannon</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> varies*</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 20</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> varies</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 120 ft</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> semi</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 20 </span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Huge</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 24</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Mil +3</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-family: 'arial'"> Light Plasma (Option 2)</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 5d10</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 20</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Fire</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 100 ft</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> semi</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 50 batt</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Huge</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 23</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Mil +3</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-family: 'arial'"> Heavy Plasma (Option 3)</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 6d10*</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 20</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Fire</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 120 ft</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> single</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 50 batt</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Huge</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 25</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Mil +3</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-family: 'arial'"> 105mm Tank Cannon (Option 4)</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 10d12</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 20</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Ballistic</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 150 ft</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> single</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 25</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Huge</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> 22</span>[/TD]</p><p>[TD]<span style="font-family: 'arial'"> Mil +3</span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Siege Cannon </span></p><p><span style="font-family: 'arial'">The siege cannon is a large bore short ranged cannon used to attacking fortifications. Depending on the type of ammunition used, it can level buildings, punch holes in heavy bunkers or release devastation over a large area. The Siege cannon can be used to make indirect fire attacks up to 15 range increments.</span></p><p><span style="font-family: 'arial'">Bunker Buster -These rounds are fitted with a rocket booster for added kinetic punch, adding +20 ft to the range increment, dealing 8d12 points of damage to the target, ignoring 25 hardness/dr, dealing half damage to a 10 foot radius. PDC 20 for 5 rds.</span></p><p><span style="font-family: 'arial'">Levelers - These rounds are designed to level buildings, cause large area damage. These rounds deal 4d10 damage to a 100 foot radius to all buildings, ignoring any hardness of the building, ignores half hardness/dr of vehicles, robots, mechs and creatures, and everything in the area must make a Reflex save DC20 or be knocked prone, vehicles must make a Drive check DC20 or lose control. The area affected is now considered hazardous, requiring Balance/Drive checks DC 15 to move through at normal speeds or lose balance/lose control. PDC 21 for 5 rds.</span></p><p><span style="font-family: 'arial'">Fireball - Theserounds, once striking a target or area, fills a large area with fuel and fire,burning for almost half a minute, useful in flushing out infantry from bunkersor other buildings, dealing 5d6 fire damage in a 100 foot area, and lasts for 2rounds before the flames dissipate. Only those in the outer 50 ft area can makea Reflex save DC 15 for half, and do so again the following rounds if they arestill in blast area. PDC 22 for 5 rds.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Heavy Plasma Cannon</span></p><p><span style="font-family: 'arial'">This heavy plasma cannon is configured for armour penetration. It deals 6d10 points of damage to a 10 foot area, ignoring 10 points of hardness to everything within. Reflex DC 20 for half.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">!05mm Tank Cannon</span></p><p><span style="font-family: 'arial'">This is a shortbarreled version of the old M1A1 Abrams tank.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 7010603, member: 6668634"] [FONT=arial]Conqueror The Conqueror is a Bull variant that mounts a heavy short ranged weapon fixed forward in the hull, used mainly as a siege weapon, but some limited success as a tank hunter. The weapon is usually a ballistic weapon that fires bunker busting rounds that penetrate heavy fortifications, or high explosive rounds for engaging large clusters of infantry. The weapon has limited elevation, but to fire to the sides the whole vehicle has to turn. The structure of the Conqueror is reinforced so it can shrug off damage a bit better than a Bull, especially in its role as a siege weapon, resisting explosives that infantry may try to plant on it. The transmission and other drive systems have been improved for better response time, allowing it to turn quickly and get moving faster, but over all speed isn't improved, so it can reposition itself quickly. The engine is also improved with better torque, allowing it to tow more weight, usually in the form of an ammunition trailer. The weapon takes up the left side of the Conqueror, with the normal passenger access on that side altered for loading ammunition and access to the weapon itself only. The rear door is used for loading ammunition, with a loading mechanical arm mounted in the roof