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<blockquote data-quote="kronos182" data-source="post: 7050622" data-attributes="member: 6668634"><p>Trigon</p><p>A triple barrel gyrojet rifle, set up in a triangular pattern with a point down and the other two to the sides, designed for use by troops that work in low or zero gravity environments as the low recoil created by the gyrojets would not propel the user backwards. Each barrel has its own ammunition clip, and had a fire select system that allowed it to fire from each barrel in sequence, or a single barrel at a time, or all three for a powerful strike. This allowed a user to have each barrel loaded with different ammunition, although this slowed reloading the weapon as each clip had to be reloaded to make use of that barrel, but if one clip is empty, the weapon would automatically go to the next in the sequence or use the next loaded barrel only.</p><p>A universal mounting on the top allowed for a variety of scopes to be attached and included a powerful flashlight and a laser designator between the barrels. A digital display showed power levels for the flashlight and ammo counter. Attachments for a shoulder strap and magnetic clamps for attaching the weapon magnetically to a space suit when not in use.</p><p></p><p>Trigon (PL6 Personal Firearms Proficiency)</p><p>Damage: 2d6</p><p>Critical: 20</p><p>Damage Type: ballistic</p><p>Range Increment: 140 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 18</p><p>Ammo: 45 (3 boxes of 15)</p><p>Purchase DC: 19 (Res +2)</p><p>Notes: Integrated flashlight and laser designator, 3 magazines, universal mount for scopes, magnetic clamp, selective fire.</p><p></p><p>Selective Fire - This allows the user to switch from single barrel only, rotate through each barrel in sequence, or all three. Firing in sequence increases Reflex save for autofire by +1 to DC 16. Firing all three barrels at once increases damage to 3d6 and adds +1 to attack roll, but if each barrel has special ammunition, the effects stack.</p><p></p><p></p><p>Gyrojet Wrist Rockets</p><p>This durable pair of gloves each have a simple, gyrojet rocket rack on their backs that holds three gyrojet rockets. Characters wearing such weapons simply point their wrist, bend their hand down, and hit the dual trigger buttons to launch the rockets. This means they have to use one hand to fire the rockets on the other, it’s not possible with only two hands to fire both wrist rockets at the same time.</p><p>The rockets have slightly less range than a gyrojet pistol, but are otherwise quite similar. The owner of this weapon purchases pistol jetclips and disassembles them to extract the loose shells, and loads them into the chambers of the gloves. Reloading takes place after combat, as it takes several minutes to properly clean and replace the shells.</p><p>The wrist rocket is mounted on a polyplate gauntlet, giving it a really cool look and acting as brass knuckles in combat.Some planets consider Gyrojet Wrist Rockets to be concealed weapons and have laws prohibiting their use. Most worlds consider it personal protection equipment, like a knife.</p><p></p><p>Gyrojet Wrist Rockets (PL 6 Personal Firearms Proficiency)</p><p>Damage: 2d6 (gyrojet), melee strikes deal lethal damage</p><p>Critical: 20</p><p>Damage Type: ballstic / bludgeoning</p><p>Range Increment: 35 ft / melee</p><p>Rate of Fire: S</p><p>Size: Small</p><p>Weight: 3 lbs</p><p>Ammo: 3 internal</p><p>Purchase DC: 19 (Res +2)</p><p>Notes: Reloading a single chamber is a standard action.</p><p></p><p></p><p></p><p>DIME</p><p>Dense Inert Metal Explosives are a newer version of fragmentation explosive that reduces the blast radius while still maintaining the same power. These use a heavy metal that is normally chemically inert and not part of the chemical process to make the explosion. This metal then disintegrates into extremely small particles, typically 1-2mm, which slow due to air resistance, keeping the blast radius small, but lethal.</p><p>These weapons deal same damage as comparable fragmentation rounds, only with one half the radius. Increase Treat Injury checks to remove the micro shrapnel and heal the wounds by +4.</p><p>Increase PDC by +1.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7050622, member: 6668634"] Trigon A triple barrel gyrojet rifle, set up in a triangular pattern with a point down and the other two to the sides, designed for use by troops that work in low or zero gravity environments as the low recoil created by the gyrojets would not propel the user backwards. Each barrel has its own ammunition clip, and had a fire select system that allowed it to fire from each barrel in sequence, or a single barrel at a time, or all three for a powerful strike. This allowed a user to have each barrel loaded with different ammunition, although this slowed reloading the weapon as each clip had to be reloaded to make use of that barrel, but if one clip is empty, the weapon would automatically go to the next in the sequence or use the next loaded barrel only. A universal mounting on the top allowed for a variety of scopes to be attached and included a powerful flashlight and a laser designator between the barrels. A digital display showed power levels for the flashlight and ammo counter. Attachments for a shoulder strap and magnetic clamps for attaching the weapon magnetically to a space suit when not in use. Trigon (PL6 Personal Firearms Proficiency) Damage: 2d6 Critical: 20 Damage Type: ballistic Range Increment: 140 ft Rate of Fire: S, A Size: Large Weight: 18 Ammo: 45 (3 boxes of 15) Purchase DC: 19 (Res +2) Notes: Integrated flashlight and laser designator, 3 magazines, universal mount for scopes, magnetic clamp, selective fire. Selective Fire - This allows the user to switch from single barrel only, rotate through each barrel in sequence, or all three. Firing in sequence increases Reflex save for autofire by +1 to DC 16. Firing all three barrels at once increases damage to 3d6 and adds +1 to attack roll, but if each barrel has special ammunition, the effects stack. Gyrojet Wrist Rockets This durable pair of gloves each have a simple, gyrojet rocket rack on their backs that holds three gyrojet rockets. Characters wearing such weapons simply point their wrist, bend their hand down, and hit the dual trigger buttons to launch the rockets. This means they have to use one hand to fire the rockets on the other, it’s not possible with only two hands to fire both wrist rockets at the same time. The rockets have slightly less range than a gyrojet pistol, but are otherwise quite similar. The owner of this weapon purchases pistol jetclips and disassembles them to extract the loose shells, and loads them into the chambers of the gloves. Reloading takes place after combat, as it takes several minutes to properly clean and replace the shells. The wrist rocket is mounted on a polyplate gauntlet, giving it a really cool look and acting as brass knuckles in combat.Some planets consider Gyrojet Wrist Rockets to be concealed weapons and have laws prohibiting their use. Most worlds consider it personal protection equipment, like a knife. Gyrojet Wrist Rockets (PL 6 Personal Firearms Proficiency) Damage: 2d6 (gyrojet), melee strikes deal lethal damage Critical: 20 Damage Type: ballstic / bludgeoning Range Increment: 35 ft / melee Rate of Fire: S Size: Small Weight: 3 lbs Ammo: 3 internal Purchase DC: 19 (Res +2) Notes: Reloading a single chamber is a standard action. DIME Dense Inert Metal Explosives are a newer version of fragmentation explosive that reduces the blast radius while still maintaining the same power. These use a heavy metal that is normally chemically inert and not part of the chemical process to make the explosion. This metal then disintegrates into extremely small particles, typically 1-2mm, which slow due to air resistance, keeping the blast radius small, but lethal. These weapons deal same damage as comparable fragmentation rounds, only with one half the radius. Increase Treat Injury checks to remove the micro shrapnel and heal the wounds by +4. Increase PDC by +1. [/QUOTE]
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