for aiding in loading from a pulled ammunition trailer. The crew uses the door on the right side. A pintle mounted weapon can be accessed above the driver, used manually or by remote. Conqueror (PL6) [COLOR=black]Crew:2 Passengers: 0[/COLOR] [COLOR=black]Cargo: 200 lb tow 10 tons[/COLOR] [COLOR=black]Init: -1[/COLOR] [COLOR=black]Maneuver:-1[/COLOR] [COLOR=black]Top Speed: 60 (6) / 30 (3) on water[/COLOR] [COLOR=black]Defense: 8[/COLOR] [COLOR=black]Hardness: 22[/COLOR] [COLOR=black]Hit Points: 54[/COLOR] [COLOR=black]Size: Huge (-2 size)[/COLOR] [COLOR=black]Purchase DC: 45[/COLOR] [COLOR=black]Restriction: Res (+2)[/COLOR] [COLOR=black]Accessories: [/COLOR]Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 5 hour air supply (can be expanded with additionally tanks carried either internally ((reduce passenger capacity by 1 for an extra 5 hours))), trailer hitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 3 days rations, 4 survival kits with 1 three man tent, weapon racks for 2 rifles plus 3 reloads,one light rocket launchers such as M72 LAWs. Notes: The Repair checks to fix or modify a Conqueror are reduced by 5, and PDC for replacement parts are reduced by 1 Robust Design: The Conqueror has a well reinforced design, allowing it to shrug off damage as if it was a main battle tank. [COLOR=black]Multi-Environmental: The [/COLOR]Conqueror[COLOR=black] is designed to function in multiple environments, able to sail on the surface of water, or even under water up to a maximum depth of 250 feet, or on the surface of a planet with no breathable or contaminated atmosphere.[/COLOR] [COLOR=black]Loading Arm: There is a mechanical arm at the back hatch that allows the Conqueror to reload its main weapon magazine from a towed trailer, replenishing one round per round, as long as the Conqueror is not moving. This can be done from either the driver's compartment or from the controls at the door. This allows the Conqueror to fire and reload its magazine in the same round, allowing for continuous fire as long as there is ammunition available. Weapons: Same pintle weapon options as the Bull.[/COLOR] [/FONT][TABLE="width: 650"] [TR] [TD][FONT=arial] Weapon[/FONT][/TD] [TD][FONT=arial] Damage[/FONT][/TD] [TD][FONT=arial] Crit[/FONT][/TD] [TD][FONT=arial] Damage Type[/FONT][/TD] [TD][FONT=arial] Range Incr[/FONT][/TD] [TD][FONT=arial] Rate of Fire[/FONT][/TD] [TD][FONT=arial] Magazine[/FONT][/TD] [TD][FONT=arial] Size[/FONT][/TD] [TD][FONT=arial] Weight[/FONT][/TD] [TD][FONT=arial] PDC[/FONT][/TD] [TD][FONT=arial] Res[/FONT][/TD] [/TR] [TR] [TD][FONT=arial] Siege Cannon[/FONT][/TD] [TD][FONT=arial] varies*[/FONT][/TD] [TD][FONT=arial] 20[/FONT][/TD] [TD][FONT=arial] varies[/FONT][/TD] [TD][FONT=arial] 120 ft[/FONT][/TD] [TD][FONT=arial] semi[/FONT][/TD] [TD][FONT=arial] 20 [/FONT][/TD] [TD][FONT=arial] Huge[/FONT][/TD] [TD][FONT=arial] [/FONT][/TD] [TD][FONT=arial] 24[/FONT][/TD] [TD][FONT=arial] Mil +3[/FONT][/TD] [/TR] [TR] [TD][FONT=arial] Light Plasma (Option 2)[/FONT][/TD] [TD][FONT=arial] 5d10[/FONT][/TD] [TD][FONT=arial] 20[/FONT][/TD] [TD][FONT=arial] Fire[/FONT][/TD] [TD][FONT=arial] 100 ft[/FONT][/TD] [TD][FONT=arial] semi[/FONT][/TD] [TD][FONT=arial] 50 batt[/FONT][/TD] [TD][FONT=arial] Huge[/FONT][/TD] [TD][FONT=arial] [/FONT][/TD] [TD][FONT=arial] 23[/FONT][/TD] [TD][FONT=arial] Mil +3[/FONT][/TD] [/TR] [TR] [TD][FONT=arial] Heavy Plasma (Option 3)[/FONT][/TD] [TD][FONT=arial] 6d10*[/FONT][/TD] [TD][FONT=arial] 20[/FONT][/TD] [TD][FONT=arial] Fire[/FONT][/TD] [TD][FONT=arial] 120 ft[/FONT][/TD] [TD][FONT=arial] single[/FONT][/TD] [TD][FONT=arial] 50 batt[/FONT][/TD] [TD][FONT=arial] Huge[/FONT][/TD] [TD][FONT=arial] [/FONT][/TD] [TD][FONT=arial] 25[/FONT][/TD] [TD][FONT=arial] Mil +3[/FONT][/TD] [/TR] [TR] [TD][FONT=arial] 105mm Tank Cannon (Option 4)[/FONT][/TD] [TD][FONT=arial] 10d12[/FONT][/TD] [TD][FONT=arial] 20[/FONT][/TD] [TD][FONT=arial] Ballistic[/FONT][/TD] [TD][FONT=arial] 150 ft[/FONT][/TD] [TD][FONT=arial] single[/FONT][/TD] [TD][FONT=arial] 25[/FONT][/TD] [TD][FONT=arial] Huge[/FONT][/TD] [TD][FONT=arial] [/FONT][/TD] [TD][FONT=arial] 22[/FONT][/TD] [TD][FONT=arial] Mil +3[/FONT][/TD] [/TR] [/TABLE] [FONT=arial] Siege Cannon The siege cannon is a large bore short ranged cannon used to attacking fortifications. Depending on the type of ammunition used, it can level buildings, punch holes in heavy bunkers or release devastation over a large area. The Siege cannon can be used to make indirect fire attacks up to 15 range increments. Bunker Buster -These rounds are fitted with a rocket booster for added kinetic punch, adding +20 ft to the range increment, dealing 8d12 points of damage to the target, ignoring 25 hardness/dr, dealing half damage to a 10 foot radius. PDC 20 for 5 rds. Levelers - These rounds are designed to level buildings, cause large area damage. These rounds deal 4d10 damage to a 100 foot radius to all buildings, ignoring any hardness of the building, ignores half hardness/dr of vehicles, robots, mechs and creatures, and everything in the area must make a Reflex save DC20 or be knocked prone, vehicles must make a Drive check DC20 or lose control. The area affected is now considered hazardous, requiring Balance/Drive checks DC 15 to move through at normal speeds or lose balance/lose control. PDC 21 for 5 rds. Fireball - Theserounds, once striking a target or area, fills a large area with fuel and fire,burning for almost half a minute, useful in flushing out infantry from bunkersor other buildings, dealing 5d6 fire damage in a 100 foot area, and lasts for 2rounds before the flames dissipate. Only those in the outer 50 ft area can makea Reflex save DC 15 for half, and do so again the following rounds if they arestill in blast area. PDC 22 for 5 rds. Heavy Plasma Cannon This heavy plasma cannon is configured for armour penetration. It deals 6d10 points of damage to a 10 foot area, ignoring 10 points of hardness to everything within. Reflex DC 20 for half. !05mm Tank Cannon This is a shortbarreled version of the old M1A1 Abrams tank.[/FONT] [/QUOTE]
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